371 lines
17 KiB
XML
371 lines
17 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- Various -->
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<WorkLeft>剩余工作量</WorkLeft>
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<Contents>内容</Contents>
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<ContainedResources>内含的资源</ContainedResources>
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<ForPrisonerUse>限囚犯使用</ForPrisonerUse>
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<ForColonistUse>限居民使用</ForColonistUse>
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<MedicalBed>病床</MedicalBed>
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<Owner>所属人</Owner>
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<Owners>所属人</Owners>
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<AssignedColonist>分配给居民</AssignedColonist>
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<Nobody>无</Nobody>
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<Unowned>无所属</Unowned>
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<DeadTime>已死了{0}</DeadTime>
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<WalkSpeed>行走速度{0}</WalkSpeed>
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<FertShort>肥沃度</FertShort>
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<DyingLower>奄奄一息</DyingLower>
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<FilthOnFeet>脚上的污物:</FilthOnFeet>
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<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
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<NothingLower>无</NothingLower>
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<Adapted>已改装</Adapted>
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<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
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<UntreatedLower>未处理</UntreatedLower>
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<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
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<InjuryRequiresTreatment>需要治疗才可康复</InjuryRequiresTreatment>
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<NextTreatmentIn>下次治疗于{0}后</NextTreatmentIn>
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<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
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<Immunity>免疫力</Immunity>
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<Race>种族</Race>
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<Description>描述</Description>
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<Equipment>装备</Equipment>
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<Apparel>着装</Apparel>
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<Inventory>物品</Inventory>
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<ThingInfo>信息</ThingInfo>
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<DropThing>丢下</DropThing>
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<Rename>重命名</Rename>
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<RenameColonist>重命名居民</RenameColonist>
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<UnknownLower>未知</UnknownLower>
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<On>开</On>
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<Off>关</Off>
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<PowerSwitch_Power>电源</PowerSwitch_Power>
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<JoyTolerances>快乐忍耐力Joy tolerances</JoyTolerances>
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<MilkFullness>奶水充盈度</MilkFullness>
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<WoolGrowth>羊毛生长度</WoolGrowth>
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<EggProgress>产蛋进度</EggProgress>
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<Fertilized>已受精</Fertilized>
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<ProgressStoppedUntilFertilized>需要受精才可继续生产</ProgressStoppedUntilFertilized>
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<SkillTooLow>最低需要{0}技能{2}级,当前为{1}级</SkillTooLow>
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<EggDamagedEmbryo>受损的胚胎</EggDamagedEmbryo>
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<CorpsePercentMissing>肢体缺失</CorpsePercentMissing>
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<HiveReproducesIn>繁殖时间</HiveReproducesIn>
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<BrokenDown>故障</BrokenDown>
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<BondBrackets>(爱宠)</BondBrackets>
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<Fuel>燃料</Fuel>
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<Enemies>敌人</Enemies>
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<TimePassed>经过的时间</TimePassed>
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<CurrentRadius>当前范围</CurrentRadius>
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<RadiusExpandsIn>范围扩展于</RadiusExpandsIn>
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<Permanent>永久</Permanent>
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<!--TextMotes-->
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<Headshot>命中头部</Headshot>
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<TreatQuality>治疗效果{0}</TreatQuality>
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<PoorResult>效果很差</PoorResult>
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<GoodResult>效果很好</GoodResult>
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<TextMote_TreatSuccess>治疗成功!\n{0} 几率</TextMote_TreatSuccess>
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<TextMote_TreatFailed>治疗失败\n{0} 几率</TextMote_TreatFailed>
