366 lines
47 KiB
XML
366 lines
47 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<Wounded.label>wounded</Wounded.label>
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<Wounded.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef]</Wounded.rulePack.rulesStrings.0>
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<Wounded.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] with a [weapon_label]</Wounded.rulePack.rulesStrings.1>
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<Wounded.rulePack.rulesStrings.2>tale_noun->the [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef]</Wounded.rulePack.rulesStrings.2>
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<Wounded.rulePack.rulesStrings.3>tale_noun->the [wound_name_present] of [victim_nameShortDef] with a [weapon_label]</Wounded.rulePack.rulesStrings.3>
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<Wounded.rulePack.rulesStrings.4>tale_noun->the [wound_name_present] of [victim_nameShortDef]</Wounded.rulePack.rulesStrings.4>
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<Wounded.rulePack.rulesStrings.5>image->[victim_nameFull] being [wound_name_past] by [killer_nameFull] [weapon_optional]</Wounded.rulePack.rulesStrings.5>
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<Wounded.rulePack.rulesStrings.6>image->[killer_nameFull] [wound_name_present] [victim_nameFull] [weapon_optional]</Wounded.rulePack.rulesStrings.6>
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<Wounded.rulePack.rulesStrings.7>image->[killer_nameFull] brutally [wound_name_present] [victim_nameFull] [weapon_optional]</Wounded.rulePack.rulesStrings.7>
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<Wounded.rulePack.rulesStrings.8>image->[victim_nameFull] being [wound_name_past] [weapon_optional]</Wounded.rulePack.rulesStrings.8>
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<Wounded.rulePack.rulesStrings.9>wound_name_past->wounded</Wounded.rulePack.rulesStrings.9>
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<Wounded.rulePack.rulesStrings.10>wound_name_past->harmed</Wounded.rulePack.rulesStrings.10>
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<Wounded.rulePack.rulesStrings.11>wound_name_past->hurt</Wounded.rulePack.rulesStrings.11>
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<Wounded.rulePack.rulesStrings.12>wound_name_past->assaulted</Wounded.rulePack.rulesStrings.12>
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<Wounded.rulePack.rulesStrings.13>wound_name_past->attacked</Wounded.rulePack.rulesStrings.13>
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<Wounded.rulePack.rulesStrings.14>wound_name_present->wounding</Wounded.rulePack.rulesStrings.14>
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<Wounded.rulePack.rulesStrings.15>wound_name_present->harming</Wounded.rulePack.rulesStrings.15>
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<Wounded.rulePack.rulesStrings.16>wound_name_present->hurting</Wounded.rulePack.rulesStrings.16>
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<Wounded.rulePack.rulesStrings.17>wound_name_present->assaulting</Wounded.rulePack.rulesStrings.17>
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<Wounded.rulePack.rulesStrings.18>wound_name_present->attacking</Wounded.rulePack.rulesStrings.18>
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<Wounded.rulePack.rulesStrings.19>weapon_optional->with a [weapon_label] [circumstance_group]</Wounded.rulePack.rulesStrings.19>
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<Wounded.rulePack.rulesStrings.20>weapon_optional->[circumstance_group]</Wounded.rulePack.rulesStrings.20>
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<Wounded.rulePack.rulesStrings.21>circumstance_phrase->seemingly without remorse</Wounded.rulePack.rulesStrings.21>
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<Wounded.rulePack.rulesStrings.22>circumstance_phrase->with cold efficiency</Wounded.rulePack.rulesStrings.22>
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<Wounded.rulePack.rulesStrings.23>circumstance_phrase->with passionate rage</Wounded.rulePack.rulesStrings.23>
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<Wounded.rulePack.rulesStrings.24>circumstance_phrase->with quick, efficient movements</Wounded.rulePack.rulesStrings.24>
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<Wounded.rulePack.rulesStrings.25>circumstance_phrase->without emotion or expression</Wounded.rulePack.rulesStrings.25>
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<Wounded.rulePack.rulesStrings.26>circumstance_phrase->out of bleak necessity</Wounded.rulePack.rulesStrings.26>
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<Wounded.rulePack.rulesStrings.27>circumstance_phrase->in a cowardly, halfhearted way</Wounded.rulePack.rulesStrings.27>
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<Wounded.rulePack.rulesStrings.28>desc_sentence->[quantity_adjphrase] [animal]s look on.</Wounded.rulePack.rulesStrings.28>
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<Wounded.rulePack.rulesStrings.29>desc_sentence->A [outlander] watches silently [side_position].</Wounded.rulePack.rulesStrings.29>
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<Wounded.rulePack.rulesStrings.30>desc_sentence->Blood is pooling around [victim_nameShortDef]'s body.</Wounded.rulePack.rulesStrings.30>
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<Wounded.rulePack.rulesStrings.31>desc_sentence->[victim_nameShortDef] is covered in [gore].</Wounded.rulePack.rulesStrings.31>
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<Wounded.rulePack.rulesStrings.32>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</Wounded.rulePack.rulesStrings.32>
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<Wounded.rulePack.rulesStrings.33>desc_sentence->[victim_nameShortDef] is wincing in pain.</Wounded.rulePack.rulesStrings.33>
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<Wounded.rulePack.rulesStrings.34>desc_sentence->[victim_nameShortDef] is wincing in agony.</Wounded.rulePack.rulesStrings.34>
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<Wounded.rulePack.rulesStrings.35>desc_sentence->[killer_nameShortDef] is baring [killer_possessive] teeth.</Wounded.rulePack.rulesStrings.35>
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<Wounded.rulePack.rulesStrings.36>desc_sentence->[killer_nameShortDef] seems satisfied.</Wounded.rulePack.rulesStrings.36>
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<Wounded.rulePack.rulesStrings.37>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</Wounded.rulePack.rulesStrings.37>
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<Wounded.rulePack.rulesStrings.38>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</Wounded.rulePack.rulesStrings.38>
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<Wounded.rulePack.rulesStrings.39>desc_sentence->[killer_nameShortDef] looks triumphant.</Wounded.rulePack.rulesStrings.39>
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<Downed.label>downed</Downed.label>
