RimWorld-ChineseSimplified/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Animals.xml
2020-04-07 09:47:50 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>lodgersLabel->[lodgersPawnKind_label]</li>
<li>lodgersLabelPlural->[lodgersPawnKind_labelPlural]</li>
-->
<Hospitality_Animals.questDescriptionAndNameRules.rulesStrings>
<li>lodgersLabel->[lodgersPawnKind_label]</li>
<li>lodgersLabelPlural->[lodgersPawnKind_labelPlural]</li>
</Hospitality_Animals.questDescriptionAndNameRules.rulesStrings>
<!-- EN:
<li>threatsInfoMechClustersSingleAnimal->For unknown reasons, the [lodgersLabel] has been targeted by an orbiting mechanoid swarm. As long as [lodgers0_pronoun] is present, mechanoid combat clusters will regularly drop onto [map_definite].</li>
<li>threatsInfoMechClustersMultiAnimal->For unknown reasons, the [lodgersLabelPlural] have been targeted by an orbiting mechanoid swarm. As long as they are present, mechanoid combat clusters will regularly drop onto [map_definite].</li>
<li>threatsInfoMechRaidsSingleAnimal->For unknown reasons, the [lodgersLabel] has been targeted by a mechanoid hive. As long as [lodgers0_pronoun] is present, mechanoid combat groups will regularly attack [map_definite].</li>
<li>threatsInfoMechRaidsMultiAnimal->For unknown reasons, the [lodgersLabelPlural] have been targeted by a mechanoid hive. As long as they are present, mechanoid combat groups will regularly attack [map_definite].</li>
<li>questDescription(askerIsNull==true,lodgersCount==1)->An animal rescue organization wants you to take care of a [lodgersLabel] named [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo1]\n\n[commonDescEnding]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe animal rescue activists stole [lodgers0_nameDef] from a slaughtering ceremony being held by [enemyFaction_name]. Now the [enemyFaction_pawnsPlural] are coming to seek revenge. If you accept [lodgers0_nameDef], [enemyFaction_pawnsPlural] will attack as long as [lodgers0_pronoun] is present. [enemyGroupsParagraph]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
<li>threatsInfo1(generateThreats==false)-></li>
<li>questDescription(askerIsNull==true,lodgersCount>=2)->An animal rescue organization wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo2]\n\n[commonDescEnding]</li>
<li>victim->child</li>
<li>victim->woman</li>
<li>victim->man</li>
<li>victim->[PersonJob]</li>
<li>victim(generateThreats==true,allowedThreats==Raids)->friend of the [enemyFaction_leaderTitle] of [enemyFaction_name]</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, these [lodgersLabelPlural] were recently implicated in the death of a [victim]. Now, [enemyFaction_pawnsPlural] from [enemyFaction_name] are hunting them for ritual revenge. If you accept the [lodgersLabelPlural], [enemyFaction_pawnsPlural] will attack as long as they are present. [enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
<li>threatsInfo2(generateThreats==false)-></li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is looking for a safe settlement to take care of [asker_possessive] pet [lodgersLabel] [lodgers0_nameDef] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] are trying to kill poor little [lodgers0_nameDef] to get at [asker_nameDef]. If you accept [lodgers0_nameDef], [enemyFaction_pawnsPlural] will attack as long as [lodgers0_pronoun] is present. [enemyGroupsParagraph]</li>
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
<li>threatsInfo3(generateThreats==false)-></li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe [lodgersLabelPlural] are necessary for [asker_nameDef] to fulfill an important trade promise. To provoke conflict, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after them. If you accept the [lodgersLabelPlural], [enemyFaction_pawnsPlural] will attack as long as they are present. [enemyGroupsParagraph]</li>
