RimWorld-ChineseSimplified/DefInjected/SkillNeedDef/SkillNeedsGeneral.xml
AlyxMS d9cba1b759 Updated for 0.4.435
And finised all translations included resource descriptions
2014-05-08 18:12:51 +08:00

31 lines
1.9 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- Cooking -->
<CookTime.description>烹调消耗{0}%的时间。</CookTime.description>
<ButcheryTime.description>屠宰消耗{0}%的时间。</ButcheryTime.description>
<!-- Production - butchery -->
<ButcheryEfficiency.description>屠宰时生产{0}%的肉。</ButcheryEfficiency.description>
<!-- Production - stonecutting -->
<StonecuttingTime.description>切石头消耗{0}%的时间。</StonecuttingTime.description>
<StonecuttingEfficiency.description>切石头时生产{0}%的石块。</StonecuttingEfficiency.description>
<!-- Production - slag extraction -->
<SlagExtractTime.description>提炼金属消耗{0}%的时间。</SlagExtractTime.description>
<SlagExtractEfficiency.description>提炼金属时提炼{0}%的金属。</SlagExtractEfficiency.description>
<!-- Other -->
<MiningSpeed.description>{0}%采矿速度。</MiningSpeed.description>
<ResearchSpeed.description>{0}%研究速度。</ResearchSpeed.description>
<ConstructionSpeed.description>{0}%建造与修理速度。</ConstructionSpeed.description>
<SowingHarvestingSpeed.description>{0}%播种与收获速度。</SowingHarvestingSpeed.description>
<SocialImpact.description>社交互动对情绪的影响为{0}%。</SocialImpact.description>
<GiftImpact.description>礼物对派系好感度的影响为{0}%。</GiftImpact.description>
<RecruitChance.description>在最佳情况下成功招募囚犯的几率为{0}%。</RecruitChance.description>
<TradePriceImprovement.description>交易价格比原来好{0}%,无论购买还是卖出。</TradePriceImprovement.description>
<ShootingAccuracy.description>每相隔一方块命中率降低{0}%。</ShootingAccuracy.description>
<MeleeHitChance.description>近身攻击时命中率为{0}%。</MeleeHitChance.description>
</LanguageData>