
Co-Authored-By: leafzxg <leafzxg@users.noreply.github.com> Co-Authored-By: Vaniat <vaniatd@users.noreply.github.com> Co-Authored-By: dango998 <dango998@users.noreply.github.com> Co-Authored-By: madxingjin <madxingjin@users.noreply.github.com> Co-Authored-By: lingluo39 <lingluo39@users.noreply.github.com> Co-Authored-By: gretino <gretino@users.noreply.github.com> Co-Authored-By: Sean <fsg19@outlook.com> Co-Authored-By: Ricofox233 <ricofox233@users.noreply.github.com> Co-Authored-By: rs-czh <rs-czh@users.noreply.github.com> Co-Authored-By: Boxrsxx <boxrsxx@users.noreply.github.com>
283 lines
15 KiB
XML
283 lines
15 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: bite -->
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<Bite.label>咬伤</Bite.label>
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<!-- EN: A bite wound. -->
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<Bite.description>咬伤伤口</Bite.description>
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<!-- EN: set -->
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<Bite.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Bite.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<Bite.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Bite.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: sutured -->
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<Bite.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Bite.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: bite scar -->
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<Bite.comps.HediffComp_GetsPermanent.permanentLabel>咬伤疤痕</Bite.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Bitten off -->
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<Bite.injuryProps.destroyedLabel>被咬掉</Bite.injuryProps.destroyedLabel>
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<!-- EN: Bitten out -->
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<Bite.injuryProps.destroyedOutLabel>被咬掉</Bite.injuryProps.destroyedOutLabel>
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<!-- EN: a bite wound -->
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<Bite.labelNoun>咬伤</Bite.labelNoun>
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<!-- EN: {0} in the {1} -->
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<Bite.labelNounPretty>{1}中的{0}</Bite.labelNounPretty>
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<!-- EN: bruise -->
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<Bruise.label>瘀伤</Bruise.label>
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<!-- EN: A bruise. -->
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<Bruise.description>瘀伤伤口</Bruise.description>
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<!-- EN: set -->
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<Bruise.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Bruise.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<Bruise.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Bruise.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: tended -->
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<Bruise.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Bruise.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: Destroyed -->
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<Bruise.injuryProps.destroyedLabel>被毁</Bruise.injuryProps.destroyedLabel>
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<!-- EN: a bruise -->
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<Bruise.labelNoun>瘀伤</Bruise.labelNoun>
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<!-- EN: {0} in the {1} -->
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<Bruise.labelNounPretty>{1}中的{0}</Bruise.labelNounPretty>
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<!-- EN: burn -->
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<Burn.label>烧伤</Burn.label>
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<!-- EN: A burn. -->
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<Burn.description>烧伤伤口</Burn.description>
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<!-- EN: tended -->
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<Burn.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Burn.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<Burn.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Burn.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: tended -->
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<Burn.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Burn.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: burn scar -->
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<Burn.comps.HediffComp_GetsPermanent.permanentLabel>烧伤疤痕</Burn.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Burned off -->
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<Burn.injuryProps.destroyedLabel>被烧毁</Burn.injuryProps.destroyedLabel>
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<!-- EN: Burned out -->
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<Burn.injuryProps.destroyedOutLabel>被烧掉</Burn.injuryProps.destroyedOutLabel>
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<!-- EN: a burn -->
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<Burn.labelNoun>烧伤</Burn.labelNoun>
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<!-- EN: {0} in the {1} -->
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<Burn.labelNounPretty>{1}中的{0}</Burn.labelNounPretty>
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<!-- EN: chemical burn -->
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<ChemicalBurn.label>化学烧伤</ChemicalBurn.label>
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<!-- EN: A chemical burn. -->
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<ChemicalBurn.description>化学烧伤伤口</ChemicalBurn.description>
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<!-- EN: chemical burn scar -->
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<ChemicalBurn.comps.HediffComp_GetsPermanent.permanentLabel>化学烧伤疤痕</ChemicalBurn.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Burned off (chemical) -->
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<ChemicalBurn.injuryProps.destroyedLabel>被烧毁(化学)</ChemicalBurn.injuryProps.destroyedLabel>
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<!-- EN: Burned out (chemical) -->
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<ChemicalBurn.injuryProps.destroyedOutLabel>被烧掉(化学)</ChemicalBurn.injuryProps.destroyedOutLabel>
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<!-- EN: a chemical burn -->
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<ChemicalBurn.labelNoun>化学烧伤</ChemicalBurn.labelNoun>
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<!-- EN: {0} in the {1} -->
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<ChemicalBurn.labelNounPretty>{1}中的{0}</ChemicalBurn.labelNounPretty>
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<!-- EN: crack -->
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<Crack.label>破裂</Crack.label>
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<!-- EN: A crack. -->
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<Crack.description>破裂伤口</Crack.description>
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<!-- EN: set -->
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<Crack.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单固定</Crack.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: set -->
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<Crack.comps.HediffComp_TendDuration.labelTendedWell>已愈合</Crack.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: set -->
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<Crack.comps.HediffComp_TendDuration.labelTendedWellInner>已愈合</Crack.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: permanent crack -->
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<Crack.comps.HediffComp_GetsPermanent.permanentLabel>陈旧性骨折</Crack.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Shattered -->
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<Crack.injuryProps.destroyedLabel>已碎</Crack.injuryProps.destroyedLabel>
