RimWorld-ChineseSimplified/DefInjected/HeDiffDef/Hediffs_Injuries.xml
2016-04-12 08:40:32 +02:00

431 lines
10 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<Misc.label>其它</Misc.label>
<!-- <Misc.comps.oldLabel>伤疤</Misc.comps.oldLabel> -->
<Misc.injuryProps.DestroyedLabel>已毁坏</Misc.injuryProps.DestroyedLabel>
<rep>
<path>Misc.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Misc.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Misc.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Misc.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Misc.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Misc.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Burn.label>烧伤</Burn.label>
<Burn.injuryProps.DestroyedLabel>被烧掉</Burn.injuryProps.DestroyedLabel>
<Burn.injuryProps.DestroyedOutLabel>被烧毁</Burn.injuryProps.DestroyedOutLabel>
<rep>
<path>Burn.comps[2].oldLabel</path>
<trans>烧伤疤痕</trans>
</rep>
<rep>
<path>Burn.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Burn.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Burn.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Burn.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Burn.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Burn.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Crush.label>压伤</Crush.label>
<Crush.injuryProps.DestroyedLabel>被压毁</Crush.injuryProps.DestroyedLabel>
<rep>
<path>Crush.comps[2].oldLabel</path>
<trans>压伤疤痕</trans>
</rep>
<rep>
<path>Crush.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Crush.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Crush.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Crush.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Crush.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Crush.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Crack.label>破裂</Crack.label>
<Crack.injuryProps.DestroyedLabel>已破碎</Crack.injuryProps.DestroyedLabel>
<rep>
<path>Crack.comps[0].labelTreatedWell</path>
<trans>已愈合</trans>
</rep>
<rep>
<path>Crack.comps[0].labelTreated</path>
<trans>愈合不良</trans>
</rep>
<rep>
<path>Crack.comps[0].labelTreatedWellInner</path>
<trans>已愈合</trans>
</rep>
<rep>
<path>Crack.comps[0].labelTreatedInner</path>
<trans>愈合不良</trans>
</rep>
<rep>
<path>Crack.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Crack.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Cut.label>割伤</Cut.label>
<Cut.injuryProps.DestroyedLabel>被切除</Cut.injuryProps.DestroyedLabel>
<Cut.injuryProps.destroyedOutLabel>被切下</Cut.injuryProps.destroyedOutLabel>
<rep>
<path>Cut.comps[2].oldLabel</path>
<trans>割痕</trans>
</rep>
<rep>
<path>Cut.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Cut.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Cut.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Cut.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Cut.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Cut.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<SurgicalCut.label>手术伤</SurgicalCut.label>
<rep>
<path>SurgicalCut.comps[1].oldLabel</path>
<trans>切痕</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>SurgicalCut.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Scratch.label>抓伤</Scratch.label>
<Scratch.injuryProps.DestroyedLabel>被撕裂</Scratch.injuryProps.DestroyedLabel>
<Scratch.injuryProps.destroyedOutLabel>被撕去</Scratch.injuryProps.destroyedOutLabel>
<rep>
<path>Scratch.comps[2].oldLabel</path>
<trans>抓痕</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Scratch.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Bite.label>咬伤</Bite.label>
<Bite.injuryProps.DestroyedLabel>被咬掉</Bite.injuryProps.DestroyedLabel>
<Bite.injuryProps.destroyedOutLabel>被咬下</Bite.injuryProps.destroyedOutLabel>
<rep>
<path>Bite.comps[2].oldLabel</path>
<trans>咬痕</trans>
</rep>
<rep>
<path>Bite.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Bite.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Bite.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Bite.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Bite.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Bite.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Stab.label>刺伤</Stab.label>
<Stab.injuryProps.DestroyedLabel>被切除</Stab.injuryProps.DestroyedLabel>
<Stab.injuryProps.destroyedOutLabel>被切下</Stab.injuryProps.destroyedOutLabel>
<rep>
<path>Stab.comps[2].oldLabel</path>
<trans>刺伤疤痕</trans>
</rep>
<rep>
<path>Stab.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Stab.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Stab.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Stab.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Stab.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Stab.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Gunshot.label>枪伤</Gunshot.label>
<Gunshot.injuryProps.DestroyedLabel>被打下</Gunshot.injuryProps.DestroyedLabel>
<Gunshot.injuryProps.destroyedOutLabel>被打落</Gunshot.injuryProps.destroyedOutLabel>
<rep>
<path>Gunshot.comps[2].oldLabel</path>
<trans>老枪伤</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Gunshot.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Shredded.label>撕碎</Shredded.label>
<Shredded.injuryProps.DestroyedLabel>被撕裂</Shredded.injuryProps.DestroyedLabel>
<Shredded.injuryProps.destroyedOutLabel>被撕下</Shredded.injuryProps.destroyedOutLabel>
<rep>
<path>Shredded.comps[2].oldLabel</path>
<trans>撕伤疤痕</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Shredded.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Bruise.label>碰伤</Bruise.label>
<Bruise.injuryProps.DestroyedLabel>已毁坏</Bruise.injuryProps.DestroyedLabel>
<rep>
<path>Bruise.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Bruise.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Bruise.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Bruise.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Bruise.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Bruise.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<Frostbite.label>冻伤</Frostbite.label>
<Frostbite.injuryProps.DestroyedLabel>因冻伤失去</Frostbite.injuryProps.DestroyedLabel>
<rep>
<path>Frostbite.comps[2].oldLabel</path>
<trans>冻伤疤痕</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelTreatedWell</path>
<trans>已包扎</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelTreated</path>
<trans>已简单包扎</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelTreatedWellInner</path>
<trans>已缝合</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelTreatedInner</path>
<trans>已简单缝合</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelSolidTreatedWell</path>
<trans>已固定</trans>
</rep>
<rep>
<path>Frostbite.comps[0].labelSolidTreated</path>
<trans>已简单固定</trans>
</rep>
<MissingBodyPart.label>缺少身体部件</MissingBodyPart.label>
<BrainDamage.label>脑损伤</BrainDamage.label>
<BrainDamage.injuryProps.destroyedLabel>损坏</BrainDamage.injuryProps.destroyedLabel>
<rep>
<path>BrainDamage.comps[0].oldLabel</path>
<trans>脑损伤</trans>
</rep>
</LanguageData>