265 lines
21 KiB
XML
265 lines
21 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>lastOrNot(lodgerCount==1)-></li>
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<li>lastOrNot(lodgerCount>=2)->last</li>
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<li>lodgersLabelSingularOrPlural(lodgerCount==1)->[lodgersLabel]</li>
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<li>lodgersLabelSingularOrPlural(lodgerCount>=2)->[lodgersLabelPlural]</li>
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<li>lodgersArriveLetterLabel->[lodgersLabelSingularOrPlural] arrived</li>
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<li>lodgersArriveLetterText->[lodgersSingularOrPluralDef] [hasHave] arrived. [lodgersPronoun] will stay with you for [questDurationTicks_duration] so [lodgersPronoun] can rest and regroup.</li>
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<li>hasHave(lodgerCount==1)->has</li>
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<li>hasHave(lodgerCount>=2)->have</li>
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<li>appalledButNoAction->The {PAWNSALIVECOUNT_multiple ? others seem : last [lodgersLabel] is} appalled at this, but {PAWNSALIVECOUNT_multiple ? are: is} not taking action against you.</li>
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<li>othersWillNotAccept->The {PAWNSALIVECOUNT_multiple ? others are : last [lodgersLabel] is} not willing to accept this</li>
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<li>turnedViolent->[othersWillNotAccept], and {PAWNSALIVECOUNT_multiple ? have : has } turned violently against you.</li>
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<li>decidedToLeave->[othersWillNotAccept], and {PAWNSALIVECOUNT_multiple ? have : has } decided to leave.</li>
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<li>whoAskedToStay->who asked to stay with you</li>
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<li>oneOfThe->one of the desperate [faction_pawnsPlural] who asked to stay with you</li>
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<li>questOver->The quest '[resolvedQuestName]' is over.</li>
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<li>letterIntroDeath->{SUBJECT_definite}, [oneOfThe] has died.</li>
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<li>lodgerDiedMemoryThoughtLetterLabel->[lodgersLabel] died: Anger</li>
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<li>lodgerDiedMemoryThoughtLetterText->[letterIntroDeath]\n\n[appalledButNoAction]</li>
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<li>lodgerDiedAttackPlayerLetterLabel->[lodgersLabel] died: Revenge</li>
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<li>lodgerDiedAttackPlayerLetterText->[letterIntroDeath]\n\n[turnedViolent]</li>
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<li>lodgerDiedLeaveMapLetterLabel->[lodgersLabel] died: Departure</li>
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<li>lodgerDiedLeaveMapLetterText->[letterIntroDeath]\n\n[decidedToLeave]</li>
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<li>lodgersAllDiedLetterLabel->Quest failed</li>
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<li>lodgersAllDiedLetterText->{SUBJECT_definite}, the [lastOrNot] desperate [faction_pawnSingular] [whoAskedToStay], has died.\n\n[questOver]</li>
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<li>letterIntroArrested->You arrested {SUBJECT_definite}, [oneOfThe].</li>
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<li>lodgerArrestedMemoryThoughtLetterLabel->[lodgersLabel] arrested: Anger</li>
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<li>lodgerArrestedMemoryThoughtLetterText->[letterIntroArrested]\n\n[appalledButNoAction]</li>
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<li>lodgerArrestedAttackPlayerLetterLabel->[lodgersLabel] arrested: Revenge</li>
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<li>lodgerArrestedAttackPlayerLetterText->[letterIntroArrested]\n\n[turnedViolent]</li>
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<li>lodgerArrestedLeaveMapLetterLabel->[lodgersLabel] arrested: Departure</li>
