189 lines
12 KiB
XML
189 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: tantrum -->
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<BedroomTantrum.label>发脾气</BedroomTantrum.label>
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<!-- EN: Mental state: Tantrum -->
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<BedroomTantrum.baseInspectLine>精神状态: 发脾气</BedroomTantrum.baseInspectLine>
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<!-- EN: {0} is having a tantrum.\n\n[PAWN_pronoun] is going to smash things in [PAWN_possessive] room. -->
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<BedroomTantrum.beginLetter>{0} 正在发脾气。[PAWN_pronoun]正打算砸掉[PAWN_possessive]房间里的家具。</BedroomTantrum.beginLetter>
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<BedroomTantrum.beginLetterLabel>发脾气</BedroomTantrum.beginLetterLabel>
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<!-- EN: {0} is no longer having a tantrum. -->
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<BedroomTantrum.recoveryMessage>{0}不再发脾气了。</BedroomTantrum.recoveryMessage>
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<!-- EN: berserk -->
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<Berserk.label>狂暴</Berserk.label>
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<!-- EN: Mental state: Berserk -->
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<Berserk.baseInspectLine>精神状态: 狂暴</Berserk.baseInspectLine>
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<!-- EN: {0} has gone berserk.\n\n[PAWN_pronoun] will attack anyone [PAWN_pronoun] sees. -->
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<Berserk.beginLetter>{0} 已经变得狂暴!\n\n[PAWN_pronoun]会袭击任何[PAWN_pronoun]看见的人。</Berserk.beginLetter>
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<Berserk.beginLetterLabel>狂暴</Berserk.beginLetterLabel>
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<!-- EN: {0}'s berserk rage has come to an end. -->
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<Berserk.recoveryMessage>{0}的狂暴已经结束。</Berserk.recoveryMessage>
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<!-- EN: binging on drug -->
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<Binging_DrugExtreme.label>沉迷成瘾品</Binging_DrugExtreme.label>
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<!-- EN: Mental state: Binging on {0} -->
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<Binging_DrugExtreme.baseInspectLine>精神状态:沉迷于{0}</Binging_DrugExtreme.baseInspectLine>
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<!-- EN: binging on drug -->
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<Binging_DrugMajor.label>滥用成瘾品</Binging_DrugMajor.label>
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<!-- EN: Mental state: Binging on {0} -->
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<Binging_DrugMajor.baseInspectLine>精神状态:沉迷于{0}</Binging_DrugMajor.baseInspectLine>
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<!-- EN: binging on food -->
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<Binging_Food.label>暴饮暴食</Binging_Food.label>
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<!-- EN: Mental state: Pigging out -->
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<Binging_Food.baseInspectLine>精神状态: 暴饮暴食</Binging_Food.baseInspectLine>
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<!-- EN: {0} is pigging out on food. -->
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<Binging_Food.beginLetter>{0} 正在暴饮暴食。</Binging_Food.beginLetter>
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<!-- EN: food binge -->
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<Binging_Food.beginLetterLabel>暴饮暴食</Binging_Food.beginLetterLabel>
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<!-- EN: {0} is no longer pigging out on food. -->
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<Binging_Food.recoveryMessage>{0}不再暴饮暴食了。</Binging_Food.recoveryMessage>
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<!-- EN: corpse obsession -->
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<CorpseObsession.label>尸体迷恋</CorpseObsession.label>
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<!-- EN: Mental state: Corpse obsession -->
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<CorpseObsession.baseInspectLine>精神状态: 尸体迷恋</CorpseObsession.baseInspectLine>
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<!-- EN: {0} has broken inside and become obsessed with corpses.\n\n[PAWN_pronoun] is going to dig up a corpse and present it for all to see. -->
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<CorpseObsession.beginLetter>{0} 陷入了尸体迷恋之中。[PAWN_pronoun]正打算挖出一具尸体并和别人一起观赏。</CorpseObsession.beginLetter>
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<CorpseObsession.beginLetterLabel>尸体迷恋</CorpseObsession.beginLetterLabel>
