RimWorld-ChineseSimplified/Ideology/Keyed/Alerts.xml
2021-07-27 08:25:30 +08:00

137 lines
12 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Need slave beds -->
<NeedSlaveBeds>需要奴隶床</NeedSlaveBeds>
<!-- EN: You have more slaves than you have slave beds. Someone will lack a place to sleep.\n\nEither make more beds, or change a colonist or prisoner bed to a slave bed.\n\nIf you have no resources, sleeping spots are free and can be placed instantly. -->
<NeedSlaveBedsDesc>你拥有的奴隶数量大于你为它们准备的床铺数量,会有奴隶因此无法睡觉。\n建造更多床或将已有的殖民者床位或囚犯床位改为奴隶床。\n\n如果你没有资源设置睡眠点是一个很棒的选择。</NeedSlaveBedsDesc>
<!-- EN: Slave unsuppressed -->
<SlavesUnsuppressedLabel>奴隶未被镇压</SlavesUnsuppressedLabel>
<!-- EN: {0_nameDef}'s suppression level is dangerously low. There is a good chance {0_pronoun} will rebel.\n\nMake sure there is a colonist assigned to warden work. Wardens will suppress slaves periodically to stop them from rebelling. -->
<SlavesUnsuppressedDesc>{0_nameDef}的镇压值已下降至危险水平,{0_pronoun}很有可能在此时叛乱。\n\n 确保你有一个殖民者分配了典狱长工作,典狱长将阶段性的镇压奴隶以防止其叛乱。</SlavesUnsuppressedDesc>
<!-- EN: Slave unattended -->
<SlaveUnattendedLabel>奴隶未受管制</SlaveUnattendedLabel>
<!-- EN: Slaves unattended -->
<SlaveUnattendedMultipleLabel>多个奴隶未受管制</SlaveUnattendedMultipleLabel>
<!-- EN: Some slaves are alone on a map with no able-bodied colonists around.\n\nSlaves left unattended like this are very likely to rebel within days or hours. -->
<SlavesUnattendedDesc>地图上有一些奴隶身边没有可管制它们的殖民者,这样的奴隶有很大可能在几小时到几天内掀起叛乱。</SlavesUnattendedDesc>
<!-- EN: {0} expected -->
<RitualExpected>仪式正在等待{0}</RitualExpected>
<!-- EN: {0} expected for -->
<RitualExpectedFor>等待{0}</RitualExpectedFor>
<!-- EN: {0} days: Ritual opportunity ends. -->
<RitualExpirationTime>仪式机会将在{0}天内结束。</RitualExpirationTime>
<!-- EN: Expires in -->
<RitualExpiresIn>过期于</RitualExpiresIn>
<!-- EN: Completing {RITUAL_labelDef} will have these effects -->
<RitualCompletionEffects>完成{RITUAL_labelDef}仪式将会带来以下效果</RitualCompletionEffects>
<!-- EN: To begin the ritual, select a focus object and click the 'Begin {RITUAL_label}' command. The following are valid focus objects:\n{1} -->
<RitualTargetsExplanation>为了开始一个仪式,用鼠标选中一个媒介并且点击「开始{RITUAL_label}」命令。 以下是可用的媒介:\n{1}</RitualTargetsExplanation>
<!-- EN: Following roles have a part in {RITUAL_label}:\n{1} -->
<RitualRolesExplanation>以下职位是{RITUAL_label}的一部分:\n{1}</RitualRolesExplanation>
<!-- EN: Click to jump to targets -->
<RitualJumpToTargets>点击以跳转到目标</RitualJumpToTargets>
<!-- EN: Delaying {RITUAL_labelDef} will have following effects -->
<RitualObligationDelayEffects>延期{RITUAL_labelDef}将会有以下情况:</RitualObligationDelayEffects>
<!-- EN: {0} days: {1} mood on all {2}s. -->
<RitualObligationDelayEffectDesc>{0}天:每个{2}获得{1}心情。</RitualObligationDelayEffectDesc>
<!-- EN: In order to perform {0} you need to fill these roles -->
<RitualUnfilledRoles>你需要指定以下职位来举行{0}</RitualUnfilledRoles>
<!-- EN: {0} desired -->
<IdeoBuildingMissing>需求:{0}</IdeoBuildingMissing>
<!-- EN: {1} requires that you have a {0} in your colony as long as {2} or higher.{4}\n\nIf the requirement isn't met, these believers will become unhappy:\n{3} -->
<IdeoBuildingMissingDesc>{1}需要你的殖民地在 {2}或更高时有{0} {4}。\n\n如果此需求未被满足以下信徒将会不开心\n {3} </IdeoBuildingMissingDesc>
