RimWorld-ChineseSimplified/Keyed/Dialog_StatsReports.xml
2018-10-07 00:21:31 +08:00

116 lines
5.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Tool -->
<Tool>工具</Tool>
<!-- EN: damage -->
<DamageLower>伤害</DamageLower>
<!-- EN: seconds per attack -->
<SecondsPerAttackLower>秒/每击</SecondsPerAttackLower>
<!-- EN: Base value -->
<StatsReport_BaseValue>基础值</StatsReport_BaseValue>
<!-- EN: Relevant traits -->
<StatsReport_RelevantTraits>相关特性</StatsReport_RelevantTraits>
<!-- EN: Relevant gear -->
<StatsReport_RelevantGear>相关装备</StatsReport_RelevantGear>
<!-- EN: Relevant health conditions -->
<StatsReport_RelevantHediffs>相关健康状况</StatsReport_RelevantHediffs>
<!-- EN: Life stage -->
<StatsReport_LifeStage>生命阶段</StatsReport_LifeStage>
<!-- EN: Material -->
<StatsReport_Material>材质</StatsReport_Material>
<!-- EN: Character quality -->
<StatsReport_CharacterQuality>角色质量</StatsReport_CharacterQuality>
<!-- EN: Skills -->
<StatsReport_Skills>技能</StatsReport_Skills>
<!-- EN: Other stats -->
<StatsReport_OtherStats>其它属性</StatsReport_OtherStats>
<!-- EN: Health -->
<StatsReport_Health>健康</StatsReport_Health>
<!-- EN: {0} importance -->
<HealthFactorPercentImpact>权重{0}</HealthFactorPercentImpact>
<!-- EN: {0} impact -->
<HealthOffsetScale>影响{0}</HealthOffsetScale>
<!-- EN: {0} max -->
<HealthFactorMaxImpact>最大值{0}</HealthFactorMaxImpact>
<!-- EN: if below {0} -->
<HealthFactorAllowedDefect>如果低于{0}</HealthFactorAllowedDefect>
<!-- EN: Post-process curve -->
<StatsReport_PostProcessed>后期处理曲线</StatsReport_PostProcessed>
<!-- EN: Final value -->
<StatsReport_FinalValue>最终值</StatsReport_FinalValue>
<!-- EN: Materials and labor -->
<StatsReport_MarketValueFromStuffsAndWork>市场价值是由原材料和工作量计算而来的。</StatsReport_MarketValueFromStuffsAndWork>
<!-- EN: Quality multiplier -->
<StatsReport_QualityMultiplier>质量乘数</StatsReport_QualityMultiplier>
<!-- EN: Max gain -->
<StatsReport_MaxGain>最大增益</StatsReport_MaxGain>
<!-- EN: Multiplier for age {0} -->
<StatsReport_AgeMultiplier>年龄({0})乘数</StatsReport_AgeMultiplier>
<!-- EN: Multiplier for health {0} -->
<StatsReport_HealthMultiplier>耐久({0})乘数</StatsReport_HealthMultiplier>
<!-- EN: Multiplier for mood {0} -->
<StatsReport_MoodMultiplier>心情({0})乘数</StatsReport_MoodMultiplier>
<!-- EN: Multiplier for light {0} -->
<StatsReport_LightMultiplier>光照({0})乘数</StatsReport_LightMultiplier>
<!-- EN: Multiplier for difficulty {0} -->
<StatsReport_DifficultyMultiplier>难度({0})乘数</StatsReport_DifficultyMultiplier>
<!-- EN: In bed -->
<StatsReport_InBed>卧床</StatsReport_InBed>
<!-- EN: Facilities -->
<StatsReport_Facilities>设施</StatsReport_Facilities>
<!-- EN: Multiplier for body size {0} -->
<StatsReport_BodySize>体型({0})乘数</StatsReport_BodySize>
<!-- EN: DPS = Melee damage * Melee hit chance / Cooldown in seconds -->
<StatsReport_MeleeDPSExplanation>DPS = 近战伤害 * 近战命中几率 / 冷却时间(秒)</StatsReport_MeleeDPSExplanation>
<!-- EN: Melee damage -->
<StatsReport_MeleeDamage>近战伤害</StatsReport_MeleeDamage>
<!-- EN: Cooldown -->
<StatsReport_Cooldown>冷却时间</StatsReport_Cooldown>
<!-- EN: Melee hit chance -->
<StatsReport_MeleeHitChance>近战命中率</StatsReport_MeleeHitChance>
<!-- EN: {0} s -->
<StatsReport_CooldownFormat>{0}秒</StatsReport_CooldownFormat>
<!-- EN: Life expectancy -->
<StatsReport_LifeExpectancy>预期寿命</StatsReport_LifeExpectancy>
<!-- EN: Multiplier for missing body parts -->
<StatsReport_MissingBodyParts>身体部位缺失乘数</StatsReport_MissingBodyParts>
<!-- EN: Gear and inventory -->
<StatsReport_GearAndInventoryMass>装备与货物</StatsReport_GearAndInventoryMass>
<!-- EN: Multiplier for worn by corpse -->
<StatsReport_WornByCorpse>死者衣物乘数</StatsReport_WornByCorpse>
<!-- EN: average of all attacks -->
<AverageOfAllAttacks>各攻击平均</AverageOfAllAttacks>
<!-- EN: Scenario -->
<StatsReport_ScenarioFactor>剧本</StatsReport_ScenarioFactor>
<!-- EN: Ingredients -->
<StatsReport_IngredientsMass>材料</StatsReport_IngredientsMass>
<!-- EN: Permanently disabled. -->
<StatsReport_PermanentlyDisabled>永久关闭。</StatsReport_PermanentlyDisabled>
<!-- EN: {0} -->
<StatsReport_Inspiration>{0}</StatsReport_Inspiration>
<!-- EN: Added body parts -->
<StatsReport_AddedBodyPartsMass>添加的身体部件</StatsReport_AddedBodyPartsMass>
<!-- EN: Material effect multiplier -->
<StatsReport_StuffEffectMultiplier>材料效果乘数</StatsReport_StuffEffectMultiplier>
<!-- EN: Resting -->
<StatsReport_Resting>休息</StatsReport_Resting>
<!-- EN: recreation type -->
<StatsReport_JoyKind>娱乐类型</StatsReport_JoyKind>
<!-- EN: work to uninstall -->
<StatsReport_WorkToUninstall>正在卸载</StatsReport_WorkToUninstall>
<!-- EN: Multiplier for growth {0} -->
<StatsReport_PlantGrowth>成长度{0}乘数</StatsReport_PlantGrowth>
<!-- EN: scaled because wild -->
<StatsReport_PlantGrowth_Wild>野生乘数</StatsReport_PlantGrowth_Wild>
<!-- EN: Not flesh -->
<StatsReport_NotFlesh>不是肉身</StatsReport_NotFlesh>
<!-- EN: Not fresh -->
<StatsReport_NotFresh>不新鲜</StatsReport_NotFresh>
<!-- EN: Wild man -->
<StatsReport_WildMan>野人</StatsReport_WildMan>
<!-- EN: Attack -->
<StatsReport_NonToolAttack>攻击</StatsReport_NonToolAttack>
</LanguageData>