RimWorld-ChineseSimplified/DefInjected/RulePackDef/RulePacks_DamageEvent.xml
2018-06-17 17:49:03 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<DamageEvent_Include.rulePack.rulesStrings.0>logentry->[damageSource][recipient_nameShortDef][destroyed_present][recipient_possessive][destroyed_targets]。</DamageEvent_Include.rulePack.rulesStrings.0>
<DamageEvent_Include.rulePack.rulesStrings.1>logentry->[damageSource][recipient_nameShortDef][destroyed_present][recipient_possessive][destroyed_targets]并且[damaged_present][recipient_possessive] [damaged_targets]。</DamageEvent_Include.rulePack.rulesStrings.1>
<DamageEvent_Include.rulePack.rulesStrings.2>logentry(recipient_part_destroyed_count==0)->[damageSource][recipient_nameShortDef][damaged_present][recipient_possessive][damaged_targets]。</DamageEvent_Include.rulePack.rulesStrings.2>
<DamageEvent_Include.rulePack.rulesStrings.3>logentry(p=0.1)->[damageSource][recipient_nameShortDef]。</DamageEvent_Include.rulePack.rulesStrings.3>
<DamageEvent_Ceiling.rulePack.rulesStrings.0>damageSource->[roof][collapsed]砸到</DamageEvent_Ceiling.rulePack.rulesStrings.0>
<DamageEvent_Ceiling.rulePack.rulesStrings.1>roof->屋顶</DamageEvent_Ceiling.rulePack.rulesStrings.1>
<DamageEvent_Ceiling.rulePack.rulesStrings.2>roof->房顶</DamageEvent_Ceiling.rulePack.rulesStrings.2>
<DamageEvent_Ceiling.rulePack.rulesStrings.3>roof->天花板</DamageEvent_Ceiling.rulePack.rulesStrings.3>
<DamageEvent_Ceiling.rulePack.rulesStrings.4>collapsed->坍塌</DamageEvent_Ceiling.rulePack.rulesStrings.4>
<DamageEvent_Ceiling.rulePack.rulesStrings.5>collapsed->掉落</DamageEvent_Ceiling.rulePack.rulesStrings.5>
<DamageEvent_Ceiling.rulePack.rulesStrings.6>collapsed->塌陷</DamageEvent_Ceiling.rulePack.rulesStrings.6>
<DamageEvent_Ceiling.rulePack.rulesStrings.7>damaged_present->击伤</DamageEvent_Ceiling.rulePack.rulesStrings.7>
<DamageEvent_Ceiling.rulePack.rulesStrings.8>damaged_present->砸伤</DamageEvent_Ceiling.rulePack.rulesStrings.8>
<DamageEvent_Ceiling.rulePack.rulesStrings.9>damaged_present->击中</DamageEvent_Ceiling.rulePack.rulesStrings.9>
<DamageEvent_Ceiling.rulePack.rulesStrings.10>damaged_present->擦伤</DamageEvent_Ceiling.rulePack.rulesStrings.10>
<DamageEvent_Ceiling.rulePack.rulesStrings.11>damaged_present->撕裂</DamageEvent_Ceiling.rulePack.rulesStrings.11>
<DamageEvent_Ceiling.rulePack.rulesStrings.12>destroyed_present->击碎</DamageEvent_Ceiling.rulePack.rulesStrings.12>
<DamageEvent_Ceiling.rulePack.rulesStrings.13>destroyed_present->压碎</DamageEvent_Ceiling.rulePack.rulesStrings.13>
<DamageEvent_Ceiling.rulePack.rulesStrings.14>destroyed_present->压住</DamageEvent_Ceiling.rulePack.rulesStrings.14>
<DamageEvent_Ceiling.rulePack.rulesStrings.15>destroyed_present->摧毁</DamageEvent_Ceiling.rulePack.rulesStrings.15>
<DamageEvent_Ceiling.rulePack.rulesStrings.16>destroyed_present->破坏</DamageEvent_Ceiling.rulePack.rulesStrings.16>
<DamageEvent_Fire.rulePack.rulesStrings.0>damageSource->[fire]点燃了</DamageEvent_Fire.rulePack.rulesStrings.0>
<DamageEvent_Fire.rulePack.rulesStrings.1>fire(p=3)->火焰</DamageEvent_Fire.rulePack.rulesStrings.1>
<DamageEvent_Fire.rulePack.rulesStrings.2>fire(p=3)->一团火焰</DamageEvent_Fire.rulePack.rulesStrings.2>
<DamageEvent_Fire.rulePack.rulesStrings.3>fire(p=3)->一片大火</DamageEvent_Fire.rulePack.rulesStrings.3>
<DamageEvent_Fire.rulePack.rulesStrings.4>fire->高温</DamageEvent_Fire.rulePack.rulesStrings.4>
<DamageEvent_Fire.rulePack.rulesStrings.5>fire->大火</DamageEvent_Fire.rulePack.rulesStrings.5>