<!-- EN: In order to dignify {0}, these room requirements must be met -->
<IdeoBuildingRoomRequirementsDesc>为了神圣化{0},这些房间的需求必须被满足</IdeoBuildingRoomRequirementsDesc>
<!-- EN: expectations are -->
<IdeoBuildingExpectations>期望是</IdeoBuildingExpectations>
<!-- EN: {0} disrespected -->
<IdeoBuildingDisrespected>{0}未被尊重</IdeoBuildingDisrespected>
<!-- EN: {0} requires that {1} be in a dignified room. These room requirements must be met:\n{2}\n\nIf the {1}'s room requirements are not met, these believers will become unhappy:\n{3} -->
<IdeoBuildingDisrespectedDesc>{0}要求{1}需要在一个体面的房间里。 必须满足这些要求:\n{2}\n\n如果{1}的房间需求未能满足, 这些信徒将会不开心:\n{3}</IdeoBuildingDisrespectedDesc>
<!-- EN: Raids arriving in {0} -->
<QuestPartRaidsDelay>袭击将在{0}后到来</QuestPartRaidsDelay>
<!-- EN: Raids will start arriving in {0}.\n\nThe raiders will target the spacedrone and attempt to destroy it. Protect the spacedrone so your colonists can hack its computer and retrieve the data. -->
<QuestPartRaidsDelayDesc>袭击将在{0}后到来\n\n 袭击者的目的是寻找并摧毁此。保护它,直到你的殖民者把其电脑内部的数据提取出来为止。</QuestPartRaidsDelayDesc>
<!-- EN: {0} role unfilled -->
<IdeoRoleEmpty>{0}职位未被分配</IdeoRoleEmpty>
<!-- EN: {0} roles unfilled -->
<IdeoRolesEmpty>{0}职位未被分配</IdeoRolesEmpty>
<!-- EN: These roles are not filled:\n{0}\n\nYou can assign someone a role on their Social tab.\n\nIf these roles remain empty, the following people will be unhappy -->
<IdeoRolesEmptyDesc>职位未被分配:\n{0}\n\n你可以在某人的社交栏指定其职位。\n\n如果职位仍未被分配以下人员将不开心</IdeoRolesEmptyDesc>
<!-- EN: Security threats activated in {0} -->
<AncientAltarThreatsWaking>安全协议将在{0}内激活</AncientAltarThreatsWaking>
<!-- EN: Security threats will activate in {0}. They will attack any who may threaten the relic. -->
<AncientAltarThreatsWakingDesc>安全协议将在{0}内激活,它们将攻击任何对圣物可能造成威胁者</AncientAltarThreatsWakingDesc>
<!-- EN: No recent slaughter -->
<AlertNoRecentSlaughter>近期未狩猎</AlertNoRecentSlaughter>
<!-- EN: No large {0} animal has been slaughtered recently. This is a requirement of the following ideoligions -->
<AlertNoRecentSlaughterDesc>近期未能狩猎巨型动物{0},这对于以下信仰而言是必须的:</AlertNoRecentSlaughterDesc>
<!-- EN: {0} body size or above -->
<BodySizeOrAbove>体积为{0}或更大</BodySizeOrAbove>
<!-- EN: If no slaughter is performed, these colonists will remain unhappy -->
<AlertNoRecentSlaughterDescPost>如果不进行狩猎,殖民者们将一直不高兴</AlertNoRecentSlaughterDescPost>
<!-- EN: Ritual opportunity soon -->
<AlertRitualComing>仪式机会即将来临</AlertRitualComing>
<!-- EN: A ritual opportunity is coming soon for following rituals -->
<AlertRitualComingDesc>很快将有可供执行以下仪式的机会</AlertRitualComingDesc>
<!-- EN: Opportunities expire after {0} days, and reoccur on the same day each year. -->
<AlertRitualComingExtra>机会将在{0}天后过期,并将在每年的同一日期再次出现。</AlertRitualComingExtra>
<!-- EN: {0} on {1}, {2} left -->
<AlertRitualComingEntry>{0}在{1},剩余{2}</AlertRitualComingEntry>
<!-- EN: Age reversal demanded -->
<AlertAgeReversalDemandNear>要求年龄逆转手术</AlertAgeReversalDemandNear>
<!-- EN: Because of their beliefs, some of your colonists demand regular age reversal treatments in a biosculpter pod. If they don't get the treatments, they will be displeased.\n\nThe following people demand age reversal treatment -->
