RimWorld-ChineseSimplified/Backstories/A15_Backstories_English/Childhoods.xml
2016-12-15 11:37:42 +08:00

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<?xml version="1.0" encoding="utf-8" ?>
<Backstories>
<Backstory>
<Title>Medieval slave</Title>
<BaseDesc>NAME grew up pulling carts and digging holes on a medieval world. Simple manual labor is HIS oldest companion - along with the master's lash.\n\nHECAP didn't learn to read until age nine.</BaseDesc>
<Slot>Childhood</Slot>
<SkillGains>
<li>
<key>Growing</key>
<value>2</value>
</li>
<li>
<key>Construction</key>
<value>2</value>
</li>
<li>
<key>Mining</key>
<value>2</value>
</li>
<li>
<key>Research</key>
<value>-3</value>
</li>
</SkillGains>
<SpawnCategories>
<li>Civil</li>
<li>Slave</li>
<li>Raider</li>
</SpawnCategories>
</Backstory>
<Backstory>
<Title>Medieval lordling</Title>
<BaseDesc>NAME was a minor noble in an old kingdom on a medieval world. HECAP grew up in a manor made of stone, served by bowing lowerclassmen.\n\nSuch a life teaches no technical skills and instils a lifelong aversion to manual labor - but NAME learned early the ways of social manipulation.</BaseDesc>
<Slot>Childhood</Slot>
<SkillGains>
<li>
<key>Social</key>
<value>4</value>
</li>
<li>
<key>Construction</key>
<value>-1</value>
</li>
<li>
<key>Mining</key>
<value>-1</value>
</li>
<li>
<key>Growing</key>
<value>-1</value>
</li>
</SkillGains>
<SpawnCategories>
<li>Civil</li>
</SpawnCategories>
</Backstory>
<Backstory>
<Title>Urbworld urchin</Title>
<BaseDesc>The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison. NAME grew up in the dark, unwanted reaches of such a place. HECAP had to fight for every scrap of food.</BaseDesc>
<Slot>Childhood</Slot>
<SkillGains>
<li>
<key>Melee</key>
<value>4</value>
</li>
<li>
<key>Shooting</key>
<value>2</value>
</li>
</SkillGains>
<SpawnCategories>
<li>Civil</li>
<li>Slave</li>
<li>Raider</li>
</SpawnCategories>
</Backstory>
<Backstory>
<Title>Vatgrown soldier</Title>
<BaseDesc>NAME wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during HIS accelerated growth, NAME still has a proclivity for combat of all kinds and an aversion to human contact.</BaseDesc>
<Slot>Childhood</Slot>
<SkillGains>
<li>
<key>Melee</key>
<value>4</value>
</li>
<li>
<key>Shooting</key>
<value>4</value>
</li>
<li>
<key>Social</key>
<value>-4</value>
</li>
</SkillGains>
<SpawnCategories>
<li>Civil</li>
<li>Slave</li>
<li>Raider</li>
</SpawnCategories>
<WorkDisables>
<li>Social</li>
<li>Caring</li>
</WorkDisables>
</Backstory>
</Backstories>