RimWorld-ChineseSimplified/Royalty/DefInjected/QuestScriptDef/Scripts_ItemPodThreat.xml
2021-07-24 21:57:34 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>questDescription(askerIsNull==true)->A machine persona in an orbiting ship wants to perform some planetary experiments. However, if she carries out her experiment, [gameConditionDescriptionFuture].\n\nShe is concerned about getting in trouble with the ethical review board, and is asking for your consent.</li>
<li>questDescription(asker_factionLeader==True)->A vengeful machine persona is threatening the [asker_faction_pawnsPlural] of [asker_faction_name]. [asker_faction_leaderTitle] [asker_nameFull] wants you to send a message to the persona accepting responsibility for their transgressions.\n\nIf you do, the persona will turn its anger on you. [gameConditionDescriptionFuture].</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to perform a low-power test of one of [asker_possessive] ship's area-attack weapons. If [asker_pronoun] does, [gameConditionDescriptionFuture].\n\nSince you are a local landholder under imperial law, [asker_nameDef] needs your honorable permission to proceed.</li>
-->
<ThreatReward_GameCondition_ItemPod.questDescriptionRules.rulesStrings>
<li>questDescription(askerIsNull==true)->轨道飞船上的智能AI想要进行一些行星实验。 如果她进行实验, [gameConditionDescriptionFuture]。\n\n她担心与伦理审查委员会产生冲突 并请求你的同意。</li>
<li>questDescription(asker_factionLeader==True)->一个复仇的机械智能正在袭击 [asker_faction_name] 的 [asker_faction_pawnsPlural]。 他们的 [asker_faction_leaderTitle] [asker_nameFull] 希望你出面干涉并承担责任。 如果你这样做, 机械族将会把矛头指向你, [gameConditionDescriptionFuture]。</li>
<li>questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 想要对[asker_possessive]船上的一种区域攻击武器进行一次低功率测试。 如果[asker_pronoun]这么做, [gameConditionDescriptionFuture]。\n\n根据帝国法律你是这片土地的所有者 [asker_nameDef]需要征得你的同意。</li>
</ThreatReward_GameCondition_ItemPod.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[asker_nameDef]'s [gameCondition_label]</li>
<li>questName->[gameCondition_indefinite] for [asker_nameDef]</li>
<li>questName->Paid [gameCondition_label]</li>
<li>questName->[gameCondition_label] for Pay</li>
-->
<ThreatReward_GameCondition_ItemPod.questNameRules.rulesStrings>
<li>questName->[asker_nameDef]的[gameCondition_label]</li>
<li>questName->[asker_nameDef]的[gameCondition_indefinite]</li>
<li>questName->带酬[gameCondition_label]</li>
<li>questName->有偿[gameCondition_label]</li>
</ThreatReward_GameCondition_ItemPod.questNameRules.rulesStrings>
<!-- EN:
<li>questDescription(askerIsNull==true)->An orbiting research ship wants to test a new type of insect pheromone. If you agree, they'll sweep [map_definite] with the pheromone, provoking (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]</li>
<li>infestationArrivalLetterText(askerIsNull==true)->The hives were attracted by a pheromone sweep from an orbiting research ship.</li>
<li>questDescription(asker_factionLeader==True)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is facing repeated infestations at sites near [map_definite]. [asker_pronoun] wants to draw the infestations to you. This will provoke (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]</li>
<li>infestationArrivalLetterText(asker_factionLeader==True)->The hives were originally infesting nearby sites belonging to [asker_nameFull] of [asker_faction_name].</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is having trouble landing near [map_definite] due to repeated infestations. [asker_pronoun] wants to draw the bugs to you to be dealt with. This will provoke (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]</li>
<li>infestationArrivalLetterText(asker_royalInCurrentFaction==True)->The infestation was drawn to you by [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name].</li>
-->
<ThreatReward_Infestation_ItemPod.questDescriptionRules.rulesStrings>
<li>questDescription(askerIsNull==true)->一艘在轨科研船想测试一种新兴的昆虫信息素。 如果你同意, 他们将在[map_definite]释放信息素, 这样将唤醒(*Threat)规模为 [hivesCount]的虫巢(/Threat)。[helpersParagraph]</li>
