142 lines
8.6 KiB
XML
142 lines
8.6 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<CommandForbiddenDesc>已禁用 - 居民不能和这个物件互动。</CommandForbiddenDesc>
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<CommandNotForbiddenDesc>未禁用 - 居民可以和这个物件互动。</CommandNotForbiddenDesc>
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<!-- Power -->
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<CommandTogglePowerLabel>开关电源</CommandTogglePowerLabel>
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<CommandTogglePowerDesc>开关电源。</CommandTogglePowerDesc>
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<CommandDesignateTogglePowerLabel>指派开关电源</CommandDesignateTogglePowerLabel>
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<CommandDesignateTogglePowerDesc>指定一件需要切换电源状态的电器。一名居民将随后前往拨动开关。</CommandDesignateTogglePowerDesc>
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<CommandTryReconnectLabel>重新连接</CommandTryReconnectLabel>
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<CommandTryReconnectDesc>尝试连接到范围允许的另一个电网内,在当前连接的电网没有电但附近有另一个电网时很有用。</CommandTryReconnectDesc>
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<CommandGatherSpotToggleLabel>集合点</CommandGatherSpotToggleLabel>
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<CommandGatherSpotToggleDescActive>开启 - 居民们空闲时会在这个物件附近集合。</CommandGatherSpotToggleDescActive>
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<CommandGatherSpotToggleDescInactive>关闭 - 居民们空闲时不会在这个物件附近集合。</CommandGatherSpotToggleDescInactive>
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<!-- Drafting -->
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<CommandDraftLabel>征召</CommandDraftLabel>
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<CommandUndraftLabel>取消征召</CommandUndraftLabel>
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<CommandToggleDraftDesc>切换军事征召状态。\n\n被征召的居民会遵守命令并战斗。他们不会工作,吃饭或着休息。</CommandToggleDraftDesc>
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<IsIncapped>{0}无法行动。</IsIncapped>
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<CommandClearPrioritizedWork>取消优先事项</CommandClearPrioritizedWork>
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<CommandClearPrioritizedWorkDesc>取消任何已经指派的优先工作,该角色会回到他的自主行为之中。</CommandClearPrioritizedWorkDesc>
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<CommandCancelConstructionLabel>取消</CommandCancelConstructionLabel>
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<CommandCancelConstructionDesc>取消建造命令。</CommandCancelConstructionDesc>
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<CommandGetOutOfBedLabel>起床</CommandGetOutOfBedLabel>
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<CommandGetOutOfBedDesc>离开当前的床。</CommandGetOutOfBedDesc>
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<CommandBedSetOwnerLabel>设定归属</CommandBedSetOwnerLabel>
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<CommandBedSetOwnerDesc>将这张床分配给一个指定的居民。</CommandBedSetOwnerDesc>
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<CommandGraveAssignColonistLabel>指定居民</CommandGraveAssignColonistLabel>
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<CommandGraveAssignColonistDesc>将这块墓分配给一个指定的居民。</CommandGraveAssignColonistDesc>
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<BuildingAssign>分配</BuildingAssign>
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<BuildingUnassign>取消分配</BuildingUnassign>
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<CommandBedSetForPrisonersLabel>囚犯专用</CommandBedSetForPrisonersLabel>
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<CommandBedSetForPrisonersDesc>设置这个房间内的床是否仅供囚犯使用。</CommandBedSetForPrisonersDesc>
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<CommandBedSetForPrisonersFailOutdoors>无法将室外的床设为囚犯使用。</CommandBedSetForPrisonersFailOutdoors>
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<CommandBedSetAsMedicalLabel>医疗专用</CommandBedSetAsMedicalLabel>
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<CommandBedSetAsMedicalDesc>设置这张床是否仅供医疗用途所使用。</CommandBedSetAsMedicalDesc>
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<TurningOnPrisonerBedWarning>开启囚房模式将会影响整个房间(囚犯和居民不能睡在同一个房间)。\n\n这些人将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
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<TurningOffPrisonerBedWarning>关闭囚房模式将会影响整个房间(囚犯和居民不能睡在同一个房间)。\n\n这些人将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
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<AreYouSure>你确定要这么做吗?</AreYouSure>
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<CommandDetonateLabel>爆破</CommandDetonateLabel>
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<CommandDetonateDesc>开始爆破倒计时。</CommandDetonateDesc>
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<CommandRenameZoneLabel>重命名</CommandRenameZoneLabel>
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<CommandRenameZoneDesc>重命名这个区域。</CommandRenameZoneDesc>
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<CommandHideZoneLabel>隐藏</CommandHideZoneLabel>
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<CommandUnhideZoneLabel>显示</CommandUnhideZoneLabel>
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<CommandHideZoneDesc>隐藏或显示这个区域。</CommandHideZoneDesc>
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<CommandDeleteZoneLabel>删除</CommandDeleteZoneLabel>
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<CommandDeleteZoneDesc>删除这个区域。</CommandDeleteZoneDesc>
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<CommandCopyZoneSettingsLabel>复制区域设置</CommandCopyZoneSettingsLabel>
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<CommandCopyZoneSettingsDesc>将此区域的设置复制到剪贴板,可以将设置粘贴到另一个区域上。</CommandCopyZoneSettingsDesc>
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<CommandPasteZoneSettingsLabel>粘贴区域设置</CommandPasteZoneSettingsLabel>
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<CommandPasteZoneSettingsDesc>用剪贴板上的设置覆盖此区域的设置。</CommandPasteZoneSettingsDesc>
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<CommandAllowSow>允许播种</CommandAllowSow>
