34 lines
2.8 KiB
XML
34 lines
2.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<Damage_Bomb.rulePack.rulesStrings.0>damaged_past(p=2)->blasted</Damage_Bomb.rulePack.rulesStrings.0>
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<Damage_Bomb.rulePack.rulesStrings.1>damaged_past(p=2)->exploded</Damage_Bomb.rulePack.rulesStrings.1>
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<Damage_Bomb.rulePack.rulesStrings.2>damaged_past->injured</Damage_Bomb.rulePack.rulesStrings.2>
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<Damage_Bomb.rulePack.rulesStrings.3>damaged_past->damaged</Damage_Bomb.rulePack.rulesStrings.3>
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<Damage_Bomb.rulePack.rulesStrings.4>damaged_past->wounded</Damage_Bomb.rulePack.rulesStrings.4>
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<Damage_Bomb.rulePack.rulesStrings.5>damaged_past->hurt</Damage_Bomb.rulePack.rulesStrings.5>
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<Damage_Bomb.rulePack.rulesStrings.6>destroyed->shattered</Damage_Bomb.rulePack.rulesStrings.6>
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<Damage_Bomb.rulePack.rulesStrings.7>destroyed->crushed</Damage_Bomb.rulePack.rulesStrings.7>
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<Damage_Bomb.rulePack.rulesStrings.8>destroyed->obliterated</Damage_Bomb.rulePack.rulesStrings.8>
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<Damage_Bomb.rulePack.rulesStrings.9>destroyed->annihilated</Damage_Bomb.rulePack.rulesStrings.9>
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<Damage_Bomb.rulePack.rulesStrings.10>destroyed->detonated</Damage_Bomb.rulePack.rulesStrings.10>
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<Damage_Flame.rulePack.rulesStrings.0>damaged_past(p=2)->blasted</Damage_Flame.rulePack.rulesStrings.0>
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<Damage_Flame.rulePack.rulesStrings.1>damaged_past(p=2)->scorched</Damage_Flame.rulePack.rulesStrings.1>
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<Damage_Flame.rulePack.rulesStrings.2>damaged_past(p=2)->burned</Damage_Flame.rulePack.rulesStrings.2>
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<Damage_Flame.rulePack.rulesStrings.3>damaged_past(p=2)->blistered</Damage_Flame.rulePack.rulesStrings.3>
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<Damage_Flame.rulePack.rulesStrings.4>damaged_past(p=2)->ignited</Damage_Flame.rulePack.rulesStrings.4>
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<Damage_Flame.rulePack.rulesStrings.5>damaged_past(p=2)->seared</Damage_Flame.rulePack.rulesStrings.5>
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<Damage_Flame.rulePack.rulesStrings.6>damaged_past->injured</Damage_Flame.rulePack.rulesStrings.6>
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<Damage_Flame.rulePack.rulesStrings.7>damaged_past->damaged</Damage_Flame.rulePack.rulesStrings.7>
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<Damage_Flame.rulePack.rulesStrings.8>damaged_past->wounded</Damage_Flame.rulePack.rulesStrings.8>
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<Damage_Flame.rulePack.rulesStrings.9>damaged_past->hurt</Damage_Flame.rulePack.rulesStrings.9>
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<Damage_Flame.rulePack.rulesStrings.10>destroyed->cremated</Damage_Flame.rulePack.rulesStrings.10>
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<Damage_Flame.rulePack.rulesStrings.11>destroyed->incinerated</Damage_Flame.rulePack.rulesStrings.11>
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<Damage_Flame.rulePack.rulesStrings.12>destroyed->charred</Damage_Flame.rulePack.rulesStrings.12>
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<Damage_Flame.rulePack.rulesStrings.13>destroyed->obliterated</Damage_Flame.rulePack.rulesStrings.13>
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<Damage_Flame.rulePack.rulesStrings.14>destroyed->annihilated</Damage_Flame.rulePack.rulesStrings.14>
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<Damage_Flame.rulePack.rulesStrings.15>destroyed->detonated</Damage_Flame.rulePack.rulesStrings.15>
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</LanguageData> |