RimWorld-ChineseSimplified/Keyed/MainTabs.xml
2018-06-17 17:57:04 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Work tab -->
<ManualPriorities>自定义优先级</ManualPriorities>
<HigherPriority>高优先级</HigherPriority>
<LowerPriority>低优先级</LowerPriority>
<RelevantSkills>相关技能: {0}\n技能等级平均值: {1} / {2}</RelevantSkills>
<ClickToJumpTo>点击转至: </ClickToJumpTo>
<CannotDoThisWork>{0}无法从事这种类型的工作。</CannotDoThisWork>
<NoneBrackets>(无)</NoneBrackets>
<IncapableOfWorkTypeBecauseOfCapacities>该殖民者因健康原因无法从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
<EmergencyWorkMarker>E</EmergencyWorkMarker>
<SelectedWorkTypeWithVeryBadSkill>警告:相关技能的平均等级非常低。</SelectedWorkTypeWithVeryBadSkill>
<!-- Assign tab -->
<ManageOutfits>管理着装配置</ManageOutfits>
<ClearForcedApparel>清除强制着装</ClearForcedApparel>
<ApparelForcedLower>强制</ApparelForcedLower>
<ForcedApparel>强制着装</ForcedApparel>
<AssignTabEdit>编辑</AssignTabEdit>
<ManageDrugPolicies>管理用药方针</ManageDrugPolicies>
<!-- Restrictions tab -->
<Copy>复制</Copy>
<Paste>粘贴</Paste>
<AllowedArea>允许活动区域</AllowedArea>
<!-- Animals tab -->
<Master>主人</Master>
<PregnantIconDesc>怀孕({0} / {1}</PregnantIconDesc>
<BondedTo>Bonded to</BondedTo>
<!-- Wildlife tab -->
<IsPredator>This creature is a predator. When hungry, it will hunt smaller creatures - possibly including people.</IsPredator>
<!-- Factions tab -->
<Hostile>敌对</Hostile>
<Ally>Ally</Ally>
<DefeatedLower>被击败</DefeatedLower>
<HostileTo>敌对派系: {0}</HostileTo>
<CurrentGoodwillTip>Current goodwill and relations status with this faction.</CurrentGoodwillTip>
<CurrentGoodwillTip_PermanentEnemy>This faction is permanently hostile. They will raid your settlements and caravans. Relations with them will never improve for any reason.</CurrentGoodwillTip_PermanentEnemy>
<CurrentGoodwillTip_Ally>This faction is allied. They will send fighters to help you when they can. If relations fall below {0}, they will become neutral.</CurrentGoodwillTip_Ally>
<CurrentGoodwillTip_Neutral>This faction is neutral. They will trade and talk with you freely. If relations fall below {0}, they will become hostile. If relations rise above {1}, they will become allied and start actively working to help you.</CurrentGoodwillTip_Neutral>
<CurrentGoodwillTip_Hostile>This faction is hostile. They will raid your settlements and caravans. If relations rise above {0}, they will become neutral.</CurrentGoodwillTip_Hostile>
<CurrentGoodwillTip_NaturalGoodwill>This faction has a natural goodwill range from {0} to {1}. If goodwill is over {1}, it will fall by {3} per day. If goodwill is under {0}, it will rise by {2} per day.</CurrentGoodwillTip_NaturalGoodwill>
<!-- Social tab -->
<Friend>朋友</Friend>
<Rival>仇人</Rival>
<Acquaintance>相识</Acquaintance>
<!-- History tab - subtabs -->
<Graph>统计图表</Graph>
<Messages>Messages</Messages>
<Statistics>统计数据</Statistics>
<!-- History tab - Graphs -->
<SelectGraph>选择图表</SelectGraph>
<Last30Days>最近30天</Last30Days>
<Last100Days>最近100天</Last100Days>
<Last300Days>最近300天</Last300Days>
<AllDays>全部</AllDays>
<Value>价值</Value>
<External>外部</External>
<!-- History tab - Messages -->
<ShowLetters>Show letters</ShowLetters>
<ShowMessages>Show messages</ShowMessages>
<PinArchivableTip>Pin or unpin this message.\n\nThe oldest unpinned messages will be removed automatically from the list after reaching the limit of {0} messages.</PinArchivableTip>
<NoMessages>no messages</NoMessages>
<!-- History tab - Statistics -->
<Playtime>总游戏时间</Playtime>
<Storyteller>当前故事叙述者</Storyteller>
<ThisMapColonyWealthTotal>殖民地财富(当前地区)</ThisMapColonyWealthTotal>
<ThisMapColonyWealthItems>殖民地财富(物品)(当前地区)</ThisMapColonyWealthItems>
<ThisMapColonyWealthBuildings>殖民地财富(建筑)(当前地区)</ThisMapColonyWealthBuildings>
<ThisMapColonyWealthTameAnimals>Colony wealth (animals) (this map)</ThisMapColonyWealthTameAnimals>
<NumThreatBigs>大型威胁事件次数</NumThreatBigs>
<NumEnemyRaids>敌人袭击事件次数</NumEnemyRaids>
<ThisMapDamageTaken>承受伤害总量(当前地区)</ThisMapDamageTaken>
<ColonistsKilled>已死亡的殖民者总数</ColonistsKilled>
<ColonistsLaunched>进入太空的殖民者总数</ColonistsLaunched>
<!-- Research tab -->
<ProjectTechLevel>项目科技等级</ProjectTechLevel>
<YourTechLevel>自身科技等级</YourTechLevel>
<ResearchCostMultiplier>工作量乘数</ResearchCostMultiplier>
<ResearchCostComparison>由于自身科技等级,项目基础工作量{0}变为{1}。</ResearchCostComparison>
<!--<CurrentGoodwill>此派系当前对你的友好度。</CurrentGoodwill>-->
<!--<Day>天</Day>-->
</LanguageData>