52 lines
5.8 KiB
XML
52 lines
5.8 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: bandit camp quest -->
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<Quest_BanditCamp.label>匪徒营地机会</Quest_BanditCamp.label>
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<!-- EN: Bandit camp quest -->
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<Quest_BanditCamp.letterLabel>匪徒营地机会</Quest_BanditCamp.letterLabel>
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<!-- EN: {0}, {1} of {2}, has sent us a message.\n\nApparently bandits based in a nearby camp have been raiding their caravans. They've asked us to destroy it, which means eliminating all enemies and turrets.\n\n{0} says that {5}.\n\nIf we succeed, their relations will improve, and they'll send us this reward worth {6}:\n\n{3}\n\nIf we don't destroy the camp in {4} days, they will do it themselves. -->
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<Quest_BanditCamp.letterText>{1}的{2},{0},给我们发送了一条消息。\n\n附近一个营地中的匪徒基地袭击了他们的远行队。他们请求我们将其摧毁,这意味着要消灭所有敌人和炮塔。\n\n{0}透露{5}。\n\n成功后,关系将得到提升,同时他们会提供价值{6}的报酬:\n\n{3}\n\n如果我们在{4}天内没有摧毁营地,他们会自己想办法处理。</Quest_BanditCamp.letterText>
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<!-- EN: incapacitated refugee quest -->
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<Quest_DownedRefugee.label>无行为能力难民机会</Quest_DownedRefugee.label>
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<!-- EN: Incapacitated refugee quest -->
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<Quest_DownedRefugee.letterLabel>无行为能力难民机会</Quest_DownedRefugee.letterLabel>
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<!-- EN: [PAWN_nameDef] contacts you and requests help. [PAWN_pronoun] is wounded and unable to move. Without your help, [PAWN_pronoun] will die in {0} days.\n\n[PAWN_nameDef] is a {1}-year-old {2}. [PAWN_pronoun] promises to join you if you rescue [PAWN_objective].\n\n[PAWN_nameDef] says that {3}. -->
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<Quest_DownedRefugee.letterText>[PAWN_nameDef]通过无线电联系上你并请求你救助他。[PAWN_pronoun]受伤了并且无法行动。缺少你的帮助,[PAWN_pronoun]会在{0}天内死亡。\n\n[PAWN_nameDef]是一名{1}岁的{2}。如果你救了[PAWN_objective],[PAWN_pronoun]会答应加入你们。\n\n[PAWN_nameDef]透露{3}。</Quest_DownedRefugee.letterText>
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<!-- EN: item stash quest -->
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<Quest_ItemStash.label>物品藏匿点机会</Quest_ItemStash.label>
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<!-- EN: Item stash quest -->
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<Quest_ItemStash.letterLabel>物品藏匿点机会</Quest_ItemStash.letterLabel>
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<!-- EN: {0}, {1} of {2}, has informed us of a collection of valuable items worth {6} not far from us. The collection consists of:\n\n{3}\n\nUnfortunately, it won't last - others will take the items in {4} days if we don't.\n\nBeware - valuables tend to attract danger. {0} says that {5}. -->
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<Quest_ItemStash.letterText>{1}的{2},{0},告知我们一批贵重物品留在离我们不远等待接收。这批物品包含:\n\n{3}\n\n遗憾的是,时间并不充裕——如果我们不接收这批物品,其他人会在{4}天后来接收。\n\n机会往往伴随着风险,务必当心。\n\n{0}透露{5}。</Quest_ItemStash.letterText>
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<!-- EN: item stash quest (AI core) -->
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<Quest_ItemStashAICore.label>物品藏匿点机会(AI核心)</Quest_ItemStashAICore.label>
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<!-- EN: Item stash quest -->
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<Quest_ItemStashAICore.letterLabel>物品藏匿点机会</Quest_ItemStashAICore.letterLabel>
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<!-- EN: {0}, {1} of {2}, has informed us of a collection of valuable items worth {6} not far from us. The collection consists of:\n\n{3}\n\nUnfortunately, it won't last - others will take the items in {4} days if we don't.\n\nBeware - valuables tend to attract danger. {0} says that {5}. -->
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<Quest_ItemStashAICore.letterText>{0}, {1} of {2},告知我们一批贵重物品留在离我们不远等待接收。这批物品包含:\n\n{3}\n\n遗憾的是,时间并不充裕——如果我们不接收这批物品,其他人会在{4}天后来接收。\n\n机会往往伴随着风险,务必当心。\n\n{0}透露{5}。</Quest_ItemStashAICore.letterText>
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<!-- EN: escape ship quest -->
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<Quest_JourneyOffer.label>旅行邀請</Quest_JourneyOffer.label>
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<!-- EN: peace talks quest -->
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<Quest_PeaceTalks.label>和平谈判机会</Quest_PeaceTalks.label>
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<!-- EN: Peace talks quest -->
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<Quest_PeaceTalks.letterLabel>和平谈判机会</Quest_PeaceTalks.letterLabel>
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<!-- EN: [PAWN_nameDef], {0} of {1}, has sent us a message. [PAWN_pronoun] wants to talk with us in a nearby location.\n\nIt could be a great opportunity to improve relations with their faction and receive gifts, but beware - a poor negotiator can cause more harm than good and may even anger them.\n\nThe offer will expire after {2} days. -->
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<Quest_PeaceTalks.letterText> {0}的{1},[PAWN_nameDef],给我们发来一条消息。[PAWN_pronoun] 想在附近和我们谈判。\n\n是个提高与他们的派系之间关系的极好机会,但小心,一个糟糕的谈判者有害无益,甚至可能激怒他们。\n\n邀请将在{2}天后过期。</Quest_PeaceTalks.letterText>
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<!-- EN: prisoner rescue quest -->
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<Quest_PrisonerRescue.label>囚犯救援机会</Quest_PrisonerRescue.label>
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<!-- EN: Prisoner rescue quest -->
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<Quest_PrisonerRescue.letterLabel>囚犯救援机会</Quest_PrisonerRescue.letterLabel>
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<!-- EN: A prisoner being held by {0} has managed to steal a radio and call you!\n\n[PAWN_nameDef] is being held at a camp nearby under armed guard. Rescue [PAWN_objective], and [PAWN_pronoun] will join your colony. [PAWN_pronoun] is a {1}-year-old {2}. [PAWN_pronoun] says that {3}. -->
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<Quest_PrisonerRescue.letterText>一名被{0}关押的囚犯设法偷到了一个无限电并呼叫了你!\n\n[PAWN_nameDef]在武装护卫的看守下被关押在附近的营地。解救[PAWN_objective],之后[PAWN_pronoun]会加入你的殖民地。[PAWN_pronoun]是一名{1}岁的{2}。[PAWN_pronoun]透露{3}。</Quest_PrisonerRescue.letterText>
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<!-- EN: trade request -->
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<Quest_TradeRequest.label>交易请求</Quest_TradeRequest.label>
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</LanguageData> |