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<HarvestFailed>收获\n失败</HarvestFailed>
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<TextMote_TameFail>驯服失败\n{0} 几率</TextMote_TameFail>
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<TextMote_TameSuccess>驯服成功!\n{0} 几率</TextMote_TameSuccess>
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<TextMote_TrainFail>训练失败: {0}\n{1} 几率</TextMote_TrainFail>
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<TextMote_TrainSuccess>训练成功: {0}\n{1} 几率</TextMote_TrainSuccess>
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<TextMote_FixBrokenDownBuildingFail>修复\n失败</TextMote_FixBrokenDownBuildingFail>
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<!-- Areas -->
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<Home>居住区域</Home>
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<BuildRoof>建造屋顶</BuildRoof>
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<NoRoof>没有屋顶</NoRoof>
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<SnowClear>除雪</SnowClear>
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<AreaDefaultLabel>区域{0}</AreaDefaultLabel>
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<AreaAnimalDefaultLabel>动物区域{0}</AreaAnimalDefaultLabel>
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<NoAreaAllowed>无限制</NoAreaAllowed>
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<NewArea>新区域</NewArea>
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<NewAreaAnimal>新动物区域</NewAreaAnimal>
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<InvertArea>反选</InvertArea>
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<!-- Control -->
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<CannotOrderNonControlled>不能命令非控制单位。</CannotOrderNonControlled>
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<IsIncapableOfViolence>{0}无法实施暴力。</IsIncapableOfViolence>
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<IsIncapableOfViolenceShort>无法实施暴力</IsIncapableOfViolenceShort>
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<IsNotDrafted>{0}没有被征召。</IsNotDrafted>
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<!-- Snow -->
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<SnowNone>没有雪</SnowNone>
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<SnowDusting>雪(极薄)</SnowDusting>
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<SnowThin>雪(薄)</SnowThin>
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<SnowMedium>雪(中)</SnowMedium>
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<SnowThick>雪(厚)</SnowThick>
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<!-- Turrets -->
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<GunInstalled>已部署</GunInstalled>
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<MinimumRange>最小距离</MinimumRange>
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<CanFireIn>可开火于</CanFireIn>
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<ShellLoaded>弹药已上膛</ShellLoaded>
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<ShellNotLoaded>弹药未上膛</ShellNotLoaded>
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<!-- Job reports -->
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<ReportHaulingTo>正在搬运{0}到{1}。</ReportHaulingTo>
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<ReportHauling>正在搬运{0}。</ReportHauling>
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<ReportSleeping>睡眠中。</ReportSleeping>
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<ReportResting>休息中。</ReportResting>
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<WatchingSunrise>看日出中</WatchingSunrise>
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<CloudWatching>看云彩中</CloudWatching>
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<WatchingSunset>看日落中</WatchingSunset>
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<Stargazing>仰望星空中</Stargazing>
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<WatchingEclipse>看日食中</WatchingEclipse>
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<UsingVerb>在{1}上使用{0}。</UsingVerb>
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<AreaLower>区域</AreaLower>
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<ReportCowering>蜷缩中。</ReportCowering>
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<ReportStanding>站立中。</ReportStanding>
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<ReportExtinguishingFire>灭火中。</ReportExtinguishingFire>
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<ReportExtinguishingFireOn>为{0}灭火中。</ReportExtinguishingFireOn>
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<!-- Lord job reports -->
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<LordReportAttendingMarriageCeremony>参加婚礼中</LordReportAttendingMarriageCeremony>
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<LordReportAttendingParty>参加派对中</LordReportAttendingParty>
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<!-- Shooting report -->
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<WeaponMissRadius>武器精准范围</WeaponMissRadius>
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<ShootReportShooterAbility>射击者</ShootReportShooterAbility>
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<ShootReportWeapon>武器</ShootReportWeapon>
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<Darkness>黑暗</Darkness>
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<TargetProne>目标已趴下</TargetProne>
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<TargetSize>目标大小</TargetSize>
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<Weather>天气</Weather>
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<ShootingCover>掩体</ShootingCover>