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<li>lodgerArrestedLeaveMapLetterText->[letterIntroArrested]\n\n[decidedToLeave]</li>
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<li>lodgersAllArrestedLetterLabel->Quest failed</li>
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<li>lodgersAllArrestedLetterText->You arrested {SUBJECT_definite}, the [lastOrNot] desperate [faction_pawnSingular] [whoAskedToStay].\n\n[questOver]</li>
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<li>letterIntroViolated->{SUBJECT_definite}, [oneOfThe], was violated by surgery.</li>
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<li>lodgerViolatedMemoryThoughtLetterLabel->[lodgersLabel] violated: Anger</li>
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<li>lodgerViolatedMemoryThoughtLetterText->[letterIntroViolated]\n\n[appalledButNoAction]</li>
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<li>lodgerViolatedAttackPlayerLetterLabel->[lodgersLabel] violated: Revenge</li>
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<li>lodgerViolatedAttackPlayerLetterText->[letterIntroViolated]\n\n[turnedViolent]</li>
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<li>lodgerViolatedLeaveMapLetterLabel->[lodgersLabel] arrested: Departure</li>
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<li>lodgerViolatedLeaveMapLetterText->[letterIntroViolated]\n\n[decidedToLeave]</li>
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<li>mutinyLetterLabel->Betrayal</li>
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<li>mutinyLetterText->[lodgersSingularOrPluralDef] [whoAskedToStay] [areIs] turning against you!\n\nIt seems [lodgersPronoun] had this treachery planned all along.</li>
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<li>areIs(lodgerCount==1)->is</li>
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<li>areIs(lodgerCount>=2)->are</li>
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<li>betrayalOfferLetterLabel->Betrayal offer: [factionOpponent_nameDef]</li>
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<li>betrayalOffserLetterText->[factionOpponent_nameDef], a [factionOpponent_faction_pawnSingular] of [factionOpponent_faction_name], has learned that [asker_nameDef] [otherLodgers] [areIs] being hosted at [map_definite]. [factionOpponent_pronoun] is enemies with [asker_nameDef] and wants to see [asker_objective] dead.\n\n[factionOpponent_pronoun] will send you the following reward if you kill all members of [faction_name] (total value [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]</li>
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<li>betrayalOfferRewardLetterLabel->Betrayal reward: [factionOpponent_nameDef]</li>
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<li>betrayalOfferRewardLetterText->[factionOpponent_nameDef] promised you a reward if you killed [asker_nameDef] [otherMembers]. [factionOpponent_pronoun] has heard news this has been done and is sending you the following via drop pod (total value [betrayalRewardMarketValue_money]):\n\n[betrayalRewards].\n\n[questOver]</li>
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<li>betrayalOfferFailedLetterLabel->Betrayal reward retracted</li>
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<li>betrayalOfferFailedLetterText->[factionOpponent_nameDef] has learned that one of the members of the [faction_name] is no longer at [map_definite]. [factionOpponent_nameDef] wanted all members of the [faction_name] to die and has therefore retracted [factionOpponent_possessive] offer.</li>
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<li>otherLodgers(lodgerCount==1)-></li>
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<li>otherLodgers(lodgerCount==2)->and another [lodgersLabel]</li>
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<li>otherLodgers(lodgerCount>=3)->and several [lodgersLabelPlural]</li>
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<li>otherMembers(lodgerCount==1)-></li>
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<li>otherMembers(lodgerCount>=2)-> and all other members of the [faction_name]</li>
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<li>lodgersLeavingLetterLabel->[lodgersLabelSingularOrPlural] leaving</li>
