RimWorld-ChineseSimplified/Keyed/Incidents.xml
风之起灵 9cb3eb7373 Update Incidents.xml
修改心灵低语、心灵抚慰、阿尔法海狸、敲击兽
2016-09-30 22:12:59 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<LetterLabelAnimalInsanitySingle>动物发狂</LetterLabelAnimalInsanitySingle>
<AnimalInsanitySingle>一个当地的{0}发疯了。它会攻击任何它看的见的人。</AnimalInsanitySingle>
<LetterLabelAnimalInsanityMultiple>大量动物发狂!</LetterLabelAnimalInsanityMultiple>
<AnimalInsanityMultiple>某种心灵电波扫过了整个地平线。你的殖民者们没什么问题,但是……\n\n看来这个区域的好多{0}们都被这玩意弄疯了。</AnimalInsanityMultiple>
<LetterLabelCropBlight>枯萎病</LetterLabelCropBlight>
<CropBlight>一种神秘的枯萎病毁掉了你的农作物。</CropBlight>
<LetterLabelMiracleHeal>奇迹</LetterLabelMiracleHeal>
<MiracleHeal>{0}奇迹般的恢复健康了!</MiracleHeal>
<!-- Enemy raids -->
<EnemyRaidWalkIn>一群来自{1}的{0}来到了附近。</EnemyRaidWalkIn>
<EnemyRaidEdgeDrop>一群来自{1}的{0}从轨道降落到了附近。</EnemyRaidEdgeDrop>
<EnemyRaidCenterDrop>一群来自{1}的{0}从轨道直接降落到了你的殖民地上!</EnemyRaidCenterDrop>
<EnemyRaidLeaderPresent>“{1}”中的{0}是派系首领。</EnemyRaidLeaderPresent>
<!-- Friendly raids -->
<FriendlyRaidWalkIn>一群来自{1}的{0}来到了附近。</FriendlyRaidWalkIn>
<FriendlyRaidEdgeDrop>一群来自{1}的{0}从轨道降落到了附近。</FriendlyRaidEdgeDrop>
<FriendlyRaidCenterDrop>一群来自{1}的{0}从轨道直接降落到了你的殖民地上!</FriendlyRaidCenterDrop>
<FriendlyRaidLeaderPresent>“{1}”中的{0}是派系首领。</FriendlyRaidLeaderPresent>
<LetterLabelRefugeePodCrash>逃生舱迫降</LetterLabelRefugeePodCrash>
<RefugeePodCrash>侦测到了一个逃生舱在附近迫降了。\n\n如果有人在撞击后还活了下来他们的伤势估计好不到哪去。</RefugeePodCrash>
<LetterLabelCargoPodCrash>资源舱坠毁</LetterLabelCargoPodCrash>
<CargoPodCrash>检测到了一组货舱在附近坠毁了。\n\n你或许能在废墟中找到不少有用的东西。</CargoPodCrash>
<AnElectricalConduit>一根电缆</AnElectricalConduit>
<ShortCircuit>{0}的故障引起了短路。\n\n所有电池里整整{1}Wd的能量都以爆炸的形式被释放出来。</ShortCircuit>
<ShortCircuitWasLarge>这么多电能造成了一场规模可观的爆炸。</ShortCircuitWasLarge>
<ShortCircuitWasHuge>这爆炸的规模可不小啊,哇!</ShortCircuitWasHuge>
<TraderArrival>一艘商船正巧经过。\n\n他们的被称作{0}。他们是{1}。</TraderArrival>
<SingleTravelerPassing>一位从{1}来的{0}正巧路过。HECAP的名字叫{2}。</SingleTravelerPassing>
<GroupTravelersPassing>一群来自{0}的旅行者正巧路过。</GroupTravelersPassing>
<LetterLabelSingleVisitorArrives>访客</LetterLabelSingleVisitorArrives>
<SingleVisitorArrives>一位来自{1}的{0}来拜访殖民地。\n\nHECAP的名字叫{2}。</SingleVisitorArrives>
<SingleVisitorArrivesTraderInfo>\n\nHECAP似乎有几个物品要交易。</SingleVisitorArrivesTraderInfo>
<SingleVisitorArrivesLeaderInfo>\n\nHECAP是派系的首领。</SingleVisitorArrivesLeaderInfo>
<LetterLabelGroupVisitorsArrive>访客</LetterLabelGroupVisitorsArrive>
<GroupVisitorsArrive>一组来自{0}的人来拜访殖民地。</GroupVisitorsArrive>
<GroupVisitorsArriveTraderInfo>\n\n他们似乎有几个物品要交易。</GroupVisitorsArriveTraderInfo>
<GroupVisitorsArriveLeaderInfo>\n\n访客中的{0}是派系首领。</GroupVisitorsArriveLeaderInfo>
<VisitorsLeaving>来自{0}的参观者离开了。</VisitorsLeaving>
<LetterLabelWandererJoin>流浪者加入</LetterLabelWandererJoin>
<WandererJoin>一位名叫NAME的{0}来到了这里并加入了殖民地。HECAP是一位{1}。</WandererJoin>
<LetterLabelManhunterPackArrived>猎杀人类</LetterLabelManhunterPackArrived>
<ManhunterPackArrived>一群猎杀人类的{0} 已经进入该地区。他们将四处游荡猎杀人类。\n\n猎杀者无法通过门墙所以如果你在墙后面应该是安全的。\n\n猎杀者将会在几天后离开。</ManhunterPackArrived>
<!-- Crashed ship part-->
<MessageAnimalInsanityPulse>这个远古结构发射了一波心灵脉冲,它让附近的动物都发疯了。</MessageAnimalInsanityPulse>
