133 lines
8.4 KiB
XML
133 lines
8.4 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
|
<LanguageData>
|
|
|
|
<Misc.label>其它</Misc.label>
|
|
<Misc.injury.oldLabel>伤疤</Misc.injury.oldLabel>
|
|
<Misc.injury.destroyedLabel>已毁坏</Misc.injury.destroyedLabel>
|
|
<Misc.injury.treatedWellLabel>已包扎</Misc.injury.treatedWellLabel>
|
|
<Misc.injury.treatedLabel>已简单包扎</Misc.injury.treatedLabel>
|
|
<Misc.injury.innerTreatedWellLabel>已缝合</Misc.injury.innerTreatedWellLabel>
|
|
<Misc.injury.innerTreatedLabel>已简单缝合</Misc.injury.innerTreatedLabel>
|
|
<Misc.injury.solidTreatedWellLabel>已固定</Misc.injury.solidTreatedWellLabel>
|
|
<Misc.injury.solidTreatedLabel>已简单固定</Misc.injury.solidTreatedLabel>
|
|
|
|
<Burn.label>烧伤</Burn.label>
|
|
<Burn.injury.oldLabel>烧伤疤痕</Burn.injury.oldLabel>
|
|
<Burn.injury.destroyedLabel>被烧掉</Burn.injury.destroyedLabel>
|
|
<Burn.injury.destroyedOutLabel>被烧毁</Burn.injury.destroyedOutLabel>
|
|
<Burn.injury.treatedWellLabel>已包扎</Burn.injury.treatedWellLabel>
|
|
<Burn.injury.treatedLabel>已简单包扎</Burn.injury.treatedLabel>
|
|
<Burn.injury.innerTreatedWellLabel>已缝合</Burn.injury.innerTreatedWellLabel>
|
|
<Burn.injury.innerTreatedLabel>已简单缝合</Burn.injury.innerTreatedLabel>
|
|
<Burn.injury.solidTreatedWellLabel>已固定</Burn.injury.solidTreatedWellLabel>
|
|
<Burn.injury.solidTreatedLabel>已简单固定</Burn.injury.solidTreatedLabel>
|
|
|
|
<Crush.label>压伤</Crush.label>
|
|
<Crush.injury.oldLabel>伤疤</Crush.injury.oldLabel>
|
|
<Crush.injury.destroyedLabel>被压毁</Crush.injury.destroyedLabel>
|
|
<Crush.injury.treatedWellLabel>已包扎</Crush.injury.treatedWellLabel>
|
|
<Crush.injury.treatedLabel>已简单包扎</Crush.injury.treatedLabel>
|
|
<Crush.injury.innerTreatedWellLabel>已缝合</Crush.injury.innerTreatedWellLabel>
|
|
<Crush.injury.innerTreatedLabel>已简单缝合</Crush.injury.innerTreatedLabel>
|
|
<Crush.injury.solidTreatedWellLabel>已固定</Crush.injury.solidTreatedWellLabel>
|
|
<Crush.injury.solidTreatedLabel>已简单固定</Crush.injury.solidTreatedLabel>
|
|
|
|
<Crack.label>破裂</Crack.label>
|
|
<Crack.injury.oldLabel>伤疤</Crack.injury.oldLabel>
|
|
<Crack.injury.destroyedLabel>已破碎</Crack.injury.destroyedLabel>
|
|
<Crack.injury.treatedWellLabel>已愈合</Crack.injury.treatedWellLabel>
|
|
<Crack.injury.treatedLabel>愈合不良</Crack.injury.treatedLabel>
|
|
<Crack.injury.innerTreatedWellLabel>已愈合</Crack.injury.innerTreatedWellLabel>
|
|
<Crack.injury.innerTreatedLabel>愈合不良</Crack.injury.innerTreatedLabel>
|
|
<Crack.injury.solidTreatedWellLabel>已固定</Crack.injury.solidTreatedWellLabel>
|
|
<Crack.injury.solidTreatedLabel>已简单固定</Crack.injury.solidTreatedLabel>
|
|
|
|
<Cut.label>割伤</Cut.label>
|
|
<Cut.injury.oldLabel>割痕</Cut.injury.oldLabel>
|
|
<Cut.injury.destroyedLabel>被切除</Cut.injury.destroyedLabel>
