46 lines
6.3 KiB
XML
46 lines
6.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Monument completed -->
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<BuildMonumentWorker.LetterLabelMonumentConstructed.slateRef>纪念碑完工</BuildMonumentWorker.LetterLabelMonumentConstructed.slateRef>
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<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for at least [keepMonumentTicks_duration], otherwise you will anger [asker_factionName] ([goodwillChangeIfMonumentDestroyed] goodwill). -->
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<BuildMonumentWorker.LetterTextMonumentConstructed.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的[keepMonumentTicks_duration]内不能将它摧毁, 否则会激怒 [asker_factionName] ([goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.LetterTextMonumentConstructed.slateRef>
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<!-- EN: Monument destroyed -->
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<BuildMonumentWorker.LetterLabelMonumentRuined.slateRef>纪念碑被摧毁</BuildMonumentWorker.LetterLabelMonumentRuined.slateRef>
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<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\nYour relations with [asker_faction_name] have fallen by [goodwillChangeIfMonumentDestroyed]. -->
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<BuildMonumentWorker.LetterTextMonumentRuined.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.LetterTextMonumentRuined.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<BuildMonumentWorker.DontDestroyMonumentForDays.slateRef>不要破坏纪念碑 {0}</BuildMonumentWorker.DontDestroyMonumentForDays.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<BuildMonumentWorker.DontDestroyMonumentForDaysTip.slateRef>不要破坏纪念碑 {0}</BuildMonumentWorker.DontDestroyMonumentForDaysTip.slateRef>
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<!-- EN: Keep monument {0} -->
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<BuildMonumentWorker.KeepMonument.slateRef>保护纪念碑 {0}</BuildMonumentWorker.KeepMonument.slateRef>
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<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Consequences will follow. -->
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<BuildMonumentWorker.MessageMonumentViolated.slateRef>任务'[resolvedQuestName]'中的纪念碑已被污损。惩罚即将来临。</BuildMonumentWorker.MessageMonumentViolated.slateRef>
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<!-- EN: Protect the monument for {0} -->
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<BuildMonumentWorker.ProtectMonumentForDays.slateRef>保护纪念碑 {0}</BuildMonumentWorker.ProtectMonumentForDays.slateRef>
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<!-- EN: Protect the monument until {0} -->
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<BuildMonumentWorker.ProtectMonumentForDaysTip.slateRef>保护纪念碑直到{0}</BuildMonumentWorker.ProtectMonumentForDaysTip.slateRef>
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<!-- EN: Protect for {0} -->
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<BuildMonumentWorker.ProtectMonument.slateRef>保护{0}</BuildMonumentWorker.ProtectMonument.slateRef>
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<!-- EN: New monument marker arrived -->
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<BuildMonumentWorker.LetterLabelMonumentMarkerArrived.slateRef>新的纪念碑标记已抵达</BuildMonumentWorker.LetterLabelMonumentMarkerArrived.slateRef>
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<!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
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<BuildMonumentWorker.LetterTextMonumentMarkerArrived.slateRef>一个新的纪念碑标记已送出,用于替换被摧毁的那个。</BuildMonumentWorker.LetterTextMonumentMarkerArrived.slateRef>
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<!-- EN: Monument time expired -->
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<BuildMonumentWorker.LetterLabelTimeExpired.slateRef>纪念碑时效已过</BuildMonumentWorker.LetterLabelTimeExpired.slateRef>
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<!-- EN: Your time limit to construct the monument has expired. [failLetterEndingCommon] -->
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<BuildMonumentWorker.LetterTextTimeExpired.slateRef>建造纪念碑的时限已过。 [failLetterEndingCommon]</BuildMonumentWorker.LetterTextTimeExpired.slateRef>
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<!-- UNUSED -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>纪念碑完工</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的 [keepMonumentTicks_duration] 内不能将它摧毁, 否则会激怒 [asker_factionName] ([goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被摧毁</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
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<BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.label.slateRef>纪念碑时效已过</BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.label.slateRef>
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<BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.text.slateRef>建造纪念碑的时间已过。[failLetterEndingCommon]</BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.text.slateRef>
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</LanguageData> |