
修正了一些带有歧义会使玩家产生误解的译名,例如火力锻造台→燃料锻造台。聪明过人→聪明过头(实际上是含有一半贬义) 以及类似的诸多问题。通顺了一些描述性的语句,使之更加便于阅读。 修正了部落人名无法正确生成的bug,并补全了几百条部落namebank和其他的名字库
140 lines
9.1 KiB
XML
140 lines
9.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<Misc.label>其它</Misc.label>
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<Misc.comps.0.labelTendedWell>已包扎</Misc.comps.0.labelTendedWell>
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<Misc.comps.0.labelTended>已简单包扎</Misc.comps.0.labelTended>
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<Misc.comps.0.labelTendedWellInner>已缝合</Misc.comps.0.labelTendedWellInner>
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<Misc.comps.0.labelTendedInner>已简单缝合</Misc.comps.0.labelTendedInner>
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<Misc.comps.0.labelSolidTendedWell>已固定</Misc.comps.0.labelSolidTendedWell>
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<Misc.comps.0.labelSolidTended>已简单固定</Misc.comps.0.labelSolidTended>
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<Misc.injuryProps.destroyedLabel>已损毁</Misc.injuryProps.destroyedLabel>
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<Burn.label>烧伤</Burn.label>
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<Burn.comps.0.labelTendedWell>已包扎</Burn.comps.0.labelTendedWell>
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<Burn.comps.0.labelTended>已简单包扎</Burn.comps.0.labelTended>
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<Burn.comps.0.labelTendedWellInner>已缝合</Burn.comps.0.labelTendedWellInner>
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<Burn.comps.0.labelTendedInner>已简单缝合</Burn.comps.0.labelTendedInner>
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<Burn.comps.0.labelSolidTendedWell>已固定</Burn.comps.0.labelSolidTendedWell>
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<Burn.comps.0.labelSolidTended>已简单固定</Burn.comps.0.labelSolidTended>
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<Burn.comps.2.oldLabel>烧伤疤痕</Burn.comps.2.oldLabel>
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<Burn.injuryProps.destroyedLabel>已烧毁</Burn.injuryProps.destroyedLabel>
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<Burn.injuryProps.destroyedOutLabel>已燃尽</Burn.injuryProps.destroyedOutLabel>
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<Crush.label>砸伤</Crush.label>
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<Crush.comps.0.labelTendedWell>已包扎</Crush.comps.0.labelTendedWell>
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<Crush.comps.0.labelTended>已简单包扎</Crush.comps.0.labelTended>
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<Crush.comps.0.labelTendedWellInner>已缝合</Crush.comps.0.labelTendedWellInner>
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<Crush.comps.0.labelTendedInner>已简单缝合</Crush.comps.0.labelTendedInner>
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<Crush.comps.0.labelSolidTendedWell>已固定</Crush.comps.0.labelSolidTendedWell>
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<Crush.comps.0.labelSolidTended>已简单固定</Crush.comps.0.labelSolidTended>
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<Crush.comps.2.oldLabel>压伤疤痕</Crush.comps.2.oldLabel>
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<Crush.injuryProps.destroyedLabel>已压坏</Crush.injuryProps.destroyedLabel>
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<Crack.label>破裂</Crack.label>
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<Crack.comps.0.labelTendedWell>已愈合</Crack.comps.0.labelTendedWell>
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<Crack.comps.0.labelTended>愈合不良</Crack.comps.0.labelTended>
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<Crack.comps.0.labelTendedWellInner>已愈合</Crack.comps.0.labelTendedWellInner>
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<Crack.comps.0.labelTendedInner>愈合不良</Crack.comps.0.labelTendedInner>
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<Crack.comps.0.labelSolidTendedWell>已固定</Crack.comps.0.labelSolidTendedWell>
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<Crack.comps.0.labelSolidTended>已简单固定</Crack.comps.0.labelSolidTended>
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<Crack.injuryProps.destroyedLabel>已破碎</Crack.injuryProps.destroyedLabel>
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<Cut.label>割伤</Cut.label>
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<Cut.comps.0.labelTendedWell>已包扎</Cut.comps.0.labelTendedWell>
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<Cut.comps.0.labelTended>已简单包扎</Cut.comps.0.labelTended>
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<Cut.comps.0.labelTendedWellInner>已缝合</Cut.comps.0.labelTendedWellInner>
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<Cut.comps.0.labelTendedInner>已简单缝合</Cut.comps.0.labelTendedInner>
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<Cut.comps.0.labelSolidTendedWell>已固定</Cut.comps.0.labelSolidTendedWell>