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<!-- EN: {0} is no longer having a corpse obsession. -->
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<CorpseObsession.recoveryMessage>{0}已从尸体迷恋状态脱离出来。</CorpseObsession.recoveryMessage>
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<!-- EN: fire starting spree -->
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<FireStartingSpree.label>纵火</FireStartingSpree.label>
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<!-- EN: Mental state: Fire starting spree -->
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<FireStartingSpree.baseInspectLine>精神状态: 纵火</FireStartingSpree.baseInspectLine>
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<!-- EN: {0} is on a fire starting spree.\n\n[PAWN_pronoun] will wander around for a while, randomly starting fires. -->
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<FireStartingSpree.beginLetter>{0} 正在四处纵火!\n\n[PAWN_pronoun]会四处走动,随意纵火。</FireStartingSpree.beginLetter>
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<FireStartingSpree.beginLetterLabel>纵火</FireStartingSpree.beginLetterLabel>
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<!-- EN: {0} is no longer on a fire starting spree. -->
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<FireStartingSpree.recoveryMessage>{0}停止纵火了。</FireStartingSpree.recoveryMessage>
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<!-- EN: giving up and leaving -->
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<GiveUpExit.label>放弃离开</GiveUpExit.label>
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<!-- EN: Mental state: Given up and leaving -->
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<GiveUpExit.baseInspectLine>精神状态: 放弃离开</GiveUpExit.baseInspectLine>
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<!-- EN: {0} has given up on this community.\n\n[PAWN_pronoun] has decided to leave and pursue a better life elsewhere. You can try to arrest [PAWN_objective] as [PAWN_pronoun] leaves. Otherwise, you may still see [PAWN_objective] again some day. -->
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<GiveUpExit.beginLetter>{0} 已经放弃并离开殖民地。\n\n[PAWN_pronoun]下定决心离开到别的地方寻找更好的生活。</GiveUpExit.beginLetter>
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<!-- EN: gave up -->
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<GiveUpExit.beginLetterLabel>放弃</GiveUpExit.beginLetterLabel>
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<!-- EN: {0} has had a change of heart and is coming back to the colony. -->
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<GiveUpExit.recoveryMessage>{0}改变心意,并返回殖民地。</GiveUpExit.recoveryMessage>
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<!-- EN: insulting spree -->
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<InsultingSpree.label>侮辱纵乐</InsultingSpree.label>
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<!-- EN: Mental state: Insulting spree -->
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<InsultingSpree.baseInspectLine>精神状态: 侮辱纵乐</InsultingSpree.baseInspectLine>
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<!-- EN: {0} is on an insulting spree.\n\n[PAWN_pronoun] will wander around, randomly insulting others. -->
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<InsultingSpree.beginLetter>{0} 开始侮辱纵乐。</InsultingSpree.beginLetter>
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<InsultingSpree.beginLetterLabel>侮辱纵乐</InsultingSpree.beginLetterLabel>
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<!-- EN: {0} is no longer on an insulting spree. -->
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<InsultingSpree.recoveryMessage>{0}结束了侮辱纵乐。</InsultingSpree.recoveryMessage>
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<!-- EN: inducing prisoner to escape -->
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<Jailbreaker.label>鼓动囚犯越狱</Jailbreaker.label>
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<!-- EN: Mental state: Jailbreaker -->
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<Jailbreaker.baseInspectLine>精神状态: 越狱者</Jailbreaker.baseInspectLine>
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<!-- EN: {0} has a mental breakdown and is going to induce prisoners to escape. -->
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<Jailbreaker.beginLetter>{0} 精神已经崩溃,并正打算鼓动囚犯越狱。</Jailbreaker.beginLetter>
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<!-- EN: jailbreaker -->
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<Jailbreaker.beginLetterLabel>越狱者</Jailbreaker.beginLetterLabel>
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<!-- EN: {0} is no longer inducing prisoners to escape. -->
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<Jailbreaker.recoveryMessage>{0}不再鼓动囚犯越狱了。</Jailbreaker.recoveryMessage>
