
<TabStorage> 贮存 -> 储存 标签名有变化,但实际是已有内容 <Affects>影响</Affects> <PainFactor>痛苦</PainFactor> 新增标签 <PreventsInfection>抗病毒</PreventsInfection>
122 lines
4.3 KiB
XML
122 lines
4.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<!-- ITab titles -->
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<TabBills>清单</TabBills>
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<TabGrowing>种植</TabGrowing>
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<TabCharacter>角色</TabCharacter>
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<TabTraining>训练</TabTraining>
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<TabPrisoner>囚犯</TabPrisoner>
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<TabGuest>访客</TabGuest>
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<TabGear>装备</TabGear>
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<TabNeeds>需求</TabNeeds>
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<TabStorage>储存</TabStorage>
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<TabHealth>健康</TabHealth>
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<TabRace>种族</TabRace>
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<TabBasics>基础</TabBasics>
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<TabStats>状态</TabStats>
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<TabRecords>记录</TabRecords>
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<TabArt>艺术</TabArt>
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<TabSocial>社交</TabSocial>
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<!-- Bills tab -->
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<AddBill>添加清单</AddBill>
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<RecipeRequiresSkills>配方{0}需要如下技能。你的殖民者中没有达到技能要求的人,所以没有人完成这个清单。</RecipeRequiresSkills>
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<MinimumSkill>最小技能</MinimumSkill>
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<SuspendedCaps>已暂停</SuspendedCaps>
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<BoundWorkerIs>工作者: {0}</BoundWorkerIs>
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<PlantVerb>种植</PlantVerb>
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<!-- Guest/prisoner tab -->
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<RecruitmentDifficulty>招募难度</RecruitmentDifficulty>
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<GetsFood>食物供应</GetsFood>
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<DoctorsCare>医生照顾</DoctorsCare>
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<GetsMedicine>药物供应</GetsMedicine>
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<ShouldTryToRecruit>尝试招募</ShouldTryToRecruit>
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<PrisonerNoInteraction>不互动</PrisonerNoInteraction>
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<PrisonerFriendlyChat>友好交谈</PrisonerFriendlyChat>
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<PrisonerAttemptRecruit>试图招募</PrisonerAttemptRecruit>
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<PrisonerRelease>释放</PrisonerRelease>
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<PrisonerExecution>处决</PrisonerExecution>
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<!-- Medical - general -->
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<MoveSpeed>移动速度</MoveSpeed>
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<Efficiency>效率</Efficiency>
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<MissingBodyPart>不存在</MissingBodyPart>
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<DestroyedBodyPart>被毁</DestroyedBodyPart>
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<ShatteredBodyPart>击碎</ShatteredBodyPart>
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<RemovedBodyPart>移除</RemovedBodyPart>
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<Healthy>健康</Healthy>
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<InPain>感到疼痛</InPain>
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<PainLevel>痛苦</PainLevel>
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<Dead>死亡</Dead>
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<Unconscious>失去知觉</Unconscious>
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<PainShock>暂时休克</PainShock>
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<Injured>受伤</Injured>
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<NoInjuries>(没有受伤)</NoInjuries>
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<WholeBody>全身</WholeBody>
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<DataProcessing>数据处理</DataProcessing>
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<Communication>交流</Communication>
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<Affects>影响</Affects>
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<BleedingRate>流失率</BleedingRate>
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<HealthOverview>概况</HealthOverview>
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<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
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<MedicalOperationsMechanoidsShort>修改({0})</MedicalOperationsMechanoidsShort>
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<MedicalOperations>医疗手术</MedicalOperations>
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<Amputate>切除</Amputate>
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<Harvest>摘取</Harvest>
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<RemoveOrgan>摘除</RemoveOrgan>
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<MemoryLower>记忆</MemoryLower>
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<SocialInteractionsLower>社交影响</SocialInteractionsLower>
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<HungerRate>饥饿度</HungerRate>
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<Tiredness>劳累度</Tiredness>
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<PainFactor>痛苦</PainFactor>
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<PreventsInfection>抗病毒</PreventsInfection>
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<!-- Medical - Body and activities condition -->
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<None>无</None>
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<VeryPoor>非常差</VeryPoor>
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<Poor>较差</Poor>
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<Weakened>虚弱</Weakened>
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<GoodCondition>健康</GoodCondition>
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<Enhanced>增强</Enhanced>
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<SeriouslyImpaired>严重受损</SeriouslyImpaired>
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<Impaired>受损</Impaired>
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<SlightlyImpaired>轻微受损</SlightlyImpaired>
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<NoPain>无</NoPain>
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<LittlePain>轻度</LittlePain>
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<MediumPain>中等</MediumPain>
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<SeverePain>严重</SeverePain>
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<ExtremePain>极度</ExtremePain>
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<!-- Training tab-->
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<TrainableIntelligence>可训练的智力</TrainableIntelligence>
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<CannotTrainNotSmartEnough>需要可训练的智力 {0}.</CannotTrainNotSmartEnough>
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<CannotTrainTooSmall>{0}太小,无法训练.</CannotTrainTooSmall>
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<TrainingNeedsPrerequisite>先决条件: {0}</TrainingNeedsPrerequisite>
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<!-- Social tab -->
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<NoRelationships>(无关系)</NoRelationships>
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<Kidnapped>被绑架</Kidnapped>
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<Slave>奴隶</Slave>
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<FactionLeader>派系领袖</FactionLeader>
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<OpinionOf>对{0}的印象</OpinionOf>
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<SomeonesOpinionOfMe>{0}对我的印象</SomeonesOpinionOfMe>
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<IAmDead>我死了</IAmDead>
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<IAmPsychopath>我是一个精神病患者</IAmPsychopath>
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<!-- Gear tab -->
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<AverageArmor>平均护甲</AverageArmor>
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<ComfyTemperatureRange>适宜温度范围</ComfyTemperatureRange>
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<ArmorBlunt>钝器护甲</ArmorBlunt>
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<ArmorSharp>利器护甲</ArmorSharp>
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<ArmorHeat>热能护甲</ArmorHeat>
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<ArmorElectric>电能护甲</ArmorElectric>
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</LanguageData>
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