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<Downed.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef]</Downed.rulePack.rulesStrings.0>
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<Downed.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] with a [weapon_label]</Downed.rulePack.rulesStrings.1>
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<Downed.rulePack.rulesStrings.2>tale_noun->the [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef]</Downed.rulePack.rulesStrings.2>
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<Downed.rulePack.rulesStrings.3>tale_noun->the [wound_name_present] of [victim_nameShortDef] with a [weapon_label]</Downed.rulePack.rulesStrings.3>
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<Downed.rulePack.rulesStrings.4>tale_noun->the [wound_name_present] of [victim_nameShortDef]</Downed.rulePack.rulesStrings.4>
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<Downed.rulePack.rulesStrings.5>image->[victim_nameFull] being [wound_name_past] by [killer_nameFull] [weapon_optional]</Downed.rulePack.rulesStrings.5>
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<Downed.rulePack.rulesStrings.6>image->[killer_nameFull] [wound_name_present] [victim_nameFull] [weapon_optional]</Downed.rulePack.rulesStrings.6>
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<Downed.rulePack.rulesStrings.7>image->[killer_nameFull] brutally [wound_name_present] [victim_nameFull] [weapon_optional]</Downed.rulePack.rulesStrings.7>
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<Downed.rulePack.rulesStrings.8>image->[victim_nameFull] being [wound_name_past] [weapon_optional]</Downed.rulePack.rulesStrings.8>
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<Downed.rulePack.rulesStrings.9>wound_name_past->incapacitated</Downed.rulePack.rulesStrings.9>
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<Downed.rulePack.rulesStrings.10>wound_name_past->crippled</Downed.rulePack.rulesStrings.10>
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<Downed.rulePack.rulesStrings.11>wound_name_past->knocked unconscious</Downed.rulePack.rulesStrings.11>
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<Downed.rulePack.rulesStrings.12>wound_name_past->disabled</Downed.rulePack.rulesStrings.12>
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<Downed.rulePack.rulesStrings.13>wound_name_present->incapacitating</Downed.rulePack.rulesStrings.13>
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<Downed.rulePack.rulesStrings.14>wound_name_present->harming</Downed.rulePack.rulesStrings.14>
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<Downed.rulePack.rulesStrings.15>wound_name_present->knocking unconscious</Downed.rulePack.rulesStrings.15>
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<Downed.rulePack.rulesStrings.16>wound_name_present->disabling</Downed.rulePack.rulesStrings.16>
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<Downed.rulePack.rulesStrings.17>weapon_optional->with a [weapon_label] [circumstance_group]</Downed.rulePack.rulesStrings.17>
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<Downed.rulePack.rulesStrings.18>weapon_optional->[circumstance_group]</Downed.rulePack.rulesStrings.18>
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<Downed.rulePack.rulesStrings.19>circumstance_phrase->seemingly without remorse</Downed.rulePack.rulesStrings.19>
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<Downed.rulePack.rulesStrings.20>circumstance_phrase->with cold efficiency</Downed.rulePack.rulesStrings.20>
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<Downed.rulePack.rulesStrings.21>circumstance_phrase->with passionate rage</Downed.rulePack.rulesStrings.21>
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<Downed.rulePack.rulesStrings.22>circumstance_phrase->with quick, efficient movements</Downed.rulePack.rulesStrings.22>
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<Downed.rulePack.rulesStrings.23>circumstance_phrase->without emotion or expression</Downed.rulePack.rulesStrings.23>
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<Downed.rulePack.rulesStrings.24>circumstance_phrase->out of bleak necessity</Downed.rulePack.rulesStrings.24>
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<Downed.rulePack.rulesStrings.25>circumstance_phrase->in a cowardly, halfhearted way</Downed.rulePack.rulesStrings.25>
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<Downed.rulePack.rulesStrings.26>desc_sentence->[quantity_adjphrase] [animal]s look on.</Downed.rulePack.rulesStrings.26>
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<Downed.rulePack.rulesStrings.27>desc_sentence->A [outlander] watches silently [side_position].</Downed.rulePack.rulesStrings.27>
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<Downed.rulePack.rulesStrings.28>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</Downed.rulePack.rulesStrings.28>
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<Downed.rulePack.rulesStrings.29>desc_sentence->[victim_nameShortDef]'s eyes are closed.</Downed.rulePack.rulesStrings.29>
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<Downed.rulePack.rulesStrings.30>desc_sentence->[killer_nameShortDef] is baring [killer_possessive] teeth.</Downed.rulePack.rulesStrings.30>
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<Downed.rulePack.rulesStrings.31>desc_sentence->[killer_nameShortDef] seems satisfied.</Downed.rulePack.rulesStrings.31>
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<Downed.rulePack.rulesStrings.32>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</Downed.rulePack.rulesStrings.32>
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<Downed.rulePack.rulesStrings.33>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</Downed.rulePack.rulesStrings.33>
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<Downed.rulePack.rulesStrings.34>desc_sentence->[killer_nameShortDef] looks triumphant.</Downed.rulePack.rulesStrings.34>
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<KilledLongRange.label>killed at distance</KilledLongRange.label>
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<KilledLongRange.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] at extreme distance</KilledLongRange.rulePack.rulesStrings.0>
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<KilledLongRange.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] at extreme distance with a [weapon_label]</KilledLongRange.rulePack.rulesStrings.1>
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<KilledLongRange.rulePack.rulesStrings.2>tale_noun->long distance [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef]</KilledLongRange.rulePack.rulesStrings.2>
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<KilledLongRange.rulePack.rulesStrings.3>tale_noun->long distance [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef] with a [weapon_label]</KilledLongRange.rulePack.rulesStrings.3>
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<KilledLongRange.rulePack.rulesStrings.4>image->[killer_nameFull] aiming at [victim_nameFull] [weapon_optional]</KilledLongRange.rulePack.rulesStrings.4>