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<!-- EN: murderous rage -->
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<MurderousRage.label>发狂行凶</MurderousRage.label>
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<!-- EN: Mental state: Murderous rage -->
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<MurderousRage.baseInspectLine>精神状态: 发狂行凶</MurderousRage.baseInspectLine>
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<!-- EN: {0} has flown into a murderous rage.\n\n[PAWN_pronoun] has decided to kill {1}. -->
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<MurderousRage.beginLetter>{0} 陷入了发狂行凶之中。\n\n[PAWN_pronoun]正打算杀死{1}。</MurderousRage.beginLetter>
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<MurderousRage.beginLetterLabel>发狂行凶</MurderousRage.beginLetterLabel>
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<!-- EN: {0} is no longer in a murderous rage. -->
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<MurderousRage.recoveryMessage>{0}已从发狂行凶状态脱离出来。</MurderousRage.recoveryMessage>
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<!-- EN: sadistic rage -->
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<SadisticRage.label>发狂施虐</SadisticRage.label>
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<!-- EN: Mental state: Sadistic rage -->
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<SadisticRage.baseInspectLine>精神状态: 发狂施虐</SadisticRage.baseInspectLine>
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<!-- EN: {0} has flown into a sadistic rage.\n\n[PAWN_pronoun] is going to vent [PAWN_possessive] anger on the prisoners. -->
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<SadisticRage.beginLetter>{0} 陷入了发狂施虐之中。[PAWN_pronoun]正打算将怒火发泄到囚犯身上。</SadisticRage.beginLetter>
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<SadisticRage.beginLetterLabel>发狂施虐</SadisticRage.beginLetterLabel>
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<!-- EN: {0} is no longer in a sadistic rage. -->
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<SadisticRage.recoveryMessage>{0}已从发狂施虐状态脱离出来。</SadisticRage.recoveryMessage>
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<!-- EN: slaughterer -->
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<Slaughterer.label>屠夫</Slaughterer.label>
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<!-- EN: Mental state: Slaughterer -->
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<Slaughterer.baseInspectLine>精神状态: 屠夫</Slaughterer.baseInspectLine>
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<!-- EN: {0} has a mental breakdown and is going to vent [PAWN_possessive] anger on your animals. -->
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<Slaughterer.beginLetter>{0}精神已经崩溃,并正打算将怒火发泄到你的动物身上。</Slaughterer.beginLetter>
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<Slaughterer.beginLetterLabel>屠夫</Slaughterer.beginLetterLabel>
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<!-- EN: {0} is no longer slaughtering random animals. -->
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<Slaughterer.recoveryMessage>{0}不再随机屠杀动物了。</Slaughterer.recoveryMessage>
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<!-- EN: tantrum -->
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<Tantrum.label>发脾气</Tantrum.label>
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<!-- EN: Mental state: Tantrum -->
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<Tantrum.baseInspectLine>精神状态: 发脾气</Tantrum.baseInspectLine>
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<!-- EN: {0} is having a tantrum.\n\n[PAWN_pronoun] will smash up random furniture, items and structures. -->
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<Tantrum.beginLetter>{0}正在发脾气。\n\n[PAWN_pronoun]会随机地破坏家具、物品或者墙壁之类的结构。</Tantrum.beginLetter>
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<Tantrum.beginLetterLabel>发脾气</Tantrum.beginLetterLabel>
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<!-- EN: {0} is no longer having a tantrum. -->
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<Tantrum.recoveryMessage>{0}不再发脾气了。</Tantrum.recoveryMessage>
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<!-- EN: insulting spree -->
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<TargetedInsultingSpree.label>侮辱纵乐</TargetedInsultingSpree.label>
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<!-- EN: Mental state: Insulting spree against {0} -->
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<TargetedInsultingSpree.baseInspectLine>精神状态: 对{0}侮辱纵乐。</TargetedInsultingSpree.baseInspectLine>
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<!-- EN: {0} has fixated [PAWN_possessive] rage on {1}.\n\n[PAWN_pronoun] will follow {1} around, hurling insults. -->
