RimWorld-ChineseSimplified/DefInjected/HediffDef/Hediffs_Local_Injuries.xml
DUDULUU-R7\duduluu 427a2bd450 Format HediffDef
2017-11-09 22:50:04 +08:00

120 lines
6.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Missing body part -->
<MissingBodyPart.label>缺失身体部件</MissingBodyPart.label>
<MissingBodyPart.labelNoun>缺失身体部件</MissingBodyPart.labelNoun>
<!-- Injuries -->
<Misc.label>杂项</Misc.label>
<Misc.comps.0.labelTendedWell>已包扎</Misc.comps.0.labelTendedWell>
<Misc.comps.0.labelTendedWellInner>已缝合</Misc.comps.0.labelTendedWellInner>
<Misc.comps.0.labelSolidTendedWell>已固定</Misc.comps.0.labelSolidTendedWell>
<Misc.injuryProps.destroyedLabel>已丧失功能</Misc.injuryProps.destroyedLabel>
<Misc.labelNoun>杂项</Misc.labelNoun>
<Burn.label>烧伤</Burn.label>
<Burn.comps.0.labelTendedWell>已包扎</Burn.comps.0.labelTendedWell>
<Burn.comps.0.labelTendedWellInner>已缝合</Burn.comps.0.labelTendedWellInner>
<Burn.comps.0.labelSolidTendedWell>已固定</Burn.comps.0.labelSolidTendedWell>
<Burn.comps.2.oldLabel>烧伤疤痕</Burn.comps.2.oldLabel>
<Burn.injuryProps.destroyedLabel>被烧毁</Burn.injuryProps.destroyedLabel>
<Burn.injuryProps.destroyedOutLabel>被烧掉</Burn.injuryProps.destroyedOutLabel>
<Burn.labelNoun>烧伤</Burn.labelNoun>
<Crush.label>压伤</Crush.label>
<Crush.comps.0.labelTendedWell>已包扎</Crush.comps.0.labelTendedWell>
<Crush.comps.0.labelTendedWellInner>已缝合</Crush.comps.0.labelTendedWellInner>
<Crush.comps.0.labelSolidTendedWell>已固定</Crush.comps.0.labelSolidTendedWell>
<Crush.comps.2.oldLabel>压伤疤痕</Crush.comps.2.oldLabel>
<Crush.injuryProps.destroyedLabel>被压毁</Crush.injuryProps.destroyedLabel>
<Crush.labelNoun>压伤</Crush.labelNoun>
<Crack.label>破裂</Crack.label>
<Crack.comps.0.labelTendedWell>已愈合</Crack.comps.0.labelTendedWell>
<Crack.comps.0.labelTendedWellInner>已愈合</Crack.comps.0.labelTendedWellInner>
<Crack.comps.0.labelSolidTendedWell>已固定</Crack.comps.0.labelSolidTendedWell>
<Crack.injuryProps.destroyedLabel>已碎</Crack.injuryProps.destroyedLabel>
<Crack.labelNoun>破裂</Crack.labelNoun>
<Cut.label>割伤</Cut.label>
<Cut.comps.0.labelTendedWell>已包扎</Cut.comps.0.labelTendedWell>
<Cut.comps.0.labelTendedWellInner>已缝合</Cut.comps.0.labelTendedWellInner>
<Cut.comps.0.labelSolidTendedWell>已简单固定</Cut.comps.0.labelSolidTendedWell>
<Cut.comps.2.oldLabel>割伤疤痕</Cut.comps.2.oldLabel>
<Cut.injuryProps.destroyedLabel>被切除</Cut.injuryProps.destroyedLabel>
<Cut.injuryProps.destroyedOutLabel>被切除</Cut.injuryProps.destroyedOutLabel>
<Cut.labelNoun>割伤</Cut.labelNoun>
<SurgicalCut.label>手术伤</SurgicalCut.label>
<SurgicalCut.comps.0.labelTendedWell>已包扎</SurgicalCut.comps.0.labelTendedWell>
<SurgicalCut.comps.0.labelTendedWellInner>已缝合</SurgicalCut.comps.0.labelTendedWellInner>
<SurgicalCut.comps.0.labelSolidTendedWell>已简单固定</SurgicalCut.comps.0.labelSolidTendedWell>
<SurgicalCut.comps.1.oldLabel>手术疤痕</SurgicalCut.comps.1.oldLabel>
<SurgicalCut.labelNoun>手术伤</SurgicalCut.labelNoun>
<Scratch.label>抓伤</Scratch.label>
<Scratch.comps.0.labelTendedWell>已包扎</Scratch.comps.0.labelTendedWell>
<Scratch.comps.0.labelTendedWellInner>已缝合</Scratch.comps.0.labelTendedWellInner>
<Scratch.comps.0.labelSolidTendedWell>已简单固定</Scratch.comps.0.labelSolidTendedWell>
