RimWorld-ChineseSimplified/Keyed/Messages.xml
2017-10-25 00:55:42 +08:00

266 lines
18 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<MessageSiegersAssaulting>来自{1}的{0}围攻部队开始突击殖民地。</MessageSiegersAssaulting>
<MessageRaidersBeginningAssault>来自{1}的{0}开始突击殖民地。</MessageRaidersBeginningAssault>
<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始突击殖民地。</MessageRaidersDetectedEarlyAssault>
<MessageRaidersKidnapping>来自{1}的{0}准备绑架他们能带走的殖民者并离开。</MessageRaidersKidnapping>
<MessageRaidersStealing>来自{1}的{0}准备带走他们能带走的战利品并离开。</MessageRaidersStealing>
<MessageRaidersLeaving>来自{1}的{0}准备离开了。</MessageRaidersLeaving>
<MessageRaidersGivenUpLeaving>来自{1}的{0}准备放弃并离开了。</MessageRaidersGivenUpLeaving>
<MessageRaidersSatisfiedLeaving>来自{1}的{0}在造成破坏后满足地准备离开了。</MessageRaidersSatisfiedLeaving>
<MessageFightersFleeing>来自{1}的{0}准备逃跑了。</MessageFightersFleeing>
<MessageFriendlyFightersLeaving>来自{1}的{0}友军准备离开了。</MessageFriendlyFightersLeaving>
<MessageVisitorsTakingWounded>来自{1}的{0}正准备带走一名受伤的访客。</MessageVisitorsTakingWounded>
<MessageVisitorsTrappedLeaving>来自{1}的{0}被困住了并准备挖隧道逃跑了。</MessageVisitorsTrappedLeaving>
<MessageVisitorsDangerousTemperature>来自{1}的{0}由于温度危险正在离开地图。</MessageVisitorsDangerousTemperature>
<MessageWornApparelDeterioratedAway>{1}穿着的{0}完全磨损烂掉了。</MessageWornApparelDeterioratedAway>
<MessageSeasonBegun>{0}到了。</MessageSeasonBegun>
<MessageShipHasLeftCommsRange>{0}离开了我们的通讯范围。</MessageShipHasLeftCommsRange>
<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和轨道贸易商交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
<MessageBillComplete>清单已完成:{0}。</MessageBillComplete>
<MessageFullyHealed>{0}已经完全康复了。</MessageFullyHealed>
<MessagePrisonerIsEscaping>囚犯{0}准备逃跑了。</MessagePrisonerIsEscaping>
<MessageOutOfNearbyShellsFor>{0}在附近找不到可供{1}使用的未分配炮弹。</MessageOutOfNearbyShellsFor>
<MessageAnimalsGoPsychoHunted>警告:{0}在受到伤害后通常会发动攻击。</MessageAnimalsGoPsychoHunted>
<MessageAnimalManhuntsOnTameFailed>警告:{0}在尝试驯服失败后会攻击你({1}几率)。</MessageAnimalManhuntsOnTameFailed>
<LetterLabelMessageRecruitSuccess>新人加入</LetterLabelMessageRecruitSuccess>
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
<MessageTameSuccess>{0}成功驯服了{1}(成功率{2})。</MessageTameSuccess>
<MessageTameAndNameSuccess>{0}成功驯服了{1}并将HIM起名为{3}(成功率{2})。</MessageTameAndNameSuccess>
<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
<MessageCriticalAlert>严重警报:{0}</MessageCriticalAlert>
<MessageMustDesignateHarvestable>必须指定可收获资源并且足够成熟的植物。</MessageMustDesignateHarvestable>
<MessageMustDesignateHarvestableWood>必须指定可收获木材并且足够成熟的树木。</MessageMustDesignateHarvestableWood>
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
<MessageMustDesignateMineable>必须指定不可通过的可开采岩石。</MessageMustDesignateMineable>
<MessageMustDesignateHuntable>必须指定可以猎杀的动物。</MessageMustDesignateHuntable>
