RimWorld-ChineseSimplified/Royalty/DefInjected/QuestScriptDef/Script_BuildMonument_Worker.xml
2020-05-19 11:02:35 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Monument completed -->
<BuildMonumentWorker.LetterLabelMonumentConstructed.slateRef>纪念碑完工</BuildMonumentWorker.LetterLabelMonumentConstructed.slateRef>
<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for at least [keepMonumentTicks_duration], otherwise you will anger [asker_factionName] ([goodwillChangeIfMonumentDestroyed] goodwill). -->
<BuildMonumentWorker.LetterTextMonumentConstructed.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的[keepMonumentTicks_duration]内不能将它摧毁, 否则会激怒 [asker_factionName] [goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.LetterTextMonumentConstructed.slateRef>
<!-- EN: Monument destroyed -->
<BuildMonumentWorker.LetterLabelMonumentRuined.slateRef>纪念碑被摧毁</BuildMonumentWorker.LetterLabelMonumentRuined.slateRef>
<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\nYour relations with [asker_faction_name] have fallen by [goodwillChangeIfMonumentDestroyed]. -->
<BuildMonumentWorker.LetterTextMonumentRuined.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.LetterTextMonumentRuined.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<BuildMonumentWorker.DontDestroyMonumentForDays.slateRef>不要破坏纪念碑 {0}</BuildMonumentWorker.DontDestroyMonumentForDays.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<BuildMonumentWorker.DontDestroyMonumentForDaysTip.slateRef>不要破坏纪念碑 {0}</BuildMonumentWorker.DontDestroyMonumentForDaysTip.slateRef>
<!-- EN: Keep monument {0} -->
<BuildMonumentWorker.KeepMonument.slateRef>保护纪念碑 {0}</BuildMonumentWorker.KeepMonument.slateRef>
<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Consequences will follow. -->
<BuildMonumentWorker.MessageMonumentViolated.slateRef>任务'[resolvedQuestName]'中的纪念碑已被污损。惩罚即将来临。</BuildMonumentWorker.MessageMonumentViolated.slateRef>
<!-- EN: Protect the monument for {0} -->
<BuildMonumentWorker.ProtectMonumentForDays.slateRef>保护纪念碑 {0}</BuildMonumentWorker.ProtectMonumentForDays.slateRef>
<!-- EN: Protect the monument until {0} -->
<BuildMonumentWorker.ProtectMonumentForDaysTip.slateRef>保护纪念碑直到{0}</BuildMonumentWorker.ProtectMonumentForDaysTip.slateRef>
<!-- EN: Protect for {0} -->
<BuildMonumentWorker.ProtectMonument.slateRef>保护{0}</BuildMonumentWorker.ProtectMonument.slateRef>
<!-- EN: New monument marker arrived -->
<BuildMonumentWorker.LetterLabelMonumentMarkerArrived.slateRef>新的纪念碑标记已抵达</BuildMonumentWorker.LetterLabelMonumentMarkerArrived.slateRef>
<!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
<BuildMonumentWorker.LetterTextMonumentMarkerArrived.slateRef>一个新的纪念碑标记已送出,用于替换被摧毁的那个。</BuildMonumentWorker.LetterTextMonumentMarkerArrived.slateRef>
<!-- EN: Monument time expired -->
<BuildMonumentWorker.LetterLabelTimeExpired.slateRef>纪念碑时效已过</BuildMonumentWorker.LetterLabelTimeExpired.slateRef>
<!-- EN: Your time limit to construct the monument has expired. [failLetterEndingCommon] -->
<BuildMonumentWorker.LetterTextTimeExpired.slateRef>建造纪念碑的时限已过。 [failLetterEndingCommon]</BuildMonumentWorker.LetterTextTimeExpired.slateRef>
<!-- UNUSED -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>纪念碑完工</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的 [keepMonumentTicks_duration] 内不能将它摧毁, 否则会激怒 [asker_factionName] [goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被摧毁</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
<BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.label.slateRef>纪念碑时效已过</BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.label.slateRef>
<BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.text.slateRef>建造纪念碑的时间已过。[failLetterEndingCommon]</BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.text.slateRef>
</LanguageData>