<AlertAgeReversalDemandDesc>基于其信仰,一部分你的殖民者要求在塑形舱内进行年龄逆转治疗,如果他们未能实行治疗,则将会不满意。\n\n 以下是要求实行年龄逆转治疗的名单:</AlertAgeReversalDemandDesc>
<!-- EN: {PAWN} joined {FACTION} recently, and wants to begin age reversal treatments in {DURATION}. -->
<AlertAgeReversalDemandDesc_Recruit>{PAWN}于近期加入了{FACTION},且希望能够在{DURATION}内开始其年龄逆转治疗。</AlertAgeReversalDemandDesc_Recruit>
<!-- EN: {PAWN} wants their next treatment in {DURATION}. -->
<AlertAgeReversalDemandDesc_Next>{PAWN}希望在{DURATION}内进行其下一次治疗。</AlertAgeReversalDemandDesc_Next>
<!-- EN: {PAWN} wants their first treatment in {DURATION}. -->
<AlertAgeReversalDemandDesc_Initial>{PAWN}希望在{DURATION}内进行其首次治疗。</AlertAgeReversalDemandDesc_Initial>
<!-- EN: {PAWN}'s treatment is overdue by {DURATION}. -->
<AlertAgeReversalDemandDesc_Overdue>{PAWN}的年龄逆转疗程已超时{DURATION}未被执行</AlertAgeReversalDemandDesc_Overdue>
<!-- EN: {PAWN_nameDef}'s belief in {IDEO_name} prevents {PAWN_objective} from eating the meat of {ANIMALS}. -->
<AlertRoyalTitleNoVeneratedAnimalMeat>{PAWN_nameDef}因信仰{IDEO_name}而令{PAWN_objective}不能食用来自{ANIMALS}的肉。</AlertRoyalTitleNoVeneratedAnimalMeat>
<!-- EN: Dryad caste not set -->
<AlertGauranlenTreeWithoutDryadTypeLabel>未设置树精品种</AlertGauranlenTreeWithoutDryadTypeLabel>
<!-- EN: One or more Gauranlen trees do not have their dryad caste set.\n\nSelect the tree and click the '{0}' button to set produced dryad caste. -->
<AlertGauranlenTreeWithoutDryadTypeDesc>一个或多个母树未设置其树精品种。\n\n 选择母树并按下{0} 来设置树精的品种。</AlertGauranlenTreeWithoutDryadTypeDesc>
<!-- EN: Connector not assigned to plant cutting -->
<AlertConnectedPawnNotAssignedToPlantCuttingLabel>母树共鸣者未指派割除工作</AlertConnectedPawnNotAssignedToPlantCuttingLabel>
<!-- EN: You have Gauranlen trees which are set to be pruned, but their connectors are not assigned to plant cutting.\n\nYou should assign plant cutting work to the following people -->
<AlertConnectedPawnNotAssignedToPlantCuttingDesc>你有需要护理的母树,但它们的共鸣者未被指派割除工作。\n\n你应该为以下人员指定割除工作</AlertConnectedPawnNotAssignedToPlantCuttingDesc>
<!-- EN: Fuel node explodes in {0} -->
<AlertFuelNodeIgniting>燃油站将在{0}后爆炸</AlertFuelNodeIgniting>
<!-- EN: A fuel node has ignited! It will melt down and explode very soon.\n\nGet away and be ready to fight or escape the fires. -->
<AlertFuelNodeIgnitingDesc>一个燃油站已被点燃!它很快就会熔化并爆炸。\n\n 跑远点并准备好面对大火吧。</AlertFuelNodeIgnitingDesc>
<!-- EN: Insects arriving in {0} -->
<AlertInfestationArriving>虫子将于{0}后到达</AlertInfestationArriving>
<!-- EN: Giant insects have sensed your activity and are burrowing up from underground to attack. Infestations are about to begin. -->
<AlertInfestationArrivingDesc>巨型虫子已感应到你的行动并正在地面下准备攻击,虫灾即将开始。</AlertInfestationArrivingDesc>
<!-- EN: {0_pawnsPlural} waking in {1} -->
<AlertHostilesWakingUp>{0_pawnsPlural}将在{1}内醒来</AlertHostilesWakingUp>
<!-- EN: One or more {0_pawnsPlural} are waking up.\n\nThey will attack if they find you. -->
<AlertHostilesWakingUpDesc>一个或多个{0_pawnsPlural}正在醒来\n\n他们将在发现你后攻击。</AlertHostilesWakingUpDesc>
<!-- EN: Cryptosleep caskets opening in {0} -->
<AlertCasketOpening>休眠舱即将于{0}后解冻</AlertCasketOpening>
<!-- EN: Cryptosleep caskets containing unknown threats are opening soon. -->
<AlertCasketOpeningDesc>内含有未知威胁的休眠舱即将打开。</AlertCasketOpeningDesc>
</LanguageData>