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<Cut.comps.0.labelSolidTended>已简单固定</Cut.comps.0.labelSolidTended>
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<Cut.comps.2.oldLabel>割痕</Cut.comps.2.oldLabel>
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<Cut.injuryProps.destroyedLabel>被割除</Cut.injuryProps.destroyedLabel>
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<Cut.injuryProps.destroyedOutLabel>被切烂</Cut.injuryProps.destroyedOutLabel>
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<SurgicalCut.label>手术伤</SurgicalCut.label>
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<SurgicalCut.comps.0.labelTendedWell>已包扎</SurgicalCut.comps.0.labelTendedWell>
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<SurgicalCut.comps.0.labelTended>已简单包扎</SurgicalCut.comps.0.labelTended>
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<SurgicalCut.comps.0.labelTendedWellInner>已缝合</SurgicalCut.comps.0.labelTendedWellInner>
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<SurgicalCut.comps.0.labelTendedInner>已简单缝合</SurgicalCut.comps.0.labelTendedInner>
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<SurgicalCut.comps.0.labelSolidTendedWell>已固定</SurgicalCut.comps.0.labelSolidTendedWell>
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<SurgicalCut.comps.0.labelSolidTended>已简单固定</SurgicalCut.comps.0.labelSolidTended>
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<SurgicalCut.comps.1.oldLabel>割痕</SurgicalCut.comps.1.oldLabel>
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<Scratch.label>抓伤</Scratch.label>
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<Scratch.comps.0.labelTendedWell>已包扎</Scratch.comps.0.labelTendedWell>
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<Scratch.comps.0.labelTended>已简单包扎</Scratch.comps.0.labelTended>
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<Scratch.comps.0.labelTendedWellInner>已缝合</Scratch.comps.0.labelTendedWellInner>
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<Scratch.comps.0.labelTendedInner>已简单缝合</Scratch.comps.0.labelTendedInner>
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<Scratch.comps.0.labelSolidTendedWell>已固定</Scratch.comps.0.labelSolidTendedWell>
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<Scratch.comps.0.labelSolidTended>已简单固定</Scratch.comps.0.labelSolidTended>
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<Scratch.comps.2.oldLabel>抓痕</Scratch.comps.2.oldLabel>
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<Scratch.injuryProps.destroyedLabel>被撕裂</Scratch.injuryProps.destroyedLabel>
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<Scratch.injuryProps.destroyedOutLabel>被撕碎</Scratch.injuryProps.destroyedOutLabel>
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<Bite.label>咬伤</Bite.label>
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<Bite.comps.0.labelTendedWell>已包扎</Bite.comps.0.labelTendedWell>
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<Bite.comps.0.labelTended>已简单包扎</Bite.comps.0.labelTended>
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<Bite.comps.0.labelTendedWellInner>已缝合</Bite.comps.0.labelTendedWellInner>
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<Bite.comps.0.labelTendedInner>已简单缝合</Bite.comps.0.labelTendedInner>
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<Bite.comps.0.labelSolidTendedWell>已固定</Bite.comps.0.labelSolidTendedWell>
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<Bite.comps.0.labelSolidTended>已简单固定</Bite.comps.0.labelSolidTended>
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<Bite.comps.2.oldLabel>咬痕</Bite.comps.2.oldLabel>
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<Bite.injuryProps.destroyedLabel>被咬掉</Bite.injuryProps.destroyedLabel>
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<Bite.injuryProps.destroyedOutLabel>被咬烂</Bite.injuryProps.destroyedOutLabel>
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<Stab.label>刺伤</Stab.label>
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<Stab.comps.0.labelTendedWell>已包扎</Stab.comps.0.labelTendedWell>
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<Stab.comps.0.labelTended>已简单包扎</Stab.comps.0.labelTended>
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<Stab.comps.0.labelTendedWellInner>已缝合</Stab.comps.0.labelTendedWellInner>
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<Stab.comps.0.labelTendedInner>已简单缝合</Stab.comps.0.labelTendedInner>
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<Stab.comps.0.labelSolidTendedWell>已固定</Stab.comps.0.labelSolidTendedWell>
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<Stab.comps.0.labelSolidTended>已简单固定</Stab.comps.0.labelSolidTended>
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<Stab.comps.2.oldLabel>刺伤疤痕</Stab.comps.2.oldLabel>
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<Stab.injuryProps.destroyedLabel>被割除</Stab.injuryProps.destroyedLabel>