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
<li>threatsInfo4(generateThreats==false)-></li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [asker_possessive] favorite pet, the [lodgersLabel] [lodgers0_nameDef], at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] is a gift promised to [asker_nameDef]'s child for a marriage ceremony. To try to prevent the marriage, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after [lodgers0_objective]. If you accept [lodgers0_nameDef], [enemyFaction_pawnsPlural] will attack as long as [lodgers0_nameDef] is present. [enemyGroupsParagraph]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
<li>threatsInfo5(generateThreats==false)-></li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. The [lodgersLabelPlural] are [asker_nameDef]'s favorite pets, and [asker_pronoun] wants them to see the world outside [asker_possessive] royal court. [healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [enemyFaction_name] is hunting the [lodgersLabelPlural] to try to hurt [asker_nameDef] personally. If you accept the [lodgersLabelPlural], [enemyFaction_pawnsPlural] will attack as long as they are present. [enemyGroupsParagraph]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
<li>threatsInfo6(generateThreats==false)-></li>
<li>letterSubject(priority=1)->{SUBJECT_definite} the [lodgersLabel]</li>
-->
<Hospitality_Animals.questDescriptionRules.rulesStrings>
<li>threatsInfoMechClustersSingleAnimal->出于未知的原因, [lodgersLabel] 已经被轨道上的一群机械体盯上。 只要[lodgers0_pronoun]继续存在, 机械战斗集群将会时不时地空投至[map_definite]。</li>
<li>threatsInfoMechClustersMultiAnimal->出于未知的原因, [lodgersLabelPlural] 已经被轨道上的一群机械体盯上。 只要他们继续存在, 机械战斗集群将会有规律地空投至[map_definite]。</li>
<li>threatsInfoMechRaidsSingleAnimal->出于未知的原因, [lodgersLabel]已经被一个机械族巢穴盯上。 只要[lodgers0_pronoun]继续存在, 机械族战斗部队将会时不时地进攻[map_definite]。</li>
<li>threatsInfoMechRaidsMultiAnimal->出于未知地原因, [lodgersLabelPlural]已经被一个机械族巢穴盯上。 只要他们继续存在, 机械族战斗部队将会时不时地进攻[map_definite]。</li>
<li>questDescription(askerIsNull==true,lodgersCount==1)->一个动物保护组织希望你能够在[shuttleDelayTicks_duration]内 照顾位于[map_definite]名叫[lodgers0_nameDef]的[lodgersLabel]。[healthInfo][threatsInfo1]\n\n[commonDescEnding]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n激进的动物保护组织成员在[enemyFaction_name]举行的一场屠宰仪式上偷走了[lodgers0_nameDef]。 现在[enemyFaction_pawnsPlural]将会来寻仇。 如果你选择接纳[lodgers0_nameDef] 只要[lodgers0_pronoun]继续存在, [enemyFaction_pawnsPlural]就会一直来进攻。 [enemyGroupsParagraph]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
<li>threatsInfo1(generateThreats==false)-></li>
<li>questDescription(askerIsNull==true,lodgersCount>=2)->一个动物保护组织希望你能够在 [map_definite] 照顾 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 [healthInfo][threatsInfo2]\n\n[commonDescEnding]</li>
<li>victim->孩子</li>
<li>victim->女性</li>
<li>victim->男性</li>
<li>victim->[PersonJob]</li>
<li>victim(generateThreats==true,allowedThreats==Raids)->[enemyFaction_leaderTitle]在[enemyFaction_name]的朋友</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是 这些[lodgersLabelPlural]与一名[victim]之死有所牵连。 现在,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会狩猎他们进行复仇仪式。 如果你接纳[lodgersLabelPlural] 只要他们还活着, [enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
<li>threatsInfo2(generateThreats==false)-></li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里 照顾[asker_possessive]名叫的宠物[lodgersLabel]。 [healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n来自 [enemyFaction_name] 的 [enemyFaction_pawnsPlural] 正试图通过残杀可怜的 [lodgers0_nameDef]来抓捕[asker_nameDef]。 如果你选择接纳[lodgers0_nameDef] 只要[lodgers0_pronoun]还在, [enemyFaction_pawnsPlural]便会一直攻击。 [enemyGroupsParagraph]</li>
