RimWorld-ChineseSimplified/DefInjected/RulePackDef/RulePacks_Transitions.xml
2017-10-28 21:26:08 +08:00

90 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Transition_Include.rulePack.rulesStrings.0>duetoa->due to</Transition_Include.rulePack.rulesStrings.0>
<Transition_Include.rulePack.rulesStrings.1>duetoa(p=0.5)->because of</Transition_Include.rulePack.rulesStrings.1>
<Transition_Include.rulePack.rulesStrings.2>duetoa(p=0.5)->thanks to</Transition_Include.rulePack.rulesStrings.2>
<Transition_Include.rulePack.rulesStrings.3>subject_definite->[subject_labelDefinite]</Transition_Include.rulePack.rulesStrings.3>
<Transition_Include.rulePack.rulesStrings.4>subject_definite->[subject_nameShortDef]</Transition_Include.rulePack.rulesStrings.4>
<Transition_Downed.rulePack.rulesStrings.0>logentry->[culpritHediff_labelNoun] caused [subject_nameShortDef] to [collapsemeta].</Transition_Downed.rulePack.rulesStrings.0>
<Transition_Downed.rulePack.rulesStrings.1>logentry->[culpritHediff_labelNoun] in the [culpritHediff_target_label] caused [subject_nameShortDef] to [collapsemeta].</Transition_Downed.rulePack.rulesStrings.1>
<Transition_Downed.rulePack.rulesStrings.2>logentry->[subject_nameShortDef] [collapsedmeta] [duetoa] [culpritHediff_labelNoun].</Transition_Downed.rulePack.rulesStrings.2>
<Transition_Downed.rulePack.rulesStrings.3>logentry->[subject_nameShortDef] [collapsedmeta] [duetoa] [culpritHediff_labelNoun] in the [culpritHediff_target_label].</Transition_Downed.rulePack.rulesStrings.3>
<Transition_Downed.rulePack.rulesStrings.4>logentry->[subject_nameShortDef] [collapsedmeta] [duetoa] [culpritHediff_labelNoun] in [subject_possessive] [culpritHediff_target_label].</Transition_Downed.rulePack.rulesStrings.4>
<Transition_Downed.rulePack.rulesStrings.5>logentry(p=0.1)->[subject_nameShortDef] [collapsedmeta].</Transition_Downed.rulePack.rulesStrings.5>
<Transition_Downed.rulePack.rulesStrings.6>collapse->collapse</Transition_Downed.rulePack.rulesStrings.6>
<Transition_Downed.rulePack.rulesStrings.7>collapse->crumple</Transition_Downed.rulePack.rulesStrings.7>
<Transition_Downed.rulePack.rulesStrings.8>collapse->drop</Transition_Downed.rulePack.rulesStrings.8>
<Transition_Downed.rulePack.rulesStrings.9>collapse->faint</Transition_Downed.rulePack.rulesStrings.9>
<Transition_Downed.rulePack.rulesStrings.10>collapsed->collapsed</Transition_Downed.rulePack.rulesStrings.10>
<Transition_Downed.rulePack.rulesStrings.11>collapsed->crumpled</Transition_Downed.rulePack.rulesStrings.11>
<Transition_Downed.rulePack.rulesStrings.12>collapsed->dropped</Transition_Downed.rulePack.rulesStrings.12>
<Transition_Downed.rulePack.rulesStrings.13>collapsed->fainted</Transition_Downed.rulePack.rulesStrings.13>
<Transition_Downed.rulePack.rulesStrings.14>helplessly->helplessly</Transition_Downed.rulePack.rulesStrings.14>
<Transition_Downed.rulePack.rulesStrings.15>helplessly->unconscious</Transition_Downed.rulePack.rulesStrings.15>
<Transition_Downed.rulePack.rulesStrings.16>helplessly->in exhaustion</Transition_Downed.rulePack.rulesStrings.16>
<Transition_Downed.rulePack.rulesStrings.17>helplessly->weakly</Transition_Downed.rulePack.rulesStrings.17>
<Transition_Downed.rulePack.rulesStrings.18>helplessly->feebly</Transition_Downed.rulePack.rulesStrings.18>
<Transition_Downed.rulePack.rulesStrings.19>collapsemeta->[collapse]</Transition_Downed.rulePack.rulesStrings.19>
<Transition_Downed.rulePack.rulesStrings.20>collapsemeta(p=0.5)->[collapse] [helplessly]</Transition_Downed.rulePack.rulesStrings.20>
