RimWorld-ChineseSimplified/DefInjected/RulePackDef/RulePacks_Damage.xml
2017-10-25 00:55:42 +08:00

34 lines
2.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Damage_Bomb.rulePack.rulesStrings.0>damaged_past(p=2)->blasted</Damage_Bomb.rulePack.rulesStrings.0>
<Damage_Bomb.rulePack.rulesStrings.1>damaged_past(p=2)->exploded</Damage_Bomb.rulePack.rulesStrings.1>
<Damage_Bomb.rulePack.rulesStrings.2>damaged_past->injured</Damage_Bomb.rulePack.rulesStrings.2>
<Damage_Bomb.rulePack.rulesStrings.3>damaged_past->damaged</Damage_Bomb.rulePack.rulesStrings.3>
<Damage_Bomb.rulePack.rulesStrings.4>damaged_past->wounded</Damage_Bomb.rulePack.rulesStrings.4>
<Damage_Bomb.rulePack.rulesStrings.5>damaged_past->hurt</Damage_Bomb.rulePack.rulesStrings.5>
<Damage_Bomb.rulePack.rulesStrings.6>destroyed->shattered</Damage_Bomb.rulePack.rulesStrings.6>
<Damage_Bomb.rulePack.rulesStrings.7>destroyed->crushed</Damage_Bomb.rulePack.rulesStrings.7>
<Damage_Bomb.rulePack.rulesStrings.8>destroyed->obliterated</Damage_Bomb.rulePack.rulesStrings.8>
<Damage_Bomb.rulePack.rulesStrings.9>destroyed->annihilated</Damage_Bomb.rulePack.rulesStrings.9>
<Damage_Bomb.rulePack.rulesStrings.10>destroyed->detonated</Damage_Bomb.rulePack.rulesStrings.10>
<Damage_Flame.rulePack.rulesStrings.0>damaged_past(p=2)->blasted</Damage_Flame.rulePack.rulesStrings.0>
<Damage_Flame.rulePack.rulesStrings.1>damaged_past(p=2)->scorched</Damage_Flame.rulePack.rulesStrings.1>
<Damage_Flame.rulePack.rulesStrings.2>damaged_past(p=2)->burned</Damage_Flame.rulePack.rulesStrings.2>
<Damage_Flame.rulePack.rulesStrings.3>damaged_past(p=2)->blistered</Damage_Flame.rulePack.rulesStrings.3>
<Damage_Flame.rulePack.rulesStrings.4>damaged_past(p=2)->ignited</Damage_Flame.rulePack.rulesStrings.4>
<Damage_Flame.rulePack.rulesStrings.5>damaged_past(p=2)->seared</Damage_Flame.rulePack.rulesStrings.5>
<Damage_Flame.rulePack.rulesStrings.6>damaged_past->injured</Damage_Flame.rulePack.rulesStrings.6>
<Damage_Flame.rulePack.rulesStrings.7>damaged_past->damaged</Damage_Flame.rulePack.rulesStrings.7>
<Damage_Flame.rulePack.rulesStrings.8>damaged_past->wounded</Damage_Flame.rulePack.rulesStrings.8>
<Damage_Flame.rulePack.rulesStrings.9>damaged_past->hurt</Damage_Flame.rulePack.rulesStrings.9>
<Damage_Flame.rulePack.rulesStrings.10>destroyed->cremated</Damage_Flame.rulePack.rulesStrings.10>
<Damage_Flame.rulePack.rulesStrings.11>destroyed->incinerated</Damage_Flame.rulePack.rulesStrings.11>
<Damage_Flame.rulePack.rulesStrings.12>destroyed->charred</Damage_Flame.rulePack.rulesStrings.12>
<Damage_Flame.rulePack.rulesStrings.13>destroyed->obliterated</Damage_Flame.rulePack.rulesStrings.13>
<Damage_Flame.rulePack.rulesStrings.14>destroyed->annihilated</Damage_Flame.rulePack.rulesStrings.14>
<Damage_Flame.rulePack.rulesStrings.15>destroyed->detonated</Damage_Flame.rulePack.rulesStrings.15>
</LanguageData>