116 lines
5.6 KiB
XML
116 lines
5.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Tool -->
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<Tool>工具</Tool>
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<!-- EN: damage -->
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<DamageLower>伤害</DamageLower>
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<!-- EN: seconds per attack -->
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<SecondsPerAttackLower>秒/每击</SecondsPerAttackLower>
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<!-- EN: Base value -->
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<StatsReport_BaseValue>基础值</StatsReport_BaseValue>
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<!-- EN: Relevant traits -->
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<StatsReport_RelevantTraits>相关特性</StatsReport_RelevantTraits>
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<!-- EN: Relevant gear -->
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<StatsReport_RelevantGear>相关装备</StatsReport_RelevantGear>
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<!-- EN: Relevant health conditions -->
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<StatsReport_RelevantHediffs>相关健康状况</StatsReport_RelevantHediffs>
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<!-- EN: Life stage -->
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<StatsReport_LifeStage>生命阶段</StatsReport_LifeStage>
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<!-- EN: Material -->
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<StatsReport_Material>材质</StatsReport_Material>
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<!-- EN: Character quality -->
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<StatsReport_CharacterQuality>角色质量</StatsReport_CharacterQuality>
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<!-- EN: Skills -->
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<StatsReport_Skills>技能</StatsReport_Skills>
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<!-- EN: Other stats -->
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<StatsReport_OtherStats>其它属性</StatsReport_OtherStats>
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<!-- EN: Health -->
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<StatsReport_Health>健康</StatsReport_Health>
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<!-- EN: {0} importance -->
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<HealthFactorPercentImpact>权重{0}</HealthFactorPercentImpact>
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<!-- EN: {0} impact -->
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<HealthOffsetScale>影响{0}</HealthOffsetScale>
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<!-- EN: {0} max -->
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<HealthFactorMaxImpact>最大值{0}</HealthFactorMaxImpact>
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<!-- EN: if below {0} -->
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<HealthFactorAllowedDefect>如果低于{0}</HealthFactorAllowedDefect>
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<!-- EN: Post-process curve -->
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<StatsReport_PostProcessed>后期处理曲线</StatsReport_PostProcessed>
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<!-- EN: Final value -->
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<StatsReport_FinalValue>最终值</StatsReport_FinalValue>
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<!-- EN: Materials and labor -->
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<StatsReport_MarketValueFromStuffsAndWork>市场价值是由原材料和工作量计算而来的。</StatsReport_MarketValueFromStuffsAndWork>
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<!-- EN: Quality multiplier -->
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<StatsReport_QualityMultiplier>质量乘数</StatsReport_QualityMultiplier>
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<!-- EN: Max gain -->
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<StatsReport_MaxGain>最大增益</StatsReport_MaxGain>
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<!-- EN: Multiplier for age {0} -->
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<StatsReport_AgeMultiplier>年龄({0})乘数</StatsReport_AgeMultiplier>
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<!-- EN: Multiplier for health {0} -->
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<StatsReport_HealthMultiplier>耐久({0})乘数</StatsReport_HealthMultiplier>
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<!-- EN: Multiplier for mood {0} -->
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<StatsReport_MoodMultiplier>心情({0})乘数</StatsReport_MoodMultiplier>
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<!-- EN: Multiplier for light {0} -->
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<StatsReport_LightMultiplier>光照({0})乘数</StatsReport_LightMultiplier>
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<!-- EN: Multiplier for difficulty {0} -->
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<StatsReport_DifficultyMultiplier>难度({0})乘数</StatsReport_DifficultyMultiplier>
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<!-- EN: In bed -->
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<StatsReport_InBed>卧床</StatsReport_InBed>
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<!-- EN: Facilities -->
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<StatsReport_Facilities>设施</StatsReport_Facilities>
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<!-- EN: Multiplier for body size {0} -->
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<StatsReport_BodySize>体型({0})乘数</StatsReport_BodySize>
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<!-- EN: DPS = Melee damage * Melee hit chance / Cooldown in seconds -->
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<StatsReport_MeleeDPSExplanation>DPS = 近战伤害 * 近战命中几率 / 冷却时间(秒)</StatsReport_MeleeDPSExplanation>
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<!-- EN: Melee damage -->
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<StatsReport_MeleeDamage>近战伤害</StatsReport_MeleeDamage>
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<!-- EN: Cooldown -->
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<StatsReport_Cooldown>冷却时间</StatsReport_Cooldown>
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<!-- EN: Melee hit chance -->
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<StatsReport_MeleeHitChance>近战命中率</StatsReport_MeleeHitChance>
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<!-- EN: {0} s -->
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<StatsReport_CooldownFormat>{0}秒</StatsReport_CooldownFormat>
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<!-- EN: Life expectancy -->
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<StatsReport_LifeExpectancy>预期寿命</StatsReport_LifeExpectancy>
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<!-- EN: Multiplier for missing body parts -->
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<StatsReport_MissingBodyParts>身体部位缺失乘数</StatsReport_MissingBodyParts>
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<!-- EN: Gear and inventory -->
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<StatsReport_GearAndInventoryMass>装备与货物</StatsReport_GearAndInventoryMass>
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<!-- EN: Multiplier for worn by corpse -->
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<StatsReport_WornByCorpse>死者衣物乘数</StatsReport_WornByCorpse>
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<!-- EN: average of all attacks -->
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<AverageOfAllAttacks>各攻击平均</AverageOfAllAttacks>
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<!-- EN: Scenario -->
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<StatsReport_ScenarioFactor>剧本</StatsReport_ScenarioFactor>
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<!-- EN: Ingredients -->
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<StatsReport_IngredientsMass>材料</StatsReport_IngredientsMass>
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<!-- EN: Permanently disabled. -->
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<StatsReport_PermanentlyDisabled>永久关闭。</StatsReport_PermanentlyDisabled>
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<!-- EN: {0} -->
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<StatsReport_Inspiration>{0}</StatsReport_Inspiration>
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<!-- EN: Added body parts -->
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<StatsReport_AddedBodyPartsMass>添加的身体部件</StatsReport_AddedBodyPartsMass>
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<!-- EN: Material effect multiplier -->
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<StatsReport_StuffEffectMultiplier>材料效果乘数</StatsReport_StuffEffectMultiplier>
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<!-- EN: Resting -->
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<StatsReport_Resting>休息</StatsReport_Resting>
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<!-- EN: recreation type -->
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<StatsReport_JoyKind>娱乐类型</StatsReport_JoyKind>
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<!-- EN: work to uninstall -->
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<StatsReport_WorkToUninstall>正在卸载</StatsReport_WorkToUninstall>
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<!-- EN: Multiplier for growth {0} -->
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<StatsReport_PlantGrowth>成长度{0}乘数</StatsReport_PlantGrowth>
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<!-- EN: scaled because wild -->
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<StatsReport_PlantGrowth_Wild>野生乘数</StatsReport_PlantGrowth_Wild>
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<!-- EN: Not flesh -->
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<StatsReport_NotFlesh>不是肉身</StatsReport_NotFlesh>
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<!-- EN: Not fresh -->
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<StatsReport_NotFresh>不新鲜</StatsReport_NotFresh>
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<!-- EN: Wild man -->
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<StatsReport_WildMan>野人</StatsReport_WildMan>
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<!-- EN: Attack -->
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<StatsReport_NonToolAttack>攻击</StatsReport_NonToolAttack>
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</LanguageData> |