RimWorld-ChineseSimplified/Keyed/ITabs.xml
2017-10-25 00:55:42 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- ITab titles -->
<TabBills>清单</TabBills>
<TabGrowing>种植</TabGrowing>
<TabCharacter>角色</TabCharacter>
<TabTraining>训练</TabTraining>
<TabPrisoner>囚犯</TabPrisoner>
<TabGuest>访客</TabGuest>
<TabGear>装备</TabGear>
<TabNeeds>需求</TabNeeds>
<TabStorage>储存筛选</TabStorage>
<TabShells>Shells</TabShells>
<TabHealth>健康</TabHealth>
<TabRace>种族</TabRace>
<TabBasics>基础</TabBasics>
<TabStats>属性</TabStats>
<TabRecords>记录</TabRecords>
<TabArt>艺术</TabArt>
<TabSocial>社交</TabSocial>
<TabCombat>Combat</TabCombat>
<!-- Bills tab -->
<AddBill>添加清单</AddBill>
<RecipeRequiresSkills>配方{0}有以下技能要求。你没有达到该技能要求的殖民者,因此这份清单将无人完成。</RecipeRequiresSkills>
<MinimumSkill>最低技能要求</MinimumSkill>
<SuspendedCaps>已暂停</SuspendedCaps>
<BoundWorkerIs>绑定工作者:{0}</BoundWorkerIs>
<PlantVerb>种植</PlantVerb>
<!-- Guest/prisoner tab -->
<RecruitmentDifficulty>招募难度</RecruitmentDifficulty>
<GetsFood>食物供应</GetsFood>
<DoctorsCare>医生照顾</DoctorsCare>
<GetsMedicine>药物供应</GetsMedicine>
<ShouldTryToRecruit>尝试招募</ShouldTryToRecruit>
<ConsideredGuilty>被判有罪({0}后消失)</ConsideredGuilty>
<!-- Medical - general -->
<MoveSpeed>移动速度</MoveSpeed>
<Efficiency>效率</Efficiency>
<PartEfficiency>部件效率</PartEfficiency>
<BodyPartEfficiency>身体部件效率</BodyPartEfficiency>
<MissingBodyPart>不存在</MissingBodyPart>
<DestroyedBodyPart>被毁</DestroyedBodyPart>
<ShatteredBodyPart>击碎</ShatteredBodyPart>
<RemovedBodyPart>移除</RemovedBodyPart>
<Healthy>健康</Healthy>
<InPain>感到疼痛</InPain>
<PainLevel>疼痛</PainLevel>
<Injured>受伤</Injured>
<NoInjuries>(没有受伤)</NoInjuries>
<WholeBody>全身</WholeBody>
<DataProcessing>数据处理</DataProcessing>
<Communication>交流</Communication>
<Affects>影响</Affects>
<BleedingRate>失血速率</BleedingRate>
<TimeToDeath>{0}后死亡</TimeToDeath>
<WontBleedOutSoon>无生命危险</WontBleedOutSoon>
<HealthOverview>概况</HealthOverview>
<MedicalOperationsShort>手术({0}</MedicalOperationsShort>
<MedicalOperationsMechanoidsShort>改装({0}</MedicalOperationsMechanoidsShort>
<MedicalOperations>医疗手术</MedicalOperations>
<Amputate>截肢</Amputate>
<Harvest>摘取</Harvest>
<RemoveOrgan>摘除</RemoveOrgan>
<MemoryLower>记忆</MemoryLower>
<SocialInteractionsLower>社交互动</SocialInteractionsLower>
<HungerRate>饥饿度</HungerRate>
<Tiredness>疲劳度</Tiredness>
<PainFactor>痛觉系数</PainFactor>
<PreventsInfection>抗感染</PreventsInfection>
<SelfTend>自我治疗</SelfTend>
<SelfTendTip>{0}开启自我治疗后将会以正常效果的 {1} 当场自动治疗自己。</SelfTendTip>
<!-- Medical - Body and activities condition -->
<None></None>
<VeryPoor>极差</VeryPoor>
<Poor>较差</Poor>
<Weakened>虚弱</Weakened>
<GoodCondition>健康</GoodCondition>
<Enhanced>增强</Enhanced>
<SeriouslyImpaired>严重受损</SeriouslyImpaired>
<Impaired>受损</Impaired>
<SlightlyImpaired>轻微受损</SlightlyImpaired>
<NoPain></NoPain>
<LittlePain>轻微</LittlePain>
<MediumPain>中等</MediumPain>
<SeverePain>剧烈</SeverePain>
<ExtremePain>极度</ExtremePain>
<!-- Training tab-->
<TrainableIntelligence>智力级别</TrainableIntelligence>
<CannotTrainNotSmartEnough>智力级别要求:{0}。</CannotTrainNotSmartEnough>
<CannotTrainTooSmall>{0}体形过小,无法训练。</CannotTrainTooSmall>
<TrainingNeedsPrerequisite>先决条件:{0}</TrainingNeedsPrerequisite>
<!-- Social tab -->
<NoRelationships>(无关系)</NoRelationships>
<Kidnapped>被绑架</Kidnapped>
<Missing>失踪</Missing>
<Slave>奴隶</Slave>
<FactionLeader>派系首领</FactionLeader>
<OpinionOf>对{0}的印象</OpinionOf>
<SomeonesOpinionOfMe>{0}对我的印象</SomeonesOpinionOfMe>
<IAmDead>我死了</IAmDead>
<IAmPsychopath>我心理变态</IAmPsychopath>
<!-- Gear tab -->
<AverageArmor>平均护甲</AverageArmor>
<MassCarried>负重:{0} / {1} kg</MassCarried>
<ComfyTemperatureRange>适宜温度范围</ComfyTemperatureRange>
<ArmorBlunt>钝器护甲</ArmorBlunt>
<ArmorSharp>利器护甲</ArmorSharp>
<ArmorHeat>热能护甲</ArmorHeat>
<ArmorElectric>电能护甲</ArmorElectric>
<!--<PrisonerNoInteraction>不互动</PrisonerNoInteraction>-->
<!--<PrisonerFriendlyChat>友好交谈</PrisonerFriendlyChat>-->
<!--<PrisonerAttemptRecruit>尝试招募</PrisonerAttemptRecruit>-->
<!--<PrisonerRelease>释放</PrisonerRelease>-->
<!--<PrisonerExecution>处决</PrisonerExecution>-->
</LanguageData>