RimWorld-ChineseSimplified/DefInjected/StatDef/Stats_Pawns_General.xml
2016-04-12 08:40:32 +02:00

48 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<MoveSpeed.label>移动速度</MoveSpeed.label>
<MoveSpeed.description>每秒可通过的方块数量。</MoveSpeed.description>
<MentalBreakThreshold.label>崩溃临界值</MentalBreakThreshold.label>
<MentalBreakThreshold.description>当人的心情低于这个值时,就会有心灵崩溃的风险。</MentalBreakThreshold.description>
<PsychicSensitivity.label>心灵敏感度</PsychicSensitivity.label>
<PsychicSensitivity.description>心灵现象对这个人的心情影响的加成。</PsychicSensitivity.description>
<GlobalLearningFactor.label>全局学习系数</GlobalLearningFactor.label>
<GlobalLearningFactor.description>影响所有技能学习效率的全局学习系数。</GlobalLearningFactor.description>
<EatingSpeed.label>觅食速度</EatingSpeed.label>
<EatingSpeed.description>觅食速度的乘数。</EatingSpeed.description>
<ComfyTemperatureMin.label>最低舒适温度</ComfyTemperatureMin.label>
<ComfyTemperatureMin.description>低于这个温度,角色会很不开心。大幅低于这个温度时角色可能会产生低温症甚至死亡。</ComfyTemperatureMin.description>
<ComfyTemperatureMax.label>最高舒适温度</ComfyTemperatureMax.label>
<ComfyTemperatureMax.description>高于这个温度,角色会很不开心。大幅高于这个温度时角色可能会中暑甚至死亡。</ComfyTemperatureMax.description>
<ImmunityGainSpeed.description>这个角色获得疾病免疫力的速度。如果速度太慢,角色会死于疾病。</ImmunityGainSpeed.description>
<ImmunityGainSpeed.label>免疫能力获得速度</ImmunityGainSpeed.label>
<CarryingCapacity.label>携带能力</CarryingCapacity.label>
<CarryingCapacity.description>这种生物用手、嘴或其他机械装置携带的物品的数量。</CarryingCapacity.description>
<MeatAmount.label>可获肉量</MeatAmount.label>
<MeatAmount.description>屠宰这种生物可获得肉的数量。</MeatAmount.description>
<LeatherAmount.label>可获皮革量</LeatherAmount.label>
<LeatherAmount.description>屠宰这种生物可获得皮革的数量。</LeatherAmount.description>
<MinimumHandlingSkill.label>最小驯服技能</MinimumHandlingSkill.label>
<MinimumHandlingSkill.description>如果驯服技能小于这种动物所需的驯服技能,将不能驯服、训练或命令这种动物。</MinimumHandlingSkill.description>
</LanguageData>