52 lines
5.8 KiB
XML
52 lines
5.8 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: bandit camp quest -->
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<Quest_BanditCamp.label>匪徒营地机会</Quest_BanditCamp.label>
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<!-- EN: Bandit camp quest -->
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<Quest_BanditCamp.letterLabel>匪徒营地机会</Quest_BanditCamp.letterLabel>
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<!-- EN: {0}, {1} of {2}, has sent us a message.\n\nApparently bandits based in a nearby camp have been raiding their caravans. They've asked us to destroy it, which means eliminating all enemies and turrets.\n\n{0} says that {5}.\n\nIf we succeed, their relations will improve, and they'll send us this reward worth {6}:\n\n{3}\n\nIf we don't destroy the camp in {4} days, they will do it themselves. -->
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<Quest_BanditCamp.letterText>{1}的{2},{0},给我们发送了一条消息。\n\n附近一个营地中的匪徒袭击了他们的远行队。他们请求我们将其摧毁,这意味着要消灭所有敌人和炮塔。\n\n{0}透露:{5}。\n\n成功后,关系将会得到提升,并且他们会馈赠价值{6}的以下报酬:\n\n{3}\n\n如果我们在{4}天没有摧毁营地,他们会自己处理。</Quest_BanditCamp.letterText>
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<!-- EN: incapacitated refugee quest -->
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<Quest_DownedRefugee.label>无行为能力难民机会</Quest_DownedRefugee.label>
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<!-- EN: Incapacitated refugee quest -->
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<Quest_DownedRefugee.letterLabel>无行为能力难民机会</Quest_DownedRefugee.letterLabel>
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<!-- EN: {PAWN_nameDef} contacts you and requests help. {PAWN_pronoun} is wounded and unable to move. Without your help, {PAWN_pronoun} will die in {0} days.\n\n{PAWN_nameDef} is a {1}-year-old {2}. {PAWN_pronoun} promises to join you if you rescue {PAWN_objective}.\n\n{PAWN_nameDef} says that {3}. -->
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<Quest_DownedRefugee.letterText>{PAWN_nameDef}通过无线电联系上你并请求你救助他。{PAWN_pronoun}受伤了并且无法行动。缺少你的帮助,{PAWN_pronoun}会在{0}天内死亡。\n\n{PAWN_nameDef}是一名{1}岁的{2}。如果你救了{PAWN_objective},{PAWN_pronoun}会答应加入你们。\n\n营救地点可能会有危险,{PAWN_nameDef}透露 {3}。</Quest_DownedRefugee.letterText>
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<!-- EN: item stash quest -->
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<Quest_ItemStash.label>物品藏匿点机会</Quest_ItemStash.label>
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<!-- EN: Item stash quest -->
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<Quest_ItemStash.letterLabel>物品藏匿点机会</Quest_ItemStash.letterLabel>
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<!-- EN: {0}, {1} of {2}, has informed us of a collection of valuable items worth {6} not far from us. The collection consists of:\n\n{3}\n\nUnfortunately, it won't last - others will take the items in {4} days if we don't.\n\nBeware - valuables tend to attract danger. {0} says that {5}. -->
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<Quest_ItemStash.letterText>{1}的{2},{0},告知我们一批贵重物品留在离我们不远等待接收。这批物品包含:\n\n{3}\n\n遗憾的是,时间并不充裕——如果我们不接收这批物品,其他人会在{4}天后来接收。\n\n机会往往伴随着风险,务必当心。\n\n{0}透露:{5}。</Quest_ItemStash.letterText>
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<!-- EN: item stash quest (AI core) -->
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<Quest_ItemStashAICore.label>物品藏匿点机会(AI核心)</Quest_ItemStashAICore.label>
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<!-- EN: Item stash quest -->
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<Quest_ItemStashAICore.letterLabel>物品藏匿点机会</Quest_ItemStashAICore.letterLabel>
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<!-- EN: {0}, {1} of {2}, has informed us of a collection of valuable items worth {6} not far from us. The collection consists of:\n\n{3}\n\nUnfortunately, it won't last - others will take the items in {4} days if we don't.\n\nBeware - valuables tend to attract danger. {0} says that {5}. -->
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<Quest_ItemStashAICore.letterText>{0}, {1} of {2},告知我们一批贵重物品留在离我们不远等待接收。这批物品包含:\n\n{3}\n\n遗憾的是,时间并不充裕——如果我们不接收这批物品,其他人会在{4}天后来接收。\n\n机会往往伴随着风险,务必当心。\n\n{0}透露:{5}。</Quest_ItemStashAICore.letterText>
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<!-- EN: escape ship quest -->
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<Quest_JourneyOffer.label>旅行邀請</Quest_JourneyOffer.label>
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<!-- EN: peace talks quest -->
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<Quest_PeaceTalks.label>和平谈判机会</Quest_PeaceTalks.label>
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<!-- EN: Peace talks quest -->
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<Quest_PeaceTalks.letterLabel>和平谈判机会</Quest_PeaceTalks.letterLabel>
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<!-- EN: {PAWN_nameDef}, {0} of {1}, has sent us a message. {PAWN_pronoun} wants to talk with us in a nearby location.\n\nIt could be a great opportunity to improve relations with their faction and receive gifts, but beware - a poor negotiator can cause more harm than good and may even anger them.\n\nThe offer will expire after {2} days. -->
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<Quest_PeaceTalks.letterText> {0}的{1},{PAWN_nameDef},给我们发来一条消息。{PAWN_pronoun} 想在附近和我们谈判。\n\n是个提高与他们的派系之间关系的极好机会,但小心,一个糟糕的谈判者有害无益,甚至可能激怒他们。\n\n邀请将在{2}天后过期。</Quest_PeaceTalks.letterText>
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<!-- EN: prisoner rescue quest -->
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<Quest_PrisonerRescue.label>囚犯救援机会</Quest_PrisonerRescue.label>
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<!-- EN: Prisoner rescue quest -->
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<Quest_PrisonerRescue.letterLabel>囚犯救援机会</Quest_PrisonerRescue.letterLabel>
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<!-- EN: A prisoner being held by {0} has managed to steal a radio and call you!\n\n{PAWN_nameDef} is being held at a camp nearby under armed guard. Rescue {PAWN_objective}, and {PAWN_pronoun} will join your colony. {PAWN_pronoun} is a {1}-year-old {2}. {PAWN_pronoun} says that {3}. -->
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<Quest_PrisonerRescue.letterText>一名被{0}关押的囚犯设法偷到了一个无限电并呼叫了你!\n\n{PAWN_nameDef}在武装护卫的看守下被关押在附近的营地。{PAWN_pronoun}在被解救后会加入你的殖民地。{PAWN_pronoun}是一名{1}岁的{2}。{0}透露:{3}。</Quest_PrisonerRescue.letterText>
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<!-- EN: trade request -->
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<Quest_TradeRequest.label>交易请求</Quest_TradeRequest.label>
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</LanguageData> |