RimWorld-ChineseSimplified/Keyed/Enums.xml
2016-07-22 12:26:34 +08:00

146 lines
7.1 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- glow -->
<Dark>昏暗</Dark>
<Lit>光亮</Lit>
<LitBrightly>明亮</LitBrightly>
<!-- history upload pref -->
<Unspecified>未决定</Unspecified>
<Always>允许</Always>
<Never>不允许</Never>
<!-- Price types -->
<PriceTypeVeryCheap>非常便宜</PriceTypeVeryCheap>
<PriceTypeCheap>便宜</PriceTypeCheap>
<PriceTypeNormal>一般</PriceTypeNormal>
<PriceTypeExpensive>昂贵</PriceTypeExpensive>
<PriceTypeExorbitant>极度昂贵</PriceTypeExorbitant>
<!-- Storage priority labels -->
<StoragePriorityUnstored>不存储</StoragePriorityUnstored>
<StoragePriorityLow>较低</StoragePriorityLow>
<StoragePriorityNormal>普通</StoragePriorityNormal>
<StoragePriorityPreferred>优先</StoragePriorityPreferred>
<StoragePriorityImportant>重要</StoragePriorityImportant>
<StoragePriorityCritical>关键</StoragePriorityCritical>
<!-- Food type flags -->
<FoodTypeFlags_VegetableOrFruit>蔬菜</FoodTypeFlags_VegetableOrFruit>
<FoodTypeFlags_Meat>生肉</FoodTypeFlags_Meat>
<FoodTypeFlags_Corpse>尸体</FoodTypeFlags_Corpse>
<FoodTypeFlags_Seeds>种子</FoodTypeFlags_Seeds>
<FoodTypeFlags_AnimalProduct>动物制品</FoodTypeFlags_AnimalProduct>
<FoodTypeFlags_Plant>活的植物</FoodTypeFlags_Plant>
<FoodTypeFlags_Tree>活的树木</FoodTypeFlags_Tree>
<FoodTypeFlags_Meal>食物</FoodTypeFlags_Meal>
<FoodTypeFlags_Processed>加工食品</FoodTypeFlags_Processed>
<FoodTypeFlags_Liquor>酒类</FoodTypeFlags_Liquor>
<FoodTypeFlags_Kibble>动物饲料</FoodTypeFlags_Kibble>
<!-- Quality category -->
<QualityCategory_Awful>极差</QualityCategory_Awful>
<QualityCategory_Shoddy>劣质</QualityCategory_Shoddy>
<QualityCategory_Poor>较差</QualityCategory_Poor>
<QualityCategory_Normal>一般</QualityCategory_Normal>
<QualityCategory_Good>良好</QualityCategory_Good>
<QualityCategory_Superior>优秀</QualityCategory_Superior>
<QualityCategory_Excellent>极佳</QualityCategory_Excellent>
<QualityCategory_Masterwork>大师级</QualityCategory_Masterwork>
<QualityCategory_Legendary>传奇级</QualityCategory_Legendary>
<QualityCategoryShort_Awful>极差</QualityCategoryShort_Awful>
<QualityCategoryShort_Shoddy>劣质</QualityCategoryShort_Shoddy>
<QualityCategoryShort_Poor>较差</QualityCategoryShort_Poor>
<QualityCategoryShort_Normal>一般</QualityCategoryShort_Normal>
<QualityCategoryShort_Good>良好</QualityCategoryShort_Good>
<QualityCategoryShort_Superior>优秀</QualityCategoryShort_Superior>
<QualityCategoryShort_Excellent>极佳</QualityCategoryShort_Excellent>
<QualityCategoryShort_Masterwork>大师</QualityCategoryShort_Masterwork>
<QualityCategoryShort_Legendary>传奇</QualityCategoryShort_Legendary>
<!-- Hunger -->
<HungerLevel_Starving>极度饥饿</HungerLevel_Starving>
<HungerLevel_UrgentlyHungry>非常饥饿</HungerLevel_UrgentlyHungry>
<HungerLevel_Hungry>饥饿</HungerLevel_Hungry>
<HungerLevel_Fed>已吃饱</HungerLevel_Fed>
<!-- -Fatigue -->
<HungerLevel_Exhausted>精疲力竭</HungerLevel_Exhausted>
<HungerLevel_VeryTired>非常疲劳</HungerLevel_VeryTired>
<HungerLevel_Tired>疲劳</HungerLevel_Tired>
<HungerLevel_Rested>精力充沛</HungerLevel_Rested>
<!-- Hilliness -->
<Hilliness_Flat>平地</Hilliness_Flat>
<Hilliness_SmallHills>小山丘</Hilliness_SmallHills>
<Hilliness_LargeHills>大山丘</Hilliness_LargeHills>
<Hilliness_Mountainous>山脉</Hilliness_Mountainous>
<!-- Steam workshop interaction -->