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<li>lodgersLeavingLetterText->{FACTION_leaderNameDef} thanks you for allowing {FACTION_leaderObjective} to stay at [map_definite] for these [questDurationTicks_duration]. {FACTION_leaderPronoun} is now moving on with {FACTION_leaderPossessive} people.\n\n{FACTION_leaderNameDef} says {FACTION_leaderPronoun} won't forget what you've done.</li>
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-->
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<Hospitality_Refugee.questContentRules.rulesStrings>
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<li>lastOrNot(lodgerCount==1)-></li>
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<li>lastOrNot(lodgerCount>=2)->最后的</li>
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<li>lodgersLabelSingularOrPlural(lodgerCount==1)->[lodgersLabel]</li>
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<li>lodgersLabelSingularOrPlural(lodgerCount>=2)->[lodgersLabelPlural]</li>
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<li>lodgersArriveLetterLabel->[lodgersLabelSingularOrPlural] 抵达</li>
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<li>lodgersArriveLetterText->[lodgersSingularOrPluralDef] [hasHave] 抵达。 [lodgersPronoun]将会和你共处[questDurationTicks_duration]来重整旗鼓。</li>
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<li>hasHave(lodgerCount==1)->已经</li>
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<li>hasHave(lodgerCount>=2)->已经</li>
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<li>appalledButNoAction->The {PAWNSALIVECOUNT_multiple ? 其他人似乎 : 最后的 [lodgersLabel]} 对此感到震惊,但是并不会对你采取行动。</li>
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<li>othersWillNotAccept->The {PAWNSALIVECOUNT_multiple ? 其他人 : 最后的 [lodgersLabel]} 不乐意接受</li>
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<li>turnedViolent->[othersWillNotAccept], 并且对你十分生气。</li>
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<li>decidedToLeave->[othersWillNotAccept], 并且决定离开。</li>
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<li>whoAskedToStay->请求与你共处的人</li>
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<li>oneOfThe->其中一个绝望的 [whoAskedToStay]</li>
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<li>questOver->任务 '[resolvedQuestName]' 已经结束。</li>
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<li>letterIntroDeath->{SUBJECT_definite}, [oneOfThe] 已经死亡。</li>
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<li>lodgerDiedMemoryThoughtLetterLabel->[lodgersLabel] 死亡:愤怒</li>
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<li>lodgerDiedMemoryThoughtLetterText->[letterIntroDeath]\n\n[appalledButNoAction]</li>
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<li>lodgerDiedAttackPlayerLetterLabel->[lodgersLabel] 死亡:复仇</li>
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<li>lodgerDiedAttackPlayerLetterText->[letterIntroDeath]\n\n[turnedViolent]</li>
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<li>lodgerDiedLeaveMapLetterLabel->[lodgersLabel] 死亡:离开</li>
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<li>lodgerDiedLeaveMapLetterText->[letterIntroDeath]\n\n[decidedToLeave]</li>
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<li>lodgersAllDiedLetterLabel->任务失败</li>
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<li>lodgersAllDiedLetterText->{SUBJECT_definite}, [lastOrNot] 不顾一切的 [faction_pawnSingular] ([whoAskedToStay]), 已经死亡。\n\n[questOver]</li>
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<li>letterIntroArrested->你逮捕了 {SUBJECT_definite} ([oneOfThe]).</li>
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<li>lodgerArrestedMemoryThoughtLetterLabel->[lodgersLabel] 逮捕:愤怒</li>
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<li>lodgerArrestedMemoryThoughtLetterText->[letterIntroArrested]\n\n[appalledButNoAction]</li>
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<li>lodgerArrestedAttackPlayerLetterLabel->[lodgersLabel] 逮捕:复仇</li>
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<li>lodgerArrestedAttackPlayerLetterText->[letterIntroArrested]\n\n[turnedViolent]</li>
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<li>lodgerArrestedLeaveMapLetterLabel->[lodgersLabel] 逮捕:离开</li>