<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
<MessageMustDesignateClaimable>必须指定已废弃的人工建筑。</MessageMustDesignateClaimable>
<MessageMustDesignateSmoothableFloor>必须指定粗糙的石质地面。</MessageMustDesignateSmoothableFloor>
<MessageNothingCanRemoveThickRoofs>无法移除厚山岩顶。</MessageNothingCanRemoveThickRoofs>
<MessageAlreadyInStorage>该物品已在储存区内,将会在必要时被搬运至更高优先级的储存区内。</MessageAlreadyInStorage>
<MessageMustDesignateStrippable>必须指定穿有衣物的尸体、倒地角色,或者囚犯。</MessageMustDesignateStrippable>
<MessageMustDesignateSlaughterable>必须指定属于殖民地的已驯服的动物。</MessageMustDesignateSlaughterable>
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
<MessageRefusedArrest>{0}拒绝被逮捕。</MessageRefusedArrest>
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
<MessageTooLowMedCare>该手术要求医疗供应为{0}或更好,但{1}的当前医疗供应是「{2}」。</MessageTooLowMedCare>
<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
<MessageNoLongerDowned>{0}恢复了行走能力。</MessageNoLongerDowned>
<MessageInvoluntarySleep>{0}由于极度疲劳而昏倒了。</MessageInvoluntarySleep>
<MessageMedicalOperationFailureMinor>{0}给{1}手术时,发生了小失误。</MessageMedicalOperationFailureMinor>
<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的医疗事故。</MessageMedicalOperationFailureCatastrophic>
<MessageMedicalOperationFailureRidiculous>{0}给{1}手术时,犯了难以置信的愚蠢错误。</MessageMedicalOperationFailureRidiculous>
<MessageMedicalOperationFailureFatal>{0} has committed a fatal errol while operating on {1} because of the special challenges of: {2}</MessageMedicalOperationFailureFatal>
<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
<MessagePawnExitMapRelationsGain>因为{0}健康地离开了地图,与{1}的关系上升{2}点。</MessagePawnExitMapRelationsGain>
<MessageMiscarriedStarvation>{0}由于饥饿而流产。</MessageMiscarriedStarvation>
<MessageMiscarriedPoorHealth>{0}由于健康不佳而流产。</MessageMiscarriedPoorHealth>
<MessageGaveBirth>{0}已经产子。</MessageGaveBirth>
<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,{3}技能最高的驯兽师为{4}级)。</MessageNoHandlerSkilledEnough>
<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
<MessageHiveReproduced>一个虫巢繁殖出了一个新虫巢。</MessageHiveReproduced>
<MessageTraderCaravanLeaving>来自{0}的商队准备离开了。</MessageTraderCaravanLeaving>
<MessageCantSelectDeadPawn>{0}已死亡。</MessageCantSelectDeadPawn>
<MessageCantSelectOffMapPawn>{0}已离开地图了。</MessageCantSelectOffMapPawn>
<MessageSocialFight>{0}和{1}打起来了。原因:{2}。</MessageSocialFight>
<MessageNewMarriageCeremony>殖民者们聚集一堂,准备参加{0}和{1}的婚礼。</MessageNewMarriageCeremony>
<MessageMarriageCeremonyStarts>{0}和{1}开始举行婚礼庆典!</MessageMarriageCeremonyStarts>
<MessageMarriageCeremonyCalledOff>{0}和{1}的婚礼取消了。</MessageMarriageCeremonyCalledOff>
<MessageNewlyMarried>{0}和{1}结婚了。殖民者们正在庆祝。</MessageNewlyMarried>
<MessageMarriageCeremonyAfterPartyFinished>{0}和{1}的婚礼庆典结束了。</MessageMarriageCeremonyAfterPartyFinished>
