RimWorld-ChineseSimplified/DefInjected/HeDiffDefs/Hediffs_Local_Injuries.xml
SerGawen 7faf9a6365 major improvement by @SerGawen
修正了一些带有歧义会使玩家产生误解的译名,例如火力锻造台→燃料锻造台。聪明过人→聪明过头(实际上是含有一半贬义)
以及类似的诸多问题。通顺了一些描述性的语句,使之更加便于阅读。
修正了部落人名无法正确生成的bug,并补全了几百条部落namebank和其他的名字库
2016-08-07 00:43:48 +08:00

140 lines
9.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Misc.label>其它</Misc.label>
<Misc.comps.0.labelTendedWell>已包扎</Misc.comps.0.labelTendedWell>
<Misc.comps.0.labelTended>已简单包扎</Misc.comps.0.labelTended>
<Misc.comps.0.labelTendedWellInner>已缝合</Misc.comps.0.labelTendedWellInner>
<Misc.comps.0.labelTendedInner>已简单缝合</Misc.comps.0.labelTendedInner>
<Misc.comps.0.labelSolidTendedWell>已固定</Misc.comps.0.labelSolidTendedWell>
<Misc.comps.0.labelSolidTended>已简单固定</Misc.comps.0.labelSolidTended>
<Misc.injuryProps.destroyedLabel>已损毁</Misc.injuryProps.destroyedLabel>
<Burn.label>烧伤</Burn.label>
<Burn.comps.0.labelTendedWell>已包扎</Burn.comps.0.labelTendedWell>
<Burn.comps.0.labelTended>已简单包扎</Burn.comps.0.labelTended>
<Burn.comps.0.labelTendedWellInner>已缝合</Burn.comps.0.labelTendedWellInner>
<Burn.comps.0.labelTendedInner>已简单缝合</Burn.comps.0.labelTendedInner>
<Burn.comps.0.labelSolidTendedWell>已固定</Burn.comps.0.labelSolidTendedWell>
<Burn.comps.0.labelSolidTended>已简单固定</Burn.comps.0.labelSolidTended>
<Burn.comps.2.oldLabel>烧伤疤痕</Burn.comps.2.oldLabel>
<Burn.injuryProps.destroyedLabel>已烧毁</Burn.injuryProps.destroyedLabel>
<Burn.injuryProps.destroyedOutLabel>已燃尽</Burn.injuryProps.destroyedOutLabel>
<Crush.label>砸伤</Crush.label>
<Crush.comps.0.labelTendedWell>已包扎</Crush.comps.0.labelTendedWell>
<Crush.comps.0.labelTended>已简单包扎</Crush.comps.0.labelTended>
<Crush.comps.0.labelTendedWellInner>已缝合</Crush.comps.0.labelTendedWellInner>
<Crush.comps.0.labelTendedInner>已简单缝合</Crush.comps.0.labelTendedInner>
<Crush.comps.0.labelSolidTendedWell>已固定</Crush.comps.0.labelSolidTendedWell>
<Crush.comps.0.labelSolidTended>已简单固定</Crush.comps.0.labelSolidTended>
<Crush.comps.2.oldLabel>压伤疤痕</Crush.comps.2.oldLabel>
<Crush.injuryProps.destroyedLabel>已压坏</Crush.injuryProps.destroyedLabel>
<Crack.label>破裂</Crack.label>
<Crack.comps.0.labelTendedWell>已愈合</Crack.comps.0.labelTendedWell>
<Crack.comps.0.labelTended>愈合不良</Crack.comps.0.labelTended>
<Crack.comps.0.labelTendedWellInner>已愈合</Crack.comps.0.labelTendedWellInner>
<Crack.comps.0.labelTendedInner>愈合不良</Crack.comps.0.labelTendedInner>
<Crack.comps.0.labelSolidTendedWell>已固定</Crack.comps.0.labelSolidTendedWell>
<Crack.comps.0.labelSolidTended>已简单固定</Crack.comps.0.labelSolidTended>
<Crack.injuryProps.destroyedLabel>已破碎</Crack.injuryProps.destroyedLabel>
<Cut.label>割伤</Cut.label>
<Cut.comps.0.labelTendedWell>已包扎</Cut.comps.0.labelTendedWell>
<Cut.comps.0.labelTended>已简单包扎</Cut.comps.0.labelTended>
<Cut.comps.0.labelTendedWellInner>已缝合</Cut.comps.0.labelTendedWellInner>