<Transition_Downed.rulePack.rulesStrings.21>collapsedmeta->[collapsed]</Transition_Downed.rulePack.rulesStrings.21>
<Transition_Downed.rulePack.rulesStrings.22>collapsedmeta(p=0.5)->[collapsed] [helplessly]</Transition_Downed.rulePack.rulesStrings.22>
<Transition_Downed.rulePack.rulesStrings.23>helplessly(subject_flesh!=Mechanoid)->weakly</Transition_Downed.rulePack.rulesStrings.23>
<Transition_Downed.rulePack.rulesStrings.24>helplessly(subject_flesh!=Mechanoid)->feebly</Transition_Downed.rulePack.rulesStrings.24>
<Transition_Downed.rulePack.rulesStrings.25>helplessly(subject_flesh==Mechanoid)->uncontrollably</Transition_Downed.rulePack.rulesStrings.25>
<Transition_Downed.rulePack.rulesStrings.26>collapsemeta->[collapse]</Transition_Downed.rulePack.rulesStrings.26>
<Transition_Downed.rulePack.rulesStrings.27>collapsemeta(p=0.5)->[collapse] [helplessly]</Transition_Downed.rulePack.rulesStrings.27>
<Transition_Downed.rulePack.rulesStrings.28>collapsedmeta->[collapsed]</Transition_Downed.rulePack.rulesStrings.28>
<Transition_Downed.rulePack.rulesStrings.29>collapsedmeta(p=0.5)->[collapsed] [helplessly]</Transition_Downed.rulePack.rulesStrings.29>
<Transition_DiedInclude.rulePack.rulesStrings.0>logentry(p=1.5)->[culpritHediff_labelNoun] caused [subject_nameShortDef] to [die].</Transition_DiedInclude.rulePack.rulesStrings.0>
<Transition_DiedInclude.rulePack.rulesStrings.1>logentry(p=1.5)->[culpritHediff_labelNoun] in the [culpritHediff_target_label] caused [subject_nameShortDef] to [die].</Transition_DiedInclude.rulePack.rulesStrings.1>
<Transition_DiedInclude.rulePack.rulesStrings.2>logentry->[subject_nameShortDef] [died] [duetoa] [culpritHediff_labelNoun] [flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.2>
<Transition_DiedInclude.rulePack.rulesStrings.3>logentry->[subject_nameShortDef] [died] [duetoa] [culpritHediff_labelNoun] in the [culpritHediff_target_label] [flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.3>
<Transition_DiedInclude.rulePack.rulesStrings.4>logentry->[subject_nameShortDef] [died] [duetoa] [culpritHediff_labelNoun] in [subject_possessive] [culpritHediff_target_label] [flavorsuffix].</Transition_DiedInclude.rulePack.rulesStrings.4>
<Transition_DiedInclude.rulePack.rulesStrings.5>logentry(p=0.1)->[subject_nameShortDef] [died] [suffixflavor].</Transition_DiedInclude.rulePack.rulesStrings.5>
<Transition_DiedInclude.rulePack.rulesStrings.6>logentry->[subject_definite] [died] [suffixflavor].</Transition_DiedInclude.rulePack.rulesStrings.6>
<Transition_Died.rulePack.rulesStrings.0>die(p=2)->die</Transition_Died.rulePack.rulesStrings.0>
<Transition_Died.rulePack.rulesStrings.1>die->perish</Transition_Died.rulePack.rulesStrings.1>
<Transition_Died.rulePack.rulesStrings.2>die->expire</Transition_Died.rulePack.rulesStrings.2>
<Transition_Died.rulePack.rulesStrings.3>die(p=0.5)->give in to [subject_possessive] wounds</Transition_Died.rulePack.rulesStrings.3>
<Transition_Died.rulePack.rulesStrings.4>died(p=2)->died</Transition_Died.rulePack.rulesStrings.4>
<Transition_Died.rulePack.rulesStrings.5>died->perished</Transition_Died.rulePack.rulesStrings.5>
<Transition_Died.rulePack.rulesStrings.6>died->expired</Transition_Died.rulePack.rulesStrings.6>
<Transition_Died.rulePack.rulesStrings.7>died->perished</Transition_Died.rulePack.rulesStrings.7>
<Transition_Died.rulePack.rulesStrings.8>died(subject_flesh!=Mechanoid)->expired</Transition_Died.rulePack.rulesStrings.8>
<Transition_Died.rulePack.rulesStrings.9>died(subject_flesh==Mechanoid)->shut down</Transition_Died.rulePack.rulesStrings.9>