|
|
<Cut.injury.destroyedOutLabel>被切下</Cut.injury.destroyedOutLabel>
|
|
<Cut.injury.treatedWellLabel>已包扎</Cut.injury.treatedWellLabel>
|
|
<Cut.injury.treatedLabel>已简单包扎</Cut.injury.treatedLabel>
|
|
<Cut.injury.innerTreatedWellLabel>已缝合</Cut.injury.innerTreatedWellLabel>
|
|
<Cut.injury.innerTreatedLabel>已简单缝合</Cut.injury.innerTreatedLabel>
|
|
<Cut.injury.solidTreatedWellLabel>已固定</Cut.injury.solidTreatedWellLabel>
|
|
<Cut.injury.solidTreatedLabel>已简单固定</Cut.injury.solidTreatedLabel>
|
|
|
|
<SurgicalCut.label>手术伤</SurgicalCut.label>
|
|
<SurgicalCut.injury.oldLabel>切痕</SurgicalCut.injury.oldLabel>
|
|
<SurgicalCut.injury.treatedWellLabel>已包扎</SurgicalCut.injury.treatedWellLabel>
|
|
<SurgicalCut.injury.treatedLabel>已简单包扎</SurgicalCut.injury.treatedLabel>
|
|
<SurgicalCut.injury.innerTreatedWellLabel>已缝合</SurgicalCut.injury.innerTreatedWellLabel>
|
|
<SurgicalCut.injury.innerTreatedLabel>已简单缝合</SurgicalCut.injury.innerTreatedLabel>
|
|
<SurgicalCut.injury.solidTreatedWellLabel>已固定</SurgicalCut.injury.solidTreatedWellLabel>
|
|
<SurgicalCut.injury.solidTreatedLabel>已简单固定</SurgicalCut.injury.solidTreatedLabel>
|
|
|
|
<Scratch.label>抓伤</Scratch.label>
|
|
<Scratch.injury.oldLabel>抓痕</Scratch.injury.oldLabel>
|
|
<Scratch.injury.destroyedLabel>被撕裂</Scratch.injury.destroyedLabel>
|
|
<Scratch.injury.destroyedOutLabel>被撕去</Scratch.injury.destroyedOutLabel>
|
|
<Scratch.injury.treatedWellLabel>已包扎</Scratch.injury.treatedWellLabel>
|
|
<Scratch.injury.treatedLabel>已简单包扎</Scratch.injury.treatedLabel>
|
|
<Scratch.injury.innerTreatedWellLabel>已缝合</Scratch.injury.innerTreatedWellLabel>
|
|
<Scratch.injury.innerTreatedLabel>已简单缝合</Scratch.injury.innerTreatedLabel>
|
|
<Scratch.injury.solidTreatedWellLabel>已固定</Scratch.injury.solidTreatedWellLabel>
|
|
<Scratch.injury.solidTreatedLabel>已简单固定</Scratch.injury.solidTreatedLabel>
|
|
|
|
<Bite.label>咬伤</Bite.label>
|
|
<Bite.injury.oldLabel>咬痕</Bite.injury.oldLabel>
|
|
<Bite.injury.destroyedLabel>被咬掉</Bite.injury.destroyedLabel>
|
|
<Bite.injury.destroyedOutLabel>被咬下</Bite.injury.destroyedOutLabel>
|
|
<Bite.injury.treatedWellLabel>已包扎</Bite.injury.treatedWellLabel>
|
|
<Bite.injury.treatedLabel>已简单包扎</Bite.injury.treatedLabel>
|
|
<Bite.injury.innerTreatedWellLabel>已缝合</Bite.injury.innerTreatedWellLabel>
|
|
<Bite.injury.innerTreatedLabel>已简单缝合</Bite.injury.innerTreatedLabel>
|
|
<Bite.injury.solidTreatedWellLabel>已固定</Bite.injury.solidTreatedWellLabel>
|
|
<Bite.injury.solidTreatedLabel>已简单固定</Bite.injury.solidTreatedLabel>
|
|
|
|
<Stab.label>刺伤</Stab.label>
|
|
<Stab.injury.oldLabel>伤疤</Stab.injury.oldLabel>
|
|
<Stab.injury.destroyedLabel>被切除</Stab.injury.destroyedLabel>
|
|