<li>infestationArrivalLetterText(askerIsNull==true)->虫巢被在轨研究船释放的信息素所唤醒。</li>
<li>questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 声称其在[map_definite]附近的哨站总是受到虫灾侵害。[asker_pronoun]希望把虫害引到你这, 这会使(*Threat)规模为 [hivesCount]的虫巢(/Threat)被唤醒。[helpersParagraph]</li>
<li>infestationArrivalLetterText(asker_factionLeader==True)->虫巢最早出现在[asker_faction_name]的[asker_nameFull]附近。</li>
<li>questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 由于在[map_definite]附近着陆而受到虫群的反复滋扰。 [asker_pronoun]想要让你来处理这些虫子。 这将吸引(*Threat)规模为 [hivesCount]的虫巢(/Threat)出现。[helpersParagraph]</li>
<li>infestationArrivalLetterText(asker_royalInCurrentFaction==True)->这起虫灾是由来自[asker_faction_name]的[asker_royalTitleInCurrentFaction] [asker_nameFull]吸引而来的。</li>
</ThreatReward_Infestation_ItemPod.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->Pods and [insects]</li>
<li>questName->[asker_nameDef]'s [insects]</li>
<li>questName->The [itemPodsTotalMarketValue_money] [insects]</li>
<li>questName(asker_royalInCurrentFaction==True)->Spectacle of [insects]</li>
<li>questName(p=0.3)->Podswarm</li>
<li>insects->insects</li>
<li>insects->bugs</li>
<li>insects->hives</li>
-->
<ThreatReward_Infestation_ItemPod.questNameRules.rulesStrings>
<li>questName->空投舱和[insects]</li>
<li>questName->[asker_nameDef]的[insects]</li>
<li>questName->[itemPodsTotalMarketValue_money][insects]</li>
<li>questName(asker_royalInCurrentFaction==True)->[insects]奇景</li>
<li>questName(p=0.3)->数个空投舱</li>
<li>insects->虫子</li>
<li>insects->昆虫</li>
<li>insects->虫巢</li>
</ThreatReward_Infestation_ItemPod.questNameRules.rulesStrings>
<!-- EN:
<li>animalKindLabelCorrect(animalCount==1)->[animalKind_label]</li>
<li>animalKindLabelCorrect(animalCount>=2)->[animalKind_labelPlural]</li>
<li>manhuntingBeastIndef(animalCount==1)->a (*Threat)manhunting [animalKind_label](/Threat)</li>
<li>manhuntingBeastIndef(animalCount>=2)->a pack of (*Threat)[animalCount] manhunting [animalKind_labelPlural](/Threat)</li>
<li>endSection->[helpersParagraph]The [animalKindLabelCorrect] will arrive at [map_definite] [manhuntersDelayTicks_duration] after you accept.</li>
<li>questDescription(askerIsNull==true,animalCount==1)->A trader is calling. (*Threat)A wild [animalKind_label](/Threat) is hunting him! He wants your help to draw the beast away from him.[endSection]</li>
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->The [animalKind_label] was hunting a nearby trader.</li>
<li>questDescription(askerIsNull==true,animalCount>=2)->A trader is calling. A pack of (*Threat)[animalCount] wild [animalKind_labelPlural](/Threat) are hunting him! He wants your help to draw the animals away from him.[endSection]</li>
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount>=2)->The [animalKind_labelPlural] were hunting a nearby trader.</li>
<li>questDescription(asker_factionLeader==True)->Caravans of [asker_faction_name] are being harassed by [manhuntingBeastIndef]. [asker_faction_leaderTitle] [asker_nameFull] wants your help to draw the beasts away from the caravans.[endSection]</li>
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount==1)->The [animalKind_label] was harassing caravans from [asker_faction_name].</li>
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount>=2)->The [animalKind_labelPlural] were harassing caravans from [asker_faction_name].</li>
<li>questDescription(asker_royalInCurrentFaction==True,animalCount==1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], recently lost a scout to (*Threat)a manhunting [animalKind_label](/Threat). [asker_pronoun] wants to draw it towards you to be killed, to uphold [asker_possessive] honor.[endSection]</li>
<li>manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount==1)->This is the [animalKind_label] that killed the scout of the [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name].</li>
<li>questDescription(asker_royalInCurrentFaction==True,animalCount>=2)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], recently lost a scouting party to a pack of (*Threat)[animalCount] manhunting [animalKind_labelPlural](/Threat). [asker_pronoun] wants to draw the beasts towards you to be killed, to uphold [asker_possessive] honor.[endSection]</li>