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<Stab.injuryProps.destroyedOutLabel>被切烂</Stab.injuryProps.destroyedOutLabel>
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<Gunshot.label>枪伤</Gunshot.label>
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<Gunshot.comps.0.labelTendedWell>已包扎</Gunshot.comps.0.labelTendedWell>
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<Gunshot.comps.0.labelTended>已简单包扎</Gunshot.comps.0.labelTended>
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<Gunshot.comps.0.labelTendedWellInner>已缝合</Gunshot.comps.0.labelTendedWellInner>
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<Gunshot.comps.0.labelTendedInner>已简单缝合</Gunshot.comps.0.labelTendedInner>
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<Gunshot.comps.0.labelSolidTendedWell>已固定</Gunshot.comps.0.labelSolidTendedWell>
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<Gunshot.comps.0.labelSolidTended>已简单固定</Gunshot.comps.0.labelSolidTended>
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<Gunshot.comps.2.oldLabel>旧枪伤</Gunshot.comps.2.oldLabel>
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<Gunshot.injuryProps.DestroyedLabel>被射下</Gunshot.injuryProps.DestroyedLabel>
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<Gunshot.injuryProps.destroyedOutLabel>被射烂</Gunshot.injuryProps.destroyedOutLabel>
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<Shredded.label>撕裂伤</Shredded.label>
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<Shredded.comps.0.labelTendedWell>已包扎</Shredded.comps.0.labelTendedWell>
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<Shredded.comps.0.labelTended>已简单包扎</Shredded.comps.0.labelTended>
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<Shredded.comps.0.labelTendedWellInner>已缝合</Shredded.comps.0.labelTendedWellInner>
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<Shredded.comps.0.labelTendedInner>已简单缝合</Shredded.comps.0.labelTendedInner>
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<Shredded.comps.0.labelSolidTendedWell>已固定</Shredded.comps.0.labelSolidTendedWell>
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<Shredded.comps.0.labelSolidTended>已简单固定</Shredded.comps.0.labelSolidTended>
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<Shredded.comps.2.oldLabel>疤痕</Shredded.comps.2.oldLabel>
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<Shredded.injuryProps.destroyedLabel>被撕裂</Shredded.injuryProps.destroyedLabel>
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<Shredded.injuryProps.destroyedOutLabel>被撕碎</Shredded.injuryProps.destroyedOutLabel>
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<Bruise.label>瘀伤</Bruise.label>
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<Bruise.comps.0.labelTendedWell>已包扎</Bruise.comps.0.labelTendedWell>
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<Bruise.comps.0.labelTended>已简单包扎</Bruise.comps.0.labelTended>
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<Bruise.comps.0.labelTendedWellInner>已缝合</Bruise.comps.0.labelTendedWellInner>
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<Bruise.comps.0.labelTendedInner>已简单缝合</Bruise.comps.0.labelTendedInner>
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<Bruise.comps.0.labelSolidTendedWell>已固定</Bruise.comps.0.labelSolidTendedWell>
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<Bruise.comps.0.labelSolidTended>已简单固定</Bruise.comps.0.labelSolidTended>
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<Bruise.injuryProps.destroyedLabel>已毁掉</Bruise.injuryProps.destroyedLabel>
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<Frostbite.label>冻伤</Frostbite.label>
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<Frostbite.comps.0.labelTendedWell>已包扎</Frostbite.comps.0.labelTendedWell>
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<Frostbite.comps.0.labelTended>已简单包扎</Frostbite.comps.0.labelTended>
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<Frostbite.comps.0.labelTendedWellInner>已缝合</Frostbite.comps.0.labelTendedWellInner>
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<Frostbite.comps.0.labelTendedInner>已简单缝合</Frostbite.comps.0.labelTendedInner>
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<Frostbite.comps.0.labelSolidTendedWell>已固定</Frostbite.comps.0.labelSolidTendedWell>
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<Frostbite.comps.0.labelSolidTended>已简单固定</Frostbite.comps.0.labelSolidTended>
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<Frostbite.comps.2.oldLabel>冻伤疤痕</Frostbite.comps.2.oldLabel>
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<Frostbite.injuryProps.destroyedLabel>因冻伤失去</Frostbite.injuryProps.destroyedLabel>
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<MissingBodyPart.label>身体部分缺失</MissingBodyPart.label>
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</LanguageData>
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