<Stab.injury.destroyedOutLabel>被切下</Stab.injury.destroyedOutLabel>
|
|
<Stab.injury.treatedWellLabel>已缝合</Stab.injury.treatedWellLabel>
|
|
<Stab.injury.treatedLabel>已简单包扎</Stab.injury.treatedLabel>
|
|
<Stab.injury.innerTreatedWellLabel>已缝合</Stab.injury.innerTreatedWellLabel>
|
|
<Stab.injury.innerTreatedLabel>已简单缝合</Stab.injury.innerTreatedLabel>
|
|
<Stab.injury.solidTreatedWellLabel>已固定</Stab.injury.solidTreatedWellLabel>
|
|
<Stab.injury.solidTreatedLabel>已简单固定</Stab.injury.solidTreatedLabel>
|
|
|
|
<Gunshot.label>枪伤</Gunshot.label>
|
|
<Gunshot.injury.oldLabel>老枪伤</Gunshot.injury.oldLabel>
|
|
<Gunshot.injury.destroyedLabel>被打下</Gunshot.injury.destroyedLabel>
|
|
<Gunshot.injury.destroyedOutLabel>被打落</Gunshot.injury.destroyedOutLabel>
|
|
<Gunshot.injury.treatedWellLabel>已包扎</Gunshot.injury.treatedWellLabel>
|
|
<Gunshot.injury.treatedLabel>已简单包扎</Gunshot.injury.treatedLabel>
|
|
<Gunshot.injury.innerTreatedWellLabel>已缝合</Gunshot.injury.innerTreatedWellLabel>
|
|
<Gunshot.injury.innerTreatedLabel>已简单缝合</Gunshot.injury.innerTreatedLabel>
|
|
<Gunshot.injury.solidTreatedWellLabel>已固定</Gunshot.injury.solidTreatedWellLabel>
|
|
<Gunshot.injury.solidTreatedLabel>已简单固定</Gunshot.injury.solidTreatedLabel>
|
|
|
|
<Shredded.label>撕碎</Shredded.label>
|
|
<Shredded.injury.oldLabel>伤疤</Shredded.injury.oldLabel>
|
|
<Shredded.injury.destroyedLabel>被撕裂</Shredded.injury.destroyedLabel>
|
|
<Shredded.injury.destroyedOutLabel>被撕下</Shredded.injury.destroyedOutLabel>
|
|
<Shredded.injury.treatedWellLabel>已包扎</Shredded.injury.treatedWellLabel>
|
|
<Shredded.injury.treatedLabel>已简单包扎</Shredded.injury.treatedLabel>
|
|
<Shredded.injury.innerTreatedWellLabel>已缝合</Shredded.injury.innerTreatedWellLabel>
|
|
<Shredded.injury.innerTreatedLabel>已简单缝合</Shredded.injury.innerTreatedLabel>
|
|
<Shredded.injury.solidTreatedWellLabel>已固定</Shredded.injury.solidTreatedWellLabel>
|
|
<Shredded.injury.solidTreatedLabel>已简单固定</Shredded.injury.solidTreatedLabel>
|
|
|
|
<Bruise.label>碰伤</Bruise.label>
|
|
<Bruise.injury.oldLabel>瘀青</Bruise.injury.oldLabel>
|
|
<Bruise.injury.destroyedLabel>已毁坏</Bruise.injury.destroyedLabel>
|
|
<Bruise.injury.treatedWellLabel>已包扎</Bruise.injury.treatedWellLabel>
|
|
<Bruise.injury.treatedLabel>已简单包扎</Bruise.injury.treatedLabel>
|
|
<Bruise.injury.innerTreatedWellLabel>已缝合</Bruise.injury.innerTreatedWellLabel>
|
|
<Bruise.injury.innerTreatedLabel>已简单缝合</Bruise.injury.innerTreatedLabel>
|
|
<Bruise.injury.solidTreatedWellLabel>已固定</Bruise.injury.solidTreatedWellLabel>
|
|
<Bruise.injury.solidTreatedLabel>已简单固定</Bruise.injury.solidTreatedLabel>
|
|
|
|
<!-- Missing body part -->
|
|
<MissingBodyPart.label>缺少身体部件</MissingBodyPart.label>
|
|
|
|
</LanguageData> |