83 lines
7.9 KiB
XML
83 lines
7.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<Frenzy_Work.label>work frenzy</Frenzy_Work.label>
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<Frenzy_Work.beginLetter>{0} has just been inspired. [PAWN_pronoun] will work 2.5 times faster for the next 24 hours.</Frenzy_Work.beginLetter>
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<Frenzy_Work.beginLetterLabel>Inspiration: Work frenzy</Frenzy_Work.beginLetterLabel>
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<Frenzy_Work.endMessage>{0} is no longer inspired (work frenzy).</Frenzy_Work.endMessage>
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<Frenzy_Work.baseInspectLine>Inspired: Work frenzy</Frenzy_Work.baseInspectLine>
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<Frenzy_Go.label>go frenzy</Frenzy_Go.label>
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<Frenzy_Go.beginLetter>{0} has just been inspired. [PAWN_pronoun] will walk 1.5 times faster for the next 2 days.</Frenzy_Go.beginLetter>
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<Frenzy_Go.beginLetterLabel>Inspiration: Go frenzy</Frenzy_Go.beginLetterLabel>
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<Frenzy_Go.endMessage>{0} is no longer inspired (go frenzy).</Frenzy_Go.endMessage>
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<Frenzy_Go.baseInspectLine>Inspired: Go frenzy</Frenzy_Go.baseInspectLine>
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<Frenzy_Shoot.label>shoot frenzy</Frenzy_Shoot.label>
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<Frenzy_Shoot.beginLetter>{0} has just been inspired. [PAWN_possessive] shooting accuracy will be improved for the next 3 days.</Frenzy_Shoot.beginLetter>
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<Frenzy_Shoot.beginLetterLabel>Inspiration: Shoot frenzy</Frenzy_Shoot.beginLetterLabel>
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<Frenzy_Shoot.endMessage>{0} is no longer inspired (shoot frenzy).</Frenzy_Shoot.endMessage>
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<Frenzy_Shoot.baseInspectLine>Inspired: Shoot frenzy</Frenzy_Shoot.baseInspectLine>
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<Inspired_Trade.label>inspired trade</Inspired_Trade.label>
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<Inspired_Trade.beginLetter>{0} has just been inspired. [PAWN_pronoun] will get a significant trade price bonus for [PAWN_possessive] next trade deal.\n\nThe inspiration will end after 8 days or when the deal is done.</Inspired_Trade.beginLetter>
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<Inspired_Trade.beginLetterLabel>Inspiration: Inspired trade</Inspired_Trade.beginLetterLabel>
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<Inspired_Trade.endMessage>{0} is no longer inspired (inspired trade).</Inspired_Trade.endMessage>
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<Inspired_Trade.baseInspectLine>Inspired: Inspired trade</Inspired_Trade.baseInspectLine>
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<Inspired_Recruitment.label>inspired recruitment</Inspired_Recruitment.label>
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<Inspired_Recruitment.beginLetter>{0} has just been inspired. [PAWN_pronoun] will successfully recruit the next prisoner regardless of difficulty.\n\nThe inspiration will end after 8 days or when the prisoner is recruited.</Inspired_Recruitment.beginLetter>
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<Inspired_Recruitment.beginLetterLabel>Inspiration: Inspired recruitment</Inspired_Recruitment.beginLetterLabel>
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<Inspired_Recruitment.endMessage>{0} is no longer inspired (inspired recruitment).</Inspired_Recruitment.endMessage>
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<Inspired_Recruitment.baseInspectLine>Inspired: Inspired recruitment</Inspired_Recruitment.baseInspectLine>
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<Inspired_Surgery.label>inspired surgery</Inspired_Surgery.label>
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<Inspired_Surgery.beginLetter>{0} has just been inspired. The surgery failure chance for the next surgery performed by [PAWN_objective] will be 10 times smaller.\n\nThe inspiration will end after 8 days or when the surgery is performed.</Inspired_Surgery.beginLetter>
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<Inspired_Surgery.beginLetterLabel>Inspiration: Inspired surgery</Inspired_Surgery.beginLetterLabel>
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<Inspired_Surgery.endMessage>{0} is no longer inspired (inspired surgery).</Inspired_Surgery.endMessage>
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<Inspired_Surgery.baseInspectLine>Inspired: Inspired surgery</Inspired_Surgery.baseInspectLine>
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<Inspired_Creativity.label>inspired creativity</Inspired_Creativity.label>
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<Inspired_Creativity.beginLetter>{0} has just been inspired. Any item crafted or piece of furniture or art completed will be 2 quality levels higher than it would otherwise be.\n\nThe inspiration will end after 8 days or when the item, furniture or art is completed.</Inspired_Creativity.beginLetter>