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<!-- EN: a crack wound -->
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<Crack.labelNoun>破裂</Crack.labelNoun>
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<!-- EN: {0} in the {1} -->
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<Crack.labelNounPretty>{1}中的{0}</Crack.labelNounPretty>
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<!-- EN: crush -->
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<Crush.label>压伤</Crush.label>
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<!-- EN: A crushing wound. -->
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<Crush.description>压伤伤口</Crush.description>
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<!-- EN: set -->
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<Crush.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Crush.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<Crush.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Crush.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: sutured -->
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<Crush.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Crush.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: mangled scar -->
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<Crush.comps.HediffComp_GetsPermanent.permanentLabel>压伤疤痕</Crush.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Crushed -->
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<Crush.injuryProps.destroyedLabel>被压毁</Crush.injuryProps.destroyedLabel>
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<!-- EN: a crush wound -->
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<Crush.labelNoun>压伤</Crush.labelNoun>
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<!-- EN: {0} in the {1} -->
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<Crush.labelNounPretty>{1}中的{0}</Crush.labelNounPretty>
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<!-- EN: cut -->
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<Cut.label>割伤</Cut.label>
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<!-- EN: A cut. -->
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<Cut.description>割伤伤口</Cut.description>
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<!-- EN: set -->
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<Cut.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Cut.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<Cut.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Cut.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: sutured -->
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<Cut.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Cut.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: cut scar -->
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<Cut.comps.HediffComp_GetsPermanent.permanentLabel>割伤疤痕</Cut.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Cut off -->
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<Cut.injuryProps.destroyedLabel>被切除</Cut.injuryProps.destroyedLabel>
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<!-- EN: Cut out -->
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<Cut.injuryProps.destroyedOutLabel>被切除</Cut.injuryProps.destroyedOutLabel>
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<!-- EN: a cut -->
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<Cut.labelNoun>割伤</Cut.labelNoun>
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<!-- EN: {0} in the {1} -->
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<Cut.labelNounPretty>{1}中的{0}</Cut.labelNounPretty>
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<!-- EN: frostbite -->
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<Frostbite.label>冻伤</Frostbite.label>
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<!-- EN: Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost. -->
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<Frostbite.description>冻伤是由于寒冷潮湿作用引起的患者局部或全身损伤。冻伤非常痛苦,患者经常会被迫失去冻伤的身体部位。</Frostbite.description>
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<!-- EN: tended -->
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<Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<Frostbite.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Frostbite.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: tended -->
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<Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: frostbite scar -->
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<Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>冻伤疤痕</Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Lost to frostbite -->
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<Frostbite.injuryProps.destroyedLabel>因冻伤失去</Frostbite.injuryProps.destroyedLabel>
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<!-- EN: {0} in the {1} -->
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<Frostbite.labelNounPretty>{1}中的{0}</Frostbite.labelNounPretty>
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<!-- EN: gunshot -->
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<Gunshot.label>枪伤</Gunshot.label>
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<!-- EN: A gunshot wound. -->
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<Gunshot.description>枪伤伤口</Gunshot.description>
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<!-- EN: set -->
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<Gunshot.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单止血</Gunshot.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<Gunshot.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Gunshot.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: sutured -->
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<Gunshot.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Gunshot.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: permanent gunshot injury -->
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<Gunshot.comps.HediffComp_GetsPermanent.instantlyPermanentLabel>永久性枪伤</Gunshot.comps.HediffComp_GetsPermanent.instantlyPermanentLabel>
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<!-- EN: old gunshot -->
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<Gunshot.comps.HediffComp_GetsPermanent.permanentLabel>老枪伤</Gunshot.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Shot off -->
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<Gunshot.injuryProps.destroyedLabel>被射毁</Gunshot.injuryProps.destroyedLabel>
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<!-- EN: Shot out -->
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<Gunshot.injuryProps.destroyedOutLabel>被射掉</Gunshot.injuryProps.destroyedOutLabel>
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<!-- EN: a gunshot wound -->
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<Gunshot.labelNoun>枪伤</Gunshot.labelNoun>
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<!-- EN: {0} in the {1} -->
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<Gunshot.labelNounPretty>{1}中的{0}</Gunshot.labelNounPretty>
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<!-- EN: misc -->
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<Misc.label>杂项</Misc.label>
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<!-- EN: Miscellanous injuries. -->
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<Misc.description>伤口</Misc.description>
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<!-- EN: set -->
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<Misc.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Misc.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<Misc.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Misc.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: sutured -->
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<Misc.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Misc.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: Destroyed -->
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<Misc.injuryProps.destroyedLabel>已丧失功能</Misc.injuryProps.destroyedLabel>
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<!-- EN: an injury -->