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<KilledLongRange.rulePack.rulesStrings.5>image->[killer_nameFull] [wound_name_present] [victim_nameFull] [weapon_optional]</KilledLongRange.rulePack.rulesStrings.5>
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<KilledLongRange.rulePack.rulesStrings.6>image->[killer_nameFull] coldly [wound_name_present] [victim_nameFull] [weapon_optional]</KilledLongRange.rulePack.rulesStrings.6>
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<KilledLongRange.rulePack.rulesStrings.7>wound_name_past->murdered</KilledLongRange.rulePack.rulesStrings.7>
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<KilledLongRange.rulePack.rulesStrings.8>wound_name_past->slain</KilledLongRange.rulePack.rulesStrings.8>
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<KilledLongRange.rulePack.rulesStrings.9>wound_name_past->slaughtered</KilledLongRange.rulePack.rulesStrings.9>
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<KilledLongRange.rulePack.rulesStrings.10>wound_name_past->eliminated</KilledLongRange.rulePack.rulesStrings.10>
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<KilledLongRange.rulePack.rulesStrings.11>wound_name_present->murdering</KilledLongRange.rulePack.rulesStrings.11>
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<KilledLongRange.rulePack.rulesStrings.12>wound_name_present->slaying</KilledLongRange.rulePack.rulesStrings.12>
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<KilledLongRange.rulePack.rulesStrings.13>wound_name_present->slaughtering</KilledLongRange.rulePack.rulesStrings.13>
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<KilledLongRange.rulePack.rulesStrings.14>wound_name_present->eliminating</KilledLongRange.rulePack.rulesStrings.14>
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<KilledLongRange.rulePack.rulesStrings.15>weapon_optional->with a [weapon_label] [circumstance_group]</KilledLongRange.rulePack.rulesStrings.15>
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<KilledLongRange.rulePack.rulesStrings.16>weapon_optional->[circumstance_group]</KilledLongRange.rulePack.rulesStrings.16>
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<KilledLongRange.rulePack.rulesStrings.17>circumstance_phrase->seemingly without remorse</KilledLongRange.rulePack.rulesStrings.17>
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<KilledLongRange.rulePack.rulesStrings.18>circumstance_phrase->with cold efficiency</KilledLongRange.rulePack.rulesStrings.18>
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<KilledLongRange.rulePack.rulesStrings.19>circumstance_phrase->from a long distance</KilledLongRange.rulePack.rulesStrings.19>
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<KilledLongRange.rulePack.rulesStrings.20>circumstance_phrase->from a great height</KilledLongRange.rulePack.rulesStrings.20>
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<KilledLongRange.rulePack.rulesStrings.21>circumstance_phrase->without emotion or expression</KilledLongRange.rulePack.rulesStrings.21>
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<KilledLongRange.rulePack.rulesStrings.22>circumstance_phrase->in a cowardly, halfhearted way</KilledLongRange.rulePack.rulesStrings.22>
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<KilledLongRange.rulePack.rulesStrings.23>desc_sentence->[quantity_adjphrase] [animal]s look on.</KilledLongRange.rulePack.rulesStrings.23>
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<KilledLongRange.rulePack.rulesStrings.24>desc_sentence->A [outlander] watches silently [side_position].</KilledLongRange.rulePack.rulesStrings.24>
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<KilledLongRange.rulePack.rulesStrings.25>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</KilledLongRange.rulePack.rulesStrings.25>
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<KilledLongRange.rulePack.rulesStrings.26>desc_sentence->[victim_nameShortDef]'s eyes are closed.</KilledLongRange.rulePack.rulesStrings.26>
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<KilledLongRange.rulePack.rulesStrings.27>desc_sentence->[victim_nameShortDef] is covered in [gore].</KilledLongRange.rulePack.rulesStrings.27>
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<KilledLongRange.rulePack.rulesStrings.28>desc_sentence->[killer_nameShortDef] is baring [killer_possessive] teeth.</KilledLongRange.rulePack.rulesStrings.28>
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<KilledLongRange.rulePack.rulesStrings.29>desc_sentence->[killer_nameShortDef] seems satisfied.</KilledLongRange.rulePack.rulesStrings.29>
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<KilledLongRange.rulePack.rulesStrings.30>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</KilledLongRange.rulePack.rulesStrings.30>
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<KilledLongRange.rulePack.rulesStrings.31>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</KilledLongRange.rulePack.rulesStrings.31>
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<KilledLongRange.rulePack.rulesStrings.32>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledLongRange.rulePack.rulesStrings.32>
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<KilledMelee.label>killed in melee</KilledMelee.label>
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<KilledMelee.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] in close combat</KilledMelee.rulePack.rulesStrings.0>
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<KilledMelee.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] in melee with a [weapon_label]</KilledMelee.rulePack.rulesStrings.1>
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<KilledMelee.rulePack.rulesStrings.2>tale_noun->melee [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef]</KilledMelee.rulePack.rulesStrings.2>
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<KilledMelee.rulePack.rulesStrings.3>tale_noun->close combat [wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef] with a [weapon_label]</KilledMelee.rulePack.rulesStrings.3>
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<KilledMelee.rulePack.rulesStrings.4>image->[victim_nameFull] being [wound_name_past] by [killer_nameFull] [weapon_optional]</KilledMelee.rulePack.rulesStrings.4>
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<KilledMelee.rulePack.rulesStrings.5>image->[killer_nameFull] [wound_name_present] [victim_nameFull] [weapon_optional]</KilledMelee.rulePack.rulesStrings.5>
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<KilledMelee.rulePack.rulesStrings.6>image->[killer_nameFull] brutally [wound_name_present] [victim_nameFull] [weapon_optional]</KilledMelee.rulePack.rulesStrings.6>
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<KilledMelee.rulePack.rulesStrings.7>image->[victim_nameFull] being [wound_name_past] [weapon_optional]</KilledMelee.rulePack.rulesStrings.7>
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<KilledMelee.rulePack.rulesStrings.8>wound_name_past->murdered</KilledMelee.rulePack.rulesStrings.8>
