106 lines
7.3 KiB
XML
106 lines
7.3 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<JumpToLocation>跳转到相关地点</JumpToLocation>
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<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
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<FirstSummerWarning>夏天开始了! 但冬天也不远。\n\n你的作物不会再冬天正常生长。趁现在贮存能吃几个月的食物。\n\n你可以通过建造一个冷冻间来防止食物腐坏。\n\n并且买,偷,或者制造一些风雪大衣。否则你会在室外冻死。</FirstSummerWarning>
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<RelationsBrokenDown>和{0}的关系恶化了。他们现在对你是敌对态度。</RelationsBrokenDown>
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<RelationsWarmed>和{0}的关系改善了。他们不再是你的敌对派系了。</RelationsWarmed>
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<RelationsBrokenCapture>因为你俘虏了{0},{1}现在对你表示敌对了。</RelationsBrokenCapture>
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<ColonyGoodwill>殖民地好感度</ColonyGoodwill>
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<Neutral>中立</Neutral>
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<ShortCircuitRain>一个{0}在雨中发生了短路并造成了一场火灾。</ShortCircuitRain>
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<LetterLabelAreaRevealed>发现区域</LetterLabelAreaRevealed>
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<AreaRevealed>发现了一片新的地区。</AreaRevealed>
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<AreaRevealedWithMechanoids>发现了一片新的地区。里面有古代遗迹、敌对的机器人。</AreaRevealedWithMechanoids>
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<RoofCollapsed>一部分屋顶因为离最近的支撑点过远而塌陷了。</RoofCollapsed>
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<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
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<NothingCrushed>没有东西被压到。</NothingCrushed>
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<LetterLabelRoofCollapsed>塌陷</LetterLabelRoofCollapsed>
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<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
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<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
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<LetterLabelBirthday>生日</LetterLabelBirthday>
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<BirthdayChronological>今天是{0}的实际年龄生日! {1}{2}岁了。\n\n实际年龄, {1} 变成 {2}.\n\n注意,因为人休眠后实际年龄的生日和生物年龄生日不同。</BirthdayChronological>
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<BirthdayBiologicalAgeInjuries>{0}生物年龄已经{1}岁了。\n\n不幸的是, {0}因为变老患上了下列疾病:\n{2}</BirthdayBiologicalAgeInjuries>
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<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
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<NewDisease>{0}生病了({1})。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewDisease>
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<NewPartDisease>{0}患上了{1}感染。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewPartDisease>
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<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
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<AncientShrineWarning>当{0}靠近这个古老建筑时,HE有种不祥之感。HE也不确定为什么,但HE觉得这个满是灰尘的建筑可能隐藏着极大的危险。</AncientShrineWarning>
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<StruckMineable>我们发现{0}!</StruckMineable>
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<LetterLabelAnimalManhunterFromDamage>{0}的复仇</LetterLabelAnimalManhunterFromDamage>
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<AnimalManhunterFromDamage>{0}受到伤害开始攻击!</AnimalManhunterFromDamage>
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<AnimalManhunterFromTaming>{0}因驯服失败开始攻击了!</AnimalManhunterFromTaming>
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<AnimalManhunterOthers>{0}附近的其他同伴也变得愤怒!</AnimalManhunterOthers>
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<LetterFriendlyTrapSprungLabel>{0}触发陷阱</LetterFriendlyTrapSprungLabel>
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<LetterFriendlyTrapSprung>{0}意外的触发陷阱,受到伤害。</LetterFriendlyTrapSprung>
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<LetterHealthComplications>{0}的健康状况恶化:{1}\n\n并发症:{2}。</LetterHealthComplications>
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<LetterHealthComplicationsLabel>{0} {1}</LetterHealthComplicationsLabel>
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<LetterHediffFromRandomHediffGiver>{0}的健康状况恶化:{1}。</LetterHediffFromRandomHediffGiver>
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<LetterHediffFromRandomHediffGiverLabel>{0} {1}</LetterHediffFromRandomHediffGiverLabel>
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<LetterLeadersDeathLabel>领袖的逝世</LetterLeadersDeathLabel>
