91 lines
6.4 KiB
XML
91 lines
6.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Royalty and throne -->
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<!-- EN: Appropriate for title: {0} -->
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<ThroneTitleStature>符合的头衔: {0}</ThroneTitleStature>
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<!-- EN: Previous title satisfied: {0} -->
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<ThronePrevTitleStature>上一个被满足的头衔: {0}</ThronePrevTitleStature>
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<!-- EN: Next title satisfied: {0} -->
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<ThroneNextTitleStature>下一个被满足的头衔: {0}</ThroneNextTitleStature>
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<!-- EN: ({0} impressiveness) -->
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<ThroneRoomImpressivenessInfo>({0} 印象深刻)</ThroneRoomImpressivenessInfo>
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<!-- EN: Throne must be placed indoors. -->
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<ThroneMustBePlacedInside>宝座必须放在室内。</ThroneMustBePlacedInside>
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<!-- EN: Minimum title ({FACTION_name}): {TITLE} -->
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<MinimumRoyalTitleInspectString>最低头衔 ({FACTION_name}): {TITLE}</MinimumRoyalTitleInspectString>
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<!-- EN: Trading here requires title: {0} -->
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<RequiresTradePermission>在这里交易需要头衔: {0}</RequiresTradePermission>
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<!-- EN: Personal bedroom (partner allowed) -->
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<RequirementPersonalBedroom>私人卧室(允许伴侣)</RequirementPersonalBedroom>
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<!-- Generated neurotrainers -->
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<!-- EN: psytrainer ({0}) -->
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<PsycastNeurotrainerLabel>心灵训练器({0})</PsycastNeurotrainerLabel>
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<!-- EN: Use neurotrainer to learn {0} psycast -->
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<PsycastNeurotrainerUseLabel>使用神经训练器来学习{0}心灵能力</PsycastNeurotrainerUseLabel>
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<!-- EN: A one-use super-dose of mechanites which trains a specific psycast.\n\nThe dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed. -->
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<PsycastNeurotrainerDescription>一次性使用的超剂量机械液可训练特定的心灵能力。\n\n该药剂是通过眼眶给药的。一旦进入到大脑中,这些机械分子就形成了一种特定的心灵能力的知识,并根据需要将其转化为神经组织。</PsycastNeurotrainerDescription>
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<!-- EN: {USER_labelShort} used neurotrainer to learn the {1} psycast. -->
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<AbilityNeurotrainerUsed>{USER_labelShort}使用神经训练器学会了{1}的心灵能力。</AbilityNeurotrainerUsed>
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<!-- EN: {USER_labelShort} has reached psychic amplifer level {1} and has automatically learned this psycast: {2}. -->
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<PsycastLearnedFromImplant>{USER_labelShort}已达到心灵增幅装置等级{1},并已自动习得此心灵能力: {2}。</PsycastLearnedFromImplant>
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<!-- EN: Requires psychic amplifier -->
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<PsycastNeurotrainerNoPsychicAmplifier>需要心灵增幅装置</PsycastNeurotrainerNoPsychicAmplifier>
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<!-- EN: {USER_labelShort} already knows {1}. -->
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<PsycastNeurotrainerAbilityAlreadyLearned>{USER_labelShort}已经知晓{1}</PsycastNeurotrainerAbilityAlreadyLearned>
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<!-- EN: whoever accepted the quest will receive {1} {0_royalFavorLabel} from {0_name} -->
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<Reward_RoyalFavor>接受任务的人都会从{0_name}收到{1}{0_royalFavorLabel}</Reward_RoyalFavor>
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<!-- EN: you may choose one of the participating {2} to receive {1} {0_royalFavorLabel} from {0_name} -->
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<Reward_RoyalFavor_ChoosePawn>你可以选择一个参与的{2}之一从{0_name}接收{1}{0_royalFavorLabel}</Reward_RoyalFavor_ChoosePawn>
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<!-- Ship landing beacons -->
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<!-- EN: Not usable -->
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<NotUsable>不可用</NotUsable>
