RimWorld-ChineseSimplified/Keyed/Dialog_StatsReports.xml

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<StatsReport_BaseValue>基础值</StatsReport_BaseValue>
<StatsReport_RelevantTraits>相关特性</StatsReport_RelevantTraits>
<StatsReport_RelevantGear>相关装备</StatsReport_RelevantGear>
<StatsReport_RelevantHediffs>相关健康状况</StatsReport_RelevantHediffs>
<StatsReport_LifeStage>生命阶段</StatsReport_LifeStage>
<StatsReport_Material>材质</StatsReport_Material>
<StatsReport_CharacterQuality>角色品质</StatsReport_CharacterQuality>
<StatsReport_Skills>技能影响系数</StatsReport_Skills>
<StatsReport_OtherStats>其它状态影响系数</StatsReport_OtherStats>
<StatsReport_HealthFactors>健康影响系数</StatsReport_HealthFactors>
<HealthFactorPercentImpact>权重{0}</HealthFactorPercentImpact>
<HealthFactorMaxImpact>最高{0}</HealthFactorMaxImpact>
<StatsReport_PostProcessed>后期处理</StatsReport_PostProcessed>
<StatsReport_FinalValue>最终值</StatsReport_FinalValue>
<StatsReport_MarketValueFromStuffsAndWork>市场价值是由原材料和工作量计算而来的。</StatsReport_MarketValueFromStuffsAndWork>
<StatsReport_QualityMultiplier>品质影响系数</StatsReport_QualityMultiplier>
<StatsReport_AgeMultiplier>年龄({0})影响系数</StatsReport_AgeMultiplier>
<StatsReport_HealthMultiplier>耐久({0})影响系数</StatsReport_HealthMultiplier>
<StatsReport_MoodMultiplier>心情({0})影响系数</StatsReport_MoodMultiplier>
<StatsReport_DifficultyMultiplier>难度({0})影响系数</StatsReport_DifficultyMultiplier>
<StatsReport_InBed>卧床</StatsReport_InBed>
<StatsReport_Facilities>设施</StatsReport_Facilities>
<StatsReport_BodySize>体型({0})影响系数</StatsReport_BodySize>
<StatsReport_MeleeDPSExplanation>左侧数据显示格式:\nDPS近战伤害 / 冷却时间(秒) / 近战命中几率)\n\n计算公式DPS = 近战伤害 * 近战命中几率 / 冷却时间(秒)</StatsReport_MeleeDPSExplanation>
<StatsReport_MeleeDamage>近战伤害</StatsReport_MeleeDamage>
<StatsReport_Cooldown>冷却时间</StatsReport_Cooldown>
<StatsReport_MeleeHitChance>近战命中率</StatsReport_MeleeHitChance>
<StatsReport_CooldownFormat>{0}秒</StatsReport_CooldownFormat>
<StatsReport_LifeExpectancy>预期寿命</StatsReport_LifeExpectancy>
<StatsReport_MissingBodyParts>身体部位缺失影响系数</StatsReport_MissingBodyParts>
<StatsReport_GearAndInventoryMass>装备与货物质量</StatsReport_GearAndInventoryMass>
<StatsReport_WornByCorpse>死者衣物影响系数</StatsReport_WornByCorpse>
<AverageOfAllAttacks>各攻击平均</AverageOfAllAttacks>
<StatsReport_ScenarioFactor>剧本设置影响系数</StatsReport_ScenarioFactor>
</LanguageData>