<li>manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount>=2)->These are the [animalKind_labelPlural] that killed the scouting party of the [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name].</li>
-->
<ThreatReward_Manhunters_ItemPod.questDescriptionRules.rulesStrings>
<li>animalKindLabelCorrect(animalCount==1)->[animalKind_label]</li>
<li>animalKindLabelCorrect(animalCount>=2)->[animalKind_labelPlural]</li>
<li>manhuntingBeastIndef(animalCount==1)->一只(*Threat)猎杀人类的[animalKind_label](/Threat)</li>
<li>manhuntingBeastIndef(animalCount>=2)->(*Threat)[animalCount]只猎杀人类的[animalKind_labelPlural](/Threat)</li>
<li>endSection->[helpersParagraph]如果你接受, [animalKindLabelCorrect] 将会在 [manhuntersDelayTicks_duration] 后来到 [map_definite]。</li>
<li>questDescription(askerIsNull==true,animalCount==1)->一名商人向你发来求救信号。 一只(*Threat)野生的[animalKind_label](/Threat) 他希望你能把野兽从他身边引开。[endSection]</li>
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->[animalKind_label]正在袭击附近一名商人的。</li>
<li>questDescription(askerIsNull==true,animalCount>=2)->一名商人向你发来求救信号。 一群(*Threat)多达[animalCount]只的野生[animalKind_labelPlural](/Threat)正在袭击他! 他希望你能把野兽从他身边引开。[endSection]</li>
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount>=2)->[animalKind_labelPlural]正在袭击附近一名商人。</li>
<li>questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的商队被 [manhuntingBeastIndef] 袭击。 [asker_faction_leaderTitle] [asker_nameFull] 希望你能把野兽从商队附近引开。 [endSection]</li>
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount==1)->[animalKind_label]正在袭击来自[asker_faction_name]的商队。</li>
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount>=2)->[animalKind_labelPlural]正在袭击来自[asker_faction_name]的商队。</li>
<li>questDescription(asker_royalInCurrentFaction==True,animalCount==1)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 最近因(*Threat)猎杀人类的[animalKind_label](/Threat)而失去了一个侦察员, [asker_pronoun]想要将其引向你来杀死它, 从而维护[asker_possessive]荣誉。 [endSection]</li>
<li>manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount==1)->这只 [animalKind_label] 杀死了属于 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 的侦察员。</li>
<li>questDescription(asker_royalInCurrentFaction==True,animalCount>=2)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 最近因为(*Threat)一群([animalCount]x猎杀人类的[animalKind_labelPlural](/Threat)而失去了一队侦察员, [asker_pronoun]想要将其引向你来杀死它们, 从而维护[asker_possessive]荣誉。 [endSection]</li>
<li>manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount>=2)->这群 [animalKind_labelPlural] 杀死了属于 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 的一队侦察员。</li>
</ThreatReward_Manhunters_ItemPod.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName(animalCount==1)->The [AdjectiveBadass] [beast]</li>
<li>questName(animalCount==1)->A [AdjectiveBadass] [beast]</li>
<li>questName(animalCount==1)->[AdjectiveBadass] [beast]</li>
<li>questName(animalCount>=2)->The [AdjectiveBadass] [beasts]</li>
<li>questName(animalCount>=2)->[AdjectiveBadass] [beasts]</li>
<li>beast(p=4)->[animalKind_label]</li>
<li>beast->beast</li>
<li>beast->animal</li>
<li>beasts(p=4)->[animalKind_labelPlural]</li>
<li>beasts->beasts</li>
<li>beasts->animals</li>
-->
<ThreatReward_Manhunters_ItemPod.questNameRules.rulesStrings>
<li>questName(animalCount==1)->[AdjectiveBadass][beast]</li>
<li>questName(animalCount==1)->一只[AdjectiveBadass][beast]</li>
<li>questName(animalCount==1)->[AdjectiveBadass][beast]</li>
<li>questName(animalCount>=2)->一群[AdjectiveBadass][beasts]</li>
<li>questName(animalCount>=2)->一群[AdjectiveBadass][beasts]</li>
<li>beast(p=4)->[animalKind_label]</li>
<li>beast->野兽</li>
<li>beast->动物</li>
<li>beasts(p=4)->[animalKind_labelPlural]</li>
<li>beasts->野兽</li>
<li>beasts->动物</li>
</ThreatReward_Manhunters_ItemPod.questNameRules.rulesStrings>
<!-- EN: {BASETEXT}\n\n[manhunterArrivalLetterEnd] -->
<ThreatReward_Manhunters_ItemPod.LetterTextManhunterArrival.slateRef>{BASETEXT}\n\n[manhunterArrivalLetterEnd]</ThreatReward_Manhunters_ItemPod.LetterTextManhunterArrival.slateRef>
