RimWorld-ChineseSimplified/Keyed/Letters.xml
2016-04-12 08:40:32 +02:00

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<JumpToLocation>跳转到相关地点</JumpToLocation>
<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
<FirstSummerWarning>夏天开始了! 但冬天也不远。\n\n你的作物不会再冬天正常生长。趁现在贮存能吃几个月的食物。\n\n你可以通过建造一个冷冻间来防止食物腐坏。\n\n并且买或者制造一些风雪大衣。否则你会在室外冻死。</FirstSummerWarning>
<RelationsBrokenDown>和{0}的关系恶化了。他们现在对你是敌对态度。</RelationsBrokenDown>
<RelationsWarmed>和{0}的关系改善了。他们不再是你的敌对派系了。</RelationsWarmed>
<RelationsBrokenCapture>因为你俘虏了{0}{1}现在对你表示敌对了。</RelationsBrokenCapture>
<ColonyGoodwill>殖民地好感度</ColonyGoodwill>
<Neutral>中立</Neutral>
<ShortCircuitRain>一个{0}在雨中发生了短路并造成了一场火灾。</ShortCircuitRain>
<LetterLabelAreaRevealed>发现区域</LetterLabelAreaRevealed>
<AreaRevealed>发现了一片新的地区。</AreaRevealed>
<AreaRevealedWithMechanoids>发现了一片新的地区。里面有古代遗迹、敌对的机器人。</AreaRevealedWithMechanoids>
<RoofCollapsed>一部分屋顶因为离最近的支撑点过远而塌陷了。</RoofCollapsed>
<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
<NothingCrushed>没有东西被压到。</NothingCrushed>
<LetterLabelRoofCollapsed>塌陷</LetterLabelRoofCollapsed>
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
<LetterLabelBirthday>生日</LetterLabelBirthday>
<BirthdayChronological>今天是{0}的实际年龄生日! {1}{2}岁了。\n\n实际年龄, {1} 变成 {2}.\n\n注意因为人休眠后实际年龄的生日和生物年龄生日不同。</BirthdayChronological>
<BirthdayBiologicalAgeInjuries>{0}生物年龄已经{1}岁了。\n\n不幸的是, {0}因为变老患上了下列疾病:\n{2}</BirthdayBiologicalAgeInjuries>
<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
<NewDisease>{0}生病了({1})。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewDisease>
<NewPartDisease>{0}患上了{1}感染。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewPartDisease>
<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
<AncientShrineWarning>当{0}靠近这个古老建筑时HE有种不祥之感。HE也不确定为什么但HE觉得这个满是灰尘的建筑可能隐藏着极大的危险。</AncientShrineWarning>
<StruckMineable>我们发现{0}!</StruckMineable>
<LetterLabelAnimalManhunterFromDamage>{0}的复仇</LetterLabelAnimalManhunterFromDamage>
<AnimalManhunterFromDamage>{0}受到伤害开始攻击!</AnimalManhunterFromDamage>
<AnimalManhunterFromTaming>{0}因驯服失败开始攻击了!</AnimalManhunterFromTaming>
<AnimalManhunterOthers>{0}附近的其他同伴也变得愤怒!</AnimalManhunterOthers>
<LetterFriendlyTrapSprungLabel>{0}触发陷阱</LetterFriendlyTrapSprungLabel>
<LetterFriendlyTrapSprung>{0}意外的触发陷阱,受到伤害。</LetterFriendlyTrapSprung>
<LetterHealthComplications>{0}的健康状况恶化:{1}\n\n并发症{2}。</LetterHealthComplications>
<LetterHealthComplicationsLabel>{0} {1}</LetterHealthComplicationsLabel>
<LetterHediffFromRandomHediffGiver>{0}的健康状况恶化:{1}。</LetterHediffFromRandomHediffGiver>
<LetterHediffFromRandomHediffGiverLabel>{0} {1}</LetterHediffFromRandomHediffGiverLabel>
<LetterLeadersDeathLabel>领袖的逝世</LetterLeadersDeathLabel>
