RimWorld-ChineseSimplified/DefInjected/RulePackDef/RulePacks_DamageEvent.xml

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<DamageEvent_Include.rulePack.rulesStrings>
<li>logentry->[damageSource][recipient_nameShortDef][destroyed_present][recipient_possessive][destroyed_targets]。</li>
<li>logentry->[damageSource][recipient_nameShortDef][destroyed_present][recipient_possessive][destroyed_targets]并且[damaged_present][recipient_possessive] [damaged_targets]。</li>
<li>logentry(recipient_part_destroyed_count==0)->[damageSource][recipient_nameShortDef][damaged_present][recipient_possessive][damaged_targets]。</li>
<li>logentry(p=0.1)->[damageSource][recipient_nameShortDef]。</li>
</DamageEvent_Include.rulePack.rulesStrings>
<DamageEvent_Ceiling.rulePack.rulesStrings>
<li>damageSource->[roof][collapsed]砸到</li>
<li>roof->屋顶</li>
<li>roof->房顶</li>
<li>roof->天花板</li>
<li>collapsed->坍塌</li>
<li>collapsed->掉落</li>
<li>collapsed->塌陷</li>
<li>damaged_present->击伤</li>
<li>damaged_present->砸伤</li>
<li>damaged_present->击中</li>
<li>damaged_present->擦伤</li>
<li>damaged_present->撕裂</li>
<li>destroyed_present->击碎</li>
<li>destroyed_present->压碎</li>
<li>destroyed_present->压住</li>
<li>destroyed_present->摧毁</li>
<li>destroyed_present->破坏</li>
</DamageEvent_Ceiling.rulePack.rulesStrings>
<DamageEvent_Fire.rulePack.rulesStrings>
<li>damageSource->[fire]点燃了</li>
<li>fire(p=3)->火焰</li>
<li>fire(p=3)->一团火焰</li>
<li>fire(p=3)->一片大火</li>
<li>fire->高温</li>
<li>fire->大火</li>
<li>fire->炼狱</li>
<li>damaged_present->灼烧</li>
<li>damaged_present->炙烤</li>
<li>damaged_present->烧烤</li>
<li>damaged_present->烧焦</li>
<li>destroyed_present->烧焦</li>
<li>destroyed_present->烧毁</li>
<li>destroyed_present->烤熟</li>
<li>destroyed_present->烧成灰烬</li>
</DamageEvent_Fire.rulePack.rulesStrings>
<DamageEvent_PowerBeam.rulePack.rulesStrings>
<li>damageSource->[sky]撕开裂口,审判降临</li>
<li>damageSource->一束难以置信的[power][damaged_past]</li>
<li>damageSource->一系列的[light][damaged_past]</li>
<li>sky->天空</li>
<li>sky->云层</li>
<li>sky->天堂</li>
<li>power->力量</li>
<li>power->能量</li>
<li>power->炙热之光</li>
<li>light->光</li>
<li>light->高温</li>
<li>light->烈焰</li>
<li>light(p=0.2)->灼热辐射</li>
</DamageEvent_PowerBeam.rulePack.rulesStrings>
<DamageEvent_Tornado.rulePack.rulesStrings>
<li>damageSource->一挂[spiraling]龙卷风[enveloped]</li>
<li>destroyed_present(p=3)->tearing off</li>
<li>spiraling->盘桓的</li>
<li>spiraling->旋转的</li>
<li>spiraling->螺旋徘徊的</li>
<li>spiraling(p=10)-></li>
<li>enveloped(p=8)->包围了</li>
<li>enveloped->吞没了</li>
<li>enveloped->环绕着</li>
</DamageEvent_Tornado.rulePack.rulesStrings>
</LanguageData>