<Cut.comps.0.labelTendedInner>已简单缝合</Cut.comps.0.labelTendedInner>
<Cut.comps.0.labelSolidTendedWell>已固定</Cut.comps.0.labelSolidTendedWell>
<Cut.comps.0.labelSolidTended>已简单固定</Cut.comps.0.labelSolidTended>
<Cut.comps.2.oldLabel>割痕</Cut.comps.2.oldLabel>
<Cut.injuryProps.destroyedLabel>被割除</Cut.injuryProps.destroyedLabel>
<Cut.injuryProps.destroyedOutLabel>被切烂</Cut.injuryProps.destroyedOutLabel>
<SurgicalCut.label>手术伤</SurgicalCut.label>
<SurgicalCut.comps.0.labelTendedWell>已包扎</SurgicalCut.comps.0.labelTendedWell>
<SurgicalCut.comps.0.labelTended>已简单包扎</SurgicalCut.comps.0.labelTended>
<SurgicalCut.comps.0.labelTendedWellInner>已缝合</SurgicalCut.comps.0.labelTendedWellInner>
<SurgicalCut.comps.0.labelTendedInner>已简单缝合</SurgicalCut.comps.0.labelTendedInner>
<SurgicalCut.comps.0.labelSolidTendedWell>已固定</SurgicalCut.comps.0.labelSolidTendedWell>
<SurgicalCut.comps.0.labelSolidTended>已简单固定</SurgicalCut.comps.0.labelSolidTended>
<SurgicalCut.comps.1.oldLabel>割痕</SurgicalCut.comps.1.oldLabel>
<Scratch.label>抓伤</Scratch.label>
<Scratch.comps.0.labelTendedWell>已包扎</Scratch.comps.0.labelTendedWell>
<Scratch.comps.0.labelTended>已简单包扎</Scratch.comps.0.labelTended>
<Scratch.comps.0.labelTendedWellInner>已缝合</Scratch.comps.0.labelTendedWellInner>
<Scratch.comps.0.labelTendedInner>已简单缝合</Scratch.comps.0.labelTendedInner>
<Scratch.comps.0.labelSolidTendedWell>已固定</Scratch.comps.0.labelSolidTendedWell>
<Scratch.comps.0.labelSolidTended>已简单固定</Scratch.comps.0.labelSolidTended>
<Scratch.comps.2.oldLabel>抓痕</Scratch.comps.2.oldLabel>
<Scratch.injuryProps.destroyedLabel>被撕裂</Scratch.injuryProps.destroyedLabel>
<Scratch.injuryProps.destroyedOutLabel>被撕碎</Scratch.injuryProps.destroyedOutLabel>
<Bite.label>咬伤</Bite.label>
<Bite.comps.0.labelTendedWell>已包扎</Bite.comps.0.labelTendedWell>
<Bite.comps.0.labelTended>已简单包扎</Bite.comps.0.labelTended>
<Bite.comps.0.labelTendedWellInner>已缝合</Bite.comps.0.labelTendedWellInner>
<Bite.comps.0.labelTendedInner>已简单缝合</Bite.comps.0.labelTendedInner>
<Bite.comps.0.labelSolidTendedWell>已固定</Bite.comps.0.labelSolidTendedWell>
<Bite.comps.0.labelSolidTended>已简单固定</Bite.comps.0.labelSolidTended>
<Bite.comps.2.oldLabel>咬痕</Bite.comps.2.oldLabel>
<Bite.injuryProps.destroyedLabel>被咬掉</Bite.injuryProps.destroyedLabel>
<Bite.injuryProps.destroyedOutLabel>被咬烂</Bite.injuryProps.destroyedOutLabel>
<Stab.label>刺伤</Stab.label>
<Stab.comps.0.labelTendedWell>已包扎</Stab.comps.0.labelTendedWell>
<Stab.comps.0.labelTended>已简单包扎</Stab.comps.0.labelTended>
<Stab.comps.0.labelTendedWellInner>已缝合</Stab.comps.0.labelTendedWellInner>
<Stab.comps.0.labelTendedInner>已简单缝合</Stab.comps.0.labelTendedInner>
<Stab.comps.0.labelSolidTendedWell>已固定</Stab.comps.0.labelSolidTendedWell>
<Stab.comps.0.labelSolidTended>已简单固定</Stab.comps.0.labelSolidTended>
<Stab.comps.2.oldLabel>刺伤疤痕</Stab.comps.2.oldLabel>