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<li>lodgerArrestedLeaveMapLetterText->[letterIntroArrested]\n\n[decidedToLeave]</li>
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<li>lodgersAllArrestedLetterLabel->任务失败</li>
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<li>lodgersAllArrestedLetterText->你逮捕了 {SUBJECT_definite}, [lastOrNot] 不顾一切的 [faction_pawnSingular] ([whoAskedToStay]).\n\n[questOver]</li>
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<li>letterIntroViolated->{SUBJECT_definite}, ([oneOfThe]), 被执行了非法的手术。</li>
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<li>lodgerViolatedMemoryThoughtLetterLabel->[lodgersLabel] 违法:愤怒</li>
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<li>lodgerViolatedMemoryThoughtLetterText->[letterIntroViolated]\n\n[appalledButNoAction]</li>
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<li>lodgerViolatedAttackPlayerLetterLabel->[lodgersLabel] 违法:复仇</li>
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<li>lodgerViolatedAttackPlayerLetterText->[letterIntroViolated]\n\n[turnedViolent]</li>
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<li>lodgerViolatedLeaveMapLetterLabel->[lodgersLabel] 违法:离开</li>
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<li>lodgerViolatedLeaveMapLetterText->[letterIntroViolated]\n\n[decidedToLeave]</li>
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<li>mutinyLetterLabel->背叛</li>
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<li>mutinyLetterText->[lodgersSingularOrPluralDef] ([whoAskedToStay]) 与你为敌!\n\n看起来[lodgersPronoun]早就计划好了这场背叛。</li>
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<li>areIs(lodgerCount==1)->正</li>
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<li>areIs(lodgerCount>=2)->正</li>
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<li>betrayalOfferLetterLabel->背叛提议: [factionOpponent_nameDef]</li>
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<li>betrayalOffserLetterText->[factionOpponent_faction_name]的[factionOpponent_faction_pawnSingular],[factionOpponent_nameDef], 知晓了 [asker_nameDef] [otherLodgers] [areIs] 在 [map_definite]做客。 [factionOpponent_pronoun] 与 [asker_nameDef] 是你死我活的仇敌,想要亲眼目睹[asker_objective]的死亡。\n\n如果你杀死[faction_name]的所有成员,[factionOpponent_pronoun] 约定以如下报酬报答 (总价值 [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]</li>
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<li>betrayalOfferRewardLetterLabel->背叛: [factionOpponent_nameDef]</li>
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<li>betrayalOfferRewardLetterText->[factionOpponent_nameDef] 答应你如果你杀了 [asker_nameDef] [otherMembers] 将会得到奖励。 [factionOpponent_pronoun] 已经收到你完成了这件事的消息,并通过空投舱向你发送了如下物资 (总价值 [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]。\n\n[questOver]</li>
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<li>betrayalOfferFailedLetterLabel->背叛奖励收回</li>
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<li>betrayalOfferFailedLetterText->[factionOpponent_nameDef] 已经收到[faction_name]的一名成员不再处于[map_definite]的消息。 [factionOpponent_nameDef] 想要所有 [faction_name] 的成员死亡,故而收回了[factionOpponent_possessive]提议。</li>
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<li>otherLodgers(lodgerCount==1)-></li>
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<li>otherLodgers(lodgerCount==2)->和其他的 [lodgersLabel]</li>
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<li>otherLodgers(lodgerCount>=3)->和几名 [lodgersLabelPlural]</li>
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<li>otherMembers(lodgerCount==1)-></li>
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<li>otherMembers(lodgerCount>=2)-> 和 [faction_name] 的所有其他成员</li>
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<li>lodgersLeavingLetterLabel->[lodgersLabelSingularOrPlural] 离开</li>
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<li>lodgersLeavingLetterText->{FACTION_leaderNameDef} 感谢你允许 {FACTION_leaderObjective} 在 [questDurationTicks_duration] 里待在 [map_definite]。 {FACTION_leaderPronoun} 现在正与 {FACTION_leaderPossessive} 一同前进。\n\n{FACTION_leaderNameDef} 说 {FACTION_leaderPronoun} 永远不会忘记你做的这些事。</li>
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</Hospitality_Refugee.questContentRules.rulesStrings>