<MessageNewBondRelation>{0}和{1}感情深厚达成牵绊。</MessageNewBondRelation>
<MessageNewBondRelationNewName>{0}和{1}感情深厚达成牵绊。{0}给HIM起名{2}。</MessageNewBondRelationNewName>
<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名为{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
<MessageBondedAnimalsMentalBreak>因为{1}的死亡,{0}动物精神崩溃了。</MessageBondedAnimalsMentalBreak>
<MessageSuccessfullyRemovedHediff>{0}成功移除了{1}的{2}。</MessageSuccessfullyRemovedHediff>
<MessageShipChunkDrop>一块飞船碎片从太空掉落至附近。</MessageShipChunkDrop>
<MessagePartyCalledOff>聚会被取消了。</MessagePartyCalledOff>
<MessagePartyFinished>聚会结束了。</MessagePartyFinished>
<MessageCannotSellItemsReason>一些物品无法交易,原因:</MessageCannotSellItemsReason>
<MessageConstructionFailed>{1}建造{0}失败。浪费了部分材料。</MessageConstructionFailed>
<MessageScreenshotSavedAs>屏幕截图已保存至:{0}</MessageScreenshotSavedAs>
<MessageNoLongerSocialFighting>{0}和{1}已经不再打架了。</MessageNoLongerSocialFighting>
<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
<MessageNoLongerOnTargetedInsultingSpree>{0} is no longer on an insulting spree against {1}.</MessageNoLongerOnTargetedInsultingSpree>
<MessageRottedAwayInStorage>储存区中的{0}腐烂了。</MessageRottedAwayInStorage>
<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
<MessageFailedToSendCaravanBecausePawnLost>因为失去了指定的殖民者、动物或囚犯,远行队组建失败。</MessageFailedToSendCaravanBecausePawnLost>
<MessageCaravanFormationPaused>当所有人从精神崩溃中恢复后会继续组建远行队。</MessageCaravanFormationPaused>
<MessageCaravanFormationUnpaused>你的殖民者现在会继续组建远行队。</MessageCaravanFormationUnpaused>
<MessageCaravanMemberHasExtremeMentalBreak>一名远行队成员精神崩溃了。</MessageCaravanMemberHasExtremeMentalBreak>
<MessageMaxPlanetCoveragePerformanceWarning>警告:生成整个星球可能需要很长的时间。</MessageMaxPlanetCoveragePerformanceWarning>
<MessagePlantDiedOfCold>{0}因温度过低而死亡。</MessagePlantDiedOfCold>
<MessagePlantDiedOfRot_LeftUnharvested>{0} has died from rotting due to being left unharvested.</MessagePlantDiedOfRot_LeftUnharvested>
<MessagePlantDiedOfRot_ExposedToLight>{0} has died due to being exposed to light.</MessagePlantDiedOfRot_ExposedToLight>
<MessagePlantDiedOfRot>{0}因未及时收获而腐烂死亡。</MessagePlantDiedOfRot>
<MessagePlantDiedOfPoison>{0} has died because of poison.</MessagePlantDiedOfPoison>
<MessagePlantDiedOfBlight>{0} has died because of blight.</MessagePlantDiedOfBlight>
<MessagePawnBeingBurned>{0}正在被超高温空气灼烧!</MessagePawnBeingBurned>
<MessageAccidentalOverdose>{0}在服用{1}时意外过量!</MessageAccidentalOverdose>
<MessageCaravanArrivedAtDestination>{0}已抵达目的地。</MessageCaravanArrivedAtDestination>
<MessageCaravanIsVisitingSettlement>{0}已抵达{1}。</MessageCaravanIsVisitingSettlement>
<MessageCaravanEnteredWorldObject>{0}已抵达{1}。</MessageCaravanEnteredWorldObject>
<MessagePawnLeftMapAndCreatedCaravan>{0}已离开该区域并组建远行队。</MessagePawnLeftMapAndCreatedCaravan>