<!-- EN:
<li>questDescription(askerIsNull==true)->A trader is calling from nearby. [threat] are hunting him! He is asking you to signal them and draw them towards [map_definite] so he can escape.\n\nIf you send the signal, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.</li>
<li>questDescription(asker_factionLeader==True)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is asking for your help. [askerEnemies] have been harassing [asker_possessive] settlements. [asker_pronoun] wants your help using signals to draw them towards [map_definite] and away from [asker_possessive] people.\n\nIf [asker_pronoun] does, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is traveling near [map_definite]. [asker_pronoun] is being followed by [threat] and wants your help using signals to draw them towards [map_definite].\n\nIf you do, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.</li>
<li>threat(priority=1,site/Outpost_exists==True)->[site/enemyFaction_pawnsPlural] of [site/enemyFaction_name]</li>
<li>threat(priority=1,site/MechCluster_exists==True)->mechanoids</li>
<li>threat(priority=1,site/SleepingMechanoids_exists==True)->mechanoids</li>
<li>threat->[asker_possessive] enemies</li>
<li>threat(priority=-1)->his enemies</li>
<li>askerEnemies(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]</li>
<li>askerEnemies(priority=1,site/MechCluster_exists==True)->mechanoids</li>
<li>askerEnemies(priority=1,site/SleepingMechanoids_exists==True)->mechanoids</li>
<li>askerEnemies->[asker_possessive] enemies</li>
<li>askerEnemies(priority=-1)->his enemies</li>
-->
<ThreatReward_SiteThreat_ItemPod.questDescriptionRules.rulesStrings>
<li>questDescription(askerIsNull==true)->一名商人向你发来求救信号。 [threat]正在追杀他! 他希望你能发送信号将袭击他的人引向[map_definite] 以便他能逃走。 \n\n如果你发送信号 [askerEnemies]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions] 这个哨站会一直存在, 直到你摧毁它。</li>
<li>questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 向你发送请求。 [askerEnemies]一直在袭扰[asker_possessive]定居点。 [asker_pronoun]希望你能发送信号将袭击他的人引向[map_definite]使其远离[asker_possessive]人。\n\n如果你发送信号 [askerEnemies]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions] 这个哨站会一直存在, 直到你摧毁它。</li>
<li>questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在[map_definite]附近旅行。 [asker_nameFull] 发现[asker_pronoun]正被[threat]跟踪。 [asker_pronoun]希望你能发送信号将跟踪他的人引向[map_definite]。\n\n如果你发送信号 [askerEnemies]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions]这个哨站会一直存在,直到你摧毁它。</li>
<li>threat(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]的[site/enemyFaction_pawnsPlural]</li>
<li>threat(priority=1,site/MechCluster_exists==True)->机械体</li>
<li>threat(priority=1,site/SleepingMechanoids_exists==True)->机械体</li>
<li>threat->[asker_possessive]敌人</li>
<li>threat(priority=-1)->[asker_possessive]敌人</li>
<li>askerEnemies(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]</li>
<li>askerEnemies(priority=1,site/MechCluster_exists==True)->机械体</li>
<li>askerEnemies(priority=1,site/SleepingMechanoids_exists==True)->机械体</li>
<li>askerEnemies->[asker_possessive]敌人们</li>
<li>askerEnemies(priority=-1)->[asker_possessive]敌人</li>
</ThreatReward_SiteThreat_ItemPod.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[asker_nameDef]'s [site/site_label]</li>
<li>questName->[site/site_label] for [asker_nameDef]</li>
<li>questName->Paid [site/site_label]</li>
<li>questName->[site/site_label] for Pay</li>
-->
<ThreatReward_SiteThreat_ItemPod.questNameRules.rulesStrings>
<li>questName->[asker_nameDef]的[site/site_label]</li>
<li>questName->[asker_nameDef]的[site/site_label]</li>
<li>questName->支付[site/site_label]</li>
<li>questName->[site/site_label]作为报酬</li>
</ThreatReward_SiteThreat_ItemPod.questNameRules.rulesStrings>
<!-- EN: [defaultSiteAppearedLetterText]\n\nThis site was set up as a response to your insulting signals. -->
<ThreatReward_SiteThreat_ItemPod.LetterTextSiteAppeared.value.slateRef>[defaultSiteAppearedLetterText]\n\n这个哨站是为了回应你的侮辱性信号而设立的。</ThreatReward_SiteThreat_ItemPod.LetterTextSiteAppeared.value.slateRef>
</LanguageData>