<WorkshopInteractStage_CreatingItem>正在创建</WorkshopInteractStage_CreatingItem>
<WorkshopInteractStage_SubmittingItem>正在提交</WorkshopInteractStage_SubmittingItem>
<EItemUpdateStatus_k_EItemUpdateStatusInvalid>无效</EItemUpdateStatus_k_EItemUpdateStatusInvalid>
<EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig>准备配置数据</EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig>
<EItemUpdateStatus_k_EItemUpdateStatusPreparingContent>准备内容文件</EItemUpdateStatus_k_EItemUpdateStatusPreparingContent>
<EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>上传内容</EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>
<EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile>上传预览文件</EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile>
<EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>提交变更</EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>
<!-- Mod sources -->
<ContentSource_LocalFolder>本地文件夹</ContentSource_LocalFolder>
<ContentSource_SteamWorkshop>Steam创意工坊</ContentSource_SteamWorkshop>
<!-- Trainable intelligence -->
<TrainableIntelligence_None></TrainableIntelligence_None>
<TrainableIntelligence_Simple>简单</TrainableIntelligence_Simple>
<TrainableIntelligence_Intermediate>中级</TrainableIntelligence_Intermediate>
<TrainableIntelligence_Advanced>高级</TrainableIntelligence_Advanced>
<!-- Medical care category -->
<MedicalCareCategory_NoCare>没有医疗照顾</MedicalCareCategory_NoCare>
<MedicalCareCategory_NoMeds>有医生照顾,但没有药物供给</MedicalCareCategory_NoMeds>
<MedicalCareCategory_HerbalOrWorse>有草药以下级别的供给</MedicalCareCategory_HerbalOrWorse>
<MedicalCareCategory_NormalOrWorse>有普通药物以下级别的供给</MedicalCareCategory_NormalOrWorse>
<MedicalCareCategory_Best>得到最好的医疗照顾</MedicalCareCategory_Best>
<!-- Hostility response mode -->
<HostilityResponseMode_Ignore>无视</HostilityResponseMode_Ignore>
<HostilityResponseMode_Attack>攻击</HostilityResponseMode_Attack>
<HostilityResponseMode_Flee>逃跑</HostilityResponseMode_Flee>
<!-- HediffGrowthMode -->
<HediffGrowthMode_Growing>恶化</HediffGrowthMode_Growing>
<HediffGrowthMode_Stable>稳定</HediffGrowthMode_Stable>
<HediffGrowthMode_Remission>缓解</HediffGrowthMode_Remission>
<!-- TechLevel -->
<TechLevel_Animal>原始社会</TechLevel_Animal>
<TechLevel_Neolithic>石器时代</TechLevel_Neolithic>
<TechLevel_Medieval>中世纪</TechLevel_Medieval>
<TechLevel_Industrial>工业时代</TechLevel_Industrial>
<TechLevel_Spacer>太空时代</TechLevel_Spacer>
<TechLevel_Ultra>未来时代</TechLevel_Ultra>
<TechLevel_Transcendent>超未来时代</TechLevel_Transcendent>
<!-- Player pawns arrive method -->
<PlayerPawnsArriveMethod_Standing>地面</PlayerPawnsArriveMethod_Standing>
<PlayerPawnsArriveMethod_DropPods>空投舱</PlayerPawnsArriveMethod_DropPods>
<!-- Pawn generation context -->
<PawnGenerationContext_All>全部角色</PawnGenerationContext_All>
<PawnGenerationContext_PlayerStarter>玩家起始角色</PawnGenerationContext_PlayerStarter>
<PawnGenerationContext_NonPlayer>非玩家角色</PawnGenerationContext_NonPlayer>
<!-- Animal name display mode -->
<ShowAnimalNames>显示动物名字</ShowAnimalNames>
<AnimalNameDisplayMode_TameNamed>已驯服(仅限已取名的)</AnimalNameDisplayMode_TameNamed>
<AnimalNameDisplayMode_TameAll>已驯服(全部的)</AnimalNameDisplayMode_TameAll>
<!-- Temperature -->
<Celsius>摄氏度</Celsius>
<Fahrenheit>华氏度</Fahrenheit>
<Kelvin>开尔文</Kelvin>
</LanguageData>