<MessageSettledInExistingMap>你已成功在新区域建立殖民地。</MessageSettledInExistingMap>
<MessageAmbushVictory>胜利!远行队将在{0}后自动重组。你现在可在「世界」画面中重组远行队。</MessageAmbushVictory>
<MessageAutomaticallyReformedCaravan>你的殖民者已重组远行队。</MessageAutomaticallyReformedCaravan>
<MessageOldWoundHealed>由于{0}, {1}的{2}已经痊愈了。</MessageOldWoundHealed>
<MessageRescueeJoined>因为你救了HIM, {0}加入了你的团队!</MessageRescueeJoined>
<MessageAttackedCaravanIsNowHostile>由于你攻击了{0}的一只远行队,该派系现在与你敌对。</MessageAttackedCaravanIsNowHostile>
<MessageFactionPawnCrushed>{0}因屋顶塌方而死了人。派系关系:{1}</MessageFactionPawnCrushed>
<MessageFactionPawnLost>{0}的{1}死了。派系关系:{2}</MessageFactionPawnLost>
<MessageTransporterUnreachable>一些运输舱无法到达。</MessageTransporterUnreachable>
<MessageTransportersNotAdjacent>所有连接到所选运输舱的发射器必须相邻。</MessageTransportersNotAdjacent>
<MessageTransportersLoadCanceled_TransporterDestroyed>由于其中一个运输舱被毁,装载进程已取消。</MessageTransportersLoadCanceled_TransporterDestroyed>
<MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>由于其中一个发射器被毁,装载进程已取消。</MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>
<MessageTransportersLoadingProcessStarted>你的殖民者现在会把已指定的物品装载进运输舱中。</MessageTransportersLoadingProcessStarted>
<MessageTransportPodsArrived>你的运输舱已经抵达目的地。</MessageTransportPodsArrived>
<MessageTransportPodsArrivedAndLost>你的运输舱已经抵达目的地,但由于里面没有殖民者,货物已丢失。</MessageTransportPodsArrivedAndLost>
<MessageTransportPodsArrivedAndAddedToCaravan>你的运输舱已抵达目的地。内部的成员或货物已加入你的远行队。</MessageTransportPodsArrivedAndAddedToCaravan>
<MessageTransportPodsArrived_BecameHostile>{0}现在与你是敌对关系。</MessageTransportPodsArrived_BecameHostile>
<MessageFailedToLoadTransportersBecauseColonistLost>由于其中一个殖民者丢失,装载进程已取消。</MessageFailedToLoadTransportersBecauseColonistLost>
<MessageFinishedLoadingTransporters>你的殖民者已完成运输舱的装载。</MessageFinishedLoadingTransporters>
<MessageTransportPodsDestinationIsInvalid>所选目的地无效。</MessageTransportPodsDestinationIsInvalid>
<MessageTransportPodsDestinationIsTooFar>每个运输舱发射器都需要至少{0}化合燃料以将运输舱发射至该距离。</MessageTransportPodsDestinationIsTooFar>
<MessageReformedCaravan>已重组远行队。</MessageReformedCaravan>
<MessageCantBanishLastColonist>You can't banish the last colonist.</MessageCantBanishLastColonist>
<MessageCantEquipIncapableOfViolence>不能装备:{0}无暴力能力。</MessageCantEquipIncapableOfViolence>
<MessageCantEquipIncapableOfManipulation>不能装备:没有能力。</MessageCantEquipIncapableOfManipulation>
<MessageSlaughteringBondedAnimal>由于他们之间是牵绊关系,屠宰{0}会使{1}不高兴。</MessageSlaughteringBondedAnimal>
<MessageCaravanRunOutOfFood>{0}的给养已耗尽({1})。</MessageCaravanRunOutOfFood>
<MessageSelectOwnBaseToFormCaravan>如要组建远行队,请选择你自己的殖民地或留有你的殖民者的地点。</MessageSelectOwnBaseToFormCaravan>
<MessageScreenResTooSmallForUIScale>在当前的分辨率和界面缩放比例下,游戏界面将不能正常在屏幕上显示。请减小界面缩放比例或者增大分辨率。</MessageScreenResTooSmallForUIScale>