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<KilledMelee.rulePack.rulesStrings.9>wound_name_past->slain</KilledMelee.rulePack.rulesStrings.9>
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<KilledMelee.rulePack.rulesStrings.10>wound_name_past->slaughtered</KilledMelee.rulePack.rulesStrings.10>
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<KilledMelee.rulePack.rulesStrings.11>wound_name_past->mutilated</KilledMelee.rulePack.rulesStrings.11>
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<KilledMelee.rulePack.rulesStrings.12>wound_name_present->murdering</KilledMelee.rulePack.rulesStrings.12>
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<KilledMelee.rulePack.rulesStrings.13>wound_name_present->slaying</KilledMelee.rulePack.rulesStrings.13>
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<KilledMelee.rulePack.rulesStrings.14>wound_name_present->slaughtering</KilledMelee.rulePack.rulesStrings.14>
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<KilledMelee.rulePack.rulesStrings.15>wound_name_present->mutilating</KilledMelee.rulePack.rulesStrings.15>
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<KilledMelee.rulePack.rulesStrings.16>weapon_optional->with a [weapon_label] [circumstance_group]</KilledMelee.rulePack.rulesStrings.16>
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<KilledMelee.rulePack.rulesStrings.17>weapon_optional->[circumstance_group]</KilledMelee.rulePack.rulesStrings.17>
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<KilledMelee.rulePack.rulesStrings.18>circumstance_phrase->seemingly without remorse</KilledMelee.rulePack.rulesStrings.18>
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<KilledMelee.rulePack.rulesStrings.19>circumstance_phrase->with cold efficiency</KilledMelee.rulePack.rulesStrings.19>
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<KilledMelee.rulePack.rulesStrings.20>circumstance_phrase->with quick, efficient movements</KilledMelee.rulePack.rulesStrings.20>
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<KilledMelee.rulePack.rulesStrings.21>circumstance_phrase->without emotion or expression</KilledMelee.rulePack.rulesStrings.21>
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<KilledMelee.rulePack.rulesStrings.22>circumstance_phrase->in a cowardly, halfhearted way</KilledMelee.rulePack.rulesStrings.22>
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<KilledMelee.rulePack.rulesStrings.23>desc_sentence->[quantity_adjphrase] [animal]s look on.</KilledMelee.rulePack.rulesStrings.23>
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<KilledMelee.rulePack.rulesStrings.24>desc_sentence->A [outlander] watches silently [side_position].</KilledMelee.rulePack.rulesStrings.24>
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<KilledMelee.rulePack.rulesStrings.25>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</KilledMelee.rulePack.rulesStrings.25>
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<KilledMelee.rulePack.rulesStrings.26>desc_sentence->[victim_nameShortDef]'s eyes are closed.</KilledMelee.rulePack.rulesStrings.26>
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<KilledMelee.rulePack.rulesStrings.27>desc_sentence->[victim_nameShortDef] is covered in [gore].</KilledMelee.rulePack.rulesStrings.27>
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<KilledMelee.rulePack.rulesStrings.28>desc_sentence->[victim_nameShortDef] and [killer_nameShortDef] are both covered in [gore].</KilledMelee.rulePack.rulesStrings.28>
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<KilledMelee.rulePack.rulesStrings.29>desc_sentence->[killer_nameShortDef] is covered in [gore].</KilledMelee.rulePack.rulesStrings.29>
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<KilledMelee.rulePack.rulesStrings.30>desc_sentence->[killer_nameShortDef] is baring [killer_possessive] teeth.</KilledMelee.rulePack.rulesStrings.30>
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<KilledMelee.rulePack.rulesStrings.31>desc_sentence->[killer_nameShortDef] seems satisfied.</KilledMelee.rulePack.rulesStrings.31>
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<KilledMelee.rulePack.rulesStrings.32>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</KilledMelee.rulePack.rulesStrings.32>
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<KilledMelee.rulePack.rulesStrings.33>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</KilledMelee.rulePack.rulesStrings.33>
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<KilledMelee.rulePack.rulesStrings.34>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledMelee.rulePack.rulesStrings.34>
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<KilledMelee.rulePack.rulesStrings.35>desc_sentence->[killer_nameShortDef] wears a feral expression.</KilledMelee.rulePack.rulesStrings.35>
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<KilledMajorThreat.label>killed major threat</KilledMajorThreat.label>
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<KilledMajorThreat.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef]</KilledMajorThreat.rulePack.rulesStrings.0>
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<KilledMajorThreat.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] with a [weapon_label]</KilledMajorThreat.rulePack.rulesStrings.1>
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<KilledMajorThreat.rulePack.rulesStrings.2>tale_noun->[wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef]</KilledMajorThreat.rulePack.rulesStrings.2>
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<KilledMajorThreat.rulePack.rulesStrings.3>tale_noun->[wound_name_present] of [victim_nameShortDef] by [killer_nameShortDef] with a [weapon_label]</KilledMajorThreat.rulePack.rulesStrings.3>
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<KilledMajorThreat.rulePack.rulesStrings.4>image->[victim_nameFull] being [wound_name_past] by [killer_nameFull] [weapon_optional]</KilledMajorThreat.rulePack.rulesStrings.4>
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<KilledMajorThreat.rulePack.rulesStrings.5>image->[killer_nameFull] [wound_name_present] [victim_nameFull] [weapon_optional]</KilledMajorThreat.rulePack.rulesStrings.5>
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<KilledMajorThreat.rulePack.rulesStrings.6>image->[killer_nameFull] brutally [wound_name_present] [victim_nameFull] [weapon_optional]</KilledMajorThreat.rulePack.rulesStrings.6>
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<KilledMajorThreat.rulePack.rulesStrings.7>image->[victim_nameFull] being [wound_name_past] [weapon_optional]</KilledMajorThreat.rulePack.rulesStrings.7>
|
|
<KilledMajorThreat.rulePack.rulesStrings.8>wound_name_past->slain</KilledMajorThreat.rulePack.rulesStrings.8>
|
|
<KilledMajorThreat.rulePack.rulesStrings.9>wound_name_past->defeated</KilledMajorThreat.rulePack.rulesStrings.9>
|
|
<KilledMajorThreat.rulePack.rulesStrings.10>wound_name_past->overcome</KilledMajorThreat.rulePack.rulesStrings.10>
|
|
<KilledMajorThreat.rulePack.rulesStrings.11>wound_name_present->slaying</KilledMajorThreat.rulePack.rulesStrings.11>
|
|
