RimWorld-ChineseSimplified/Keyed/Designators.xml
2017-10-25 23:09:33 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<DesignatorCancel>取消</DesignatorCancel>
<DesignatorCancelDesc>取消指定的建造、开采、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
<DesignatorCutPlants>割除</DesignatorCutPlants>
<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,同时可收获植物上的食物或其他产品。</DesignatorCutPlantsDesc>
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
<DesignatorUninstall>卸载</DesignatorUninstall>
<DesignatorUninstallDesc>卸载并打包这个物品,以便移动、出售或安装在其他地方。</DesignatorUninstallDesc>
<DesignatorHarvest>收获</DesignatorHarvest>
<DesignatorHarvestDesc>标记需要割除的可收获植物以获取食物或其它产品。</DesignatorHarvestDesc>
<DesignatorHarvestWood>伐木</DesignatorHarvestWood>
<DesignatorHarvestWoodDesc>标记需要砍伐的可收获树木以获取原木。</DesignatorHarvestWoodDesc>
<DesignatorHaulThings>搬运</DesignatorHaulThings>
<DesignatorHaulThingsDesc>标记需要搬到储存区的石块等物品。不需要对食物和尸体之类使用,这些物品默认为可搬运物品。</DesignatorHaulThingsDesc>
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如岩石堆和钢渣)</MustHaulHaulables>
<DesignatorHunt>狩猎</DesignatorHunt>
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
<DesignatorMine>开采</DesignatorMine>
<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
<DesignatorSmoothFloor>打磨地面</DesignatorSmoothFloor>
<DesignatorSmoothFloorDesc>标记需要被打磨的粗糙石质地面。</DesignatorSmoothFloorDesc>
<DesignatorPlan>计划</DesignatorPlan>
<DesignatorPlanDesc>放置计划标记。它们除了帮助你规划未来的扩张之外没有别的作用。</DesignatorPlanDesc>
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
<DesignatorPlanRemoveDesc>移除计划标记。</DesignatorPlanRemoveDesc>
<DesignatorAreaHomeExpand>添加居住区</DesignatorAreaHomeExpand>
<DesignatorAreaHomeExpandDesc>添加一片居住区。殖民者只会在居住区内修理建筑,清理地面以及灭火。</DesignatorAreaHomeExpandDesc>
<DesignatorAreaHomeClear>移除居住区</DesignatorAreaHomeClear>
<DesignatorAreaHomeClearDesc>移除一片居住区。殖民者不会再在这里修理建筑,清理地面以及灭火。</DesignatorAreaHomeClearDesc>
<DesignatorAreaBuildRoofExpand>建造屋顶区</DesignatorAreaBuildRoofExpand>
<DesignatorAreaBuildRoofExpandDesc>殖民者会在此区域内建造屋顶。注意:屋顶需要支撑,距离离支撑物过远则无法建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
<DesignatorAreaNoRoofExpand>移除屋顶区</DesignatorAreaNoRoofExpand>
<DesignatorAreaNoRoofExpandDesc>殖民者会移除此区域内的所有屋顶(厚山岩顶无法移除)。</DesignatorAreaNoRoofExpandDesc>
<DesignatorAreaIgnoreRoofExpand>忽略屋顶区</DesignatorAreaIgnoreRoofExpand>
<DesignatorAreaIgnoreRoofExpandDesc>殖民者会忽略此区域内的是否有屋顶。</DesignatorAreaIgnoreRoofExpandDesc>
<DesignatorAreaSnowClearExpand>添加除雪区</DesignatorAreaSnowClearExpand>
<DesignatorAreaSnowClearExpandDesc>添加一片除雪区。殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
<DesignatorAreaSnowClearClear>移除除雪区</DesignatorAreaSnowClearClear>
<DesignatorAreaSnowClearClearDesc>移除一片除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>
<DesignatorExpandAreaAllowed>添加允许活动区</DesignatorExpandAreaAllowed>
<DesignatorExpandAreaAllowedDesc>添加一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令也不会在活动区外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
<DesignatorClearAreaAllowed>移除允许活动区</DesignatorClearAreaAllowed>
<DesignatorClearAreaAllowedDesc>移除一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令也不会在活动区外自动寻找所需物品。</DesignatorClearAreaAllowedDesc>
<ManageAreas>管理活动区</ManageAreas>
<DesignatorGrowingZoneDesc>创建一片可供殖民者种植某种植物的区域。</DesignatorGrowingZoneDesc>
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageResourcesDesc>
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageDumpingDesc>
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
<DesignatorZoneDeleteDesc>移除储存区或者种植区。</DesignatorZoneDeleteDesc>
<DesignatorClaim>占有</DesignatorClaim>
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和遗弃的围攻者基地。殖民者会修理和维护已占有建筑。</DesignatorClaimDesc>
<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
<DesignatorRemoveFloorDesc>移除地板,将地表暴露在外。</DesignatorRemoveFloorDesc>
<DesignatorStrip>剥光</DesignatorStrip>
<DesignatorStripDesc>将尸体和伤员的装备全部脱下。</DesignatorStripDesc>
<DesignatorRearmTrap>重置陷阱</DesignatorRearmTrap>
<DesignatorRearmTrapDesc>重置一个使用过的陷阱,使其可以被再次触发。</DesignatorRearmTrapDesc>
<DesignatorOpen>打开</DesignatorOpen>
<DesignatorOpenDesc>打开容器。</DesignatorOpenDesc>
<DesignatorSlaughter>宰杀</DesignatorSlaughter>
<DesignatorSlaughterDesc>宰杀已驯服的动物。</DesignatorSlaughterDesc>
<DesignatorTame>驯服</DesignatorTame>
<DesignatorTameDesc>驯服野生动物。</DesignatorTameDesc>
<!-- Failure messages -->
<UnchosenStuff>未选择材质</UnchosenStuff>
<TooCloseToMapEdge>距离地图边缘过近。</TooCloseToMapEdge>
<OutOfBounds>超出边界。</OutOfBounds>
<CannotPlaceInUndiscovered>无法放置在未探索区域内。</CannotPlaceInUndiscovered>
<InteractionSpotBlocked>操作点被{0}挡住。</InteractionSpotBlocked>
<InteractionSpotOutOfBounds>操作点超出边界。</InteractionSpotOutOfBounds>
<InteractionSpotWillBeBlocked>操作点将会被{0}挡住。</InteractionSpotWillBeBlocked>
<WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
<TerrainIsAlready>此处地形已经是{0}了。</TerrainIsAlready>
<TerrainBeingSmoothed>此处地表已标记打磨。</TerrainBeingSmoothed>
<IdenticalThingExists>此处已存在同样的东西。</IdenticalThingExists>
<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
<TerrainCannotSupport>地形无法支撑此物体。</TerrainCannotSupport>
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
<SpaceBeingSmoothed>此处正在被打磨中。</SpaceBeingSmoothed>
<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
<!-- Mouse attachments -->
<ExpandOrCreateZone>扩展{0}或\n创建{1}</ExpandOrCreateZone>
<CreateNewZone>创建{0}</CreateNewZone>
<!-- Desc helpers -->
<TransmitsPower>传输电力</TransmitsPower>
<ConstructionNeeded>需要建造等级</ConstructionNeeded>
</LanguageData>