148 lines
11 KiB
XML
148 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<JumpToLocation>转至事件发生地点</JumpToLocation>
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<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
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<FirstSummerWarning>夏天到了!冬天还会远吗?\n\n寒冷的冬日无法种植作物,赶紧趁现在从事生产,储备过冬食物。\n\n你可以建一间有制冷机的房间作为冷库以防止食物腐烂。\n\n同时尝试买、偷、缴获或者制作几件风雪大衣,以防冬季出门挨冻。</FirstSummerWarning>
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<RelationsBrokenDown>与{0}的关系恶化了,他们现在成为了你的敌人。</RelationsBrokenDown>
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<RelationsWarmed>与{0}的关系改善了,他们现在不再是你的敌人。</RelationsWarmed>
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<RelationsBrokenCapture>由于你俘虏了{0},{1}现在成为了你的敌人。</RelationsBrokenCapture>
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<ColonyGoodwill>对殖民地好感度</ColonyGoodwill>
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<Neutral>中立</Neutral>
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<ShortCircuitRain>{0}在雨中短路了,引发了一场火灾。</ShortCircuitRain>
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<LetterLabelAreaRevealed>发现区域</LetterLabelAreaRevealed>
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<AreaRevealed>发现了一片新的区域。</AreaRevealed>
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<AreaRevealedWithMechanoids>发现了一片新的区域,里面存在有敌意的远古机甲。</AreaRevealedWithMechanoids>
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<RoofCollapsed>一处屋顶因距离支撑柱过远而坍塌了。</RoofCollapsed>
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<TheseThingsCrushed>以下物品/人员被砸中了:</TheseThingsCrushed>
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<NothingCrushed>没有物品被砸中。</NothingCrushed>
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<LetterLabelRoofCollapsed>屋顶塌方</LetterLabelRoofCollapsed>
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<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
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<RecruitFail>{0}未能招募{1}(成功率{2})。</RecruitFail>
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<LetterLabelBirthday>生日</LetterLabelBirthday>
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<BirthdayChronological>今天是{0}的历法年龄生日!根据生物年龄,{1}只有{3}岁。\n\n根据历法年龄,{1}已经{2}岁了。\n\n由于殖民者在低温休眠舱内休眠时不会变老,所以生物年龄生日与历法年龄生日可能会有一定的区别。</BirthdayChronological>
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<BirthdayBiologicalAgeInjuries>今天是{0}的{1}岁生物年龄生日。\n\n然而不幸的是,{0}因为年老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
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<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
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<NewDisease>{0}患上了{1}。\n\n确保你有一位医生和医疗用床,让{2}获得良好的医疗照顾并尽量卧床休息以尽快康复。</NewDisease>
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<NewPartDisease>{0}的患上了{3},感染位于HIS{1}。\n\n确保你有一位医生和医疗用床,让{2}获得良好的医疗照顾并尽量卧床休息以尽快康复。</NewPartDisease>
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<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
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<AncientShrineWarning>当{0}靠近这个古老建筑时,HIM浑身上下充满了强烈的不祥之感。HECAP也不确定为什么,但HE觉得在这座满是灰尘的建筑之中可能隐藏着极大的危险。</AncientShrineWarning>
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<StruckMineable>我们采到了{0}!</StruckMineable>
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<LetterLabelAnimalManhunterRevenge>{0}被激怒</LetterLabelAnimalManhunterRevenge>
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<AnimalManhunterFromDamage>{0}因受到伤害而开始攻击你!</AnimalManhunterFromDamage>
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<AnimalManhunterFromTaming>{0}因驯服失败而开始攻击你!</AnimalManhunterFromTaming>
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<AnimalManhunterOthers>附近其他的{0}也被激怒了!</AnimalManhunterOthers>
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<LetterFriendlyTrapSprungLabel>{0}触发陷阱</LetterFriendlyTrapSprungLabel>
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<LetterFriendlyTrapSprung>{0}不小心触发了陷阱,并受到了伤害。</LetterFriendlyTrapSprung>
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<LetterHealthComplications>{0}产生了新的症状:{1}\n\n这是由{2}所带来的并发症。</LetterHealthComplications>
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<LetterHealthComplicationsLabel>{0}{1}</LetterHealthComplicationsLabel>
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<LetterHediffFromRandomHediffGiver>{0}产生了新的症状:{1}。</LetterHediffFromRandomHediffGiver>
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<LetterHediffFromRandomHediffGiverLabel>{0}{1}</LetterHediffFromRandomHediffGiverLabel>