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
<li>threatsInfo3(generateThreats==false)-></li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些 [lodgersLabelPlural] 对于 [asker_nameDef] 履行一项重要的贸易承诺是必须的。 为了引发冲突, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追击他们。 如果你选择接纳[lodgersLabelPlural] 只要他们还活着, [enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]</li>
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
<li>threatsInfo4(generateThreats==false)-></li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration] 这是[asker_possessive]最喜欢的宠物。 [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 是 [asker_nameDef] 承诺给孩子的结婚礼物。 为了阻止这场婚礼, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。 如果你选择接纳[lodgers0_nameDef] [enemyFaction_pawnsPlural] 会在 [lodgers0_nameDef] 存在期间一直尝试进攻。 [enemyGroupsParagraph]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
<li>threatsInfo5(generateThreats==false)-></li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物, [asker_pronoun]希望他们能看看[asker_possessive]上流圈子之外的世界。 [healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是 [enemyFaction_name] 正在试图以狩猎 [lodgersLabelPlural] 的方式去伤害 [asker_nameDef]。 如果你选择接纳 [lodgersLabelPlural] [enemyFaction_pawnsPlural]将会在他们活着期间一直攻击你。[enemyGroupsParagraph]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
<li>threatsInfo6(generateThreats==false)-></li>
<li>letterSubject(priority=1)->{SUBJECT_definite} [lodgersLabel]</li>
</Hospitality_Animals.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName(lodgersCount==1)->the [animalAdj] [lodgersLabel]</li>
<li>questName(lodgersCount==1)->a [animalAdj] [lodgersLabel]</li>
<li>questName(lodgersCount==1)->[animalAdj] [lodgersLabel]</li>
<li>questName(lodgersCount==1)->[lodgersLabel]-sitting</li>
<li>questName(lodgersCount==1)->keeping [lodgers0_nameDef]</li>
<li>questName(lodgersCount==1)->poor little [lodgers0_nameDef]</li>
<li>questName(lodgersCount>=2)->the [animalAdj] [lodgersLabelPlural]</li>
<li>questName(lodgersCount>=2)->[animalAdj] [lodgersLabelPlural]</li>
<li>questName(lodgersCount>=2)->[animalAdj] [lodgersLabelPlural]</li>
<li>questName(lodgersCount>=2)->[lodgersLabel]-sitting</li>
<li>questName(lodgersCount==2)->keeping [lodgersLabelPlural]</li>
<li>animalAdj->adorable</li>
<li>animalAdj->doe-eyed</li>
<li>animalAdj->loyal</li>
<li>animalAdj->loving</li>
<li>animalAdj->quiet</li>
<li>animalAdj->gentle</li>
<li>animalAdj->proud</li>
<li>animalAdj(generateThreats==true)->hunted</li>
<li>animalAdj(generateThreats==true)->frightened</li>
-->
<Hospitality_Animals.questNameRules.rulesStrings>
<li>questName(lodgersCount==1)->这 [animalAdj] [lodgersLabel]</li>
<li>questName(lodgersCount==1)->一个 [animalAdj] [lodgersLabel]</li>
<li>questName(lodgersCount==1)->[animalAdj] [lodgersLabel]</li>
<li>questName(lodgersCount==1)->[lodgersLabel]-位置</li>
<li>questName(lodgersCount==1)->保护 [lodgers0_nameDef]</li>
<li>questName(lodgersCount==1)->可怜的小家伙 [lodgers0_nameDef]</li>
<li>questName(lodgersCount>=2)->这 [animalAdj] [lodgersLabelPlural]</li>
<li>questName(lodgersCount>=2)->[animalAdj] [lodgersLabelPlural]</li>
<li>questName(lodgersCount>=2)->[animalAdj] [lodgersLabelPlural]</li>
<li>questName(lodgersCount>=2)->[lodgersLabel]-位置</li>
<li>questName(lodgersCount==2)->保护 [lodgersLabelPlural]</li>
<li>animalAdj->可爱的</li>
<li>animalAdj->泪汪汪的</li>
<li>animalAdj->忠实的</li>
<li>animalAdj->亲切的</li>
<li>animalAdj->安静的</li>
<li>animalAdj->温柔的</li>
<li>animalAdj->令人自豪的</li>
<li>animalAdj(generateThreats==true)->惴惴不安的</li>
<li>animalAdj(generateThreats==true)->受惊的</li>
</Hospitality_Animals.questNameRules.rulesStrings>
</LanguageData>