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<CommandAllowSowDesc>当禁用时,居民不会在此区域播种植物。但他们仍然会收获成熟的植物。</CommandAllowSowDesc>
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<!-- Artillery -->
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<CommandSetForceAttackTarget>设置强制目标</CommandSetForceAttackTarget>
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<CommandSetForceAttackTargetDesc>为这个炮台设定一个其必须持续攻击的目标。</CommandSetForceAttackTargetDesc>
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<CommandStopForceAttack>停止强制攻击</CommandStopForceAttack>
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<CommandStopForceAttackDesc>停止强制攻击目标并允许炮塔自由开火。</CommandStopForceAttackDesc>
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<CommandStopAttackFailNotForceAttacking>当前没有强制攻击。</CommandStopAttackFailNotForceAttacking>
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<MessageTargetBeyondMaximumRange>目标超出最大射程。</MessageTargetBeyondMaximumRange>
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<MessageTargetBelowMinimumRange>目标近于最小射程。</MessageTargetBelowMinimumRange>
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<!-- Ship computer core -->
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<CommandShipLaunch>发射飞船</CommandShipLaunch>
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<CommandShipLaunchDesc>使用当前的飞船设定开始飞船发射程序。</CommandShipLaunchDesc>
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<CommandShipLaunchReport>显示发射报告</CommandShipLaunchReport>
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<CommandShipLaunchReportDesc>显示一份关于飞船的发射能力的报告。</CommandShipLaunchReportDesc>
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<!-- Pod -->
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<CommandPodEject>弹出休眠者</CommandPodEject>
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<CommandPodEjectDesc>唤醒低温休眠者并将他们弹出。</CommandPodEjectDesc>
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<CommandPodEjectFailEmpty>里面没有人。</CommandPodEjectFailEmpty>
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<!-- Door -->
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<CommandToggleDoorForbid>禁止通过</CommandToggleDoorForbid>
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<CommandToggleDoorForbidDesc>当门禁止通过时,居民及盟军将无法通过。不会影响敌军以及动物与该门的互动行为。</CommandToggleDoorForbidDesc>
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<CommandToggleDoorHoldOpen>保持打开</CommandToggleDoorHoldOpen>
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<CommandToggleDoorHoldOpenDesc>当启用时,居民在通过后不会随手关门。</CommandToggleDoorHoldOpenDesc>
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<!-- Temperature control -->
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<CommandResetTemp>重置</CommandResetTemp>
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<CommandResetTempDesc>将目标温度重置为室温。</CommandResetTempDesc>
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<CommandRaiseTempDesc>提高目标温度。</CommandRaiseTempDesc>
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<CommandLowerTempDesc>降低目标温度。</CommandLowerTempDesc>
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<!-- Install/reinstall -->
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<CommandInstall>安置</CommandInstall>
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<CommandInstallDesc>该物品已被打包以便于运输与贮藏,使用本指令可将物品安置于指定地点。</CommandInstallDesc>
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<CommandReinstall>重新安置于...</CommandReinstall>
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<CommandReinstallDesc>指定此物品需要拆装以可被安置在其他地方。</CommandReinstallDesc>
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<!-- Trade beacon -->
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<CommandMakeBeaconStockpileDesc>在贸易信标有效半径范围内创建一个贮存区。</CommandMakeBeaconStockpileDesc>
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<CommandMakeBeaconStockpileLabel>建立贮存区</CommandMakeBeaconStockpileLabel>
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<!-- Sun lamp -->
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<CommandSunLampMakeGrowingZoneDesc>围绕该建筑建立一个完全符合灯光形状的种植区。</CommandSunLampMakeGrowingZoneDesc>
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<CommandSunLampMakeGrowingZoneLabel>建立种植区</CommandSunLampMakeGrowingZoneLabel>
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<!-- Trap -->
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<CommandAutoRearm>自动重置</CommandAutoRearm>
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<CommandAutoRearmDesc>如果启用,该陷阱会在触发后自动被指派重置。</CommandAutoRearmDesc>
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<!-- Animal control -->
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<CommandReleaseAnimalsLabel>解开动物栓绳</CommandReleaseAnimalsLabel>
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<CommandReleaseAnimalsDesc>如果启用,受驯的动物可以上前攻击远处目标。如果禁用,它们则在身边保护主人。</CommandReleaseAnimalsDesc>
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<!-- Squad attack -->
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<CommandSquadAttack>攻击</CommandSquadAttack>
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<CommandSquadAttackDesc>命令选定的居民攻击指定目标。</CommandSquadAttackDesc>
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<!-- Hold fire -->
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<CommandHoldFire>停火</CommandHoldFire>
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<CommandHoldFireDesc>结束任何正在进行的攻击。</CommandHoldFireDesc>
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<!-- Select plant to grow -->
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<CommandSelectPlantToGrowMulti>选择要种植的植物</CommandSelectPlantToGrowMulti>
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<CommandSelectPlantToGrow>种植:{0}</CommandSelectPlantToGrow>
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<CommandSelectPlantToGrowDesc>决定要在此播种的植物。</CommandSelectPlantToGrowDesc>
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</LanguageData>
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