<LetterShipPartDroveColonistInsane>这个远古结构发射了一波心灵脉冲,它让殖民者{0}发疯了。</LetterShipPartDroveColonistInsane>
<AwokeDaysAgo>{0}天前醒来</AwokeDaysAgo>
<PsychicDroneLevel>心灵等级: {0}</PsychicDroneLevel>
<PsychicDroneLevelLow></PsychicDroneLevelLow>
<PsychicDroneLevelMedium></PsychicDroneLevelMedium>
<PsychicDroneLevelHigh></PsychicDroneLevelHigh>
<PsychicDroneLevelExtreme>极高</PsychicDroneLevelExtreme>
<LetterLabelPsychicDroneLevelIncreased>心灵干扰加剧</LetterLabelPsychicDroneLevelIncreased>
<LetterPsychicDroneLevelIncreased>这个坠毁的飞船零件传出了一种强大的心灵波。这个区域里所有的人类都感到了扰乱,恐慌并变得偏执起来。</LetterPsychicDroneLevelIncreased>
<!-- Agent revealed -->
<LetterLabelAgentRevealed>特工</LetterLabelAgentRevealed>
<LetterAgentRevealed>{0}的身份被识破了,他/她是你的敌人{1}派来的一名间谍。\n\n他们现在正试图逃跑。</LetterAgentRevealed>
<!-- Distant psychic drone -->
<LetterLabelPsychicDrone>心灵低语</LetterLabelPsychicDrone>
<LetterIncidentPsychicDrone>所有{0}的殖民者都感到十分痛苦!\n\n某种发射源在遥远的地方向这个地区投射了一种强大的波动它的频率似乎只影响{0}。接下来几天之内,有些人的心情会比以往更差一些。</LetterIncidentPsychicDrone>
<LetterLabelPsychicSoothe>心灵抚慰</LetterLabelPsychicSoothe>
<LetterIncidentPsychicSoothe>所有{0}的殖民者都感到十分开心!\n\n某种发射源的在遥远的地方向这个地区投射了一种强大的波动它的频率似乎只影响 {0}。接下来几天之内,有些人的心情会比以往更好一些。</LetterIncidentPsychicSoothe>
<!-- Beavers -->
<LetterLabelBeaversArrived>阿尔法海狸!</LetterLabelBeaversArrived>
<BeaversArrived>一群饥饿的阿尔法海狸到来了。\n\n在这种基因修改动物啃倒这个区域最后一棵树之前消灭他们。</BeaversArrived>
<!-- Refugee chased -->
<RefugeeChasedInitial>附近一名叫{0}的{1}发来呼救信号。HE说自己正被来自{3}的{2}追捕!\n\nHE祈求得到保护并想加入殖民地。HE的生物年龄是{4}岁。\n\n警告 - 如果你接受请求, 你将要对抗尾随HIS的{2}。</RefugeeChasedInitial>
<RefugeeChasedInitial_Accept>提供其安全</RefugeeChasedInitial_Accept>
<RefugeeChasedInitial_Reject>忽略该消息</RefugeeChasedInitial_Reject>
<RefugeeChasedRejected>通讯器中传出 {0} 恐慌的尖叫声,随后联系中断。</RefugeeChasedRejected>
<!-- Self-tame -->
<LetterLabelAnimalSelfTame>{0}自驯服</LetterLabelAnimalSelfTame>
<LetterAnimalSelfTame>{0} 变得驯服.</LetterAnimalSelfTame>
<LetterAnimalSelfTameAndNameNumerical>{0}变得驯服。现在已被指定 {1}.</LetterAnimalSelfTameAndNameNumerical>
<LetterAnimalSelfTameAndName>{0}变得驯服。殖民者决定将它命名为{1}.</LetterAnimalSelfTameAndName>
<!-- Farm animals wander in -->
<LetterLabelFarmAnimalsWanderIn>{0}加入</LetterLabelFarmAnimalsWanderIn>
<LetterFarmAnimalsWanderIn>一群{0} 被遗弃或丢失,在该地区游荡。\n\n他们似乎习惯与人接触加入了殖民地。</LetterFarmAnimalsWanderIn>
<!-- Thrumbo passes -->
<LetterLabelThrumboPasses>罕见的敲击</LetterLabelThrumboPasses>
<LetterThrumboPasses>一小群敲击来到了这片区域。\n\n这种罕见的野兽通常是温顺的但你和它起冲突会变得非常危险。贸易商愿意出大价钱收购这些敲击兽珍贵的角和皮毛。\n\n敲击兽逗留几天后会离开。</LetterThrumboPasses>
<!-- Trader caravan -->
<LetterLabelTraderCaravanArrival>来自{0}的商队</LetterLabelTraderCaravanArrival>
<LetterTraderCaravanArrival>一个来自{0}的贸易商队正在接近。\n\n他们将在殖民地逗留了几天。你可以攻击他们但这会激怒他们的派系</LetterTraderCaravanArrival>
<!-- Building breaks down -->
<LetterLabelBuildingBrokenDown>损坏: {0}</LetterLabelBuildingBrokenDown>
<LetterBuildingBrokenDown>一个机器 ({0}) 损坏了。 它停止了工作,直到一个有修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
<!-- Ransom demand -->
<RansomDemand>{1}从通讯台联系你。他们挟持了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
<RansomDemand_Accept>同意</RansomDemand_Accept>
<RansomDemand_Reject>拒绝</RansomDemand_Reject>
</LanguageData>