22 lines
1.0 KiB
XML
22 lines
1.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<MeleeWeapon_DamageAmount.label>近战伤害</MeleeWeapon_DamageAmount.label>
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<MeleeWeapon_DamageAmount.description>近战中每次攻击造成的伤害。</MeleeWeapon_DamageAmount.description>
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<MeleeWeapon_Cooldown.label>近战冷却</MeleeWeapon_Cooldown.label>
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<MeleeWeapon_Cooldown.description>近战武器攻击后恢复原装所需的时间。</MeleeWeapon_Cooldown.description>
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<MeleeWeapon_Cooldown.formatString>{0} 秒</MeleeWeapon_Cooldown.formatString>
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<!-- Damage multipliers should be stats on stuffs only -->
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<SharpDamageMultiplier.label>近身利器伤害乘数</SharpDamageMultiplier.label>
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<SharpDamageMultiplier.description>这种材料对物品的割和刺这样的利器伤害乘数。</SharpDamageMultiplier.description>
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<BluntDamageMultiplier.label>近身钝器伤害乘数</BluntDamageMultiplier.label>
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<BluntDamageMultiplier.description>这种材料对物品的钝器伤害乘数。</BluntDamageMultiplier.description>
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</LanguageData>
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