RimWorld-ChineseSimplified/Ideology/Keyed/FloatMenu.xml
2021-10-23 10:05:14 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Ideoligion forbids -->
<IdeoligionForbids>文化形态禁止</IdeoligionForbids>
<!-- EN: Only {0}s can build -->
<OnlyMembersCanBuild>只有 {0} 可以构建</OnlyMembersCanBuild>
<!-- EN: {0} is already in progress. -->
<CantStartRitualAlreadyInProgress>{0} 已在进行中。</CantStartRitualAlreadyInProgress>
<!-- EN: {0} is already participating in a ritual. -->
<CantStartRitualTargetIsAlreadyInRitual>{0} 已经在参加仪式。 </CantStartRitualTargetIsAlreadyInRitual>
<!-- EN: You must assign the role of {0} in order to start this ritual. -->
<CantStartRitualRoleNotAssigned>必须分配 {0} 的职位才能开始此仪式。</CantStartRitualRoleNotAssigned>
<!-- EN: There is nobody to convert to {0}. You need a colonist, prisoner, or slave of a different ideoligion. -->
<CantStartRitualNoConvertee>没有人可以转化为 {0}。 你需要一个不同文化形态的殖民者、囚犯或奴隶。</CantStartRitualNoConvertee>
<!-- EN: {PAWN_nameDef} cannot be {ROLE}. -->
<CantStartRitualSelectedPawnCannotBeRole>{PAWN_nameDef} 不能是 {ROLE}。 </CantStartRitualSelectedPawnCannotBeRole>
<!-- EN: {PAWN_nameDef} must be a {IDEO_memberName}. -->
<CantStartRitualSelectedPawnMustBeMember>{PAWN_nameDef} 必须是 {IDEO_memberName}。</CantStartRitualSelectedPawnMustBeMember>
<!-- EN: {PAWN_nameDef} is psychically deaf. -->
<CantStartRitualSelectedPawnPsychicallyDeaf>{PAWN_nameDef}心灵失聪。</CantStartRitualSelectedPawnPsychicallyDeaf>
<!-- EN: Not enough space. There must be a clear circle of radius {MINRADIUS}. -->
<CantStartNotEnoughSpaceDuel>没有足够的空间。必须有一个半径为{MINRADIUS}方圆空间。</CantStartNotEnoughSpaceDuel>
<!-- EN: {0_labelShort} is a slave. Slaves don't get funerals. -->
<CantStartFuneralForSlave>{0_labelShort}是一个奴隶。奴隶没有葬礼。</CantStartFuneralForSlave>
<!-- EN: Need a slave bed that is reachable, not reserved, and in safe temperature. -->
<NoSlaveBed>需要一个可到达的,不预留的,温度安全的从属床。</NoSlaveBed>
<!-- EN: Return to slave bed -->
<ReturnToSlaveBed>送回奴隶床</ReturnToSlaveBed>
<!-- EN: not allowed for faction -->
<NotAllowedForFaction>此派系不可用</NotAllowedForFaction>
<!-- EN: Remove -->
<Remove>移除</Remove>
<!-- EN: Remove precept -->
<RemovePrecept>删除戒律</RemovePrecept>
<!-- EN: Regenerate -->
<Regenerate>重新生成</Regenerate>
<!-- EN: Cannot edit -->
<CannotEdit>无法编辑</CannotEdit>
<!-- EN: No choices available -->
<NoChoicesAvailable>没有选择</NoChoicesAvailable>
<!-- EN: Required by meme {0} -->
<RequiredByMeme>模因 {0} 需要</RequiredByMeme>
<!-- EN: Required -->
<Required>必需</Required>
<!-- EN: Style category -->
<StyleCategory>风格样式</StyleCategory>
<!-- EN: Add style category -->
<AddStyleCategory>添加风格样式</AddStyleCategory>
<!-- EN: Can't add more than {0} rituals. -->
<MaxRitualCount>最多 {0} 个仪式。</MaxRitualCount>
<!-- EN: Can't add more than {0} relics. -->
<MaxRelicCount>最多 {0} 个圣物。</MaxRelicCount>
<!-- EN: can't have more than {0} specialists. -->
<MaxMultiRolesCount>不能超过{0}个专家。</MaxMultiRolesCount>
<!-- EN: max {0} -->
<MaxPreceptCount>最多 {0}</MaxPreceptCount>
