117 lines
8.2 KiB
XML
117 lines
8.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<JumpToLocation>点击此处转到问题地点</JumpToLocation>
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<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
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<FirstSummerWarning>夏天开始了!冬天还会远吗?\n\n冬日的寒冷使得作物不再生长,赶紧趁现在贮存够吃一阵子的食物。\n\n你可以通过建造一间冷库来防止食物腐坏。\n\n同时尝试购买、偷窃或者制造几件风雪大衣,以防出门挨冻。</FirstSummerWarning>
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<RelationsBrokenDown>与{0}的关系恶化了,他们现在对你是敌对态度。</RelationsBrokenDown>
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<RelationsWarmed>与{0}的关系改善了,他们对你不再是敌视态度了。</RelationsWarmed>
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<RelationsBrokenCapture>由于你俘虏了{0},{1}现在成为了你的敌人。</RelationsBrokenCapture>
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<ColonyGoodwill>对殖民地好感度</ColonyGoodwill>
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<Neutral>中立</Neutral>
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<ShortCircuitRain>一个{0}在雨中发生了短路并造成了一场火灾。</ShortCircuitRain>
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<LetterLabelAreaRevealed>发现区域</LetterLabelAreaRevealed>
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<AreaRevealed>发现了一片新的地区。</AreaRevealed>
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<AreaRevealedWithMechanoids>发现了一片新的地区,里面存在有敌意的远古机械人。</AreaRevealedWithMechanoids>
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<RoofCollapsed>由于缺乏支撑,一块屋顶坍塌了。</RoofCollapsed>
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<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
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<NothingCrushed>没有东西被压到。</NothingCrushed>
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<LetterLabelRoofCollapsed>屋顶塌方</LetterLabelRoofCollapsed>
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<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
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<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
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<LetterLabelBirthday>生日</LetterLabelBirthday>
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<BirthdayChronological>今天是{0}的实际年龄生日!外表上,{1}只有{3}岁。\n\n实际上,{1}现在是{2}岁。\n\n由于在低温舱内休眠不会使人变老,所以生物年龄与实际年龄可能会有一定的区别。</BirthdayChronological>
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<BirthdayBiologicalAgeInjuries>{0}的外表年龄是{1}岁。\n\n然而不幸的是, {0}因为变老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
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<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
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<NewDisease>{0}由于{1}而生病了。确保{0}可以得到正常的治疗并尽量多在床上休息以尽快康复。</NewDisease>
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<NewPartDisease>{0}由于{3}而生病了,感染处于HIS{1}部位。确保{2}可以得到正常的治疗并尽量多在床上休息以尽快康复。</NewPartDisease>
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<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
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<AncientShrineWarning>当{0}靠近这个古老建筑时,HE有种不祥之感。HE也不确定为什么,但HE觉得这个满是灰尘的建筑可能隐藏着极大的危险。</AncientShrineWarning>
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<StruckMineable>我们采到了{0}!</StruckMineable>
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<LetterLabelAnimalManhunterRevenge>{0}的复仇</LetterLabelAnimalManhunterRevenge>
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<AnimalManhunterFromDamage>{0}受到伤害开始攻击!</AnimalManhunterFromDamage>
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<AnimalManhunterFromTaming>{0}因驯服失败开始攻击了!</AnimalManhunterFromTaming>
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<AnimalManhunterOthers>{0}附近的其他同伴也变得愤怒!</AnimalManhunterOthers>
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<LetterFriendlyTrapSprungLabel>{0}触发陷阱</LetterFriendlyTrapSprungLabel>
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<LetterFriendlyTrapSprung>{0}意外的触发陷阱,受到伤害。</LetterFriendlyTrapSprung>
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<LetterHealthComplications>{0}产生了新的症状:{1}\n\n这是由{2}所带来的并发症。</LetterHealthComplications>
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<LetterHealthComplicationsLabel>{0}{1}</LetterHealthComplicationsLabel>
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<LetterHediffFromRandomHediffGiver>{0}产生了新的症状:{1}。</LetterHediffFromRandomHediffGiver>
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<LetterHediffFromRandomHediffGiverLabel>{0}{1}</LetterHediffFromRandomHediffGiverLabel>
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<LetterLeadersDeathLabel>领袖的逝世</LetterLeadersDeathLabel>
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<LetterLeadersDeath>{1}的派系领袖{0}已经死亡并由{2}继任。</LetterLeadersDeath>
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<MentalBreakLetterLabel>精神崩溃</MentalBreakLetterLabel>
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<MentalBreakReason>原因: {0}。</MentalBreakReason>
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<!-- Related pawns -->
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<LetterLabelNoticedRelatedPawns>家族</LetterLabelNoticedRelatedPawns>