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<LetterLeadersDeath>{1}的派系领袖 {0}死亡, {2}继位。</LetterLeadersDeath>
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<!-- Family -->
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<LetterLabelNoticedFamilyMembers>家族</LetterLabelNoticedFamilyMembers>
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<LetterFamilyMembersRaidEnemy>到达的{0}团体中有殖民者或囚犯的家族成员。\n\n记住,即使他们是有亲戚关系,但他们仍然会互相攻击,因为他们的派系关系很差。\n\n家族成员是:</LetterFamilyMembersRaidEnemy>
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<LetterFamilyMembersRaidFriendly>到达的友好{0}团体中有殖民者或囚犯的家族成员:</LetterFamilyMembersRaidFriendly>
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<LetterFamilyMembersNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterFamilyMembersNeutralGroup>
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<LetterFamilyMembersTraderShipSlaves>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterFamilyMembersTraderShipSlaves>
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<FamilyLetterAppendedSuffix>(家族)</FamilyLetterAppendedSuffix>
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<FamilyLetterAppendedTextColonist>NAME是殖民者的一个家族成员。HECAP是{0}的{1}。</FamilyLetterAppendedTextColonist>
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<FamilyLetterAppendedTextPrisoner>NAME是囚犯的一个家族成员。HECAP是{0}的{1}。</FamilyLetterAppendedTextPrisoner>
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<!-- Attempt romance / propose interaction -->
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<LetterLabelAffair>风流韵事</LetterLabelAffair>
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<LetterAffair>{0}已经和{1}结婚,却和{2}勾搭上了。</LetterAffair>
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<LetterLabelNewLovers>新的情人</LetterLabelNewLovers>
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<LetterNewLovers>{0}和{1}走到了一起,现在是情人关系了。</LetterNewLovers>
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<LetterNoLongerLovers>{0}和{1}不在是情人关系了。</LetterNoLongerLovers>
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<LetterLabelAcceptedProposal>接受求婚!</LetterLabelAcceptedProposal>
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<LetterLabelRejectedProposal>拒绝求婚</LetterLabelRejectedProposal>
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<LetterAcceptedProposal>{1}接受了{0}的求婚。\n\n在未来的几天或季节里,他们将举行婚礼,邀请所有的殖民者。如果你想控制结婚仪式的地点,请考虑放置一个结婚场所。</LetterAcceptedProposal>
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<LetterRejectedProposal>{1}拒绝了{0}的求婚。{0} 伤心欲绝。</LetterRejectedProposal>
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<!-- Generalized letter labels -->
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<LetterLabelRelationsChangeGood>关系良好</LetterLabelRelationsChangeGood>
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<LetterLabelRelationsChangeBad>关系恶劣</LetterLabelRelationsChangeBad>
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<LetterLabelShortCircuit>Zzztt...</LetterLabelShortCircuit>
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<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
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<!-- Bonded animals -->
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<LetterLabelBondedAnimalDied>羁绊动物的死亡</LetterLabelBondedAnimalDied>
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<LetterBondedAnimalDied>{0},{1}的羁绊动物死了。这会影响{1}的心情。</LetterBondedAnimalDied>
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<LetterNamedBondedAnimalDied>{0}名为{1},{2}的羁绊动物死了。这会影响 {2}的心情。</LetterNamedBondedAnimalDied>
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<LetterBondedAnimalDiedMulti>{0}死了。会影响到以下人的心情:\n\n{1}</LetterBondedAnimalDiedMulti>
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<LetterNamedBondedAnimalDiedMulti>{0}名为{1}死了。会影响到以下人的心情:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
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<!-- Prison break -->
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<LetterLabelPrisonBreak>越狱</LetterLabelPrisonBreak>
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<LetterPrisonBreak>囚犯们上演了一场越狱!他们不知怎的撬开了门锁,正逃了出来。他们可能寻找武器、战斗或者直接逃跑。涉及的囚犯有:\n\n{0}\n\n当囚犯不快乐、人数众多或特别健壮的时候更容易试图越狱。</LetterPrisonBreak>
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<!-- Party -->
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<LetterLabelNewParty>聚会</LetterLabelNewParty>
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<LetterNewParty>{0}正在举办一个聚会!每一个参与的人都能获得快乐和社交能量,以及一种持续的积极情绪的提升。</LetterNewParty>
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</LanguageData>
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