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<LetterLeadersDeathLabel>首领死亡</LetterLeadersDeathLabel>
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<LetterLeadersDeath>{1}的派系首领{0}已经死亡并由{2}继任。</LetterLeadersDeath>
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<LetterLeaderChangedLabel>新的{1}:{0}</LetterLeaderChangedLabel>
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<LetterLeaderChanged>{0}不再是{1}的{3}了。\n\n新的{3}是{2}。</LetterLeaderChanged>
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<MentalBreakLetterLabel>精神崩溃</MentalBreakLetterLabel>
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<MentalBreakReason>压倒骆驼的最后一根稻草:{0}。</MentalBreakReason>
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<!-- Related pawns -->
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<LetterLabelNoticedRelatedPawns>家族成员</LetterLabelNoticedRelatedPawns>
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<LetterRelatedPawnsRaidEnemy>到达的{0}团体中有人是你的殖民者或者囚犯的家族成员。\n\n记住,虽然他们是家族成员,但是他们仍然会攻击你的殖民者,因为他们属于敌对派系。\n\n这些人是:</LetterRelatedPawnsRaidEnemy>
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<LetterRelatedPawnsRaidFriendly>到达的友好{0}团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
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<LetterRelatedPawnsNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
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<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
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<LetterRelatedPawnsTradingWithFactionBase>The faction base is selling people who have relationships with your colonists or prisoners:</LetterRelatedPawnsTradingWithFactionBase>
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<LetterRelatedPawnsTradingWithOtherCaravan>The caravan is selling people who have relationships with your colonists or prisoners:</LetterRelatedPawnsTradingWithOtherCaravan>
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<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
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<RelationshipAppendedLetterTextColonist>NAME是殖民者的家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
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<RelationshipAppendedLetterTextPrisoner>NAME是囚犯的家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextPrisoner>
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<!-- Attempt romance / propose interaction -->
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<LetterLabelAffair>外遇</LetterLabelAffair>
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<LetterAffair>{0}虽然已经和{1}结婚,却和{2}勾搭上了。</LetterAffair>
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<LetterLabelNewLovers>恋情</LetterLabelNewLovers>
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<LetterNewLovers>{0}和{1}走到了一起,现在是恋人关系了。</LetterNewLovers>
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<LetterNoLongerLovers>{0}和{1}不再是恋人关系了。</LetterNoLongerLovers>
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<LetterLabelBreakup>分手</LetterLabelBreakup>
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<LetterLabelAcceptedProposal>接受求婚!</LetterLabelAcceptedProposal>
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<LetterLabelRejectedProposal>拒绝求婚</LetterLabelRejectedProposal>
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<LetterAcceptedProposal>{1}接受了{0}的求婚。\n\n在未来数天或数季度后,他们将举行婚礼,并邀请所有的殖民者。如果你想指定婚礼地点,请考虑放置一个婚礼举办点。(「建筑规划」-「杂项」中你能找到婚礼举办点。)</LetterAcceptedProposal>
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<LetterRejectedProposal>{1}拒绝了{0}的求婚。{0}伤心欲绝。</LetterRejectedProposal>
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<!-- Generalized letter labels -->
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<LetterLabelRelationsChangeGood>关系改善</LetterLabelRelationsChangeGood>
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<LetterLabelRelationsChangeBad>关系恶化</LetterLabelRelationsChangeBad>
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<LetterLabelShortCircuit>电缆短路</LetterLabelShortCircuit>
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<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
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<!-- Bonded animals -->
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<LetterLabelBondedAnimalDied>牵绊动物死亡</LetterLabelBondedAnimalDied>
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<LetterBondedAnimalDied>{1}的{0}牵绊动物死亡,{1}伤心欲绝。</LetterBondedAnimalDied>
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<LetterNamedBondedAnimalDied>{2}的{0}牵绊动物{1}死亡,{2}伤心欲绝。</LetterNamedBondedAnimalDied>