<KilledMajorThreat.rulePack.rulesStrings.12>wound_name_present->defeating</KilledMajorThreat.rulePack.rulesStrings.12>
|
|
<KilledMajorThreat.rulePack.rulesStrings.13>wound_name_present->overcoming</KilledMajorThreat.rulePack.rulesStrings.13>
|
|
<KilledMajorThreat.rulePack.rulesStrings.14>weapon_optional->with a [weapon_label] [circumstance_group]</KilledMajorThreat.rulePack.rulesStrings.14>
|
|
<KilledMajorThreat.rulePack.rulesStrings.15>weapon_optional->[circumstance_group]</KilledMajorThreat.rulePack.rulesStrings.15>
|
|
<KilledMajorThreat.rulePack.rulesStrings.16>circumstance_phrase->with cold efficiency</KilledMajorThreat.rulePack.rulesStrings.16>
|
|
<KilledMajorThreat.rulePack.rulesStrings.17>circumstance_phrase->with quick, efficient movements</KilledMajorThreat.rulePack.rulesStrings.17>
|
|
<KilledMajorThreat.rulePack.rulesStrings.18>circumstance_phrase->without emotion or expression</KilledMajorThreat.rulePack.rulesStrings.18>
|
|
<KilledMajorThreat.rulePack.rulesStrings.19>circumstance_phrase->with great heroism</KilledMajorThreat.rulePack.rulesStrings.19>
|
|
<KilledMajorThreat.rulePack.rulesStrings.20>circumstance_phrase->with incredible strength</KilledMajorThreat.rulePack.rulesStrings.20>
|
|
<KilledMajorThreat.rulePack.rulesStrings.21>desc_sentence->[quantity_adjphrase] [animal]s look on.</KilledMajorThreat.rulePack.rulesStrings.21>
|
|
<KilledMajorThreat.rulePack.rulesStrings.22>desc_sentence->A [outlander] watches silently [side_position].</KilledMajorThreat.rulePack.rulesStrings.22>
|
|
<KilledMajorThreat.rulePack.rulesStrings.23>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</KilledMajorThreat.rulePack.rulesStrings.23>
|
|
<KilledMajorThreat.rulePack.rulesStrings.24>desc_sentence->[victim_nameShortDef]'s eyes are closed.</KilledMajorThreat.rulePack.rulesStrings.24>
|
|
<KilledMajorThreat.rulePack.rulesStrings.25>desc_sentence->[victim_nameShortDef] is covered in [gore].</KilledMajorThreat.rulePack.rulesStrings.25>
|
|
<KilledMajorThreat.rulePack.rulesStrings.26>desc_sentence->[victim_nameShortDef] and [killer_nameShortDef] are both covered in [gore].</KilledMajorThreat.rulePack.rulesStrings.26>
|
|
<KilledMajorThreat.rulePack.rulesStrings.27>desc_sentence->[victim_nameShortDef]'s corpse towers over [killer_nameShortDef].</KilledMajorThreat.rulePack.rulesStrings.27>
|
|
<KilledMajorThreat.rulePack.rulesStrings.28>desc_sentence->[victim_nameShortDef]'s massive corpse covers a [terrainfeature].</KilledMajorThreat.rulePack.rulesStrings.28>
|
|
<KilledMajorThreat.rulePack.rulesStrings.29>desc_sentence->[victim_nameShortDef]'s eyes glow [color].</KilledMajorThreat.rulePack.rulesStrings.29>
|
|
<KilledMajorThreat.rulePack.rulesStrings.30>desc_sentence->[killer_nameShortDef] is covered in [gore].</KilledMajorThreat.rulePack.rulesStrings.30>
|
|
<KilledMajorThreat.rulePack.rulesStrings.31>desc_sentence->[killer_nameShortDef] is baring [killer_possessive] teeth.</KilledMajorThreat.rulePack.rulesStrings.31>
|
|
<KilledMajorThreat.rulePack.rulesStrings.32>desc_sentence->[killer_nameShortDef] seems satisfied.</KilledMajorThreat.rulePack.rulesStrings.32>
|
|
<KilledMajorThreat.rulePack.rulesStrings.33>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledMajorThreat.rulePack.rulesStrings.33>
|
|
<KilledMajorThreat.rulePack.rulesStrings.34>desc_sentence->[killer_nameShortDef] looks [badassadjective].</KilledMajorThreat.rulePack.rulesStrings.34>
|
|
<KilledMajorThreat.rulePack.rulesStrings.35>desc_sentence->[killer_nameShortDef] is glowing with a heroic aura.</KilledMajorThreat.rulePack.rulesStrings.35>
|
|
|
|
<KilledCapacity.label>killed</KilledCapacity.label>
|
|
<KilledCapacity.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef]</KilledCapacity.rulePack.rulesStrings.0>
|
|
<KilledCapacity.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] with a [weapon_label]</KilledCapacity.rulePack.rulesStrings.1>
|
|
<KilledCapacity.rulePack.rulesStrings.2>image->[killer_nameFull] [cap_removal] [victim_nameFull]'s capacity for [capacity_label] [weapon_optional]</KilledCapacity.rulePack.rulesStrings.2>
|
|
<KilledCapacity.rulePack.rulesStrings.3>image->[killer_nameFull] [wound_name_present] [victim_nameFull] by [cap_removal] their [capacity_label] [weapon_optional]</KilledCapacity.rulePack.rulesStrings.3>
|
|
<KilledCapacity.rulePack.rulesStrings.4>cap_removal->destroying</KilledCapacity.rulePack.rulesStrings.4>
|
|
<KilledCapacity.rulePack.rulesStrings.5>cap_removal->eliminating</KilledCapacity.rulePack.rulesStrings.5>
|
|
<KilledCapacity.rulePack.rulesStrings.6>cap_removal->ending</KilledCapacity.rulePack.rulesStrings.6>
|
|
<KilledCapacity.rulePack.rulesStrings.7>wound_name_past->slayed</KilledCapacity.rulePack.rulesStrings.7>
|
|
<KilledCapacity.rulePack.rulesStrings.8>wound_name_past->executed</KilledCapacity.rulePack.rulesStrings.8>
|
|
<KilledCapacity.rulePack.rulesStrings.9>wound_name_past->assassinated</KilledCapacity.rulePack.rulesStrings.9>
|
|
<KilledCapacity.rulePack.rulesStrings.10>wound_name_past->eliminated</KilledCapacity.rulePack.rulesStrings.10>
|
|
<KilledCapacity.rulePack.rulesStrings.11>wound_name_present->slaying</KilledCapacity.rulePack.rulesStrings.11>
|
|
<KilledCapacity.rulePack.rulesStrings.12>wound_name_present->executing</KilledCapacity.rulePack.rulesStrings.12>
|
|
<KilledCapacity.rulePack.rulesStrings.13>wound_name_present->assassinating</KilledCapacity.rulePack.rulesStrings.13>
|
|
<KilledCapacity.rulePack.rulesStrings.14>wound_name_present->eliminating</KilledCapacity.rulePack.rulesStrings.14>
|
|
<KilledCapacity.rulePack.rulesStrings.15>weapon_optional->with a [weapon_label] [circumstance_group]</KilledCapacity.rulePack.rulesStrings.15>
|
|
<KilledCapacity.rulePack.rulesStrings.16>weapon_optional->[circumstance_group]</KilledCapacity.rulePack.rulesStrings.16>
|
|
<KilledCapacity.rulePack.rulesStrings.17>circumstance_phrase->seemingly without remorse</KilledCapacity.rulePack.rulesStrings.17>
|
|
<KilledCapacity.rulePack.rulesStrings.18>circumstance_phrase->with cold efficiency</KilledCapacity.rulePack.rulesStrings.18>
|
|
<KilledCapacity.rulePack.rulesStrings.19>circumstance_phrase->with quick, efficient movements</KilledCapacity.rulePack.rulesStrings.19>
|
|
<KilledCapacity.rulePack.rulesStrings.20>circumstance_phrase->without emotion or expression</KilledCapacity.rulePack.rulesStrings.20>
|
|
<KilledCapacity.rulePack.rulesStrings.21>desc_sentence->[quantity_adjphrase] [animal]s look on.</KilledCapacity.rulePack.rulesStrings.21>
|
|
<KilledCapacity.rulePack.rulesStrings.22>desc_sentence->A [outlander] watches silently [side_position].</KilledCapacity.rulePack.rulesStrings.22>
|
|
<KilledCapacity.rulePack.rulesStrings.23>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</KilledCapacity.rulePack.rulesStrings.23>
|
|
<KilledCapacity.rulePack.rulesStrings.24>desc_sentence->[victim_nameShortDef]'s eyes are closed.</KilledCapacity.rulePack.rulesStrings.24>
|
|
<KilledCapacity.rulePack.rulesStrings.25>desc_sentence->[killer_nameShortDef] seems satisfied.</KilledCapacity.rulePack.rulesStrings.25>
|
|
<KilledCapacity.rulePack.rulesStrings.26>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</KilledCapacity.rulePack.rulesStrings.26>