<DamageEvent_Fire.rulePack.rulesStrings.6>fire->炼狱</DamageEvent_Fire.rulePack.rulesStrings.6>
<DamageEvent_Fire.rulePack.rulesStrings.7>damaged_present->灼烧</DamageEvent_Fire.rulePack.rulesStrings.7>
<DamageEvent_Fire.rulePack.rulesStrings.8>damaged_present->炙烤</DamageEvent_Fire.rulePack.rulesStrings.8>
<DamageEvent_Fire.rulePack.rulesStrings.9>damaged_present->烧烤</DamageEvent_Fire.rulePack.rulesStrings.9>
<DamageEvent_Fire.rulePack.rulesStrings.10>damaged_present->烧焦</DamageEvent_Fire.rulePack.rulesStrings.10>
<DamageEvent_Fire.rulePack.rulesStrings.11>destroyed_present->烧焦</DamageEvent_Fire.rulePack.rulesStrings.11>
<DamageEvent_Fire.rulePack.rulesStrings.12>destroyed_present->烧毁</DamageEvent_Fire.rulePack.rulesStrings.12>
<DamageEvent_Fire.rulePack.rulesStrings.13>destroyed_present->烤熟</DamageEvent_Fire.rulePack.rulesStrings.13>
<DamageEvent_Fire.rulePack.rulesStrings.14>destroyed_present->烧成灰烬</DamageEvent_Fire.rulePack.rulesStrings.14>
<DamageEvent_PowerBeam.rulePack.rulesStrings.0>damageSource->[sky]撕开裂口,审判降临</DamageEvent_PowerBeam.rulePack.rulesStrings.0>
<DamageEvent_PowerBeam.rulePack.rulesStrings.1>damageSource->一束难以置信的[power][damaged_past]</DamageEvent_PowerBeam.rulePack.rulesStrings.1>
<DamageEvent_PowerBeam.rulePack.rulesStrings.2>damageSource->一系列的[light][damaged_past]</DamageEvent_PowerBeam.rulePack.rulesStrings.2>
<DamageEvent_PowerBeam.rulePack.rulesStrings.3>sky->天空</DamageEvent_PowerBeam.rulePack.rulesStrings.3>
<DamageEvent_PowerBeam.rulePack.rulesStrings.4>sky->云层</DamageEvent_PowerBeam.rulePack.rulesStrings.4>
<DamageEvent_PowerBeam.rulePack.rulesStrings.5>sky->天堂</DamageEvent_PowerBeam.rulePack.rulesStrings.5>
<DamageEvent_PowerBeam.rulePack.rulesStrings.6>power->力量</DamageEvent_PowerBeam.rulePack.rulesStrings.6>
<DamageEvent_PowerBeam.rulePack.rulesStrings.7>power->能量</DamageEvent_PowerBeam.rulePack.rulesStrings.7>
<DamageEvent_PowerBeam.rulePack.rulesStrings.8>power->炙热之光</DamageEvent_PowerBeam.rulePack.rulesStrings.8>
<DamageEvent_PowerBeam.rulePack.rulesStrings.9>light->光</DamageEvent_PowerBeam.rulePack.rulesStrings.9>
<DamageEvent_PowerBeam.rulePack.rulesStrings.10>light->高温</DamageEvent_PowerBeam.rulePack.rulesStrings.10>
<DamageEvent_PowerBeam.rulePack.rulesStrings.11>light->烈焰</DamageEvent_PowerBeam.rulePack.rulesStrings.11>
<DamageEvent_PowerBeam.rulePack.rulesStrings.12>light(p=0.2)->灼热辐射</DamageEvent_PowerBeam.rulePack.rulesStrings.12>
<DamageEvent_Tornado.rulePack.rulesStrings.0>damageSource->一挂[spiraling]龙卷风[enveloped]</DamageEvent_Tornado.rulePack.rulesStrings.0>
<DamageEvent_Tornado.rulePack.rulesStrings.1>destroyed_present(p=3)->tearing off</DamageEvent_Tornado.rulePack.rulesStrings.1>
<DamageEvent_Tornado.rulePack.rulesStrings.2>spiraling->盘桓的</DamageEvent_Tornado.rulePack.rulesStrings.2>
<DamageEvent_Tornado.rulePack.rulesStrings.3>spiraling->旋转的</DamageEvent_Tornado.rulePack.rulesStrings.3>
<DamageEvent_Tornado.rulePack.rulesStrings.4>spiraling->螺旋徘徊的</DamageEvent_Tornado.rulePack.rulesStrings.4>
<DamageEvent_Tornado.rulePack.rulesStrings.5>spiraling(p=10)-></DamageEvent_Tornado.rulePack.rulesStrings.5>
<DamageEvent_Tornado.rulePack.rulesStrings.6>enveloped(p=8)->包围了</DamageEvent_Tornado.rulePack.rulesStrings.6>
<DamageEvent_Tornado.rulePack.rulesStrings.7>enveloped->吞没了</DamageEvent_Tornado.rulePack.rulesStrings.7>
<DamageEvent_Tornado.rulePack.rulesStrings.8>enveloped->环绕着</DamageEvent_Tornado.rulePack.rulesStrings.8>
</LanguageData>