RimWorld-ChineseSimplified/DefInjected/RulePackDef/RulePacks_Damage.xml
2017-11-05 22:49:16 +08:00

75 lines
6.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Damage_Bomb.rulePack.rulesStrings.0>damaged_past(p=2)->冲击了</Damage_Bomb.rulePack.rulesStrings.0>
<Damage_Bomb.rulePack.rulesStrings.1>damaged_past(p=2)->爆破了</Damage_Bomb.rulePack.rulesStrings.1>
<Damage_Bomb.rulePack.rulesStrings.2>damaged_past->伤害了</Damage_Bomb.rulePack.rulesStrings.2>
<Damage_Bomb.rulePack.rulesStrings.3>damaged_past->破坏了</Damage_Bomb.rulePack.rulesStrings.3>
<Damage_Bomb.rulePack.rulesStrings.4>damaged_past->炸伤了</Damage_Bomb.rulePack.rulesStrings.4>
<Damage_Bomb.rulePack.rulesStrings.5>damaged_past->震伤了</Damage_Bomb.rulePack.rulesStrings.5>
<Damage_Bomb.rulePack.rulesStrings.6>destroyed_past->被击碎</Damage_Bomb.rulePack.rulesStrings.6>
<Damage_Bomb.rulePack.rulesStrings.7>destroyed_past->破裂了</Damage_Bomb.rulePack.rulesStrings.7>
<Damage_Bomb.rulePack.rulesStrings.8>destroyed_past->被打断</Damage_Bomb.rulePack.rulesStrings.8>
<Damage_Bomb.rulePack.rulesStrings.9>destroyed_past->被打坏</Damage_Bomb.rulePack.rulesStrings.9>
<Damage_Bomb.rulePack.rulesStrings.10>destroyed_past->被打爆</Damage_Bomb.rulePack.rulesStrings.10>
<Damage_Flame.rulePack.rulesStrings.0>damaged_past(p=2)->波及</Damage_Flame.rulePack.rulesStrings.0>
<Damage_Flame.rulePack.rulesStrings.1>damaged_past(p=2)->烧焦</Damage_Flame.rulePack.rulesStrings.1>
<Damage_Flame.rulePack.rulesStrings.2>damaged_past(p=2)->燃烧</Damage_Flame.rulePack.rulesStrings.2>
<Damage_Flame.rulePack.rulesStrings.3>damaged_past(p=2)->点燃</Damage_Flame.rulePack.rulesStrings.3>
<Damage_Flame.rulePack.rulesStrings.4>damaged_past(p=2)->烤焦</Damage_Flame.rulePack.rulesStrings.4>
<Damage_Flame.rulePack.rulesStrings.5>damaged_past(p=2)->烧糊</Damage_Flame.rulePack.rulesStrings.5>
<Damage_Flame.rulePack.rulesStrings.6>damaged_past->击伤</Damage_Flame.rulePack.rulesStrings.6>
<Damage_Flame.rulePack.rulesStrings.7>damaged_past->破坏</Damage_Flame.rulePack.rulesStrings.7>
<Damage_Flame.rulePack.rulesStrings.8>damaged_past->流血</Damage_Flame.rulePack.rulesStrings.8>
<Damage_Flame.rulePack.rulesStrings.9>damaged_past->伤害</Damage_Flame.rulePack.rulesStrings.9>
<Damage_Flame.rulePack.rulesStrings.10>damaged_present(p=2)->爆炸</Damage_Flame.rulePack.rulesStrings.10>
<Damage_Flame.rulePack.rulesStrings.11>damaged_present(p=2)->灼烧</Damage_Flame.rulePack.rulesStrings.11>
<Damage_Flame.rulePack.rulesStrings.12>damaged_present(p=2)->燃烧</Damage_Flame.rulePack.rulesStrings.12>
<Damage_Flame.rulePack.rulesStrings.13>damaged_present(p=2)->烧起泡</Damage_Flame.rulePack.rulesStrings.13>
<Damage_Flame.rulePack.rulesStrings.14>damaged_present(p=2)->点燃</Damage_Flame.rulePack.rulesStrings.14>
<Damage_Flame.rulePack.rulesStrings.15>damaged_present(p=2)->烧灼</Damage_Flame.rulePack.rulesStrings.15>
<Damage_Flame.rulePack.rulesStrings.16>damaged_present->破坏</Damage_Flame.rulePack.rulesStrings.16>
<Damage_Flame.rulePack.rulesStrings.17>damaged_present->毁灭</Damage_Flame.rulePack.rulesStrings.17>
<Damage_Flame.rulePack.rulesStrings.18>damaged_present->伤害</Damage_Flame.rulePack.rulesStrings.18>
