RimWorld-ChineseSimplified/Keyed/GameplayCommands.xml
2016-07-21 00:21:06 +08:00

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<CommandForbiddenDesc>已禁用 - 居民不能和这个物件互动。</CommandForbiddenDesc>
<CommandNotForbiddenDesc>未禁用 - 居民可以和这个物件互动。</CommandNotForbiddenDesc>
<!-- Power -->
<CommandTogglePowerLabel>开关电源</CommandTogglePowerLabel>
<CommandTogglePowerDesc>开关电源。</CommandTogglePowerDesc>
<CommandDesignateTogglePowerLabel>指派开关电源</CommandDesignateTogglePowerLabel>
<CommandDesignateTogglePowerDesc>指定一件需要切换电源状态的电器。一名居民将随后前往拨动开关。</CommandDesignateTogglePowerDesc>
<CommandTryReconnectLabel>重新连接</CommandTryReconnectLabel>
<CommandTryReconnectDesc>尝试连接到范围允许的另一个电网内,在当前连接的电网没有电但附近有另一个电网时很有用。</CommandTryReconnectDesc>
<CommandGatherSpotToggleLabel>集合点</CommandGatherSpotToggleLabel>
<CommandGatherSpotToggleDescActive>开启 - 居民们空闲时会在这个物件附近集合。</CommandGatherSpotToggleDescActive>
<CommandGatherSpotToggleDescInactive>关闭 - 居民们空闲时不会在这个物件附近集合。</CommandGatherSpotToggleDescInactive>
<!-- Drafting -->
<CommandDraftLabel>征召</CommandDraftLabel>
<CommandUndraftLabel>取消征召</CommandUndraftLabel>
<CommandToggleDraftDesc>切换军事征召状态。\n\n被征召的居民会遵守命令并战斗。他们不会工作吃饭或着休息。</CommandToggleDraftDesc>
<IsIncapped>{0}无法行动。</IsIncapped>
<CommandClearPrioritizedWork>取消优先事项</CommandClearPrioritizedWork>
<CommandClearPrioritizedWorkDesc>取消任何已经指派的优先工作,该角色会回到他的自主行为之中。</CommandClearPrioritizedWorkDesc>
<CommandCancelConstructionLabel>取消</CommandCancelConstructionLabel>
<CommandCancelConstructionDesc>取消建造命令。</CommandCancelConstructionDesc>
<CommandGetOutOfBedLabel>起床</CommandGetOutOfBedLabel>
<CommandGetOutOfBedDesc>离开当前的床。</CommandGetOutOfBedDesc>
<CommandBedSetOwnerLabel>设定归属</CommandBedSetOwnerLabel>
<CommandBedSetOwnerDesc>将这张床分配给一个指定的居民。</CommandBedSetOwnerDesc>
<CommandGraveAssignColonistLabel>指定居民</CommandGraveAssignColonistLabel>
<CommandGraveAssignColonistDesc>将这块墓分配给一个指定的居民。</CommandGraveAssignColonistDesc>
<BuildingAssign>分配</BuildingAssign>
<BuildingUnassign>取消分配</BuildingUnassign>
<CommandBedSetForPrisonersLabel>囚犯专用</CommandBedSetForPrisonersLabel>
<CommandBedSetForPrisonersDesc>设置这个房间内的床是否仅供囚犯使用。</CommandBedSetForPrisonersDesc>
<CommandBedSetForPrisonersFailOutdoors>无法将室外的床设为囚犯使用。</CommandBedSetForPrisonersFailOutdoors>
<CommandBedSetAsMedicalLabel>医疗专用</CommandBedSetAsMedicalLabel>
<CommandBedSetAsMedicalDesc>设置这张床是否仅供医疗用途所使用。</CommandBedSetAsMedicalDesc>
<TurningOnPrisonerBedWarning>开启囚房模式将会影响整个房间(囚犯和居民不能睡在同一个房间)。\n\n这些人将会失去他们对床的所有权</TurningOnPrisonerBedWarning>
<TurningOffPrisonerBedWarning>关闭囚房模式将会影响整个房间(囚犯和居民不能睡在同一个房间)。\n\n这些人将会失去他们对床的所有权</TurningOffPrisonerBedWarning>
<AreYouSure>你确定要这么做吗?</AreYouSure>
<CommandDetonateLabel>爆破</CommandDetonateLabel>
<CommandDetonateDesc>开始爆破倒计时。</CommandDetonateDesc>
<CommandRenameZoneLabel>重命名</CommandRenameZoneLabel>
<CommandRenameZoneDesc>重命名这个区域。</CommandRenameZoneDesc>
<CommandHideZoneLabel>隐藏</CommandHideZoneLabel>
<CommandUnhideZoneLabel>显示</CommandUnhideZoneLabel>
<CommandHideZoneDesc>隐藏或显示这个区域。</CommandHideZoneDesc>
<CommandDeleteZoneLabel>删除</CommandDeleteZoneLabel>
<CommandDeleteZoneDesc>删除这个区域。</CommandDeleteZoneDesc>
<CommandCopyZoneSettingsLabel>复制区域设置</CommandCopyZoneSettingsLabel>
<CommandCopyZoneSettingsDesc>将此区域的设置复制到剪贴板,可以将设置粘贴到另一个区域上。</CommandCopyZoneSettingsDesc>
