29 lines
1.8 KiB
XML
29 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<MeleeWeapon_AverageDPS.label>melee damage per second</MeleeWeapon_AverageDPS.label>
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<MeleeWeapon_AverageDPS.description>Damage done per second in melee combat, if all attacks hit.</MeleeWeapon_AverageDPS.description>
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<MeleeWeapon_DamageMultiplier.label>melee damage multiplier</MeleeWeapon_DamageMultiplier.label>
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<MeleeWeapon_DamageMultiplier.description>Damage multiplier applied to melee combat.</MeleeWeapon_DamageMultiplier.description>
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<!-- Damage multipliers should be stats on stuffs only -->
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<MeleeWeapon_CooldownMultiplier.label>melee cooldown</MeleeWeapon_CooldownMultiplier.label>
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<MeleeWeapon_CooldownMultiplier.description>Multiplier on attack delay for items made of this material.</MeleeWeapon_CooldownMultiplier.description>
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<SharpDamageMultiplier.label>近身利器伤害</SharpDamageMultiplier.label>
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<SharpDamageMultiplier.description>这种材料所制作的物品的利器伤害(切削/戳刺伤害)的乘数。</SharpDamageMultiplier.description>
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<BluntDamageMultiplier.label>近身钝器伤害</BluntDamageMultiplier.label>
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<BluntDamageMultiplier.description>这种材料所制作物品的钝器伤害的乘数。</BluntDamageMultiplier.description>
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<!--<MeleeWeapon_DamageAmount.label>近战伤害</MeleeWeapon_DamageAmount.label>-->
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<!--<MeleeWeapon_DamageAmount.description>近战中每次攻击造成的伤害。</MeleeWeapon_DamageAmount.description>-->
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<!--<MeleeWeapon_Cooldown.label>近战冷却时间</MeleeWeapon_Cooldown.label>-->
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<!--<MeleeWeapon_Cooldown.description>近战武器在每次攻击之后所需要的恢复时间。</MeleeWeapon_Cooldown.description>-->
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<!--<MeleeWeapon_Cooldown.formatString>{0} 秒</MeleeWeapon_Cooldown.formatString>-->
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</LanguageData> |