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<LetterRelatedPawnsRaidEnemy>在前来的{0}人群中有人是你的居民或者囚犯的亲戚。\n\n记住,即使他们是有亲戚关系,但他们仍然会互相攻击,因为他们的派系关系很差。\n\n这些人是:</LetterRelatedPawnsRaidEnemy>
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<LetterRelatedPawnsRaidFriendly>到达的友好{0}团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
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<LetterRelatedPawnsNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
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<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
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<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
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<RelationshipAppendedLetterTextColonist>NAME是殖民者的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
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<RelationshipAppendedLetterTextPrisoner>NAME是囚犯的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextPrisoner>
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<!-- Attempt romance / propose interaction -->
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<LetterLabelAffair>风流韵事</LetterLabelAffair>
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<LetterAffair>{0}已经和{1}结婚,却和{2}勾搭上了。</LetterAffair>
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<LetterLabelNewLovers>新的恋情</LetterLabelNewLovers>
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<LetterNewLovers>{0}和{1}走到了一起,现在是情人关系了。</LetterNewLovers>
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<LetterNoLongerLovers>{0}和{1}不在是伴侣关系了。</LetterNoLongerLovers>
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<LetterLabelBreakup>关系破裂</LetterLabelBreakup>
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<LetterLabelAcceptedProposal>接受求婚!</LetterLabelAcceptedProposal>
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<LetterLabelRejectedProposal>拒绝求婚</LetterLabelRejectedProposal>
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<LetterAcceptedProposal>{1}接受了{0}的求婚。\n\n在未来的几天或季节里,他们将举行婚礼,并邀请所有的殖民者。如果你想控制地点,请考虑放置一个婚礼举办点。(建筑规划,杂项中你能找到婚礼举办点。)</LetterAcceptedProposal>
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<LetterRejectedProposal>{1}拒绝了{0}的求婚。{0}伤心欲绝。</LetterRejectedProposal>
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<!-- Generalized letter labels -->
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<LetterLabelRelationsChangeGood>关系良好</LetterLabelRelationsChangeGood>
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<LetterLabelRelationsChangeBad>关系恶劣</LetterLabelRelationsChangeBad>
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<LetterLabelShortCircuit>嗞嗞…嘭</LetterLabelShortCircuit>
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<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
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<!-- Bonded animals -->
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<LetterLabelBondedAnimalDied>羁绊动物的死亡</LetterLabelBondedAnimalDied>
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<LetterBondedAnimalDied>{1}的{0}爱宠死掉了,{1}的心情因此受到影响。</LetterBondedAnimalDied>
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<LetterNamedBondedAnimalDied>{2}的{0}爱宠{1}死掉了,{2}的心情因此受到影响。</LetterNamedBondedAnimalDied>
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<LetterBondedAnimalDiedMulti>那只{0}死掉了,以下居民的心情因此受到影响:\n\n{1}</LetterBondedAnimalDiedMulti>
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<LetterNamedBondedAnimalDiedMulti>叫做{1}的那只{0}死掉了,以下居民的心情因此受到影响:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
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<!-- Prison break -->
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<LetterLabelPrisonBreak>越狱</LetterLabelPrisonBreak>
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<LetterPrisonBreak>囚犯们不知如何撬开了门锁,正在越狱!他们可能找寻武器、战斗或者直接逃跑。涉及的囚犯有:\n\n{0}\n\n当囚犯不快乐、人数众多或特别健壮的时候更容易试图越狱。</LetterPrisonBreak>
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<!-- Party -->
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<LetterLabelNewParty>聚会</LetterLabelNewParty>
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<LetterNewParty>{0}正在举办一个派对!每一个参与的人都能获得快乐和社交能量,以及心情提升的持续效果。</LetterNewParty>
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<!-- Newly addicted -->
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<LetterLabelNewlyAddicted>{0}成瘾</LetterLabelNewlyAddicted>
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<LetterNewlyAddicted>{0}已经对{1}成瘾了。\n\n他现在对{1}有着很强的依赖和需求,你可以在HIS需求面板上查看。他会自动使用毒品或者药物来满足自己的,如果他无法获得{1}就会在一段时间内产生戒断反应。</LetterNewlyAddicted>
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<!-- Drug binge -->
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<LetterLabelDrugBinge>{0}滥用者</LetterLabelDrugBinge>
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<LetterDrugBinge>{0}正在滥用{1}。</LetterDrugBinge>
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</LanguageData>
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