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<CoverThingBlocksPercentOfShots>{0}挡住了{1}</CoverThingBlocksPercentOfShots>
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<NoCoverLower>没有掩体</NoCoverLower>
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<Execution>处决</Execution>
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<!-- Generated recipes -->
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<RecipeMake>制作{0}</RecipeMake>
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<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
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<!-- Thoughts -->
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<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
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<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
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<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
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<MentalBreakThresholdExtreme>极度崩溃临界值</MentalBreakThresholdExtreme>
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<MentalBreakThresholdMajor>重度崩溃临界值</MentalBreakThresholdMajor>
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<MentalBreakThresholdMinor>轻度崩溃临界值</MentalBreakThresholdMinor>
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<!-- Pawn info readout -->
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<PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
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<PawnMainDescFactionedWrap>{0}来自{1}</PawnMainDescFactionedWrap>
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<PawnMainDescLifestageWrap>{1}{0}</PawnMainDescLifestageWrap>
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<Faction>派系</Faction>
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<Equipped>装备</Equipped>
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<EquippedNothing>无</EquippedNothing>
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<Incapacitated>无法行动</Incapacitated>
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<InRestraints>被约束(速度减慢)</InRestraints>
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<Carrying>携带</Carrying>
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<!-- Inspector general stuff -->
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<SelectNextInSquareTip>选择同一位置里的下一件东西。\n\n快捷键:{0}\n\n你也可以慢速反复点击同一位置来选择。</SelectNextInSquareTip>
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<DefInfoTip>查看关于这个物体的信息。</DefInfoTip>
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<!-- Hostility response -->
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<HostilityReponseTip>设置在居民未被征召时遭遇敌人的反应。</HostilityReponseTip>
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<HostilityResponseCurrentMode>当前反应</HostilityResponseCurrentMode>
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<!-- like 'Blood of John' -->
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<OfLower>的</OfLower>
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<!-- Power readout -->
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<PowerNotConnected>未连接电源。</PowerNotConnected>
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<PowerConnectedRateStored>电网功率/蓄电:{0} W / {1} Wd</PowerConnectedRateStored>
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<PowerNeeded>电力消耗</PowerNeeded>
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<PowerOutput>电力输出</PowerOutput>
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<PowerBatteryStored>蓄电</PowerBatteryStored>
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<PowerBatteryEfficiency>效率</PowerBatteryEfficiency>
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<!-- Temperature control -->
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<TargetTemperature>目标温度</TargetTemperature>
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<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
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<PowerConsumptionHigh>高</PowerConsumptionHigh>
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<PowerConsumptionLow>低</PowerConsumptionLow>
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<!-- Temperature readout -->
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<Indoors>室内</Indoors>
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<IndoorsUnroofed>露天</IndoorsUnroofed>
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<Outdoors>室外</Outdoors>
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<!--Rotting-->
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<RotStateFresh>新鲜</RotStateFresh>
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<RotStateRotting>腐烂中</RotStateRotting>
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<RotStateDessicated>已风干</RotStateDessicated>
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<!-- Shooting tooltip -->
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<ShotBy>被{0}击中</ShotBy>
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<CannotHit>无法击中目标。</CannotHit>
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<!-- Rotting -->
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<CurrentlyFrozen>冷冻 (不会变质)</CurrentlyFrozen>
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<CurrentlyRefrigerated>冷藏 ({0}后变质)</CurrentlyRefrigerated>
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<NotRefrigerated>未冷藏 ({0}后变质)</NotRefrigerated>
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<OverADecade>超过10年</OverADecade>
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<LessThanADay>少于1日</LessThanADay>
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<!-- Meal -->