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<!-- EN:
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<li>lodgersLabel->refugee</li>
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<li>lodgersLabelPlural->refugees</li>
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-->
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<Hospitality_Refugee.questDescriptionAndNameRules.rulesStrings>
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<li>lodgersLabel->难民</li>
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<li>lodgersLabelPlural->难民</li>
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</Hospitality_Refugee.questDescriptionAndNameRules.rulesStrings>
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<!-- EN:
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<li>offer(lodgerCount==1)->offers</li>
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<li>offer(lodgerCount>=2)->offer</li>
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<li>lodgersPronoun(lodgerCount==1)->[asker_pronoun]</li>
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<li>lodgersPronoun(lodgerCount>=2)->they</li>
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<li>lodgersPreposition(lodgerCount==1)->[asker_objective]self</li>
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<li>lodgersPreposition(lodgerCount>=2)->themselves</li>
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<li>lodgersObjective(lodgerCount==1)->[asker_objective]</li>
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<li>lodgersObjective(lodgerCount>=2)->them</li>
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<li>lodgersPossessive(lodgerCount==1)->[asker_possessive]</li>
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<li>lodgersPossessive(lodgerCount>=2)->their</li>
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<li>lodgersSingularOrPluralDef(lodgerCount==1)->[asker_nameDef]</li>
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<li>lodgersSingularOrPluralDef(lodgerCount>=2)->the [lodgersLabelPlural]</li>
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<li>questDescription->[approachInfo] [claimInfo] [asker_nameDef] begs you for permission to stay at [map_definite] for [questDurationTicks_duration] so [lodgersPronoun] can rest and regroup.\n\nIn return, [lodgersPronoun] [offer] to work and fight for free during that time.\n\n[joinInfo] [lodgersPronoun] may also reward you later for helping [lodgersObjective] - but there is no way to know [lodgersPossessive] true intentions.\n\n[travelerInfo] not part of any faction. If you wish, you can choose to kill, arrest, sell, or harvest [lodgersObjective], without diplomatic consequences.</li>
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<li>approachInfo(lodgerCount==1)->A desperate [faction_pawnSingular] named [asker_nameDef] is approaching.</li>
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<li>approachInfo(lodgerCount==2)->[asker_nameDef] and another desperate [faction_pawnSingular] are approaching.</li>
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<li>approachInfo(lodgerCount>=3)->[lodgerCount] desperate [faction_pawnsPlural] are approaching. Their leader is called [asker_nameDef].</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef] claims to have lost [asker_possessive] home in a recent attack.</li>
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<li>claimInfo(lodgerCount>=2)->They claim to have lost their home in a recent attack.</li>
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<li>joinInfo(lodgerCount==1)->If you make [asker_objective] happy, [asker_pronoun] may offer to join you.</li>
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<li>joinInfo(lodgerCount>=2)->If you make them happy, some of them may offer to join you.</li>
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<li>travelerInfo(lodgerCount==1)->This [faction_pawnSingular] is</li>
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<li>travelerInfo(lodgerCount>=2)->These [faction_pawnsPlural] are</li>
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-->
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<Hospitality_Refugee.questDescriptionRules.rulesStrings>
