RimWorld-ChineseSimplified/DefInjected/StatDef/Stats_Weapons_Melee.xml
2017-10-25 00:55:42 +08:00

29 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<MeleeWeapon_AverageDPS.label>melee damage per second</MeleeWeapon_AverageDPS.label>
<MeleeWeapon_AverageDPS.description>Damage done per second in melee combat, if all attacks hit.</MeleeWeapon_AverageDPS.description>
<MeleeWeapon_DamageMultiplier.label>melee damage multiplier</MeleeWeapon_DamageMultiplier.label>
<MeleeWeapon_DamageMultiplier.description>Damage multiplier applied to melee combat.</MeleeWeapon_DamageMultiplier.description>
<!-- Damage multipliers should be stats on stuffs only -->
<MeleeWeapon_CooldownMultiplier.label>melee cooldown</MeleeWeapon_CooldownMultiplier.label>
<MeleeWeapon_CooldownMultiplier.description>Multiplier on attack delay for items made of this material.</MeleeWeapon_CooldownMultiplier.description>
<SharpDamageMultiplier.label>近身利器伤害</SharpDamageMultiplier.label>
<SharpDamageMultiplier.description>这种材料所制作的物品的利器伤害(切削/戳刺伤害)的乘数。</SharpDamageMultiplier.description>
<BluntDamageMultiplier.label>近身钝器伤害</BluntDamageMultiplier.label>
<BluntDamageMultiplier.description>这种材料所制作物品的钝器伤害的乘数。</BluntDamageMultiplier.description>
<!--<MeleeWeapon_DamageAmount.label>近战伤害</MeleeWeapon_DamageAmount.label>-->
<!--<MeleeWeapon_DamageAmount.description>近战中每次攻击造成的伤害。</MeleeWeapon_DamageAmount.description>-->
<!--<MeleeWeapon_Cooldown.label>近战冷却时间</MeleeWeapon_Cooldown.label>-->
<!--<MeleeWeapon_Cooldown.description>近战武器在每次攻击之后所需要的恢复时间。</MeleeWeapon_Cooldown.description>-->
<!--<MeleeWeapon_Cooldown.formatString>{0} 秒</MeleeWeapon_Cooldown.formatString>-->
</LanguageData>