RimWorld-ChineseSimplified/Royalty/DefInjected/QuestScriptDef/Script_PawnLend.xml
Vaniat d28f31f278 update 1.0.2557
check update details
2020-02-27 10:22:41 +08:00

75 lines
7.6 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>questDescription(asker_factionLeader==True)->[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] needs extra hands to help [dutyDescription]. [asker_pronoun] is asking you to lend [colonistCountToLend] to [asker_faction_name] for [lendForDays] days.\n\nAfter [lendForDays] days have passed, your colonists will be returned via drop pods.\n\nIf you accept, a shuttle will arrive to collect the [colonistCountToLend]. When it takes off with them on board, [allRewardsDescriptions]</li>
<li>disease->flu</li>
<li>disease->plague</li>
<li>disease->malaria</li>
<li>disease->infection</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] wishes to add some life to [asker_possessive] court by showing off some [entertainerDescription]. [asker_pronoun] is asking you to lend [colonistCountToLend] to [asker_faction_name] for [lendForDays] days. After [lendForDays] days have passed, your colonists will be returned via drop pods.\n\nIf you accept, a shuttle will arrive to collect the [colonistCountToLend]. When it takes off with them on board, [allRewardsDescriptions]</li>
<li>colonistCountToLend(colonistsToLendCount==1)->1 colonist</li>
<li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount] colonists</li>
-->
<PawnLend.questDescriptionRules.rulesStrings>
<li>questDescription(asker_factionLeader==True)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]需要人手帮忙[dutyDescription]。[asker_pronoun]要求你将[colonistCountToLend]派给[asker_faction_name]帮忙[lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将乘坐空投舱返回。\n\n如果你同意会有穿梭机来接[colonistCountToLend]。当[colonistCountToLend]安全登舱后,[allRewardsDescriptions]</li>
<li>disease->流感</li>
<li>disease->瘟疫</li>
<li>disease->疟疾</li>
<li>disease->伤口感染</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]希望通过展示一些[entertainerDescription]来增添[asker_possessive]的生活情趣。[asker_pronoun]要求你将[colonistCountToLend]派给[asker_faction_name]帮忙[lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将乘坐空投舱返回。\n\n如果你同意会有穿梭机来接[colonistCountToLend]。当[colonistCountToLend]安全登舱后,[allRewardsDescriptions]</li>
<li>colonistCountToLend(colonistsToLendCount==1)->一位殖民者</li>
<li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount]殖民者</li>
</PawnLend.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[worker] Outsourcing</li>
<li>questName->Contract [worker]s</li>
<li>questName->Temporary Workers</li>
<li>questName->Colonist Lending</li>
<li>worker->Colonist</li>
<li>worker->Worker</li>
-->
<PawnLend.questNameRules.rulesStrings>
<li>questName->外包[worker]</li>
<li>questName->契约[worker]</li>
<li>questName->临时工</li>
<li>questName->外派殖民者</li>
<li>worker->殖民者</li>
<li>worker->工人</li>
</PawnLend.questNameRules.rulesStrings>
<!-- EN: gather the harvest -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.0.slateRef>收获庄稼</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.0.slateRef>
<!-- EN: fortify a settlement -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.1.slateRef>加固城防</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.1.slateRef>
<!-- EN: set up a settlement -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.2.slateRef>建立定居点</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.2.slateRef>
<!-- EN: watch for raiders -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.3.slateRef>戒备袭击者</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.3.slateRef>
<!-- EN: set up a hospital -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.4.slateRef>建立医院</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.4.slateRef>
<!-- EN: contain an outbreak of [disease] -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.5.slateRef>控制[disease]疫情爆发</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.5.slateRef>
<!-- EN: {PAWNS} have returned after helping [asker_nameFull] of [asker_faction_name] to [dutyDescription]. -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.Set.value.slateRef>在帮助[asker_faction_name]的[asker_nameFull]顺利[dutyDescription]后,{PAWNS}安全的回来了。</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.Set.value.slateRef>
<!-- EN: real hardy surface survivors -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.0.slateRef>地表生存大师</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.0.slateRef>
<!-- EN: goofy jesters -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.1.slateRef>滑稽的小丑</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.1.slateRef>
<!-- EN: foreign-accented servants -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.2.slateRef>外地口音的仆侍</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.2.slateRef>
<!-- EN: exotic human specimens -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.3.slateRef>外来人类展品</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.3.slateRef>
<!-- EN: {PAWNS} have returned after being shown off as [entertainerDescription] in the court of [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name]. -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.Set.value.slateRef>在作为[entertainerDescription]被[asker_nameFull]带到[asker_faction_name]展示后,{PAWNS}安全的回来了。</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.Set.value.slateRef>
<!-- EN: Shuttle arrived -->
<PawnLend.root.nodes.ShuttleDelay.node.nodes.Letter.label.slateRef>穿梭机抵达</PawnLend.root.nodes.ShuttleDelay.node.nodes.Letter.label.slateRef>
<!-- EN: The shuttle has arrived to collect [colonistsToLendCount] of your colonists. -->
<PawnLend.root.nodes.ShuttleDelay.node.nodes.Letter.text.slateRef>穿梭机来接[colonistsToLendCount]殖民者了。</PawnLend.root.nodes.ShuttleDelay.node.nodes.Letter.text.slateRef>
<!-- EN: Shuttle destroyed -->
<PawnLend.root.nodes.shuttleDestroyed.node.nodes.Letter.label.slateRef>穿梭机被摧毁</PawnLend.root.nodes.shuttleDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: The shuttle sent to collect colonists has been destroyed. -->
<PawnLend.root.nodes.shuttleDestroyed.node.nodes.Letter.text.slateRef>被派来接殖民者的穿梭机被摧毁了。</PawnLend.root.nodes.shuttleDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Colonists returned -->
<PawnLend.root.nodes.ColonistsReturned.node.nodes.Letter.label.slateRef>殖民者返回</PawnLend.root.nodes.ColonistsReturned.node.nodes.Letter.label.slateRef>
</LanguageData>