<!-- EN: Set gender -->
<SetTargetGender>设置性别</SetTargetGender>
<!-- EN: must be {0} faction -->
<RoleApparelRequirementIncompatibleFaction>必须是{0}派系</RoleApparelRequirementIncompatibleFaction>
<!-- EN: tribal -->
<RoleApparelRequirementIncompatibleFaction_Allowed_Tribal>部落</RoleApparelRequirementIncompatibleFaction_Allowed_Tribal>
<!-- EN: non-tribal -->
<RoleApparelRequirementIncompatibleFaction_Disallowed_Tribal>外来者</RoleApparelRequirementIncompatibleFaction_Disallowed_Tribal>
<!-- EN: requires any of these memes -->
<RoleApparelRequirementIncompatibleAnyMemeRequired>需要这些模因之一</RoleApparelRequirementIncompatibleAnyMemeRequired>
<!-- EN: cannot be worn with assigned apparel -->
<BodyPartAlreadyCovered>不能与指定的服装搭配</BodyPartAlreadyCovered>
<!-- EN: already assigned -->
<AlreadyAssigned>已经指定</AlreadyAssigned>
<!-- EN: People are pleased when their apparel requirements are fulfilled, and unhappy when they are violated. -->
<NoteRoleApparelRequirementEffects>当他们的衣着要求得到满足时,便会感到高兴;若他们的衣着要求遭到拒绝时,则会感到不悦。</NoteRoleApparelRequirementEffects>
<!-- EN: supercharge not ready -->
<NeuralSuperchargeNotReady>超频没有准备好</NeuralSuperchargeNotReady>
<!-- EN: already getting -->
<NeuralSuperchargeAlreadyGetting>已经得到</NeuralSuperchargeAlreadyGetting>
<!-- EN: Set type -->
<SetApparelType>设置类型</SetApparelType>
<!-- EN: change style -->
<ChangeStyle>改变风格</ChangeStyle>
<!-- EN: {0} {DEITYNOUN} required -->
<DeitiesRequired>{0} {DEITYNOUN} 需要</DeitiesRequired>
<!-- EN: deity -->
<Deity>神明</Deity>
<!-- EN: requires meme -->
<RequiresMeme>需要模因</RequiresMeme>
<!-- EN: requires one of -->
<RequiresOneOfMemes>需要其中之一</RequiresOneOfMemes>
<!-- EN: conflicts with meme -->
<ConflictsWithMeme>冲突的模因</ConflictsWithMeme>
<!-- EN: conflicts with memes -->
<ConflictsWithMemes>冲突的模因</ConflictsWithMemes>
<!-- EN: can only have one altar/ideogram -->
<IdeoAlreadyHasAltar>只能有一个祭坛/文化符号</IdeoAlreadyHasAltar>
<!-- EN: recolor apparel -->
<RecolorApparel>服装重新着色</RecolorApparel>
<!-- EN: Hack {0} -->
<Hack>破解{0}</Hack>
<!-- EN: Cannot hack {0} -->
<CannotHack>无法破解{0}</CannotHack>
<!-- EN: Already hacked -->
<AlreadyHacked>已经被破解</AlreadyHacked>
<!-- EN: Incapable of hacking -->
<IncapableOfHacking>无法破解</IncapableOfHacking>
<!-- EN: to drop supplies -->
<ToDropSupplies>(空投补给)</ToDropSupplies>
<!-- EN: Install {0} -->
<InstallRelic>安装{0}</InstallRelic>
<!-- EN: Extract {0} -->
<ExtractRelic>提取{0}</ExtractRelic>
<!-- EN: Extract {0} to inventory ({1}) -->
<ExtractRelicToInventory>将{0}提取到库存({1})</ExtractRelicToInventory>
<!-- EN: No relic to install -->
<NoRelicToInstall>无圣物可安装</NoRelicToInstall>
<!-- EN: Install in reliquary -->
<InstallInReliquary>安装在圣物展台</InstallInReliquary>
<!-- EN: no empty accessible reliquary -->
<NoEmptyReliquary>没有空的可接近的圣物展台</NoEmptyReliquary>
<!-- EN: No {MEMBERNAME} warden -->
<NoWardenOfIdeo>没有{MEMBERNAME}狱卒</NoWardenOfIdeo>
<!-- EN: Remove current role -->
<RemoveCurrentRole>移除当前职位</RemoveCurrentRole>