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<!-- EN: unpowered -->
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<Unpowered>未通电</Unpowered>
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<!-- EN: blocked by roof -->
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<BlockedByRoof>被屋顶阻挡</BlockedByRoof>
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<!-- EN: Too close to other beacon -->
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<TooCloseToOtherBeacon>距离其他信标太近</TooCloseToOtherBeacon>
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<!-- Meditation -->
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<!-- EN: meditating at -->
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<MeditatingAt>冥想</MeditatingAt>
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<!-- Abilities -->
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<!-- EN: must be drafted. -->
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<AbilityDisabledUndrafted>必须先行征召</AbilityDisabledUndrafted>
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<!-- EN: ability on cooldown. It will be available in {0}. -->
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<AbilityOnCooldown>能力正在冷却中。它会在{0}后可用。</AbilityOnCooldown>
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<!-- EN: ability already queued. -->
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<AbilityAlreadyQueued>能力已经加入序列</AbilityAlreadyQueued>
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<!-- EN: no entropy to dump. -->
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<AbilityNoEntropyToDump>没有心灵熵</AbilityNoEntropyToDump>
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<!-- EN: Ability ready: {0} -->
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<AbilityReadyLabel>能力就绪:{0}</AbilityReadyLabel>
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<!-- EN: {0_nameDef} is ready to use {1}. -->
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<AbilityReadyText>{0_nameDef}已经可以使用{1}。</AbilityReadyText>
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<!-- EN: Initiate a speech from the throne. {ORGANIZER_labelShort} will go to {ORGANIZER_possessive} throne and call all colonists to listen to a speech there. If all goes well, listeners will feel inspired, and gain respect for {ORGANIZER_labelShort}. If it goes poorly, the speech will do social damage. The outcome depends on {ORGANIZER_labelShort}'s social abilities. -->
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<AbilitySpeechTooltip>在谒见厅发起一场演讲。{ORGANIZER_labelShort}将会去往{ORGANIZER_possessive}谒见厅并召集所有的殖民者来听取演讲。如果一切顺利,听众会获得鼓舞,并且{ORGANIZER_labelShort}获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。</AbilitySpeechTooltip>
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<!-- EN: no throne assigned. -->
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<AbilitySpeechDisabledNoThroneAssigned>未指定宝座。</AbilitySpeechDisabledNoThroneAssigned>
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<!-- EN: throne is not accessible. -->
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<AbilitySpeechDisabledNoThroneIsNotAccessible>宝座不可达。</AbilitySpeechDisabledNoThroneIsNotAccessible>
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<!-- EN: throne not usable because it is undignified. -->
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<AbilitySpeechDisabledNoThroneUndignified>宝座不可使用,它不够体面。</AbilitySpeechDisabledNoThroneUndignified>
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<!-- EN: already giving a speech. -->
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<AbilitySpeechDisabledAlreadyGivingSpeech>正在进行一场演说</AbilitySpeechDisabledAlreadyGivingSpeech>
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<!-- EN: Next speech ready in -->
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<AbilitySpeechCooldown>下一次演说</AbilitySpeechCooldown>
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<!-- EN: Outcome chances -->
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<AbilitySpeechPossibleOutcomes>可能的结果</AbilitySpeechPossibleOutcomes>
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<!-- EN: {ORGANIZER_labelShort}'s {1} stat -->
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<AbilitySpeechStatInfo>{ORGANIZER_labelShort}的{1}状态</AbilitySpeechStatInfo>
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<!-- UNUSED -->
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<ThroneRoomHasMoreThan1Throne>谒见厅中有多个宝座,但这只适用于已婚夫妇。</ThroneRoomHasMoreThan1Throne>
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<AbilitySpeechDisabledNoUsableThrone>没有可用的谒见厅</AbilitySpeechDisabledNoUsableThrone>
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</LanguageData> |