<Scratch.comps.2.oldLabel>抓痕</Scratch.comps.2.oldLabel>
<Scratch.injuryProps.destroyedLabel>被撕毁</Scratch.injuryProps.destroyedLabel>
<Scratch.injuryProps.destroyedOutLabel>被撕毁</Scratch.injuryProps.destroyedOutLabel>
<Scratch.labelNoun>抓伤</Scratch.labelNoun>
<Bite.label>咬伤</Bite.label>
<Bite.comps.0.labelTendedWell>已包扎</Bite.comps.0.labelTendedWell>
<Bite.comps.0.labelTendedWellInner>已缝合</Bite.comps.0.labelTendedWellInner>
<Bite.comps.0.labelSolidTendedWell>已简单固定</Bite.comps.0.labelSolidTendedWell>
<Bite.comps.2.oldLabel>咬痕</Bite.comps.2.oldLabel>
<Bite.injuryProps.destroyedLabel>被咬掉</Bite.injuryProps.destroyedLabel>
<Bite.injuryProps.destroyedOutLabel>被咬掉</Bite.injuryProps.destroyedOutLabel>
<Bite.labelNoun>咬伤</Bite.labelNoun>
<Stab.label>刺伤</Stab.label>
<Stab.comps.0.labelTendedWell>已包扎</Stab.comps.0.labelTendedWell>
<Stab.comps.0.labelTendedWellInner>已缝合</Stab.comps.0.labelTendedWellInner>
<Stab.comps.0.labelSolidTendedWell>已简单固定</Stab.comps.0.labelSolidTendedWell>
<Stab.comps.2.oldLabel>刺伤疤痕</Stab.comps.2.oldLabel>
<Stab.injuryProps.destroyedLabel>被刺毁</Stab.injuryProps.destroyedLabel>
<Stab.injuryProps.destroyedOutLabel>被刺毁</Stab.injuryProps.destroyedOutLabel>
<Stab.labelNoun>刺伤</Stab.labelNoun>
<Gunshot.label>枪伤</Gunshot.label>
<Gunshot.comps.0.labelTendedWell>已包扎</Gunshot.comps.0.labelTendedWell>
<Gunshot.comps.0.labelTendedWellInner>已缝合</Gunshot.comps.0.labelTendedWellInner>
<Gunshot.comps.0.labelSolidTendedWell>已简单固定</Gunshot.comps.0.labelSolidTendedWell>
<Gunshot.comps.2.oldLabel>老枪伤</Gunshot.comps.2.oldLabel>
<Gunshot.comps.2.instantlyOldLabel>永久性枪伤</Gunshot.comps.2.instantlyOldLabel>
<Gunshot.injuryProps.destroyedLabel>被射毁</Gunshot.injuryProps.destroyedLabel>
<Gunshot.injuryProps.destroyedOutLabel>被射掉</Gunshot.injuryProps.destroyedOutLabel>
<Gunshot.labelNoun>枪伤</Gunshot.labelNoun>
<Shredded.label>炸伤</Shredded.label>
<Shredded.comps.0.labelTendedWell>已包扎</Shredded.comps.0.labelTendedWell>
<Shredded.comps.0.labelTendedWellInner>已缝合</Shredded.comps.0.labelTendedWellInner>
<Shredded.comps.0.labelSolidTendedWell>已简单固定</Shredded.comps.0.labelSolidTendedWell>
<Shredded.comps.2.oldLabel>炸伤疤痕</Shredded.comps.2.oldLabel>
<Shredded.injuryProps.destroyedLabel>被炸毁</Shredded.injuryProps.destroyedLabel>
<Shredded.injuryProps.destroyedOutLabel>被炸毁</Shredded.injuryProps.destroyedOutLabel>
<Shredded.labelNoun>炸伤</Shredded.labelNoun>
<Bruise.label>瘀伤</Bruise.label>
<Bruise.comps.0.labelTendedWell>已包扎</Bruise.comps.0.labelTendedWell>
<Bruise.comps.0.labelTendedWellInner>已缝合</Bruise.comps.0.labelTendedWellInner>
<Bruise.comps.0.labelSolidTendedWell>已简单固定</Bruise.comps.0.labelSolidTendedWell>
<Bruise.injuryProps.destroyedLabel>被毁</Bruise.injuryProps.destroyedLabel>
<Bruise.labelNoun>瘀伤</Bruise.labelNoun>
<Frostbite.label>冻伤</Frostbite.label>
<Frostbite.comps.0.labelTendedWell>已包扎</Frostbite.comps.0.labelTendedWell>
<Frostbite.comps.0.labelTendedWellInner>已缝合</Frostbite.comps.0.labelTendedWellInner>
<Frostbite.comps.0.labelSolidTendedWell>已简单固定</Frostbite.comps.0.labelSolidTendedWell>
<Frostbite.comps.2.oldLabel>冻伤疤痕</Frostbite.comps.2.oldLabel>
<Frostbite.injuryProps.destroyedLabel>因冻伤失去</Frostbite.injuryProps.destroyedLabel>
</LanguageData>