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<TargetedInsultingSpree.beginLetter>{0}准备将怒火全部发泄到{1}身上。\n\n[PAWN_pronoun]会紧跟{1}左右,尽情辱骂。</TargetedInsultingSpree.beginLetter>
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<TargetedInsultingSpree.beginLetterLabel>侮辱纵乐</TargetedInsultingSpree.beginLetterLabel>
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<TargetedInsultingSpree.recoveryMessage />
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<!-- EN: tantrum -->
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<TargetedTantrum.label>发脾气</TargetedTantrum.label>
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<!-- EN: Mental state: Tantrum -->
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<TargetedTantrum.baseInspectLine>精神状态: 发脾气</TargetedTantrum.baseInspectLine>
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<!-- EN: {0} is having a tantrum.\n\n[PAWN_pronoun] is going to destroy {1}. -->
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<TargetedTantrum.beginLetter>{0} 正在发脾气。[PAWN_pronoun]正打算拆掉{1}。</TargetedTantrum.beginLetter>
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<TargetedTantrum.beginLetterLabel>发脾气</TargetedTantrum.beginLetterLabel>
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<!-- EN: {0} is no longer having a tantrum. -->
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<TargetedTantrum.recoveryMessage>{0}不再发脾气了。</TargetedTantrum.recoveryMessage>
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<!-- EN: sitting alone -->
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<Wander_OwnRoom.label>封闭自我</Wander_OwnRoom.label>
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<!-- EN: Mental state: Hiding in room -->
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<Wander_OwnRoom.baseInspectLine>精神状态: 封闭自我</Wander_OwnRoom.baseInspectLine>
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<!-- EN: {0} is hiding in [PAWN_possessive] room. -->
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<Wander_OwnRoom.beginLetter>{0}躲在了[PAWN_possessive]房间里。</Wander_OwnRoom.beginLetter>
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<!-- EN: hide in room -->
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<Wander_OwnRoom.beginLetterLabel>封闭自我</Wander_OwnRoom.beginLetterLabel>
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<!-- EN: {0} is no longer hiding in [PAWN_possessive] room. -->
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<Wander_OwnRoom.recoveryMessage>{0}不再躲在[PAWN_possessive]房间里了。</Wander_OwnRoom.recoveryMessage>
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<!-- EN: wandering in psychosis -->
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<Wander_Psychotic.label>茫然徘徊</Wander_Psychotic.label>
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<!-- EN: Mental state: Psychotic wandering -->
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<Wander_Psychotic.baseInspectLine>精神状态:茫然徘徊</Wander_Psychotic.baseInspectLine>
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<!-- EN: {0} is wandering around in a psychotic state. -->
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<Wander_Psychotic.beginLetter>{0}已经失控,迷茫着四处徘徊。</Wander_Psychotic.beginLetter>
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<!-- EN: daze -->
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<Wander_Psychotic.beginLetterLabel>迷茫</Wander_Psychotic.beginLetterLabel>
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<!-- EN: {0} is no longer wandering in a psychotic state. -->
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<Wander_Psychotic.recoveryMessage>{0}回过神来,不再迷茫徘徊。</Wander_Psychotic.recoveryMessage>
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<!-- EN: sad wandering -->
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<Wander_Sad.label>悲伤徘徊</Wander_Sad.label>
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<!-- EN: Mental state: Sad wandering -->
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<Wander_Sad.baseInspectLine>精神状态: 悲伤徘徊</Wander_Sad.baseInspectLine>
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<!-- EN: {0} has broken down and is wandering around in sadness. -->
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<Wander_Sad.beginLetter>{0} 已经失控,悲伤着四处徘徊。</Wander_Sad.beginLetter>
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<!-- EN: sad wander -->
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<Wander_Sad.beginLetterLabel>悲伤徘徊</Wander_Sad.beginLetterLabel>
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<!-- EN: {0} is no longer wandering in sadness. -->
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<Wander_Sad.recoveryMessage>{0}不再悲伤徘徊。</Wander_Sad.recoveryMessage>
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</LanguageData> |