78 lines
3.0 KiB
XML
78 lines
3.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: create incident -->
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<CreateIncident.label>创建事件</CreateIncident.label>
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<!-- EN: disable incident -->
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<DisableIncident.label>禁用事件</DisableIncident.label>
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<!-- EN: forced health condition -->
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<ForcedHediff.label>强制健康状态</ForcedHediff.label>
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<!-- EN: forced trait -->
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<ForcedTrait.label>强制特性</ForcedTrait.label>
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<!-- EN: planetkiller weapon incoming -->
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<GameCondition_Planetkiller.label>歼星武器正在到达</GameCondition_Planetkiller.label>
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<!-- EN: game start dialog -->
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<GameStartDialog.label>开场信息</GameStartDialog.label>
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<!-- EN: naked -->
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<Naked.label>裸体</Naked.label>
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<!-- EN: characters explode on death -->
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<OnPawnDeathExplode.label>角色死亡时自爆</OnPawnDeathExplode.label>
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<!-- EN: allowed age range -->
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<PawnFilter_Age.label>年龄范围</PawnFilter_Age.label>
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<!-- EN: permanent game condition -->
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<PermanentGameCondition.label>永久游戏状态</PermanentGameCondition.label>
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<!-- EN: disallow building -->
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<Rule_DisallowBuilding.label>禁止建造</Rule_DisallowBuilding.label>
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<!-- EN: cannot hunt -->
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<Rule_DisallowDesignator_Hunt.label>禁止狩猎</Rule_DisallowDesignator_Hunt.label>
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<!-- EN: Cannot hunt. -->
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<Rule_DisallowDesignator_Hunt.description>禁止狩猎。</Rule_DisallowDesignator_Hunt.description>
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<!-- EN: cannot mine -->
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<Rule_DisallowDesignator_Mine.label>禁止采矿</Rule_DisallowDesignator_Mine.label>
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<!-- EN: Cannot mine. -->
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<Rule_DisallowDesignator_Mine.description>禁止开采岩石。</Rule_DisallowDesignator_Mine.description>
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<!-- EN: cannot tame -->
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<Rule_DisallowDesignator_Tame.label>禁止驯服</Rule_DisallowDesignator_Tame.label>
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<!-- EN: Cannot tame animals. -->
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<Rule_DisallowDesignator_Tame.description>禁止驯服动物。</Rule_DisallowDesignator_Tame.description>
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<!-- EN: cannot sow -->
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<Rule_DisallowDesignator_ZoneAdd_Growing.label>禁止种植</Rule_DisallowDesignator_ZoneAdd_Growing.label>
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<!-- EN: Cannot sow plants on the ground. -->
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<Rule_DisallowDesignator_ZoneAdd_Growing.description>无法在土地上种植。</Rule_DisallowDesignator_ZoneAdd_Growing.description>
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<!-- EN: scattered randomly -->
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<ScatterThingsAnywhere.label>地图散落资源</ScatterThingsAnywhere.label>
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<!-- EN: start near -->
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<ScatterThingsNearPlayerStart.label>起始点周围资源</ScatterThingsNearPlayerStart.label>
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<!-- EN: set need level -->
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<SetNeedLevel.label>设置需求等级</SetNeedLevel.label>
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<!-- EN: start with animal(s) -->
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<StartingAnimal.label>开局动物</StartingAnimal.label>
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<!-- EN: start with research -->
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<StartingResearch.label>开局科技</StartingResearch.label>
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<!-- EN: start with -->
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<StartingThing_Defined.label>开局资源</StartingThing_Defined.label>
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<!-- EN: stat multiplier -->
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<StatFactor.label>属性乘数</StatFactor.label>
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</LanguageData> |