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<Inspired_Creativity.beginLetterLabel>Inspiration: Inspired creativity</Inspired_Creativity.beginLetterLabel>
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<Inspired_Creativity.endMessage>{0} is no longer inspired (inspired creativity).</Inspired_Creativity.endMessage>
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<Inspired_Creativity.baseInspectLine>Inspired: Inspired creativity</Inspired_Creativity.baseInspectLine>
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<!--<WorkFrenzy.label>工作狂热</WorkFrenzy.label>-->
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<!--<WorkFrenzy.beginLetter>{0} 受到了激励。HECAP在接下来的24小时将获得2.5倍的工作速度。</WorkFrenzy.beginLetter>-->
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<!--<WorkFrenzy.beginLetterLabel>激励状态: 工作狂热</WorkFrenzy.beginLetterLabel>-->
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<!--<WorkFrenzy.endMessage>{0} 失去了激励状态(工作狂热)。</WorkFrenzy.endMessage>-->
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<!--<WorkFrenzy.baseInspectLine>激励状态: 工作狂热</WorkFrenzy.baseInspectLine>-->
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<!--<GoFrenzy.label>行动狂热</GoFrenzy.label>-->
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<!--<GoFrenzy.beginLetter>{0} 受到了激励。HECAP在接下来的24小时将获得1.5倍的移动速度。</GoFrenzy.beginLetter>-->
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<!--<GoFrenzy.beginLetterLabel>激励状态: 行动狂热</GoFrenzy.beginLetterLabel>-->
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<!--<GoFrenzy.endMessage>{0} 失去了激励状态(行动狂热)。</GoFrenzy.endMessage>-->
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<!--<GoFrenzy.baseInspectLine>激励状态: 行动狂热</GoFrenzy.baseInspectLine>-->
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<!--<ShootFrenzy.label>射击狂热</ShootFrenzy.label>-->
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<!--<ShootFrenzy.beginLetter>{0} 受到了激励。HISCAP在接下来的3天将拥有提升的射击精度。</ShootFrenzy.beginLetter>-->
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<!--<ShootFrenzy.beginLetterLabel>激励状态: 射击狂热</ShootFrenzy.beginLetterLabel>-->
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<!--<ShootFrenzy.endMessage>{0} 失去了激励状态(射击狂热)。</ShootFrenzy.endMessage>-->
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<!--<ShootFrenzy.baseInspectLine>激励状态: 射击狂热</ShootFrenzy.baseInspectLine>-->
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<!--<InspiredTrade.label>交易灵感</InspiredTrade.label>-->
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<!--<InspiredTrade.beginLetter>{0} 受到了激励。HECAP在下一次交易会能极好地改善交易价格。\n\n激励状态会持续8天,或者在交易完成后消失。</InspiredTrade.beginLetter>-->
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<!--<InspiredTrade.beginLetterLabel>激励状态: 交易灵感</InspiredTrade.beginLetterLabel>-->
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<!--<InspiredTrade.endMessage>{0} 失去了激励状态(交易灵感)。</InspiredTrade.endMessage>-->
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<!--<InspiredTrade.baseInspectLine>激励状态: 交易灵感</InspiredTrade.baseInspectLine>-->
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<!--<InspiredRecruitment.label>招募灵感</InspiredRecruitment.label>-->
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<!--<InspiredRecruitment.beginLetter>{0} 受到了激励。HECAP在下一次招募囚犯时会直接成功,不管难度有多高。\n\n激励状态会持续8天,或者在囚犯招募后消失。</InspiredRecruitment.beginLetter>-->
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<!--<InspiredRecruitment.beginLetterLabel>激励状态: 招募灵感</InspiredRecruitment.beginLetterLabel>-->
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<!--<InspiredRecruitment.endMessage>{0} 失去了激励状态(招募灵感)。</InspiredRecruitment.endMessage>-->
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<!--<InspiredRecruitment.baseInspectLine>激励状态: 招募灵感</InspiredRecruitment.baseInspectLine>-->
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<!--<InspiredSurgery.label>手术灵感</InspiredSurgery.label>-->
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<!--<InspiredSurgery.beginLetter>{0} 受到了激励。HECAP在下一次执行手术时的失败率会降低至原来的10%。\n\n激励状态会持续8天,或者在执行手术后消失。</InspiredSurgery.beginLetter>-->
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<!--<InspiredSurgery.beginLetterLabel>激励状态: 手术灵感</InspiredSurgery.beginLetterLabel>-->
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<!--<InspiredSurgery.endMessage>{0} 失去了激励状态(手术灵感)。</InspiredSurgery.endMessage>-->
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<!--<InspiredSurgery.baseInspectLine>激励状态: 手术灵感</InspiredSurgery.baseInspectLine>-->
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<!--<InspiredArt.label>艺术灵感</InspiredArt.label>-->
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<!--<InspiredArt.beginLetter>{0} 受到了激励。任何艺术品在完成时的品质将会是原来的3倍。\n\n激励状态会持续8天,或者在艺术品完成后消失。</InspiredArt.beginLetter>-->
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<!--<InspiredArt.beginLetterLabel>激励状态: 艺术灵感</InspiredArt.beginLetterLabel>-->
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<!--<InspiredArt.endMessage>{0} 失去了激励状态(艺术灵感)。</InspiredArt.endMessage>-->
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<!--<InspiredArt.baseInspectLine>激励状态: 艺术灵感</InspiredArt.baseInspectLine>-->
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</LanguageData> |