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<Ingredients>原料</Ingredients>
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<!-- Plants -->
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<PercentGrowth>已生长{0}</PercentGrowth>
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<GrowthRate>生长速度</GrowthRate>
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<FullyGrownIn>{0}后长成</FullyGrownIn>
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<PlantNeedsLightLevel>需要光照级别</PlantNeedsLightLevel>
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<PlantResting>休眠中</PlantResting>
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<OutOfIdealTemperatureRange>温度不适宜,生长倍率:{0}%</OutOfIdealTemperatureRange>
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<OutOfIdealTemperatureRangeNotGrowing>温度不适宜,停止生长。</OutOfIdealTemperatureRangeNotGrowing>
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<ReadyToHarvest>可收割</ReadyToHarvest>
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<Mature>成熟。</Mature>
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<SeedLabel>{0}种子</SeedLabel>
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<OutdoorGrowingPeriod>生长周期:{0}</OutdoorGrowingPeriod>
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<NoGrowingPeriod>永不</NoGrowingPeriod>
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<GrowYearRound>全年</GrowYearRound>
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<GrowSeasonHereNow>生长季节已来临。</GrowSeasonHereNow>
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<CannotGrowTooCold>无法生长 - 季节太冷。</CannotGrowTooCold>
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<!-- Zones -->
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<Zone>区域</Zone>
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<GrowingZone>种植区</GrowingZone>
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<Stockpile>贮存区</Stockpile>
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<DumpingStockpile>垃圾贮存区</DumpingStockpile>
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<Priority>优先级</Priority>
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<ClearAll>全部清除</ClearAll>
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<AllowAll>全部允许</AllowAll>
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<!-- ThingFilter -->
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<HitPoints>{0}生命值</HitPoints>
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<AnyQuality>任何质量</AnyQuality>
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<OnlyQuality>仅仅{0}</OnlyQuality>
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<!-- Mouseover indicator -->
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<Undiscovered>未探索</Undiscovered>
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<!-- Buttons -->
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<ZoneVisibilityToggleButton>切换区域的可见性。</ZoneVisibilityToggleButton>
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<ShowBeautyToggleButton>切换美观度显示。\n\n显示当角色站在鼠标位置时所能感受到的美观度。</ShowBeautyToggleButton>
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<ShowRoomStatsToggleButton>切换房间数据显示。\n\n显示鼠标所指向房间的数据。</ShowRoomStatsToggleButton>
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<ShowColonistBarToggleButton>切换居民显示栏。\n\n在屏幕顶端显示所有居民的图标以及基本状态。</ShowColonistBarToggleButton>
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<AutoHomeAreaToggleButton>切换是否自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
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<CategorizedResourceReadoutToggleButton>切换是否以分类形式显示资源数量。</CategorizedResourceReadoutToggleButton>
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<ShowAnimalNamesToggleButton>切换是否显示已驯服动物的名字。</ShowAnimalNamesToggleButton>
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<!-- Fire -->
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<Fire>火焰</Fire>
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<FireOn>{0}上的火焰</FireOn>
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<Burning>燃烧中</Burning>
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<FireSizeLower>火焰大小:{0}</FireSizeLower>
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<!-- Map conditions -->
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<MapConditionsTip>此刻正影响此区域的特殊事件。</MapConditionsTip>
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<TimeLeft>剩余时间</TimeLeft>
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<ImpactDate>撞击日期</ImpactDate>
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<!-- Building placement -->
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<NoStuffsToBuildWith>你没有可以用来建造这个建筑的材料。</NoStuffsToBuildWith>
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<!-- Building placement restricters -->
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<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
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<MustPlaceHeadOnShipBeam>必须与飞船的结构支柱所相连。</MustPlaceHeadOnShipBeam>
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<MustPlaceNextToHopperAccepter>必须放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
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<MustPlaceOnSteamGeyser>必须直接放置于间歇蒸汽泉上。</MustPlaceOnSteamGeyser>
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<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端必须都暴露在外。</MustPlaceCoolerWithFreeSpaces>
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<MustPlaceVentWithFreeSpaces>两边必须暴露以便让空气可以流通。</MustPlaceVentWithFreeSpaces>
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<MustPlaceAdjacentStandable>必须放在四周都有站立空间的地方。</MustPlaceAdjacentStandable>
