RimWorld-ChineseSimplified/Keyed/Designators.xml
SerGawen 7faf9a6365 major improvement by @SerGawen
修正了一些带有歧义会使玩家产生误解的译名,例如火力锻造台→燃料锻造台。聪明过人→聪明过头(实际上是含有一半贬义)
以及类似的诸多问题。通顺了一些描述性的语句,使之更加便于阅读。
修正了部落人名无法正确生成的bug,并补全了几百条部落namebank和其他的名字库
2016-08-07 00:43:48 +08:00

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<DesignatorCancel>取消</DesignatorCancel>
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获以及其它所有的指令。</DesignatorCancelDesc>
<DesignatorCutPlants>割除</DesignatorCutPlants>
<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,植物上的食物或资源会被收获。</DesignatorCutPlantsDesc>
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
<DesignatorUninstall>卸装</DesignatorUninstall>
<DesignatorUninstallDesc>将此物拆装以便移动、售出或者安装在别处。</DesignatorUninstallDesc>
<DesignatorHarvest>收割</DesignatorHarvest>
<DesignatorHarvestDesc>标记需要收割的作物以获取食物或其它产品。</DesignatorHarvestDesc>
<DesignatorHarvestWood>伐木</DesignatorHarvestWood>
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木以获取原木。</DesignatorHarvestWoodDesc>
<DesignatorHaulThings>搬运</DesignatorHaulThings>
<DesignatorHaulThingsDesc>标记需要搬到贮存区的石块等物品。不需要对食物和尸体之类使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如石块)</MustHaulHaulables>
<DesignatorHunt>狩猎</DesignatorHunt>
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
<DesignatorMine>采矿</DesignatorMine>
<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
<DesignatorSmoothFloor>打磨地面</DesignatorSmoothFloor>
<DesignatorSmoothFloorDesc>标记需要被打磨的粗糙石质地面。</DesignatorSmoothFloorDesc>
<DesignatorPlan>计划</DesignatorPlan>
<DesignatorPlanDesc>预先安排一些尚在规划中的指令。它们除了帮助你规划扩张之外没有别的用处。</DesignatorPlanDesc>
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
<DesignatorPlanRemoveDesc>移除计划中的指令。</DesignatorPlanRemoveDesc>
<DesignatorAreaHomeExpand>规划居住区域</DesignatorAreaHomeExpand>
<DesignatorAreaHomeExpandDesc>只有在居住区内居民才会修理建筑,打扫地面以及灭火。</DesignatorAreaHomeExpandDesc>
<DesignatorAreaHomeClear>移除居住区域</DesignatorAreaHomeClear>
<DesignatorAreaHomeClearDesc>移除一片居住区域。居民不会再在这里打扫修理或者灭火。</DesignatorAreaHomeClearDesc>
<DesignatorAreaBuildRoofExpand>规划屋顶区域</DesignatorAreaBuildRoofExpand>
<DesignatorAreaBuildRoofExpandDesc>居民会在该区域内建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
<DesignatorAreaBuildRoofClear>移除屋顶区域</DesignatorAreaBuildRoofClear>
<DesignatorAreaBuildRoofClearDesc>移除屋顶区域,当前已建好的屋顶依然会在,但是不会再建新的。</DesignatorAreaBuildRoofClearDesc>
<DesignatorAreaNoRoofExpand>规划露天区域</DesignatorAreaNoRoofExpand>
<DesignatorAreaNoRoofExpandDesc>居民会移除该区域的屋顶(头顶的山体除外)。</DesignatorAreaNoRoofExpandDesc>
<DesignatorAreaNoRoofClear>移除露天区域</DesignatorAreaNoRoofClear>
<DesignatorAreaNoRoofClearDesc>移除一片露天区域,居民不会再继续拆除屋顶。</DesignatorAreaNoRoofClearDesc>
<DesignatorAreaSnowClearExpand>规划除雪区域</DesignatorAreaSnowClearExpand>