<!-- EN: Enter biosculpter pod for {0} cycle -->
<EnterBiosculpterPod>进入塑形舱({0}</EnterBiosculpterPod>
<!-- EN: Biotuned to someone else. -->
<BiosculpterBiotunedToAnother>进行生体塑形</BiosculpterBiotunedToAnother>
<!-- EN: Must be {0} years old for age reversal. -->
<UnderMinBiosculpterAgeReversalAge>进行年龄逆转必须已满{0}岁。</UnderMinBiosculpterAgeReversalAge>
<!-- EN: Carry {PAWN_labelShort} to biosculpter ({CYCLE} cycle) -->
<CarryToBiosculpterPod>携带{PAWN_labelShort}放进塑形舱({CYCLE}</CarryToBiosculpterPod>
<!-- EN: Cannot carry to biosculpter pod -->
<CannotCarryToBiosculpterPod>无法携带进塑形舱</CannotCarryToBiosculpterPod>
<!-- EN: No available biosculpter pod. -->
<NoBiosculpterPod>没有可用的塑形舱。</NoBiosculpterPod>
<!-- EN: Nutrition not loaded -->
<BiosculpterNutritionNotLoaded>未装填营养</BiosculpterNutritionNotLoaded>
<!-- EN: Occupied -->
<BiosculpterOccupied>被占用</BiosculpterOccupied>
<!-- EN: Cannot enter -->
<CannotEnter>无法进入</CannotEnter>
<!-- EN: Cannot start {0} cycle -->
<BiosculpterCannotStartCycle>无法启动{0}</BiosculpterCannotStartCycle>
<!-- EN: Cannot find cycle ingredients ({INGREDIENTS}) -->
<BiosculpterMissingIngredients>找不到周期({INGREDIENTS}</BiosculpterMissingIngredients>
<!-- EN: Nobody around can use this -->
<BiosculpterNoEligiblePawns>周围没有可用对象</BiosculpterNoEligiblePawns>
<!-- EN: Biotuned to {PAWN_labelShort} and {PAWN_pronoun} isn't around -->
<BiosculpterNoEligiblePawnsBiotuned>调谐至{PAWN_labelShort}但{PAWN_pronoun}不在附近</BiosculpterNoEligiblePawnsBiotuned>
<!-- EN: Auto load nutrition -->
<BiosculpterAutoLoadNutritionLabel>自动装填</BiosculpterAutoLoadNutritionLabel>
<!-- EN: Automatically load the nutrition required to run a cycle -->
<BiosculpterAutoLoadNutritionDescription>当需要启动周期时自动装载营养</BiosculpterAutoLoadNutritionDescription>
<!-- EN: Auto age reversal for {PAWN_labelShort} -->
<BiosculpterAutoAgeReversalLabel>自动年龄逆转({PAWN_labelShort}</BiosculpterAutoAgeReversalLabel>
<!-- EN: Automatically satisfy {PAWN_labelShort}'s desire to run a yearly age reversal treatment in this pod, in accordance with {PAWN_possessive} beliefs. {NEXTTREATMENT} -->
<BiosculpterAutoAgeReversalDescription>按照{PAWN_labelShort}的戒律,每年自动在此塑形舱进行年龄逆转以满足{PAWN_possessive}需求。{NEXTTREATMENT}</BiosculpterAutoAgeReversalDescription>
<!-- EN: If enabled, {PAWN_labelShort} will automatically take {PAWN_possessive} next treament in {TIME} if the pod is ready. -->
<BiosculpterAutoAgeReversalDescriptionFuture>如果启用并且塑形舱就绪,{PAWN_labelShort}将会自动于{TIME}进行下一次治疗。</BiosculpterAutoAgeReversalDescriptionFuture>
<!-- EN: {PAWN_labelShort} already wants {PAWN_possessive} next treatment and will automatically begin one if this is enabled. -->
<BiosculpterAutoAgeReversalDescriptionNow>如果此选项启用,{PAWN_labelShort}将会在想要进行下一次治疗时自动开始一个周期。</BiosculpterAutoAgeReversalDescriptionNow>
<!-- EN: Collecting ingredients for biosculpter cycle -->
<BiosculpterJobReportCollectIngredients>为塑形周期收集物资</BiosculpterJobReportCollectIngredients>
</LanguageData>