RimWorld-ChineseSimplified/DefInjected/DamageDef/Damages_LocalInjury.xml
风之起灵 ffbb0901dc Update Damages_LocalInjury.xml
修改割伤
2016-09-30 18:40:18 +08:00

62 lines
1.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Cut.label>割伤</Cut.label>
<Cut.deathMessage>{0}死于割伤。</Cut.deathMessage>
<Crush.label>压伤</Crush.label>
<Crush.deathMessage>{0}被压死了。</Crush.deathMessage>
<Blunt.label>钝伤</Blunt.label>
<Blunt.deathMessage>{0}被钝器打死了。</Blunt.deathMessage>
<Stab.label>刺伤</Stab.label>
<Stab.deathMessage>{0}被刺死了。</Stab.deathMessage>
<Bullet.label>枪伤</Bullet.label>
<Bullet.deathMessage>{0}被枪杀了。</Bullet.deathMessage>
<Arrow.label>箭伤</Arrow.label>
<Arrow.deathMessage>{0}被箭射死了。</Arrow.deathMessage>
<Scratch.label>抓伤</Scratch.label>
<Scratch.deathMessage>{0}被抓死了。</Scratch.deathMessage>
<Bite.label>咬伤</Bite.label>
<Bite.deathMessage>{0}被咬死了。</Bite.deathMessage>
<ToxicBite.label>有毒咬伤</ToxicBite.label>
<ToxicBite.deathMessage>{0}死于有毒咬伤。</ToxicBite.deathMessage>
<Bomb.label>炸伤</Bomb.label>
<Bomb.deathMessage>{0}被炸死了。</Bomb.deathMessage>
<Flame.label>烧伤</Flame.label>
<Flame.deathMessage>{0}被烧死了。</Flame.deathMessage>
<!-- Burn is like Flame, but doesn't ignite anything -->
<Burn.label>烧伤</Burn.label>
<Burn.deathMessage>{0}被烧死了。</Burn.deathMessage>
<Frostbite.label>冻伤</Frostbite.label>
<Frostbite.deathMessage>{0}被冻死了。</Frostbite.deathMessage>
<!-- Surgical cut should not harm outer layers.
This makes it possible to remove inner organs without harming outer body parts -->
<SurgicalCut.label>手术伤</SurgicalCut.label>
<SurgicalCut.deathMessage>{0}在手术中死亡。</SurgicalCut.deathMessage>
<!-- Execution cut
This makes it possible to distinguish execution damage from others -->
<ExecutionCut.label>处决</ExecutionCut.label>
<ExecutionCut.deathMessage>{0}被处决了。</ExecutionCut.deathMessage>
</LanguageData>