<DesignatorAreaSnowClearExpandDesc>创建一片除雪区域,居民会试图除掉这片区域的雪。</DesignatorAreaSnowClearExpandDesc>
<DesignatorAreaSnowClearClear>移除除雪区域</DesignatorAreaSnowClearClear>
<DesignatorAreaSnowClearClearDesc>移除一片除雪区域,居民不会再试图除掉这片区域的雪。</DesignatorAreaSnowClearClearDesc>
<DesignatorExpandAreaAllowed>规划许可区域</DesignatorExpandAreaAllowed>
<DesignatorExpandAreaAllowedDesc>创建一片允许活动的区域。\n\n许可区域会对所有居民生效居民不会进行位于许可区域以外的工作指令也不会在区域外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
<DesignatorClearAreaAllowed>移除许可区域</DesignatorClearAreaAllowed>
<DesignatorClearAreaAllowedDesc>移除一片允许活动的区域。\n\n居民不会进行位于许可区域以外的工作指令也不会在区域外自动寻找所需物品。</DesignatorClearAreaAllowedDesc>
<ManageAreas>区域管理...</ManageAreas>
<DesignatorGrowingZoneDesc>创建一片可供居民种植某种植物的区域。</DesignatorGrowingZoneDesc>
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供居民存放资源的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供居民存放垃圾的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
<DesignatorZoneDeleteDesc>移除贮存区或者种植区。</DesignatorZoneDeleteDesc>
<DesignatorClaim>占有</DesignatorClaim>
<DesignatorClaimDesc>将中立的建筑标记为你的殖民地所有,可以标记远古遗迹以及废弃的基地。被占有的建筑可被居民修理和维护。</DesignatorClaimDesc>
<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
<DesignatorRemoveFloorDesc>移除地板,将地表暴露在外。</DesignatorRemoveFloorDesc>
<DesignatorStrip>扒取</DesignatorStrip>
<DesignatorStripDesc>将尸体和伤员的装备脱下。</DesignatorStripDesc>
<DesignatorRearmTrap>重置陷阱</DesignatorRearmTrap>
<DesignatorRearmTrapDesc>重置一个使用过的陷阱,使其可以被再次触发。</DesignatorRearmTrapDesc>
<DesignatorOpen>打开</DesignatorOpen>
<DesignatorOpenDesc>打开完整的坟墓或容器。</DesignatorOpenDesc>
<DesignatorSlaughter>屠宰</DesignatorSlaughter>
<DesignatorSlaughterDesc>屠宰一只被驯养的动物。</DesignatorSlaughterDesc>
<DesignatorTame>驯养</DesignatorTame>
<DesignatorTameDesc>驯养一只野生动物。</DesignatorTameDesc>
<!-- Failure messages -->
<UnchosenStuff>未选择材料</UnchosenStuff>
<TooCloseToMapEdge>距离地图边缘过近。</TooCloseToMapEdge>
<OutOfBounds>在边界之外。</OutOfBounds>
<CannotPlaceInUndiscovered>不能放置在未探索的区域内。</CannotPlaceInUndiscovered>
<InteractionSpotBlocked>操作点被{0}挡住了。</InteractionSpotBlocked>
<InteractionSpotOutOfBounds>操作点在边界之外。</InteractionSpotOutOfBounds>
<InteractionSpotWillBeBlocked>操作点将会被{0}挡住。</InteractionSpotWillBeBlocked>
<WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
<TerrainBeingSmoothed>已标记打磨该处地表。</TerrainBeingSmoothed>
<IdenticalThingExists>此处已有同样的东西。</IdenticalThingExists>
<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
<TerrainCannotSupport>此处地形无法支撑此物体。</TerrainCannotSupport>
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
<!-- Mouse attachments -->
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
<CreateNewZone>建立新的{0}</CreateNewZone>
<!-- Desc helpers -->
<TransmitsPower>传输电力</TransmitsPower>
</LanguageData>