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<Misc.labelNoun>杂项</Misc.labelNoun>
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<!-- EN: {0} in the {1} -->
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<Misc.labelNounPretty>{1}中的{0}</Misc.labelNounPretty>
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<!-- EN: missing body part -->
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<MissingBodyPart.label>缺失身体部件</MissingBodyPart.label>
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<!-- EN: A body part is entirely missing. -->
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<MissingBodyPart.description>身体的一部分缺失了。</MissingBodyPart.description>
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<!-- EN: a missing body part -->
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<MissingBodyPart.labelNoun>缺失身体部件</MissingBodyPart.labelNoun>
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<!-- EN: missing a {1} -->
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<MissingBodyPart.labelNounPretty>{1}缺失</MissingBodyPart.labelNounPretty>
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<!-- EN: scratch -->
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<Scratch.label>抓伤</Scratch.label>
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<!-- EN: A scratch or tear. -->
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<Scratch.description>抓伤伤口</Scratch.description>
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<!-- EN: set -->
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<Scratch.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Scratch.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<Scratch.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Scratch.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: sutured -->
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<Scratch.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Scratch.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: scratch scar -->
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<Scratch.comps.HediffComp_GetsPermanent.permanentLabel>抓伤疤痕</Scratch.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Torn off -->
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<Scratch.injuryProps.destroyedLabel>被撕毁</Scratch.injuryProps.destroyedLabel>
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<!-- EN: Torn out -->
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<Scratch.injuryProps.destroyedOutLabel>被撕毁</Scratch.injuryProps.destroyedOutLabel>
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<!-- EN: a scratch -->
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<Scratch.labelNoun>抓伤</Scratch.labelNoun>
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<!-- EN: {0} in the {1} -->
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<Scratch.labelNounPretty>{1}中的{0}</Scratch.labelNounPretty>
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<!-- EN: shredded -->
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<Shredded.label>炸伤</Shredded.label>
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<!-- EN: A part of the body has been shredded and torn. -->
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<Shredded.description>炸伤伤口</Shredded.description>
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<!-- EN: set -->
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<Shredded.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单止血</Shredded.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<Shredded.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Shredded.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: sutured -->
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<Shredded.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Shredded.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: shredded scar -->
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<Shredded.comps.HediffComp_GetsPermanent.permanentLabel>炸伤疤痕</Shredded.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Torn off -->
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<Shredded.injuryProps.destroyedLabel>被炸毁</Shredded.injuryProps.destroyedLabel>
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<!-- EN: Torn out -->
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<Shredded.injuryProps.destroyedOutLabel>被炸毁</Shredded.injuryProps.destroyedOutLabel>
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<!-- EN: a shredded wound -->
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<Shredded.labelNoun>炸伤</Shredded.labelNoun>
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<!-- EN: {0} in the {1} -->
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<Shredded.labelNounPretty>{1}中的{0}</Shredded.labelNounPretty>
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<!-- EN: stab -->
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<Stab.label>刺伤</Stab.label>
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<!-- EN: A stab wound. -->
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<Stab.description>刺伤伤口</Stab.description>
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<!-- EN: set -->
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<Stab.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单止血</Stab.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<Stab.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Stab.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: sutured -->
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<Stab.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Stab.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: stab scar -->
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<Stab.comps.HediffComp_GetsPermanent.permanentLabel>刺伤疤痕</Stab.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Cut off -->
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<Stab.injuryProps.destroyedLabel>被刺毁</Stab.injuryProps.destroyedLabel>
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<!-- EN: Cut out -->
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<Stab.injuryProps.destroyedOutLabel>被刺毁</Stab.injuryProps.destroyedOutLabel>
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<!-- EN: a stab wound -->
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<Stab.labelNoun>刺伤</Stab.labelNoun>
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<!-- EN: {0} in the {1} -->
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<Stab.labelNounPretty>{1}中的{0}</Stab.labelNounPretty>
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<!-- EN: surgical cut -->
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<SurgicalCut.label>手术伤</SurgicalCut.label>
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<!-- EN: A cut made during surgery. -->
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<SurgicalCut.description>手术伤口</SurgicalCut.description>
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<!-- EN: set -->
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<SurgicalCut.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</SurgicalCut.comps.HediffComp_TendDuration.labelSolidTendedWell>
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<!-- EN: bandaged -->
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<SurgicalCut.comps.HediffComp_TendDuration.labelTendedWell>已包扎</SurgicalCut.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: sutured -->
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<SurgicalCut.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</SurgicalCut.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: surgical scar -->
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<SurgicalCut.comps.HediffComp_GetsPermanent.permanentLabel>手术疤痕</SurgicalCut.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: a surgical cut -->
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<SurgicalCut.labelNoun>手术伤</SurgicalCut.labelNoun>
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<!-- EN: {0} in the {1} -->
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<SurgicalCut.labelNounPretty>{1}中的{0}</SurgicalCut.labelNounPretty>
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</LanguageData> |