|
|
<KilledCapacity.rulePack.rulesStrings.27>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</KilledCapacity.rulePack.rulesStrings.27>
|
|
<KilledCapacity.rulePack.rulesStrings.28>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledCapacity.rulePack.rulesStrings.28>
|
|
|
|
<KilledMortar.label>killed with mortar</KilledMortar.label>
|
|
<KilledMortar.rulePack.rulesStrings.0>tale_noun->[killer_nameShortDef] [wound_name_present] [victim_nameShortDef] with a mortar</KilledMortar.rulePack.rulesStrings.0>
|
|
<KilledMortar.rulePack.rulesStrings.1>tale_noun->artillery kill of [victim_nameShortDef] by [killer_nameShortDef]</KilledMortar.rulePack.rulesStrings.1>
|
|
<KilledMortar.rulePack.rulesStrings.2>image->[killer_nameFull] carefully adjusting a firing tube [circumstance_group]</KilledMortar.rulePack.rulesStrings.2>
|
|
<KilledMortar.rulePack.rulesStrings.3>image->[killer_nameFull] looking into the distance [circumstance_group]</KilledMortar.rulePack.rulesStrings.3>
|
|
<KilledMortar.rulePack.rulesStrings.4>image->[killer_nameFull] doing calculations on paper [circumstance_group]</KilledMortar.rulePack.rulesStrings.4>
|
|
<KilledMortar.rulePack.rulesStrings.5>image->[killer_nameFull] testing wind direction [circumstance_group]</KilledMortar.rulePack.rulesStrings.5>
|
|
<KilledMortar.rulePack.rulesStrings.6>circumstance_phrase->while [victim_nameFull] is consumed in a massive explosion</KilledMortar.rulePack.rulesStrings.6>
|
|
<KilledMortar.rulePack.rulesStrings.7>circumstance_phrase->as a shell arcs down towards [victim_nameFull]</KilledMortar.rulePack.rulesStrings.7>
|
|
<KilledMortar.rulePack.rulesStrings.8>circumstance_phrase->while [victim_nameFull] walks around obliviously</KilledMortar.rulePack.rulesStrings.8>
|
|
<KilledMortar.rulePack.rulesStrings.9>circumstance_phrase->as [victim_nameFull] sprints</KilledMortar.rulePack.rulesStrings.9>
|
|
<KilledMortar.rulePack.rulesStrings.10>desc_sentence->[quantity_adjphrase] [animal]s look on.</KilledMortar.rulePack.rulesStrings.10>
|
|
<KilledMortar.rulePack.rulesStrings.11>desc_sentence->A [outlander] watches silently [side_position].</KilledMortar.rulePack.rulesStrings.11>
|
|
<KilledMortar.rulePack.rulesStrings.12>desc_sentence->[victim_nameShortDef] looks [angstyadjective].</KilledMortar.rulePack.rulesStrings.12>
|
|
<KilledMortar.rulePack.rulesStrings.13>desc_sentence->[victim_nameShortDef] is covered in [gore].</KilledMortar.rulePack.rulesStrings.13>
|
|
<KilledMortar.rulePack.rulesStrings.14>desc_sentence->[victim_nameShortDef] is surrounded by explosions.</KilledMortar.rulePack.rulesStrings.14>
|
|
<KilledMortar.rulePack.rulesStrings.15>desc_sentence->[victim_nameShortDef] is surrounded by craters.</KilledMortar.rulePack.rulesStrings.15>
|
|
<KilledMortar.rulePack.rulesStrings.16>desc_sentence->[killer_nameShortDef] seems satisfied.</KilledMortar.rulePack.rulesStrings.16>
|
|
<KilledMortar.rulePack.rulesStrings.17>desc_sentence->[killer_nameShortDef] looks distressed at what [killer_pronoun] is doing.</KilledMortar.rulePack.rulesStrings.17>
|
|
<KilledMortar.rulePack.rulesStrings.18>desc_sentence->[killer_nameShortDef] looks pleased with the situation.</KilledMortar.rulePack.rulesStrings.18>
|
|
<KilledMortar.rulePack.rulesStrings.19>desc_sentence->[killer_nameShortDef] looks triumphant.</KilledMortar.rulePack.rulesStrings.19>
|
|
|
|
<Exhausted.label>exhausted</Exhausted.label>
|
|
<Exhausted.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] collapsing from exhaustion</Exhausted.rulePack.rulesStrings.0>
|
|
<Exhausted.rulePack.rulesStrings.1>image->[pawn_nameFull] collapsing on the ground [circumstance_group]</Exhausted.rulePack.rulesStrings.1>
|
|
<Exhausted.rulePack.rulesStrings.2>image->[pawn_nameFull] lying on the ground [circumstance_group]</Exhausted.rulePack.rulesStrings.2>
|
|
<Exhausted.rulePack.rulesStrings.3>image->[pawn_nameFull] lying in bed [circumstance_group]</Exhausted.rulePack.rulesStrings.3>
|
|
<Exhausted.rulePack.rulesStrings.4>image->[pawn_nameFull] collapsed in a chair [circumstance_group]</Exhausted.rulePack.rulesStrings.4>
|
|
<Exhausted.rulePack.rulesStrings.5>image->[pawn_nameFull] peacefully sleeping [circumstance_group]</Exhausted.rulePack.rulesStrings.5>
|
|
<Exhausted.rulePack.rulesStrings.6>circumstance_phrase->with eyes closed</Exhausted.rulePack.rulesStrings.6>
|
|
<Exhausted.rulePack.rulesStrings.7>circumstance_phrase->with a visible look of exhaustion</Exhausted.rulePack.rulesStrings.7>
|
|
<Exhausted.rulePack.rulesStrings.8>circumstance_phrase->while covered in sweat</Exhausted.rulePack.rulesStrings.8>
|
|
<Exhausted.rulePack.rulesStrings.9>circumstance_phrase->and unable to move a muscle</Exhausted.rulePack.rulesStrings.9>
|
|
<Exhausted.rulePack.rulesStrings.10>desc_sentence->[pawn_nameShortDef]'s last project sits nearby, complete.</Exhausted.rulePack.rulesStrings.10>
|
|
<Exhausted.rulePack.rulesStrings.11>desc_sentence->A marvelous construction surrounds [pawn_nameShortDef].</Exhausted.rulePack.rulesStrings.11>
|
|
<Exhausted.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] [outlander]s look grateful for [pawn_nameShortDef]'s heroic effort.</Exhausted.rulePack.rulesStrings.12>
|
|
<Exhausted.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [outlander]s lie nearby in a similar state.</Exhausted.rulePack.rulesStrings.13>
|
|
<Exhausted.rulePack.rulesStrings.14>desc_sentence->The scene takes place inside a newly-built [community].</Exhausted.rulePack.rulesStrings.14>
|
|
|
|
<IllnessRevealed.label>illness revealed</IllnessRevealed.label>
|
|
<IllnessRevealed.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] stricken with [illness_label]</IllnessRevealed.rulePack.rulesStrings.0>
|
|
<IllnessRevealed.rulePack.rulesStrings.1>image->[pawn_nameFull] staggering through a field [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.1>
|
|
<IllnessRevealed.rulePack.rulesStrings.2>image->[pawn_nameFull] lying on the ground [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.2>
|
|
<IllnessRevealed.rulePack.rulesStrings.3>image->[pawn_nameFull] lying in bed [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.3>
|
|
<IllnessRevealed.rulePack.rulesStrings.4>image->[pawn_nameFull] lying in a hospital bed [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.4>
|
|
<IllnessRevealed.rulePack.rulesStrings.5>image->[pawn_nameFull] collapsed in a chair [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.5>
|
|
<IllnessRevealed.rulePack.rulesStrings.6>image->[pawn_nameFull] crouching next to a fire [circumstance_group]</IllnessRevealed.rulePack.rulesStrings.6>
|
|
<IllnessRevealed.rulePack.rulesStrings.7>circumstance_phrase->and sweating uncontrollably</IllnessRevealed.rulePack.rulesStrings.7>
|
|
<IllnessRevealed.rulePack.rulesStrings.8>circumstance_phrase->and shivering uncontrollably</IllnessRevealed.rulePack.rulesStrings.8>
|
|
<IllnessRevealed.rulePack.rulesStrings.9>circumstance_phrase->while both sweating and shivering</IllnessRevealed.rulePack.rulesStrings.9>
|
|
<IllnessRevealed.rulePack.rulesStrings.10>circumstance_phrase->with cracked dry lips</IllnessRevealed.rulePack.rulesStrings.10>