<Damage_Flame.rulePack.rulesStrings.19>damaged_present->损坏</Damage_Flame.rulePack.rulesStrings.19>
<Damage_Flame.rulePack.rulesStrings.20>destroyed_past->烧成灰烬了</Damage_Flame.rulePack.rulesStrings.20>
<Damage_Flame.rulePack.rulesStrings.21>destroyed_past->燃烧殆尽了</Damage_Flame.rulePack.rulesStrings.21>
<Damage_Flame.rulePack.rulesStrings.22>destroyed_past->烧毁了</Damage_Flame.rulePack.rulesStrings.22>
<Damage_Flame.rulePack.rulesStrings.23>destroyed_past->烧坏了</Damage_Flame.rulePack.rulesStrings.23>
<Damage_Flame.rulePack.rulesStrings.24>destroyed_past->烧焦了</Damage_Flame.rulePack.rulesStrings.24>
<Damage_Flame.rulePack.rulesStrings.25>destroyed_past->打爆了</Damage_Flame.rulePack.rulesStrings.25>
<Damage_Flame.rulePack.rulesStrings.26>destroyed_present->燃烧殆尽</Damage_Flame.rulePack.rulesStrings.26>
<Damage_Flame.rulePack.rulesStrings.27>destroyed_present->烧成灰烬</Damage_Flame.rulePack.rulesStrings.27>
<Damage_Flame.rulePack.rulesStrings.28>destroyed_present->烧焦</Damage_Flame.rulePack.rulesStrings.28>
<Damage_Flame.rulePack.rulesStrings.29>destroyed_present->烧毁</Damage_Flame.rulePack.rulesStrings.29>
<Damage_Flame.rulePack.rulesStrings.30>destroyed_present->烧坏</Damage_Flame.rulePack.rulesStrings.30>
<Damage_Flame.rulePack.rulesStrings.31>destroyed_present->打爆</Damage_Flame.rulePack.rulesStrings.31>
<!-- Weird damage types that don't really destroy anything -->
<Damage_Extinguish.rulePack.rulesStrings.0>damaged_past->熄灭了</Damage_Extinguish.rulePack.rulesStrings.0>
<Damage_Extinguish.rulePack.rulesStrings.1>damaged_past->淹没了</Damage_Extinguish.rulePack.rulesStrings.1>
<Damage_Extinguish.rulePack.rulesStrings.2>damaged_past->起泡了</Damage_Extinguish.rulePack.rulesStrings.2>
<Damage_Extinguish.rulePack.rulesStrings.3>damaged_past->突然熄灭了</Damage_Extinguish.rulePack.rulesStrings.3>
<Damage_Extinguish.rulePack.rulesStrings.4>destroyed_past->damaged_past</Damage_Extinguish.rulePack.rulesStrings.4>
<Damage_Stun.rulePack.rulesStrings.0>damaged_past->懵了</Damage_Stun.rulePack.rulesStrings.0>
<Damage_Stun.rulePack.rulesStrings.1>damaged_past->混乱了</Damage_Stun.rulePack.rulesStrings.1>
<Damage_Stun.rulePack.rulesStrings.2>damaged_past->停下来了</Damage_Stun.rulePack.rulesStrings.2>
<Damage_Stun.rulePack.rulesStrings.3>damaged_past->眩晕了</Damage_Stun.rulePack.rulesStrings.3>
<Damage_Stun.rulePack.rulesStrings.4>destroyed_past->damaged_past</Damage_Stun.rulePack.rulesStrings.4>
<Damage_EMP.rulePack.rulesStrings.0>damaged_past->受到震荡</Damage_EMP.rulePack.rulesStrings.0>
<Damage_EMP.rulePack.rulesStrings.1>damaged_past->震撼住了</Damage_EMP.rulePack.rulesStrings.1>
<Damage_EMP.rulePack.rulesStrings.2>damaged_past->崩溃了</Damage_EMP.rulePack.rulesStrings.2>
<Damage_EMP.rulePack.rulesStrings.3>destroyed_past->damaged_past</Damage_EMP.rulePack.rulesStrings.3>
<Damage_Smoke.rulePack.rulesStrings.0>damaged_past->冒烟了</Damage_Smoke.rulePack.rulesStrings.0>
<Damage_Smoke.rulePack.rulesStrings.1>damaged_past->起雾了</Damage_Smoke.rulePack.rulesStrings.1>
<Damage_Smoke.rulePack.rulesStrings.2>damaged_past->烟雾弥漫了</Damage_Smoke.rulePack.rulesStrings.2>
<Damage_Smoke.rulePack.rulesStrings.3>destroyed_past->damaged_past</Damage_Smoke.rulePack.rulesStrings.3>
</LanguageData>