137 lines
11 KiB
XML
137 lines
11 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
||
<LanguageData>
|
||
|
||
<!-- EN: Need slave beds -->
|
||
<NeedSlaveBeds>需要奴隶床</NeedSlaveBeds>
|
||
<!-- EN: You have more slaves than you have slave beds. Someone will lack a place to sleep.\n\nEither make more beds, or change a colonist or prisoner bed to a slave bed.\n\nIf you have no resources, sleeping spots are free and can be placed instantly. -->
|
||
<NeedSlaveBedsDesc>你拥有的奴隶数量大于你为它们准备的床铺数量,会有奴隶因此无法睡觉。\n建造更多床或将已有的殖民者床位或囚犯床位改为奴隶床。\n\n如果你没有资源,设置睡眠点是一个很棒的选择。</NeedSlaveBedsDesc>
|
||
|
||
<!-- EN: Slave unsuppressed -->
|
||
<SlavesUnsuppressedLabel>奴隶未被镇压</SlavesUnsuppressedLabel>
|
||
<!-- EN: {0_nameDef}'s suppression level is dangerously low. There is a good chance {0_pronoun} will rebel.\n\nMake sure there is a colonist assigned to warden work. Wardens will suppress slaves periodically to stop them from rebelling. -->
|
||
<SlavesUnsuppressedDesc>{0_nameDef}的镇压值已下降至危险水平,{0_pronoun}很有可能在此时叛乱。\n\n 确保你有一个殖民者分配了典狱长工作,典狱长将阶段性的镇压奴隶以防止其叛乱。</SlavesUnsuppressedDesc>
|
||
<!-- EN: Slave unattended -->
|
||
<SlaveUnattendedLabel>奴隶未受管制</SlaveUnattendedLabel>
|
||
<!-- EN: Slaves unattended -->
|
||
<SlaveUnattendedMultipleLabel>多个奴隶未受管制</SlaveUnattendedMultipleLabel>
|
||
<!-- EN: Some slaves are alone on a map with no able-bodied colonists around.\n\nSlaves left unattended like this are very likely to rebel within days or hours. -->
|
||
<SlavesUnattendedDesc>地图上有一些奴隶身边没有可管制它们的殖民者,这样的奴隶有很大可能在几小时到几天内掀起叛乱。</SlavesUnattendedDesc>
|
||
|
||
<!-- EN: {0} expected -->
|
||
<RitualExpected>仪式正在等待{0}</RitualExpected>
|
||
<!-- EN: {0} expected for -->
|
||
<RitualExpectedFor>等待{0}</RitualExpectedFor>
|
||
<!-- EN: {0} days: Ritual opportunity ends. -->
|
||
<RitualExpirationTime>仪式机会将在{0}天内结束。</RitualExpirationTime>
|
||
<!-- EN: Expires in -->
|
||
<RitualExpiresIn>过期于</RitualExpiresIn>
|
||
<!-- EN: Completing {RITUAL_labelDef} will have these effects -->
|
||
<RitualCompletionEffects>完成{}仪式将会带来以下效果:</RitualCompletionEffects>
|
||
<!-- EN: To begin the ritual, select a focus object and click the 'Begin {RITUAL_label}' command. The following are valid focus objects:\n{1} -->
|
||
<RitualTargetsExplanation>为了开始一个仪式,用鼠标选中一个</RitualTargetsExplanation>
|
||
<!-- EN: Following roles have a part in {RITUAL_label}:\n{1} -->
|
||
<RitualRolesExplanation>以下角色</RitualRolesExplanation>
|
||
<!-- EN: Click to jump to targets -->
|
||
<RitualJumpToTargets>点击以跳转到目标</RitualJumpToTargets>
|
||
<!-- EN: Delaying {RITUAL_labelDef} will have following effects -->
|
||
<RitualObligationDelayEffects>延迟 将会有以下情况:</RitualObligationDelayEffects>
|
||
<!-- EN: {0} days: {1} mood on all {2}s. -->
|
||
<RitualObligationDelayEffectDesc>{0}天,对每个{2}造成{1}心情减值。</RitualObligationDelayEffectDesc>
|
||
<!-- EN: In order to perform {0} you need to fill these roles -->
|
||
<RitualUnfilledRoles>为进行{0}你需要指定以下这些角色</RitualUnfilledRoles>
|
||
|
||
<!-- EN: {0} desired -->
|
||
<IdeoBuildingMissing>需求建筑物:{0}</IdeoBuildingMissing>
|
||
<!-- EN: {1} requires that you have a {0} in your colony as long as {2} or higher.{4}\n\nIf the requirement isn't met, these believers will become unhappy:\n{3} -->
|
||
<IdeoBuildingMissingDesc>{1}需要你的殖民地在{2}或更高时有{0},如果此需求未被满足,以下信徒将不会开心:\n {3} </IdeoBuildingMissingDesc>
|
||
<!-- EN: In order to dignify {0}, these room requirements must be met -->