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<LetterBondedAnimalDiedMulti>{0}死亡,以下殖民者伤心欲绝:\n\n{1}</LetterBondedAnimalDiedMulti>
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<LetterNamedBondedAnimalDiedMulti>名为{1}的{0}死亡,以下殖民者伤心欲绝:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
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<!-- Prison break -->
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<LetterLabelPrisonBreak>越狱</LetterLabelPrisonBreak>
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<LetterPrisonBreak>囚犯们不知如何撬开了门锁,正在越狱!他们可能找寻武器、战斗或者直接逃跑。越狱囚犯:\n\n{0}\n\n当囚犯不快乐、人数众多或身体健康时更容易试图越狱。</LetterPrisonBreak>
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<!-- Party -->
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<LetterLabelNewParty>聚会</LetterLabelNewParty>
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<LetterNewParty>{0}正在举办一个聚会!每位参与的殖民者都能获得快乐和社交能量,以及心情提升的持续效果。</LetterNewParty>
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<!-- Newly addicted -->
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<LetterLabelNewlyAddicted>{0}成瘾</LetterLabelNewlyAddicted>
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<LetterNewlyAddicted>{0}已经对{1}成瘾了。\n\nHECAP现在对{1}有着很强的依赖和需求,你可以在HIS需求面板上查看。HECAP会自动使用对应成瘾品来满足自己的需求,在HE无法获得任何{1}时就会产生戒断反应。</LetterNewlyAddicted>
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<!-- Drug binge -->
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<LetterLabelDrugBinge>{0}滥用者</LetterLabelDrugBinge>
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<LetterDrugBinge>{0}无法控制自己的欲望,正在超剂量使用{1}。</LetterDrugBinge>
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<!-- Formed caravan -->
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<LetterLabelFormedCaravan>Caravan ready</LetterLabelFormedCaravan>
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<LetterFormedCaravan>Your caravan has formed and awaits orders on the world map.</LetterFormedCaravan>
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<!-- Caravan destroyed -->
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<LetterLabelAllCaravanColonistsDied>Caravan destroyed</LetterLabelAllCaravanColonistsDied>
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<LetterAllCaravanColonistsDied>All members of your caravan have died.</LetterAllCaravanColonistsDied>
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<!-- Caravan entered ambush map -->
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<LetterLabelCaravanEnteredAmbushMap>Caravan arrived at ambush</LetterLabelCaravanEnteredAmbushMap>
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<LetterCaravanEnteredAmbushMap>{0} has arrived at the ambush site.</LetterCaravanEnteredAmbushMap>
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<!-- Caravan entered enemy base -->
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<LetterLabelCaravanEnteredEnemyBase>Attack begun</LetterLabelCaravanEnteredEnemyBase>
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<LetterCaravanEnteredEnemyBase>{0} has arrived at {1} and is ready to begin the attack.</LetterCaravanEnteredEnemyBase>
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<LetterCaravanEnteredEnemyBaseBecameHostile>{0} has arrived at {1} and is ready to begin the attack.\n\nBecause of your hostile approach, {2} is now hostile to you.</LetterCaravanEnteredEnemyBaseBecameHostile>
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<!-- Faction base defeated -->
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<LetterLabelFactionBaseDefeated>Outpost destroyed</LetterLabelFactionBaseDefeated>
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<LetterFactionBaseDefeated>The enemy outpost {0} has been destroyed.\n\nYou have {1} hours to collect items before your colonists reform the caravan.</LetterFactionBaseDefeated>
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<LetterFactionBaseDefeated_FactionDestroyed>This was the last base of {0}, which means the faction does not exist anymore.</LetterFactionBaseDefeated_FactionDestroyed>
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<!-- Pawns lost due to map countdown -->
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<LetterLabelPawnsLostDueToMapCountdown>Left behind</LetterLabelPawnsLostDueToMapCountdown>
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<LetterPawnsLostDueToMapCountdown>Some of your animals or prisoners were left behind in the wilderness:\n\n{0}</LetterPawnsLostDueToMapCountdown>
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</LanguageData>
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