RimWorld-ChineseSimplified/Keyed/FloatMenu.xml
2016-10-19 14:15:33 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<CallOnRadio>呼叫{0}</CallOnRadio>
<CannotUseReason>无法使用({0}</CannotUseReason>
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
<CannotUseReserved>无法使用(被预留)</CannotUseReserved>
<CannotUseFull>无法使用(满了)</CannotUseFull>
<FireAt>射击{0}</FireAt>
<OutOfRange>超出射程</OutOfRange>
<CannotHitTarget>无法击中目标</CannotHitTarget>
<IsIncapableOfViolenceLower>{0}无法从事暴力</IsIncapableOfViolenceLower>
<IsNotDraftedLower>{0}未征募</IsNotDraftedLower>
<CannotOrderNonControlledLower>不能命令非控制单位</CannotOrderNonControlledLower>
<OrderManThing>操纵{0}</OrderManThing>
<MeleeAttack>近身攻击{0}</MeleeAttack>
<MeleeAttackToDeath>近身攻击{0}直到杀死</MeleeAttackToDeath>
<NoPath>没有路径</NoPath>
<ForbiddenLower>禁止的</ForbiddenLower>
<ForbiddenOutsideAllowedAreaLower>在允许活动区域之外</ForbiddenOutsideAllowedAreaLower>
<SociallyImproperLower>不得体的社交</SociallyImproperLower>
<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
<BurningLower>燃烧中</BurningLower>
<NoEmptyPlaceLower>没有可用的空地来放置它</NoEmptyPlaceLower>
<AlreadyFilledLower>已经装满了</AlreadyFilledLower>
<MissingMaterials>需要材料</MissingMaterials>
<MissingSkill>技能太低</MissingSkill>
<NoEmptyGraveLower>没有空闲的坟墓来安葬它</NoEmptyGraveLower>
<AnimalInteractedTooRecently>动物最近已经互动过了</AnimalInteractedTooRecently>
<NoUsableFood>没有可用的食物</NoUsableFood>
<NoFood>没有食物</NoFood>
<AnimalsSkillTooLow>驯兽技能太低</AnimalsSkillTooLow>
<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
<NoFuelToRefuel>需要{0}</NoFuelToRefuel>
<NoWort>需要麦芽汁</NoWort>
<ConsumeThing>享用{0}</ConsumeThing>
<CannotGoNoPath>无法走到目标(没有路径)</CannotGoNoPath>
<GoHere>走到这里</GoHere>
<Arrest>拘捕{0}</Arrest>
<TryToArrest>尝试拘捕 {0}</TryToArrest>
<CannotArrest>无法拘捕</CannotArrest>
<Capture>俘虏{0}</Capture>
<CannotCapture>无法俘虏</CannotCapture>
<Rescue>救援{0}</Rescue>
<CannotRescue>无法救援</CannotRescue>
<CarryToCryptosleepCasket>把{0}送入低温休眠舱</CarryToCryptosleepCasket>
<CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket>
<NoCryptosleepCasket>没有可用的低温休眠舱。</NoCryptosleepCasket>
<NoPrisonerBed>牢房缺少空床铺,或无法到达。</NoPrisonerBed>
<NoNonPrisonerBed>缺少空床铺,或无法到达。</NoNonPrisonerBed>
<NoAnimalBed>缺少空的动物窝铺,或无法到达。</NoAnimalBed>
<Reserved>已预留给其他人。</Reserved>
<ReservedBy>预留给了{0}。</ReservedBy>
<IsReservedBy>{0}被预留给了{1}。</IsReservedBy>
<Incapable>无法胜任</Incapable>
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
<MinSkill>最低技能</MinSkill>
<Equip>装备{0}</Equip>
<EquipWarningBrawler>(格斗者的心情会降低)</EquipWarningBrawler>
<CannotEquip>无法装备{0}</CannotEquip>
<ForceWear>强制穿上{0}</ForceWear>
<CannotWear>无法穿上{0}</CannotWear>
<CannotWearBecauseOfMissingBodyParts>缺失身体部位</CannotWearBecauseOfMissingBodyParts>
<Strip>脱下{0}</Strip>
<CannotStrip>无法脱下{0}</CannotStrip>
<Deposit>将{0}放置到{1}</Deposit>
<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
<SelfDestructHere>在此自毁</SelfDestructHere>
<Drop>丢下{0}</Drop>
<UseMedicalBed>休息直到康复</UseMedicalBed>
<NotInjured>没有受伤</NotInjured>
<SomeoneElseSleeping>已被占用</SomeoneElseSleeping>
<TradeWith>和{0}贸易</TradeWith>
<CannotTrade>不能贸易</CannotTrade>
<!-- Specific thing interactions -->
<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
<OpenCryptosleepCasket>打开低温休眠舱</OpenCryptosleepCasket>
<!-- e.g. Cannot VERB OBJECT, Cannot repair wall, Cannot haul metal, etc.-->
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
<CannotMissingHealthActivities>无法优先当前任务(健康问题:{0}</CannotMissingHealthActivities>
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
<CannotPrioritizeWorkTypeDisabled>无法优先当前任务(从来不做:{0}</CannotPrioritizeWorkTypeDisabled>
<CannotPrioritizeNotAssignedToWorkType>无法优先当前任务(未指派工作:{0}</CannotPrioritizeNotAssignedToWorkType>
<CannotPrioritizeResearch>无法优先当前任务(研究是一项长期的工作)</CannotPrioritizeResearch>
<CannotPrioritizeForbidden>无法优先当前任务({0}是禁止的)</CannotPrioritizeForbidden>
<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先当前任务({0}在允许活动区域之外)</CannotPrioritizeForbiddenOutsideAllowedArea>
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
</LanguageData>