|
||
<IdeoBuildingRoomRequirementsDesc>为了神圣化{0},必须满足这些房间需求:</IdeoBuildingRoomRequirementsDesc>
|
||
<!-- EN: expectations are -->
|
||
<IdeoBuildingExpectations>期望是</IdeoBuildingExpectations>
|
||
|
||
<!-- EN: {0} disrespected -->
|
||
<IdeoBuildingDisrespected>{0}未被尊重</IdeoBuildingDisrespected>
|
||
<!-- EN: {0} requires that {1} be in a dignified room. These room requirements must be met:\n{2}\n\nIf the {1}'s room requirements are not met, these believers will become unhappy:\n{3} -->
|
||
<IdeoBuildingDisrespectedDesc>{0}需求</IdeoBuildingDisrespectedDesc>
|
||
|
||
<!-- EN: Raids arriving in {0} -->
|
||
<QuestPartRaidsDelay>袭击将在{0}后到来</QuestPartRaidsDelay>
|
||
<!-- EN: Raids will start arriving in {0}.\n\nThe raiders will target the spacedrone and attempt to destroy it. Protect the spacedrone so your colonists can hack its computer and retrieve the data. -->
|
||
<QuestPartRaidsDelayDesc>袭击将在{0}后到来\n\n 袭击者的目的是寻找并摧毁此。保护它,直到你的殖民者把其电脑内部的数据提取出来为止。</QuestPartRaidsDelayDesc>
|
||
|
||
<!-- EN: {0} role unfilled -->
|
||
<IdeoRoleEmpty>{0}角色未被分配</IdeoRoleEmpty>
|
||
<!-- EN: {0} roles unfilled -->
|
||
<IdeoRolesEmpty>{0}角色未被分配</IdeoRolesEmpty>
|
||
<!-- EN: These roles are not filled:\n{0}\n\nYou can assign someone a role on their Social tab.\n\nIf these roles remain empty, the following people will be unhappy -->
|
||
<IdeoRolesEmptyDesc>这些角色未被分配: \n {0} \n \n 你可以在某人的社交栏指定其角色。\n\n 如果这些角色仍未被分配,以下人员将不开心:</IdeoRolesEmptyDesc>
|
||
|
||
<!-- EN: Security threats activated in {0} -->
|
||
<AncientAltarThreatsWaking>安全协议将在{0}内激活</AncientAltarThreatsWaking>
|
||
<!-- EN: Security threats will activate in {0}. They will attack any who may threaten the relic. -->
|
||
<AncientAltarThreatsWakingDesc>安全协议将在{0}内激活,它们将攻击任何对圣物可能造成威胁者</AncientAltarThreatsWakingDesc>
|
||
|
||
<!-- EN: No recent slaughter -->
|
||
<AlertNoRecentSlaughter>近期未狩猎</AlertNoRecentSlaughter>
|
||
<!-- EN: No large {0} animal has been slaughtered recently. This is a requirement of the following ideoligions -->
|
||
<AlertNoRecentSlaughterDesc>近期未能狩猎巨型动物{0},这对于以下信仰而言是必须的:</AlertNoRecentSlaughterDesc>
|
||
<!-- EN: {0} body size or above -->
|
||
<BodySizeOrAbove>体积为{0}或更大</BodySizeOrAbove>
|
||
<!-- EN: If no slaughter is performed, these colonists will remain unhappy -->
|
||
<AlertNoRecentSlaughterDescPost>如果不进行狩猎,殖民者们将一直不高兴</AlertNoRecentSlaughterDescPost>
|
||
|
||
<!-- EN: Ritual opportunity soon -->
|
||
<AlertRitualComing>仪式机会即将来临</AlertRitualComing>
|
||
<!-- EN: A ritual opportunity is coming soon for following rituals -->
|
||
<AlertRitualComingDesc>很快将有可供执行以下仪式的机会</AlertRitualComingDesc>
|
||
<!-- EN: Opportunities expire after {0} days, and reoccur on the same day each year. -->
|
||
<AlertRitualComingExtra>机会将在{0}天后过期,并将在每年的同一日期再次出现。</AlertRitualComingExtra>
|
||
<!-- EN: {0} on {1}, {2} left -->
|
||
<AlertRitualComingEntry>{0}在{1},剩余{2}</AlertRitualComingEntry>
|
||
|
||
<!-- EN: Age reversal demanded -->
|
||
<AlertAgeReversalDemandNear>要求年龄逆行手术</AlertAgeReversalDemandNear>
|
||
<!-- EN: Because of their beliefs, some of your colonists demand regular age reversal treatments in a biosculpter pod. If they don't get the treatments, they will be displeased.\n\nThe following people demand age reversal treatment -->
|
||
<AlertAgeReversalDemandDesc>基于其信仰,一部分你的殖民者要求在生物雕刻仓内进行年龄逆行治疗,如果他们未能实行治疗,则将会不满意。\n\n 以下是要求实行年龄逆行治疗的名单:</AlertAgeReversalDemandDesc>
