125 lines
7.5 KiB
XML
125 lines
7.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<DesignatorCancel>取消</DesignatorCancel>
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<DesignatorCancelDesc>取消指定的建造、开采、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
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<DesignatorCutPlants>割除</DesignatorCutPlants>
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<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,同时可收获植物上的食物或其他产品。</DesignatorCutPlantsDesc>
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<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
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<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
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<DesignatorUninstall>卸载</DesignatorUninstall>
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<DesignatorUninstallDesc>卸载并打包这个物品,以便移动、出售或安装在其他地方。</DesignatorUninstallDesc>
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<DesignatorHarvest>收获</DesignatorHarvest>
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<DesignatorHarvestDesc>标记需要割除的可收获植物以获取食物或其它产品。</DesignatorHarvestDesc>
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<DesignatorHarvestWood>伐木</DesignatorHarvestWood>
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<DesignatorHarvestWoodDesc>标记需要砍伐的可收获树木以获取原木。</DesignatorHarvestWoodDesc>
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<DesignatorHaulThings>搬运</DesignatorHaulThings>
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<DesignatorHaulThingsDesc>标记需要搬到储存区的石块等物品。不需要对食物和尸体之类使用,这些物品默认为可搬运物品。</DesignatorHaulThingsDesc>
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<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如岩石堆和钢渣)</MustHaulHaulables>
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<DesignatorHunt>狩猎</DesignatorHunt>
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<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
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<DesignatorMine>开采</DesignatorMine>
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<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
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<DesignatorSmoothFloor>打磨地面</DesignatorSmoothFloor>
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<DesignatorSmoothFloorDesc>标记需要被打磨的粗糙石质地面。</DesignatorSmoothFloorDesc>
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<DesignatorPlan>计划</DesignatorPlan>
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<DesignatorPlanDesc>放置计划标记。它们除了帮助你规划未来的扩张之外没有别的作用。</DesignatorPlanDesc>
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<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
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<DesignatorPlanRemoveDesc>移除计划标记。</DesignatorPlanRemoveDesc>
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<DesignatorAreaHomeExpand>添加居住区</DesignatorAreaHomeExpand>
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<DesignatorAreaHomeExpandDesc>添加一片居住区。殖民者只会在居住区内修理建筑,清理地面以及灭火。</DesignatorAreaHomeExpandDesc>
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<DesignatorAreaHomeClear>移除居住区</DesignatorAreaHomeClear>
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<DesignatorAreaHomeClearDesc>移除一片居住区。殖民者不会再在这里修理建筑,清理地面以及灭火。</DesignatorAreaHomeClearDesc>
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<DesignatorAreaBuildRoofExpand>建造屋顶区</DesignatorAreaBuildRoofExpand>
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<DesignatorAreaBuildRoofExpandDesc>殖民者会在此区域内建造屋顶。注意:屋顶需要支撑,距离离支撑物过远则无法建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
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<DesignatorAreaNoRoofExpand>移除屋顶区</DesignatorAreaNoRoofExpand>
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<DesignatorAreaNoRoofExpandDesc>殖民者会移除此区域内的所有屋顶(厚山岩顶无法移除)。</DesignatorAreaNoRoofExpandDesc>
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<DesignatorAreaIgnoreRoofExpand>忽略屋顶区</DesignatorAreaIgnoreRoofExpand>
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<DesignatorAreaIgnoreRoofExpandDesc>殖民者会忽略此区域内的是否有屋顶。</DesignatorAreaIgnoreRoofExpandDesc>
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<DesignatorAreaSnowClearExpand>添加除雪区</DesignatorAreaSnowClearExpand>
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<DesignatorAreaSnowClearExpandDesc>添加一片除雪区。殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
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<DesignatorAreaSnowClearClear>移除除雪区</DesignatorAreaSnowClearClear>
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<DesignatorAreaSnowClearClearDesc>移除一片除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>
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<DesignatorExpandAreaAllowed>添加允许活动区</DesignatorExpandAreaAllowed>
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<DesignatorExpandAreaAllowedDesc>添加一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令,也不会在活动区外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
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<DesignatorClearAreaAllowed>移除允许活动区</DesignatorClearAreaAllowed>
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<DesignatorClearAreaAllowedDesc>移除一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令,也不会在活动区外自动寻找所需物品。</DesignatorClearAreaAllowedDesc>
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<ManageAreas>管理活动区</ManageAreas>
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<DesignatorGrowingZoneDesc>创建一片可供殖民者种植某种植物的区域。</DesignatorGrowingZoneDesc>
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<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageResourcesDesc>
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<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageDumpingDesc>
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<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
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<DesignatorZoneDeleteDesc>移除储存区或者种植区。</DesignatorZoneDeleteDesc>
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<DesignatorClaim>占有</DesignatorClaim>
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<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和遗弃的围攻者基地。殖民者会修理和维护已占有建筑。</DesignatorClaimDesc>
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<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
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<DesignatorRemoveFloorDesc>移除地板,将地表暴露在外。</DesignatorRemoveFloorDesc>
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<DesignatorStrip>剥光</DesignatorStrip>
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<DesignatorStripDesc>将尸体和伤员的装备全部脱下。</DesignatorStripDesc>
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<DesignatorRearmTrap>重置陷阱</DesignatorRearmTrap>
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<DesignatorRearmTrapDesc>重置一个使用过的陷阱,使其可以被再次触发。</DesignatorRearmTrapDesc>
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<DesignatorOpen>打开</DesignatorOpen>
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<DesignatorOpenDesc>打开容器。</DesignatorOpenDesc>
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<DesignatorSlaughter>宰杀</DesignatorSlaughter>
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<DesignatorSlaughterDesc>宰杀已驯服的动物。</DesignatorSlaughterDesc>
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<DesignatorTame>驯服</DesignatorTame>
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<DesignatorTameDesc>驯服野生动物。</DesignatorTameDesc>
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<!-- Failure messages -->
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<UnchosenStuff>未选择材质</UnchosenStuff>
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<TooCloseToMapEdge>距离地图边缘过近。</TooCloseToMapEdge>
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<OutOfBounds>超出边界。</OutOfBounds>
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<CannotPlaceInUndiscovered>无法放置在未探索区域内。</CannotPlaceInUndiscovered>
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<InteractionSpotBlocked>操作点被{0}挡住。</InteractionSpotBlocked>
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<InteractionSpotOutOfBounds>操作点超出边界。</InteractionSpotOutOfBounds>
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<InteractionSpotWillBeBlocked>操作点将会被{0}挡住。</InteractionSpotWillBeBlocked>
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<WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
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<TerrainIsAlready>此处地形已经是{0}了。</TerrainIsAlready>
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<TerrainBeingSmoothed>此处地表已标记打磨。</TerrainBeingSmoothed>
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<IdenticalThingExists>此处已存在同样的东西。</IdenticalThingExists>
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<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
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<TerrainCannotSupport>地形无法支撑此物体。</TerrainCannotSupport>
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<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
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<SpaceBeingSmoothed>此处正在被打磨中。</SpaceBeingSmoothed>
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<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
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<!-- Mouse attachments -->
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<ExpandOrCreateZone>扩展{0}或\n创建{1}</ExpandOrCreateZone>
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<CreateNewZone>创建{0}</CreateNewZone>
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<!-- Desc helpers -->
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<TransmitsPower>传输电力</TransmitsPower>
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<ConstructionNeeded>需要建造等级</ConstructionNeeded>
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</LanguageData> |