<Stab.injuryProps.destroyedLabel>被割除</Stab.injuryProps.destroyedLabel>
<Stab.injuryProps.destroyedOutLabel>被切烂</Stab.injuryProps.destroyedOutLabel>
<Gunshot.label>枪伤</Gunshot.label>
<Gunshot.comps.0.labelTendedWell>已包扎</Gunshot.comps.0.labelTendedWell>
<Gunshot.comps.0.labelTended>已简单包扎</Gunshot.comps.0.labelTended>
<Gunshot.comps.0.labelTendedWellInner>已缝合</Gunshot.comps.0.labelTendedWellInner>
<Gunshot.comps.0.labelTendedInner>已简单缝合</Gunshot.comps.0.labelTendedInner>
<Gunshot.comps.0.labelSolidTendedWell>已固定</Gunshot.comps.0.labelSolidTendedWell>
<Gunshot.comps.0.labelSolidTended>已简单固定</Gunshot.comps.0.labelSolidTended>
<Gunshot.comps.2.oldLabel>旧枪伤</Gunshot.comps.2.oldLabel>
<Gunshot.injuryProps.DestroyedLabel>被射下</Gunshot.injuryProps.DestroyedLabel>
<Gunshot.injuryProps.destroyedOutLabel>被射烂</Gunshot.injuryProps.destroyedOutLabel>
<Shredded.label>撕裂伤</Shredded.label>
<Shredded.comps.0.labelTendedWell>已包扎</Shredded.comps.0.labelTendedWell>
<Shredded.comps.0.labelTended>已简单包扎</Shredded.comps.0.labelTended>
<Shredded.comps.0.labelTendedWellInner>已缝合</Shredded.comps.0.labelTendedWellInner>
<Shredded.comps.0.labelTendedInner>已简单缝合</Shredded.comps.0.labelTendedInner>
<Shredded.comps.0.labelSolidTendedWell>已固定</Shredded.comps.0.labelSolidTendedWell>
<Shredded.comps.0.labelSolidTended>已简单固定</Shredded.comps.0.labelSolidTended>
<Shredded.comps.2.oldLabel>疤痕</Shredded.comps.2.oldLabel>
<Shredded.injuryProps.destroyedLabel>被撕裂</Shredded.injuryProps.destroyedLabel>
<Shredded.injuryProps.destroyedOutLabel>被撕碎</Shredded.injuryProps.destroyedOutLabel>
<Bruise.label>瘀伤</Bruise.label>
<Bruise.comps.0.labelTendedWell>已包扎</Bruise.comps.0.labelTendedWell>
<Bruise.comps.0.labelTended>已简单包扎</Bruise.comps.0.labelTended>
<Bruise.comps.0.labelTendedWellInner>已缝合</Bruise.comps.0.labelTendedWellInner>
<Bruise.comps.0.labelTendedInner>已简单缝合</Bruise.comps.0.labelTendedInner>
<Bruise.comps.0.labelSolidTendedWell>已固定</Bruise.comps.0.labelSolidTendedWell>
<Bruise.comps.0.labelSolidTended>已简单固定</Bruise.comps.0.labelSolidTended>
<Bruise.injuryProps.destroyedLabel>已毁掉</Bruise.injuryProps.destroyedLabel>
<Frostbite.label>冻伤</Frostbite.label>
<Frostbite.comps.0.labelTendedWell>已包扎</Frostbite.comps.0.labelTendedWell>
<Frostbite.comps.0.labelTended>已简单包扎</Frostbite.comps.0.labelTended>
<Frostbite.comps.0.labelTendedWellInner>已缝合</Frostbite.comps.0.labelTendedWellInner>
<Frostbite.comps.0.labelTendedInner>已简单缝合</Frostbite.comps.0.labelTendedInner>
<Frostbite.comps.0.labelSolidTendedWell>已固定</Frostbite.comps.0.labelSolidTendedWell>
<Frostbite.comps.0.labelSolidTended>已简单固定</Frostbite.comps.0.labelSolidTended>
<Frostbite.comps.2.oldLabel>冻伤疤痕</Frostbite.comps.2.oldLabel>
<Frostbite.injuryProps.destroyedLabel>因冻伤失去</Frostbite.injuryProps.destroyedLabel>
<MissingBodyPart.label>身体部分缺失</MissingBodyPart.label>
</LanguageData>