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<!-- Wind Turbine -->
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<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
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<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
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<!-- Cryptosleep casket -->
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<CasketContains>装有</CasketContains>
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<CasketWarning>警告!\n\nNAME是你的最后一名可自由行动的居民!如果你允许HIM进入那个休眠舱,你可能将无法继续进行游戏。你确定要这样做吗?</CasketWarning>
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<!-- Ship launch report -->
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<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
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<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
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<ShipReportMissingPart>缺少关键性组件</ShipReportMissingPart>
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<ShipReportNoFullPods>没有满载的休眠舱</ShipReportNoFullPods>
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<!-- Neurotrainer -->
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<NeurotrainerUsed>{0}使用{1}神经训练器从{2}级升到了{3}级。</NeurotrainerUsed>
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<!-- Minification -->
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<Installed>已安置</Installed>
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<NotInstalled>未安置</NotInstalled>
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<!-- Art -->
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<Title>标题</Title>
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<Untitled>未命名</Untitled>
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<!-- Unfinished thing -->
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<UnfinishedItem>未完成的{0}</UnfinishedItem>
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<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
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<!-- Quality -->
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<Quality>质量</Quality>
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<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
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<QualityIs>质量:{0}</QualityIs>
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<!-- Mood descriptions -->
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<Mood_MentalState>精神状态</Mood_MentalState>
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<Mood_AboutToBreak>即将崩溃</Mood_AboutToBreak>
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<Mood_OnEdge>烦躁</Mood_OnEdge>
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<Mood_Stressed>紧张</Mood_Stressed>
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<Mood_Neutral>一般</Mood_Neutral>
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<Mood_Content>满足</Mood_Content>
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<Mood_Happy>开心</Mood_Happy>
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<!-- Game over -->
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<GameOverEveryoneDead>所有人不是死亡就是离开了,这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
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<GameOverShipLaunched>你发射了逃生船!以下居民得以逃离:\n\n{0}\n以下居民被留下了:\n\n{1}\n你的人工智能会试图为飞船寻找一个安全之地。它可能会为你在本星系内找到一个繁荣昌盛的星球,也可能花费一个世纪前往另一个星系。它甚至可能决定在某个小行星的冰层之下藏匿数千年,以等待有人来建立一个新世界。\n\n等你醒来时就会知道了。</GameOverShipLaunched>
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<GameOverPlanetkillerImpact>行星毁灭武器以接近光速的速度砸在了地面上,释放了一万亿颗氢弹爆炸当量的能量。就像一颗装满水的气球被子弹击中一样,这个世界立刻被液化了,其核心物质喷散于整个宇宙之中。\n\n部分{0}形成了一条小行星带,而剩余部分则变成了一个熔岩遍布的辐射地狱,被数千米高的地震波所缠绕。\n\n而你并未能存活下来。</GameOverPlanetkillerImpact>
|
||
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
|
||
<GameOverMainMenu>主菜单</GameOverMainMenu>
|
||
|
||
<!-- Generic lifespan -->
|
||
<LifespanExpiry>失效时间:</LifespanExpiry>
|
||
|
||
<!-- Traps -->
|
||
<TrapArmed>准备就绪</TrapArmed>
|
||
<TrapNotArmed>未准备</TrapNotArmed>
|
||
<TrapRearmingCost>重置陷阱花费:{0}</TrapRearmingCost>
|
||
|
||
<!-- Facilities -->
|
||
<InactiveFacility>闲置</InactiveFacility>
|
||
|
||
<!-- Hediffs growth modes -->
|
||
<DiseaseGrowthModeChanged_Growing>{0}的{1}现在开始恶化了。</DiseaseGrowthModeChanged_Growing>
|
||
<DiseaseGrowthModeChanged_Stable>{0}的{1}现在稳定了。</DiseaseGrowthModeChanged_Stable>
|
||
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在开始缓解了。</DiseaseGrowthModeChanged_Remission>
|
||
|
||
<!-- Marriage spot -->
|
||
<MarriageSpotUsable>目前可用。</MarriageSpotUsable>
|
||
<MarriageSpotNotUsable>目前不可用:{0}。</MarriageSpotNotUsable>
|
||
<MarriageSpotNotStandable>被挡住</MarriageSpotNotStandable>
|
||
<MarriageSpotDangerous>对于{0}来说太危险了</MarriageSpotDangerous>
|
||
<MarriageSpotForbidden>禁止{0}使用</MarriageSpotForbidden>
|
||
<MarriageSpotReserved>已被保留</MarriageSpotReserved>
|
||
<MarriageSpotUnreachable>{0}无法到达</MarriageSpotUnreachable>
|
||
<MarriageSpotInPrisonCell>在牢房中</MarriageSpotInPrisonCell>
|
||
<NotEnjoyableOutsideTemperature>温度不够适宜</NotEnjoyableOutsideTemperature>
|
||
|
||
<!-- Colonist bar -->
|
||
<ActivityIconMedicalRest>卧床休息</ActivityIconMedicalRest>
|
||
<ActivityIconSleeping>睡觉中</ActivityIconSleeping>
|
||
<ActivityIconFleeing>逃跑中</ActivityIconFleeing>
|
||
<ActivityIconAttacking>战斗中</ActivityIconAttacking>
|
||
<ActivityIconIdle>无聊中</ActivityIconIdle>
|
||
<ActivityIconBurning>着火中</ActivityIconBurning>
|
||
|
||
<!-- Maintainable -->
|
||
<DueForMaintenance>需要维护。</DueForMaintenance>
|
||
<DeterioratingDueToLackOfMaintenance>因缺乏维护而损坏。</DeterioratingDueToLackOfMaintenance>
|
||
|
||
</LanguageData> |