<MessageYouHaveToReformCaravanNow>你现在必须重组远行队。留下的所有人将会被遗弃。</MessageYouHaveToReformCaravanNow>
<MessageDefendersAttacking>来自{1}的{0}正在攻击你的{2}。</MessageDefendersAttacking>
<MessageSelfTendUnsatisfied>{0}还必须被指派「医生」工作才能自我治疗。</MessageSelfTendUnsatisfied>
<MessageCannotSelfTendEver>{0}无法从事「医生」工作,所以永远无法自我治疗。</MessageCannotSelfTendEver>
<MessageCantAddWaypointBecauseImpassable>此格子无法通行。</MessageCantAddWaypointBecauseImpassable>
<MessageCantAddWaypointBecauseUnreachable>无法从最后一个路径点到达此格子。</MessageCantAddWaypointBecauseUnreachable>
<MessageCantAddWaypointBecauseLimit>路径点不能超过{0}个。</MessageCantAddWaypointBecauseLimit>
<MessageCantRemoveWaypointBecauseFirst>此路径点无法移除。</MessageCantRemoveWaypointBecauseFirst>
<MessageCantDoExecutionBecauseNoWardenCapableOfViolence>没有可行使暴力行为的狱卒。处决不会被执行。</MessageCantDoExecutionBecauseNoWardenCapableOfViolence>
<MessageSiteCountdownBecauseNoMoreEnemies>你已经消灭了所有敌人。远行队将在{0}后自动重组。</MessageSiteCountdownBecauseNoMoreEnemies>
<MessageSiteCountdownBecauseNoEnemiesInitially>远行队将在{0}后自动重组。你现在可以「世界」视图中重组远行队。</MessageSiteCountdownBecauseNoEnemiesInitially>
<MessageCantBanishDownedPawn>Cannot banish {0} since HE cannot walk.</MessageCantBanishDownedPawn>
<MessageSleepingPawnsWokenUp>{0} have woken up.</MessageSleepingPawnsWokenUp>
<MessageCompSpawnerSpawnedItem>Item produced: {0}.</MessageCompSpawnerSpawnedItem>
<MessageHediffCuredByItem>Health condition healed: {0}.</MessageHediffCuredByItem>
<MessageBodyPartCuredByItem>Body part restored: {0}.</MessageBodyPartCuredByItem>
<MessageResearchProjectFinishedByItem>Technology given: {0}.</MessageResearchProjectFinishedByItem>
<MessagePawnResurrected>{0} has been brought back to life!</MessagePawnResurrected>
<MessageFailedToRescueRelative>You have failed to rescue {0}. This will make {1} sad.</MessageFailedToRescueRelative>
<MessageRescuedRelative>You have rescued {0}. This will make {1} happy.</MessageRescuedRelative>
<MessagePrisonerRescued>You have rescued NAME and HE has joined your colony.</MessagePrisonerRescued>
<MessageTornadoLeftMap>The tornado has left the map.</MessageTornadoLeftMap>
<MessageTornadoDissipated>The tornado has dissipated.</MessageTornadoDissipated>
<MessagePeaceTalksNoDiplomat>No conscious, capable diplomat.</MessagePeaceTalksNoDiplomat>
<MessageWarningCavePlantsExposedToLight>Warning: {0} cannot live when exposed to light.</MessageWarningCavePlantsExposedToLight>
<MessageTargetedTantrumChangedTarget>{0} couldn't reach {1} so HE decided to redirect HIS anger at {2}.</MessageTargetedTantrumChangedTarget>
<MessageTargetedInsultingSpreeChangedTarget>{0} couldn't reach {1} so HE decided to redirect HIS anger at {2}.</MessageTargetedInsultingSpreeChangedTarget>
<!--<MessageCantAbandonLastColonist>你不能抛弃最后一位殖民者。</MessageCantAbandonLastColonist>-->
</LanguageData>