139 lines
8.7 KiB
XML
139 lines
8.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<MessageSiegersAssaulting>来自{1}包围你的{0}开始突击殖民地。</MessageSiegersAssaulting>
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<MessageRaidersBeginningAssault>来自{1}的{0}开始了他们的进攻。</MessageRaidersBeginningAssault>
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<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始了进攻。</MessageRaidersDetectedEarlyAssault>
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<MessageRaidersKidnapping>来自{1}的{0}打算绑架他们能带走的人并离开。</MessageRaidersKidnapping>
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<MessageRaidersStealing>来自{1}的{0}打算偷走他们能带走的东西并离开。</MessageRaidersStealing>
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<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
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<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
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<MessageRaidersSatisfiedLeaving>来自{1}的{0}对于他们造成的破坏满意了并离开了。</MessageRaidersSatisfiedLeaving>
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<MessageFightersFleeing>来自{1}的{0}正在逃跑。</MessageFightersFleeing>
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<MessageFriendlyFightersLeaving>来自{1}的友好{0}离开了。</MessageFriendlyFightersLeaving>
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<MessageVisitorsTakingWounded>来自{1}的{0}带走一名受伤的访客。</MessageVisitorsTakingWounded>
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<MessageVisitorsTrappedLeaving>来自{1}的{0}被困住了并打算挖出一条隧道逃跑。</MessageVisitorsTrappedLeaving>
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<MessageWornApparelDeterioratedAway>{1}穿着的{0}完全磨损烂掉了。</MessageWornApparelDeterioratedAway>
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<MessageSeasonBegun>{0}开始了。</MessageSeasonBegun>
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<MessageShipHasLeftCommsRange>{0}离开了通讯范围。</MessageShipHasLeftCommsRange>
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<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
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<MessageBillComplete>清单完成: {0}。</MessageBillComplete>
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<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
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<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
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<MessageOutOfNearbyShellsFor>{0} 的附近找不到给 {1} 的炮弹.</MessageOutOfNearbyShellsFor>
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<MessageAnimalsGoPsychoHunted>警告: {0}受到伤害时通常会发动攻击。</MessageAnimalsGoPsychoHunted>
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<MessageAnimalManhuntsOnTameFailed>警告: {0}尝试驯服失败后会攻击你 ({1}几率)。</MessageAnimalManhuntsOnTameFailed>
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<LetterLabelMessageRecruitSuccess>新的招募</LetterLabelMessageRecruitSuccess>
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<MessageRecruitSuccess>{0}成功招募了{1} (成功率{2})。</MessageRecruitSuccess>
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<MessageTameSuccess>{0}没能驯服{1} (成功率{2})。</MessageTameSuccess>
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<MessageTameAndNameSuccess>{0}成功驯服了{1},并给其起名 {3} (成功率{2})。</MessageTameAndNameSuccess>
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<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
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<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
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<MessageCriticalAlert>严重警报: {0}</MessageCriticalAlert>
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<MessageMustDesignateHarvestable>必须指定有产物并成熟的植物。</MessageMustDesignateHarvestable>
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<MessageMustDesignateHarvestableWood>必须指定可收获木材、足够成熟的树木。</MessageMustDesignateHarvestableWood>
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<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
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<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
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<MessageMustDesignateMineable>必须指定不可通过的可开采岩石。</MessageMustDesignateMineable>
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<MessageMustDesignateHuntable>必须指定可以猎杀的动物。</MessageMustDesignateHuntable>
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<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
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<MessageMustDesignateClaimable>必须指定被放弃的人工建筑。</MessageMustDesignateClaimable>
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<MessageMustDesignateSmoothableFloor>必须指定粗糙的石面。</MessageMustDesignateSmoothableFloor>
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<MessageNothingCanRemoveThickRoofs>不能移除太厚的屋顶。</MessageNothingCanRemoveThickRoofs>
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<MessageAlreadyInStorage>已经在存储区的物品,将会被搬运到更高优先级的存储区。</MessageAlreadyInStorage>
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<MessageMustDesignateStrippable>剥光衣物的目标必须是尸体、倒地的人物,或者囚犯。</MessageMustDesignateStrippable>
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<MessageMustDesignateSlaughterable>必须指定属于殖民地的驯养动物。</MessageMustDesignateSlaughterable>
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<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
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<MessageRefusedArrest>{0}拒绝被逮捕。</MessageRefusedArrest>