|
|
<IllnessRevealed.rulePack.rulesStrings.11>circumstance_phrase->while vomiting</IllnessRevealed.rulePack.rulesStrings.11>
|
|
<IllnessRevealed.rulePack.rulesStrings.12>circumstance_phrase->with a visible rash</IllnessRevealed.rulePack.rulesStrings.12>
|
|
<IllnessRevealed.rulePack.rulesStrings.13>circumstance_phrase->while being tended to by a doctor</IllnessRevealed.rulePack.rulesStrings.13>
|
|
<IllnessRevealed.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] fly-ridden [animal] corpses surround the area.</IllnessRevealed.rulePack.rulesStrings.14>
|
|
<IllnessRevealed.rulePack.rulesStrings.15>desc_sentence->[quantity_adjphrase] twisted [color] [terrainfeature]s surround the scene.</IllnessRevealed.rulePack.rulesStrings.15>
|
|
<IllnessRevealed.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] [outlander]s are stricken with the same afflication.</IllnessRevealed.rulePack.rulesStrings.16>
|
|
<IllnessRevealed.rulePack.rulesStrings.17>desc_sentence->The scene takes place inside a [tree] forest.</IllnessRevealed.rulePack.rulesStrings.17>
|
|
<IllnessRevealed.rulePack.rulesStrings.18>desc_sentence->[quantity_adjphrase] dying [animal]s litter the ground.</IllnessRevealed.rulePack.rulesStrings.18>
|
|
|
|
<HeatstrokeRevealed.label>heatstroke revealed</HeatstrokeRevealed.label>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] getting heatstroke</HeatstrokeRevealed.rulePack.rulesStrings.0>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] overheating</HeatstrokeRevealed.rulePack.rulesStrings.1>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.2>image->[pawn_nameFull] trudging through sand [circumstance_group]</HeatstrokeRevealed.rulePack.rulesStrings.2>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.3>image->[pawn_nameFull] huddled in the shade of a [terrainfeature] [circumstance_group]</HeatstrokeRevealed.rulePack.rulesStrings.3>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.4>image->[pawn_nameFull] searching for water [circumstance_group]</HeatstrokeRevealed.rulePack.rulesStrings.4>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.5>image->[pawn_nameFull] searching for shade [circumstance_group]</HeatstrokeRevealed.rulePack.rulesStrings.5>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.6>image->[pawn_nameFull] crawling across sun-baked dirt [circumstance_group]</HeatstrokeRevealed.rulePack.rulesStrings.6>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.7>circumstance_phrase->with red dry skin</HeatstrokeRevealed.rulePack.rulesStrings.7>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.8>circumstance_phrase->and covered in sweat</HeatstrokeRevealed.rulePack.rulesStrings.8>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.9>circumstance_phrase->with cracked dry lips</HeatstrokeRevealed.rulePack.rulesStrings.9>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.10>circumstance_phrase->while vomiting</HeatstrokeRevealed.rulePack.rulesStrings.10>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.11>desc_sentence->[quantity_adjphrase] dessicated [animal] corpses surround the area.</HeatstrokeRevealed.rulePack.rulesStrings.11>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef]'s clothes are tattered and torn.</HeatstrokeRevealed.rulePack.rulesStrings.12>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.13>desc_sentence->A blazing sun looms in the background.</HeatstrokeRevealed.rulePack.rulesStrings.13>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.14>desc_sentence->The scene takes place inside a blazing desert.</HeatstrokeRevealed.rulePack.rulesStrings.14>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.15>desc_sentence->The scene appears to take place inside, next to a heater.</HeatstrokeRevealed.rulePack.rulesStrings.15>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] unmoving [animal]s surround the scene.</HeatstrokeRevealed.rulePack.rulesStrings.16>
|
|
<HeatstrokeRevealed.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] dying [animal]s litter the ground.</HeatstrokeRevealed.rulePack.rulesStrings.17>
|
|
|
|
<HypothermiaRevealed.label>hypothermia revealed</HypothermiaRevealed.label>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef] getting hypothermia</HypothermiaRevealed.rulePack.rulesStrings.0>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] freezing to death</HypothermiaRevealed.rulePack.rulesStrings.1>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.2>image->[pawn_nameFull] trudging through snow [circumstance_group]</HypothermiaRevealed.rulePack.rulesStrings.2>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.3>image->[pawn_nameFull] huddled beside a [terrainfeature] [circumstance_group]</HypothermiaRevealed.rulePack.rulesStrings.3>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.4>image->[pawn_nameFull] searching for a warm [apparel] [circumstance_group]</HypothermiaRevealed.rulePack.rulesStrings.4>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.5>image->[pawn_nameFull] crouching next to a fire [circumstance_group]</HypothermiaRevealed.rulePack.rulesStrings.5>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.6>image->[pawn_nameFull] trying to light a fire [circumstance_group]</HypothermiaRevealed.rulePack.rulesStrings.6>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.7>circumstance_phrase->while their face slowly turns blue</HypothermiaRevealed.rulePack.rulesStrings.7>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.8>circumstance_phrase->and shivering uncontrollably</HypothermiaRevealed.rulePack.rulesStrings.8>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.9>circumstance_phrase->while covered in frost</HypothermiaRevealed.rulePack.rulesStrings.9>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.10>circumstance_phrase->while exhaling clouds of fog</HypothermiaRevealed.rulePack.rulesStrings.10>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.11>desc_sentence->[quantity_adjphrase] frozen [animal] corpses surround the area.</HypothermiaRevealed.rulePack.rulesStrings.11>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.12>desc_sentence->[pawn_nameShortDef]'s clothes are tattered and worn.</HypothermiaRevealed.rulePack.rulesStrings.12>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.13>desc_sentence->A cold blue moon looms in the background.</HypothermiaRevealed.rulePack.rulesStrings.13>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.14>desc_sentence->The scene takes place inside a snow-covered [tree] forest.</HypothermiaRevealed.rulePack.rulesStrings.14>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.15>desc_sentence->The scene appears to take place inside a freezer.</HypothermiaRevealed.rulePack.rulesStrings.15>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase] shivering [animal]s surround the scene.</HypothermiaRevealed.rulePack.rulesStrings.16>
|
|
<HypothermiaRevealed.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] dying [animal]s litter the ground.</HypothermiaRevealed.rulePack.rulesStrings.17>
|
|
|
|
<ToxicityRevealed.label>toxicity revealed</ToxicityRevealed.label>