<CommandPasteZoneSettingsLabel>粘贴区域设置</CommandPasteZoneSettingsLabel>
<CommandPasteZoneSettingsDesc>用剪贴板上的设置覆盖此区域的设置。</CommandPasteZoneSettingsDesc>
<CommandAllowSow>允许播种</CommandAllowSow>
<CommandAllowSowDesc>当禁用时,居民不会在此区域播种植物。但他们仍然会收获成熟的植物。</CommandAllowSowDesc>
<!-- Artillery -->
<CommandSetForceAttackTarget>设置强制目标</CommandSetForceAttackTarget>
<CommandSetForceAttackTargetDesc>为这个炮台设定一个其必须持续攻击的目标。</CommandSetForceAttackTargetDesc>
<CommandStopForceAttack>停止强制攻击</CommandStopForceAttack>
<CommandStopForceAttackDesc>停止强制攻击目标并允许炮塔自由开火。</CommandStopForceAttackDesc>
<CommandStopAttackFailNotForceAttacking>当前没有强制攻击。</CommandStopAttackFailNotForceAttacking>
<MessageTargetBeyondMaximumRange>目标超出最大射程。</MessageTargetBeyondMaximumRange>
<MessageTargetBelowMinimumRange>目标近于最小射程。</MessageTargetBelowMinimumRange>
<!-- Ship computer core -->
<CommandShipLaunch>发射飞船</CommandShipLaunch>
<CommandShipLaunchDesc>使用当前的飞船设定开始飞船发射程序。</CommandShipLaunchDesc>
<CommandShipLaunchReport>显示发射报告</CommandShipLaunchReport>
<CommandShipLaunchReportDesc>显示一份关于飞船的发射能力的报告。</CommandShipLaunchReportDesc>
<!-- Pod -->
<CommandPodEject>弹出休眠者</CommandPodEject>
<CommandPodEjectDesc>唤醒低温休眠者并将他们弹出。</CommandPodEjectDesc>
<CommandPodEjectFailEmpty>里面没有人。</CommandPodEjectFailEmpty>
<!-- Door -->
<CommandToggleDoorForbid>禁止通过</CommandToggleDoorForbid>
<CommandToggleDoorForbidDesc>当门禁止通过时,居民及盟军将无法通过。不会影响敌军以及动物与该门的互动行为。</CommandToggleDoorForbidDesc>
<CommandToggleDoorHoldOpen>保持打开</CommandToggleDoorHoldOpen>
<CommandToggleDoorHoldOpenDesc>当启用时,居民在通过后不会随手关门。</CommandToggleDoorHoldOpenDesc>
<!-- Temperature control -->
<CommandResetTemp>重置</CommandResetTemp>
<CommandResetTempDesc>将目标温度重置为室温。</CommandResetTempDesc>
<CommandRaiseTempDesc>提高目标温度。</CommandRaiseTempDesc>
<CommandLowerTempDesc>降低目标温度。</CommandLowerTempDesc>
<!-- Install/reinstall -->
<CommandInstall>安置</CommandInstall>
<CommandInstallDesc>该物品已被打包以便于运输与贮藏,使用本指令可将物品安置于指定地点。</CommandInstallDesc>
<CommandReinstall>重新安置于...</CommandReinstall>
<CommandReinstallDesc>指定此物品需要拆装以可被安置在其他地方。</CommandReinstallDesc>
<!-- Trade beacon -->
<CommandMakeBeaconStockpileDesc>在贸易信标有效半径范围内创建一个贮存区。</CommandMakeBeaconStockpileDesc>
<CommandMakeBeaconStockpileLabel>建立贮存区</CommandMakeBeaconStockpileLabel>
<!-- Sun lamp -->
<CommandSunLampMakeGrowingZoneDesc>围绕该建筑建立一个完全符合灯光形状的种植区。</CommandSunLampMakeGrowingZoneDesc>
<CommandSunLampMakeGrowingZoneLabel>建立种植区</CommandSunLampMakeGrowingZoneLabel>
<!-- Trap -->
<CommandAutoRearm>自动重置</CommandAutoRearm>
<CommandAutoRearmDesc>如果启用,该陷阱会在触发后自动被指派重置。</CommandAutoRearmDesc>
<!-- Animal control -->
<CommandReleaseAnimalsLabel>解开动物栓绳</CommandReleaseAnimalsLabel>
<CommandReleaseAnimalsDesc>如果启用,受驯的动物可以上前攻击远处目标。如果禁用,它们则在身边保护主人。</CommandReleaseAnimalsDesc>
<!-- Squad attack -->
<CommandSquadAttack>攻击</CommandSquadAttack>
<CommandSquadAttackDesc>命令选定的居民攻击指定目标。</CommandSquadAttackDesc>
<!-- Hold fire -->
<CommandHoldFire>停火</CommandHoldFire>
<CommandHoldFireDesc>结束任何正在进行的攻击。</CommandHoldFireDesc>
<!-- Select plant to grow -->
<CommandSelectPlantToGrowMulti>选择要种植的植物</CommandSelectPlantToGrowMulti>
<CommandSelectPlantToGrow>种植:{0}</CommandSelectPlantToGrow>
<CommandSelectPlantToGrowDesc>决定要在此播种的植物。</CommandSelectPlantToGrowDesc>
</LanguageData>