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<li>offer(lodgerCount==1)->提议</li>
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<li>offer(lodgerCount>=2)->提议</li>
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<li>lodgersPronoun(lodgerCount==1)->[asker_pronoun]</li>
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<li>lodgersPronoun(lodgerCount>=2)->他们</li>
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<li>lodgersPreposition(lodgerCount==1)->[asker_objective]自己</li>
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<li>lodgersPreposition(lodgerCount>=2)->他们自己</li>
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<li>lodgersObjective(lodgerCount==1)->[asker_objective]</li>
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<li>lodgersObjective(lodgerCount>=2)->他们</li>
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<li>lodgersPossessive(lodgerCount==1)->[asker_possessive]</li>
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<li>lodgersPossessive(lodgerCount>=2)->他们的</li>
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<li>lodgersSingularOrPluralDef(lodgerCount==1)->[asker_nameDef]</li>
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<li>lodgersSingularOrPluralDef(lodgerCount>=2)->[lodgersLabelPlural]</li>
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<li>questDescription->[approachInfo] [claimInfo] [asker_nameDef] 请求你允许在 [map_definite] 待上 [questDurationTicks_duration] 来让 [lodgersPronoun] 能够重整旗鼓。\n\n作为回报,[lodgersPronoun] [offer] 在此期间内免费为你工作和战斗。\n\n[joinInfo] [lodgersPronoun] 可能会在过后酬谢你对[lodgersObjective]的帮助 —— 但你没有办法知晓[lodgersPossessive]的真实意图。\n\n[travelerInfo] 不属于任何派系。 如果你愿意,你可以选择杀害、逮捕、出售或者采割[lodgersObjective], 并且不会产生任何外交后果。</li>
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<li>approachInfo(lodgerCount==1)->名叫[asker_nameDef]的绝望的[faction_pawnSingular]正在靠近。</li>
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<li>approachInfo(lodgerCount==2)->[asker_nameDef]和其他绝望的[faction_pawnSingular]正在靠近。</li>
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<li>approachInfo(lodgerCount>=3)->[lodgerCount] 名绝望的 [faction_pawnsPlural]正在靠近, 他们的领导者是[asker_nameDef]。</li>
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<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称 [asker_possessive] 在最近一次袭击中失去了家园。</li>
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<li>claimInfo(lodgerCount>=2)->他们声称在最近一次袭击中失去了家园。</li>
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<li>joinInfo(lodgerCount==1)->如果你能让[asker_objective]开心, [asker_pronoun]可能会提议加入你。</li>
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<li>joinInfo(lodgerCount>=2)->如果你能让他们开心,他们中的一部分可能会提议加入你。</li>
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<li>travelerInfo(lodgerCount==1)->这名 [faction_pawnSingular] </li>
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<li>travelerInfo(lodgerCount>=2)->这些 [faction_pawnsPlural] </li>
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</Hospitality_Refugee.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName(lodgerCount==1)->[asker_nameDef] the [lodgerAdj]</li>
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<li>questName(lodgerCount==1)->[athe] [lodgerAdj] [lodgerSingle]</li>
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<li>questName(p=2,lodgerCount>=2)->[lodgerAdj] [lodgerPlural]</li>
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<li>questName(lodgerCount>=2)->[asker_nameDef]'s [lodgerAdj] [lodgerPlural]</li>
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<li>questName(lodgerCount>=2)->[asker_nameDef]'s [lodgerPlural]</li>
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<li>athe->a</li>
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<li>athe->the</li>
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<li>lodgerAdj->tired</li>
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<li>lodgerAdj->lost</li>
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<li>lodgerAdj->destitute</li>
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<li>lodgerAdj->poor</li>
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<li>lodgerAdj->desperate</li>
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<li>lodgerAdj->sad</li>