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<ToxicityRevealed.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]'s body becoming toxic</ToxicityRevealed.rulePack.rulesStrings.0>
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<ToxicityRevealed.rulePack.rulesStrings.1>tale_noun->[pawn_nameShortDef] receiving toxins from an outside source</ToxicityRevealed.rulePack.rulesStrings.1>
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<ToxicityRevealed.rulePack.rulesStrings.2>image->[pawn_nameFull] staggering through a field [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.2>
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<ToxicityRevealed.rulePack.rulesStrings.3>image->[pawn_nameFull] lying on the ground [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.3>
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<ToxicityRevealed.rulePack.rulesStrings.4>image->[pawn_nameFull] lying in bed [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.4>
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<ToxicityRevealed.rulePack.rulesStrings.5>image->[pawn_nameFull] crouching next to a fire [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.5>
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<ToxicityRevealed.rulePack.rulesStrings.6>image->[pawn_nameFull] trying to light a fire [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.6>
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<ToxicityRevealed.rulePack.rulesStrings.7>image->[pawn_nameFull] mindlessly removing [pawn_possessive] clothes [circumstance_group]</ToxicityRevealed.rulePack.rulesStrings.7>
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<ToxicityRevealed.rulePack.rulesStrings.8>circumstance_phrase->and sweating uncontrollably</ToxicityRevealed.rulePack.rulesStrings.8>
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<ToxicityRevealed.rulePack.rulesStrings.9>circumstance_phrase->and shivering uncontrollably</ToxicityRevealed.rulePack.rulesStrings.9>
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<ToxicityRevealed.rulePack.rulesStrings.10>circumstance_phrase->while both sweating and shivering</ToxicityRevealed.rulePack.rulesStrings.10>
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<ToxicityRevealed.rulePack.rulesStrings.11>circumstance_phrase->with cracked dry lips</ToxicityRevealed.rulePack.rulesStrings.11>
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<ToxicityRevealed.rulePack.rulesStrings.12>circumstance_phrase->while vomiting</ToxicityRevealed.rulePack.rulesStrings.12>
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<ToxicityRevealed.rulePack.rulesStrings.13>circumstance_phrase->with a visible rash</ToxicityRevealed.rulePack.rulesStrings.13>
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<ToxicityRevealed.rulePack.rulesStrings.14>desc_sentence->[quantity_adjphrase] twisted [animal] corpses surround the area.</ToxicityRevealed.rulePack.rulesStrings.14>
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<ToxicityRevealed.rulePack.rulesStrings.15>desc_sentence->[pawn_nameShortDef]'s clothes are falling apart.</ToxicityRevealed.rulePack.rulesStrings.15>
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<ToxicityRevealed.rulePack.rulesStrings.16>desc_sentence->The sky is a murky [color].</ToxicityRevealed.rulePack.rulesStrings.16>
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<ToxicityRevealed.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase] twisted [color] [terrainfeature]s surround the scene.</ToxicityRevealed.rulePack.rulesStrings.17>
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<ToxicityRevealed.rulePack.rulesStrings.18>desc_sentence->The scene takes place inside a twisted [tree] forest.</ToxicityRevealed.rulePack.rulesStrings.18>
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<ToxicityRevealed.rulePack.rulesStrings.19>desc_sentence->[quantity_adjphrase] dying [animal]s litter the ground.</ToxicityRevealed.rulePack.rulesStrings.19>
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<GaveBirth.label>gave birth</GaveBirth.label>
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<GaveBirth.rulePack.rulesStrings.0>tale_noun->[mother_nameShortDef] giving birth to [child_nameShortDef]</GaveBirth.rulePack.rulesStrings.0>
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<GaveBirth.rulePack.rulesStrings.1>image->[mother_nameFull] giving birth to [circumstance_group]</GaveBirth.rulePack.rulesStrings.1>
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<GaveBirth.rulePack.rulesStrings.2>image->[mother_nameFull] holding [mother_possessive] [baby], [circumstance_group]</GaveBirth.rulePack.rulesStrings.2>
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<GaveBirth.rulePack.rulesStrings.3>image->[mother_nameFull] lying in bed next to [mother_possessive] [baby], [circumstance_group]</GaveBirth.rulePack.rulesStrings.3>
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<GaveBirth.rulePack.rulesStrings.4>image->[mother_nameFull] collapsed in a chair with [mother_possessive] [baby] [circumstance_group]</GaveBirth.rulePack.rulesStrings.4>
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<GaveBirth.rulePack.rulesStrings.5>baby->infant</GaveBirth.rulePack.rulesStrings.5>
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<GaveBirth.rulePack.rulesStrings.6>baby->newborn</GaveBirth.rulePack.rulesStrings.6>
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<GaveBirth.rulePack.rulesStrings.7>baby->baby</GaveBirth.rulePack.rulesStrings.7>
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<GaveBirth.rulePack.rulesStrings.8>circumstance_phrase->[child_nameFull], who is bloody and crying</GaveBirth.rulePack.rulesStrings.8>
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<GaveBirth.rulePack.rulesStrings.9>circumstance_phrase->[child_nameFull], who is glowing softly [color]</GaveBirth.rulePack.rulesStrings.9>
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<GaveBirth.rulePack.rulesStrings.10>circumstance_phrase->[child_nameFull], who is already trying to pull [child_objective]self around</GaveBirth.rulePack.rulesStrings.10>
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<GaveBirth.rulePack.rulesStrings.11>circumstance_phrase->[child_nameFull], who is looking around with an expression of serenity</GaveBirth.rulePack.rulesStrings.11>
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<GaveBirth.rulePack.rulesStrings.12>desc_sentence->[quantity_adjphrase] [animal]s sleep peacefully nearby.</GaveBirth.rulePack.rulesStrings.12>
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<GaveBirth.rulePack.rulesStrings.13>desc_sentence->[quantity_adjphrase] [outlander]s gaze upon the scene.</GaveBirth.rulePack.rulesStrings.13>
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<GaveBirth.rulePack.rulesStrings.14>desc_sentence->A [outlander]s watches from a distance.</GaveBirth.rulePack.rulesStrings.14>
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<GaveBirth.rulePack.rulesStrings.15>desc_sentence->The scene takes place inside a newly-built [community].</GaveBirth.rulePack.rulesStrings.15>
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</LanguageData> |