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<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
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<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
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<MessageTooLowMedCare>手术要求{0}或更好医疗供应,但{1}当前的药物供应是“{2}”。</MessageTooLowMedCare>
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<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
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<MessageNoLongerDowned>{0}可以行动了。</MessageNoLongerDowned>
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<MessageInvoluntarySleep>{0}由于极度疲劳而昏倒了。</MessageInvoluntarySleep>
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<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的大错。</MessageMedicalOperationFailureCatastrophic>
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<MessageMedicalOperationFailureMinor>{0}给{1}手术时,发生了小失误。</MessageMedicalOperationFailureMinor>
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<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
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<MessagePawnExitMapRelationsGain>因为{0}健康的离开地图,与{1}的关系上升{2}点。</MessagePawnExitMapRelationsGain>
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<MessageMiscarriedStarvation>{0}由于饥饿而流产了。</MessageMiscarriedStarvation>
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<MessageMiscarriedPoorHealth>{0}由于健康不佳而流产了。</MessageMiscarriedPoorHealth>
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<MessageGaveBirth>{0}已经生产了。</MessageGaveBirth>
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<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
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<MessageNoHandlerSkilledEnough>没有驯服者来驯服{0} (需要{2}的等级为{1} ,最好的驯服者 {3}已经{4}级了).</MessageNoHandlerSkilledEnough>
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<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
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<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
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<MessageHiveReproduced>一个虫巢自我繁殖了。</MessageHiveReproduced>
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<MessageTraderCaravanLeaving>来自{0}的商队正在离开。</MessageTraderCaravanLeaving>
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<MessageCantSelectDeadPawn>{0}已死亡。</MessageCantSelectDeadPawn>
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<MessageCantSelectOffMapPawn>{0}不在地图中。</MessageCantSelectOffMapPawn>
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<MessageSocialFight>{0}和{1}开始打架。原因:{2}。</MessageSocialFight>
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<MessageNewMarriageCeremony>殖民者正在参加 {0} 和 {1} 的婚礼。</MessageNewMarriageCeremony>
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<MessageMarriageCeremonyStarts>{0} 和 {1} 正在举行婚礼!</MessageMarriageCeremonyStarts>
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<MessageMarriageCeremonyCalledOff>{0} 和 {1} 的婚礼取消了。</MessageMarriageCeremonyCalledOff>
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<MessageNewlyMarried>{0} 和 {1} 结婚了。殖民者正在庆祝。</MessageNewlyMarried>
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<MessageMarriageCeremonyAfterPartyFinished>{0} 和 {1} 的婚礼结束了。</MessageMarriageCeremonyAfterPartyFinished>
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<MessageNewBondRelation>{0} 和 {1} 感情深厚达成羁绊。</MessageNewBondRelation>
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<MessageNewBondRelationNewName>{0} 和 {1} 感情深厚达成羁绊。 {0}给其起名 {2}.</MessageNewBondRelationNewName>
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<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
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<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名字叫{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
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<MessageBondedAnimalsMentalBreak>因为{1}的死亡,{0}动物精神崩溃了。</MessageBondedAnimalsMentalBreak>
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<MessageSuccessfullyRemovedHediff>{0} 成功移除了 {1} 的{2}。</MessageSuccessfullyRemovedHediff>
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<MessageShipChunkDrop>一块飞船碎片从太空掉落到附近。</MessageShipChunkDrop>
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<MessagePartyCalledOff>聚会被取消了。</MessagePartyCalledOff>
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<MessagePartyFinished>聚会结束了。</MessagePartyFinished>
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<MessageCannotSellItemsReason>一些物品无法交易,原因:</MessageCannotSellItemsReason>
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<MessageConstructionFailed>{1}建造{0}失败了。一些材料被浪费。</MessageConstructionFailed>
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<MessageScreenshotSavedAs>屏幕截图保存在: {0}</MessageScreenshotSavedAs>
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<MessageNoLongerSocialFighting>{0}和{1}已经不再争执了。</MessageNoLongerSocialFighting>
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<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
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<MessageRottedAwayInStorage>{0}在贮藏室中坏掉了。</MessageRottedAwayInStorage>
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<MessageFoodPoisoning>{0}因为使用{1}而导致食物中毒。</MessageFoodPoisoning>
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</LanguageData>
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