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<li>lodgerAdj->dusty</li>
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<li>lodgerAdj->hopeless</li>
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<li>lodgerAdj->unknown</li>
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<li>lodgerAdj->forlorn</li>
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<li>lodgerAdj->forsaken</li>
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<li>lodgerSingle->traveler</li>
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<li>lodgerSingle->refugee</li>
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<li>lodgerSingle->drifter</li>
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<li>lodgerSingle->survivor</li>
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<li>lodgerSingle->nomad</li>
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<li>lodgerSingle->vagabond</li>
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<li>lodgerPlural->travelers</li>
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<li>lodgerPlural->refugees</li>
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<li>lodgerPlural->drifters</li>
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<li>lodgerPlural->survivors</li>
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<li>lodgerPlural->nomads</li>
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<li>lodgerPlural->vagabonds</li>
|
||
-->
|
||
<Hospitality_Refugee.questNameRules.rulesStrings>
|
||
<li>questName(lodgerCount==1)->[lodgerAdj] [asker_nameDef]</li>
|
||
<li>questName(lodgerCount==1)->[athe] [lodgerAdj] [lodgerSingle]</li>
|
||
<li>questName(p=2,lodgerCount>=2)->[lodgerAdj] [lodgerPlural]</li>
|
||
<li>questName(lodgerCount>=2)->[asker_nameDef] 的 [lodgerAdj] [lodgerPlural]</li>
|
||
<li>questName(lodgerCount>=2)->[asker_nameDef] 的 [lodgerPlural]</li>
|
||
<li>athe->一位</li>
|
||
<li>athe->这</li>
|
||
<li>lodgerAdj->疲倦的</li>
|
||
<li>lodgerAdj->迷失的</li>
|
||
<li>lodgerAdj->贫穷的</li>
|
||
<li>lodgerAdj->贫困的</li>
|
||
<li>lodgerAdj->绝望的</li>
|
||
<li>lodgerAdj->悲伤的</li>
|
||
<li>lodgerAdj->风尘仆仆的</li>
|
||
<li>lodgerAdj->无助的</li>
|
||
<li>lodgerAdj->无名的</li>
|
||
<li>lodgerAdj->凄凉的</li>
|
||
<li>lodgerAdj->被遗弃的</li>
|
||
<li>lodgerSingle->旅行者</li>
|
||
<li>lodgerSingle->难民</li>
|
||
<li>lodgerSingle->漂泊者</li>
|
||
<li>lodgerSingle->幸存者</li>
|
||
<li>lodgerSingle->游牧民</li>
|
||
<li>lodgerSingle->流浪汉</li>
|
||
<li>lodgerPlural->旅行者</li>
|
||
<li>lodgerPlural->难民</li>
|
||
<li>lodgerPlural->漂泊者</li>
|
||
<li>lodgerPlural->幸存者</li>
|
||
<li>lodgerPlural->游牧民</li>
|
||
<li>lodgerPlural->流浪汉</li>
|
||
</Hospitality_Refugee.questNameRules.rulesStrings>
|
||
|
||
<!-- EN:
|
||
<li>rewardLetterLabel->Hospitality reward</li>
|
||
<li>rewardLetterText->[rewardGiver_nameDef] has contacted you. [rewardDelayTicks_duration] ago, you helped [rewardGiver_objective] in desperate circumstances.\n\nSince then, [rewardGiver_pronoun] has gotten back on [rewardGiver_possessive] feet, and now [rewardGiver_pronoun] wants to reward you properly for your help. [rewardGiver_pronoun] is sending you the following via drop pod:\n\n[listOfRewards]</li>
|
||
-->
|
||
<RefugeeDelayedReward.questContentRules.rulesStrings>
|
||
<li>rewardLetterLabel->访客报酬</li>
|
||
<li>rewardLetterText->[rewardGiver_nameDef] 已经联系过你。 [rewardDelayTicks_duration] 之前, 你在[rewardGiver_objective]十分绝望的时候给与了帮助。\n\n后来,[rewardGiver_pronoun]靠着[rewardGiver_possessive]双腿重新站了起来, 现在 [rewardGiver_pronoun] 想要对你的帮助给与得体的报酬。 [rewardGiver_pronoun]通过空投舱向你发送了如下物资:\n\n[listOfRewards]</li>
|
||
</RefugeeDelayedReward.questContentRules.rulesStrings>
|
||
<!-- EN:
|
||
<li>questDescription->a delayed reward for refugee quest</li>
|
||
-->
|
||
<RefugeeDelayedReward.questDescriptionRules.rulesStrings>
|
||
<li>questDescription->一份迟到的奖励——难民任务</li>
|
||
</RefugeeDelayedReward.questDescriptionRules.rulesStrings>
|
||
<!-- EN:
|
||
<li>questName->Refugee delayed reward</li>
|
||
-->
|
||
<RefugeeDelayedReward.questNameRules.rulesStrings>落难者迟到的回报</RefugeeDelayedReward.questNameRules.rulesStrings>
|
||
|
||
<!-- UNUSED -->
|
||
<RefugeeDelayedReward.questNameRules.rulesStrings>落难者迟到的回报</RefugeeDelayedReward.questNameRules.rulesStrings>
|
||
|
||
</LanguageData> |