<Transition_Died.rulePack.rulesStrings.10>died(subject_flesh==Mechanoid)->stopped functioning</Transition_Died.rulePack.rulesStrings.10>
<Transition_DiedExplosive.rulePack.rulesStrings.0>die(p=3)->explode [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.0>
<Transition_DiedExplosive.rulePack.rulesStrings.1>die(p=3)->explode [flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.1>
<Transition_DiedExplosive.rulePack.rulesStrings.2>die->detonate [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.2>
<Transition_DiedExplosive.rulePack.rulesStrings.3>die->detonate [flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.3>
<Transition_DiedExplosive.rulePack.rulesStrings.4>die->burst [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.4>
<Transition_DiedExplosive.rulePack.rulesStrings.5>die->burst [flavorsuffix]</Transition_DiedExplosive.rulePack.rulesStrings.5>
<Transition_DiedExplosive.rulePack.rulesStrings.6>died(p=3)->exploded [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.6>
<Transition_DiedExplosive.rulePack.rulesStrings.7>died->detonated [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.7>
<Transition_DiedExplosive.rulePack.rulesStrings.8>died->burst [flavor]</Transition_DiedExplosive.rulePack.rulesStrings.8>
<Transition_DiedExplosive.rulePack.rulesStrings.9>flavor(p=0.2)->in a chemical [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.9>
<Transition_DiedExplosive.rulePack.rulesStrings.10>flavor->in a [color] [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.10>
<Transition_DiedExplosive.rulePack.rulesStrings.11>flavor->in a [large] [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.11>
<Transition_DiedExplosive.rulePack.rulesStrings.12>flavor(p=4)->in a [fireball]</Transition_DiedExplosive.rulePack.rulesStrings.12>
<Transition_DiedExplosive.rulePack.rulesStrings.13>flavor(p=4)-></Transition_DiedExplosive.rulePack.rulesStrings.13>
<Transition_DiedExplosive.rulePack.rulesStrings.14>flavorsuffix->, scattering [pieces] [everywhere]</Transition_DiedExplosive.rulePack.rulesStrings.14>
<Transition_DiedExplosive.rulePack.rulesStrings.15>flavorsuffix(p=2)->, scattering [gore] [everywhere]</Transition_DiedExplosive.rulePack.rulesStrings.15>
<Transition_DiedExplosive.rulePack.rulesStrings.16>flavorsuffix->, leaving a small pile of [gore]</Transition_DiedExplosive.rulePack.rulesStrings.16>
<Transition_DiedExplosive.rulePack.rulesStrings.17>flavorsuffix->, leaving a small crater</Transition_DiedExplosive.rulePack.rulesStrings.17>
<Transition_DiedExplosive.rulePack.rulesStrings.18>flavorsuffix(p=4)-></Transition_DiedExplosive.rulePack.rulesStrings.18>
<Transition_DiedExplosive.rulePack.rulesStrings.19>fireball(p=3)->fireball</Transition_DiedExplosive.rulePack.rulesStrings.19>
<Transition_DiedExplosive.rulePack.rulesStrings.20>fireball->flameball</Transition_DiedExplosive.rulePack.rulesStrings.20>
<Transition_DiedExplosive.rulePack.rulesStrings.21>fireball->shockwave</Transition_DiedExplosive.rulePack.rulesStrings.21>
<Transition_DiedExplosive.rulePack.rulesStrings.22>fireball->conflagration</Transition_DiedExplosive.rulePack.rulesStrings.22>
<Transition_DiedExplosive.rulePack.rulesStrings.23>pieces->pieces</Transition_DiedExplosive.rulePack.rulesStrings.23>
<Transition_DiedExplosive.rulePack.rulesStrings.24>pieces->fragments</Transition_DiedExplosive.rulePack.rulesStrings.24>
<Transition_DiedExplosive.rulePack.rulesStrings.25>everywhere->everywhere</Transition_DiedExplosive.rulePack.rulesStrings.25>
<Transition_DiedExplosive.rulePack.rulesStrings.26>everywhere->far and wide</Transition_DiedExplosive.rulePack.rulesStrings.26>
</LanguageData>