<LetterLeadersDeath>{1}的派系领袖 {0}死亡, {2}继位。</LetterLeadersDeath>
<!-- Family -->
<LetterLabelNoticedFamilyMembers>家族</LetterLabelNoticedFamilyMembers>
<LetterFamilyMembersRaidEnemy>到达的{0}团体中有殖民者或囚犯的家族成员。\n\n记住即使他们是有亲戚关系但他们仍然会互相攻击因为他们的派系关系很差。\n\n家族成员是</LetterFamilyMembersRaidEnemy>
<LetterFamilyMembersRaidFriendly>到达的友好{0}团体中有殖民者或囚犯的家族成员:</LetterFamilyMembersRaidFriendly>
<LetterFamilyMembersNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterFamilyMembersNeutralGroup>
<LetterFamilyMembersTraderShipSlaves>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterFamilyMembersTraderShipSlaves>
<FamilyLetterAppendedSuffix>(家族)</FamilyLetterAppendedSuffix>
<FamilyLetterAppendedTextColonist>NAME是殖民者的一个家族成员。HECAP是{0}的{1}。</FamilyLetterAppendedTextColonist>
<FamilyLetterAppendedTextPrisoner>NAME是囚犯的一个家族成员。HECAP是{0}的{1}。</FamilyLetterAppendedTextPrisoner>
<!-- Attempt romance / propose interaction -->
<LetterLabelAffair>风流韵事</LetterLabelAffair>
<LetterAffair>{0}已经和{1}结婚,却和{2}勾搭上了。</LetterAffair>
<LetterLabelNewLovers>新的情人</LetterLabelNewLovers>
<LetterNewLovers>{0}和{1}走到了一起,现在是情人关系了。</LetterNewLovers>
<LetterNoLongerLovers>{0}和{1}不在是情人关系了。</LetterNoLongerLovers>
<LetterLabelAcceptedProposal>接受求婚!</LetterLabelAcceptedProposal>
<LetterLabelRejectedProposal>拒绝求婚</LetterLabelRejectedProposal>
<LetterAcceptedProposal>{1}接受了{0}的求婚。\n\n在未来的几天或季节里他们将举行婚礼邀请所有的殖民者。如果你想控制结婚仪式的地点请考虑放置一个结婚场所。</LetterAcceptedProposal>
<LetterRejectedProposal>{1}拒绝了{0}的求婚。{0} 伤心欲绝。</LetterRejectedProposal>
<!-- Generalized letter labels -->
<LetterLabelRelationsChangeGood>关系良好</LetterLabelRelationsChangeGood>
<LetterLabelRelationsChangeBad>关系恶劣</LetterLabelRelationsChangeBad>
<LetterLabelShortCircuit>Zzztt...</LetterLabelShortCircuit>
<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
<!-- Bonded animals -->
<LetterLabelBondedAnimalDied>羁绊动物的死亡</LetterLabelBondedAnimalDied>
<LetterBondedAnimalDied>{0}{1}的羁绊动物死了。这会影响{1}的心情。</LetterBondedAnimalDied>
<LetterNamedBondedAnimalDied>{0}名为{1}{2}的羁绊动物死了。这会影响 {2}的心情。</LetterNamedBondedAnimalDied>
<LetterBondedAnimalDiedMulti>{0}死了。会影响到以下人的心情:\n\n{1}</LetterBondedAnimalDiedMulti>
<LetterNamedBondedAnimalDiedMulti>{0}名为{1}死了。会影响到以下人的心情:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
<!-- Prison break -->
<LetterLabelPrisonBreak>越狱</LetterLabelPrisonBreak>
<LetterPrisonBreak>囚犯们上演了一场越狱!他们不知怎的撬开了门锁,正逃了出来。他们可能寻找武器、战斗或者直接逃跑。涉及的囚犯有:\n\n{0}\n\n当囚犯不快乐、人数众多或特别健壮的时候更容易试图越狱。</LetterPrisonBreak>
<!-- Party -->
<LetterLabelNewParty>聚会</LetterLabelNewParty>
<LetterNewParty>{0}正在举办一个聚会!每一个参与的人都能获得快乐和社交能量,以及一种持续的积极情绪的提升。</LetterNewParty>
</LanguageData>