|
||
<!-- EN: {PAWN} joined {FACTION} recently, and wants to begin age reversal treatments in {DURATION}. -->
|
||
<AlertAgeReversalDemandDesc_Recruit>{PAWN}于近期加入了{FACTION},且希望能够在{DURATION}内开始其年龄逆行治疗。</AlertAgeReversalDemandDesc_Recruit>
|
||
<!-- EN: {PAWN} wants their next treatment in {DURATION}. -->
|
||
<AlertAgeReversalDemandDesc_Next>{PAWN}希望在{DURATION}内进行其下一次治疗。</AlertAgeReversalDemandDesc_Next>
|
||
<!-- EN: {PAWN} wants their first treatment in {DURATION}. -->
|
||
<AlertAgeReversalDemandDesc_Initial>{PAWN}希望在{DURATION}内进行其首次治疗。</AlertAgeReversalDemandDesc_Initial>
|
||
<!-- EN: {PAWN}'s treatment is overdue by {DURATION}. -->
|
||
<AlertAgeReversalDemandDesc_Overdue>{PAWN}的年龄逆行疗程已超时{DURATION}未被执行</AlertAgeReversalDemandDesc_Overdue>
|
||
|
||
<!-- EN: {PAWN_nameDef}'s belief in {IDEO_name} prevents {PAWN_objective} from eating the meat of {ANIMALS}. -->
|
||
<AlertRoyalTitleNoVeneratedAnimalMeat>{PAWN_nameDef}因信仰{IDEO_name}而令{PAWN_objective}不能食用来自{ANIMALS}的肉。</AlertRoyalTitleNoVeneratedAnimalMeat>
|
||
|
||
<!-- EN: Dryad caste not set -->
|
||
<AlertGauranlenTreeWithoutDryadTypeLabel>树精未设置角色</AlertGauranlenTreeWithoutDryadTypeLabel>
|
||
<!-- EN: One or more Gauranlen trees do not have their dryad caste set.\n\nSelect the tree and click the '{0}' button to set produced dryad caste. -->
|
||
<AlertGauranlenTreeWithoutDryadTypeDesc>一个或多个母树未设置其树精角色\n\n 选择母树并按下{0} 来设置树精的角色。</AlertGauranlenTreeWithoutDryadTypeDesc>
|
||
<!-- EN: Connector not assigned to plant cutting -->
|
||
<AlertConnectedPawnNotAssignedToPlantCuttingLabel>母树共鸣者未指派割除工作</AlertConnectedPawnNotAssignedToPlantCuttingLabel>
|
||
<!-- EN: You have Gauranlen trees which are set to be pruned, but their connectors are not assigned to plant cutting.\n\nYou should assign plant cutting work to the following people -->
|
||
<AlertConnectedPawnNotAssignedToPlantCuttingDesc>你有需要护理的母树,但它们的共鸣者未被指派割除工作。\n\n你应该为以下人员指定割除工作</AlertConnectedPawnNotAssignedToPlantCuttingDesc>
|
||
|
||
<!-- EN: Fuel node explodes in {0} -->
|
||
<AlertFuelNodeIgniting>燃油站将在{0}后爆炸</AlertFuelNodeIgniting>
|
||
<!-- EN: A fuel node has ignited! It will melt down and explode very soon.\n\nGet away and be ready to fight or escape the fires. -->
|
||
<AlertFuelNodeIgnitingDesc>一个燃油站已被点燃!它很快就会熔化并爆炸。\n\n 跑远点并准备好面对大火吧。</AlertFuelNodeIgnitingDesc>
|
||
|
||
<!-- EN: Insects arriving in {0} -->
|
||
<AlertInfestationArriving>虫子将于{0}后到达</AlertInfestationArriving>
|
||
<!-- EN: Giant insects have sensed your activity and are burrowing up from underground to attack. Infestations are about to begin. -->
|
||
<AlertInfestationArrivingDesc>巨型虫子已感应到你的行动并正在地面下准备攻击,虫灾即将开始。</AlertInfestationArrivingDesc>
|
||
|
||
<!-- EN: {0_pawnsPlural} waking in {1} -->
|
||
<AlertHostilesWakingUp>{0_pawnsPlural}将在{1}内醒来</AlertHostilesWakingUp>
|
||
<!-- EN: One or more {0_pawnsPlural} are waking up.\n\nThey will attack if they find you. -->
|
||
<AlertHostilesWakingUpDesc>一个或多个{0_pawnsPlural}正在醒来\n\n,他们将在发现你后攻击。</AlertHostilesWakingUpDesc>
|
||
|
||
<!-- EN: Cryptosleep caskets opening in {0} -->
|
||
<AlertCasketOpening>休眠舱即将于{0}后解冻</AlertCasketOpening>
|
||
<!-- EN: Cryptosleep caskets containing unknown threats are opening soon. -->
|
||
<AlertCasketOpeningDesc>内含有未知威胁的休眠舱即将打开。</AlertCasketOpeningDesc>
|
||
|
||
</LanguageData> |