443 lines
22 KiB
XML
443 lines
22 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<!-- Various -->
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<WorkLeft>剩余工作量</WorkLeft>
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<Contents>内容</Contents>
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<ContainedResources>包含资源</ContainedResources>
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<ForPrisonerUse>限囚犯使用</ForPrisonerUse>
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<ForColonistUse>限殖民者使用</ForColonistUse>
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<MedicalBed>病床</MedicalBed>
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<Owner>所属人</Owner>
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<Owners>所属人</Owners>
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<AssignedColonist>指定殖民者</AssignedColonist>
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<Nobody>无</Nobody>
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<Unowned>无所属</Unowned>
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<DeadTime>已死亡{0}</DeadTime>
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<WalkSpeed>行走速度{0}</WalkSpeed>
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<FertShort>肥沃度</FertShort>
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<DyingLower>奄奄一息</DyingLower>
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<FilthOnFeet>脚部沾染:</FilthOnFeet>
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<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
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<NothingLower>无</NothingLower>
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<Adapted>已适应</Adapted>
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<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
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<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
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<NeedsTendingNow>当前需要治疗</NeedsTendingNow>
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<NextTreatmentIn>于{0}后将需要治疗</NextTreatmentIn>
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<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
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<Immunity>免疫性</Immunity>
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<Race>种族</Race>
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<Description>描述</Description>
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<Equipment>装备</Equipment>
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<Apparel>衣着</Apparel>
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<Inventory>货物</Inventory>
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<ThingInfo>信息</ThingInfo>
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<DropThing>丢下</DropThing>
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<Rename>重命名</Rename>
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<RenameColonist>修改角色昵称</RenameColonist>
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<UnknownLower>未知</UnknownLower>
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<On>开</On>
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<Off>关</Off>
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<PowerSwitch_Power>电源</PowerSwitch_Power>
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<JoyTolerances>无趣程度</JoyTolerances>
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<MilkFullness>产奶进度</MilkFullness>
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<WoolGrowth>毛发生长进度</WoolGrowth>
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<EggProgress>产卵/孵化进度</EggProgress>
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<Fertilized>已受精</Fertilized>
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<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
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<SkillTooLow>至少需要 {2} 级 {0} 技能,当前为 {1} 级</SkillTooLow>
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<Freezing>过冷</Freezing>
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<Overheating>过热</Overheating>
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<RuinedByTemperature>因极端温度受损。</RuinedByTemperature>
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<CorpsePercentMissing>身体部位缺失</CorpsePercentMissing>
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<HiveReproducesIn>巢穴繁殖时间</HiveReproducesIn>
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<BrokenDown>故障</BrokenDown>
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<BondBrackets>(牵绊)</BondBrackets>
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<Fuel>燃料</Fuel>
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<FuelLevelGizmoLabel>燃料</FuelLevelGizmoLabel>
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<SetTargetFuelLevel>设定目标燃料量至{0}</SetTargetFuelLevel>
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<SetPodLauncherTargetFuelLevel>设定目标燃料量至{0}\n最大射程:{1}格</SetPodLauncherTargetFuelLevel>
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<ConfiguredTargetFuelLevel>目标燃料量:{0}</ConfiguredTargetFuelLevel>
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<Enemies>敌人</Enemies>
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<TimePassed>用时</TimePassed>
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<CurrentRadius>当前半径</CurrentRadius>
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<RadiusExpandsIn>扩大半径至</RadiusExpandsIn>
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<Permanent>永久</Permanent>
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<CaravanResting>休息中。</CaravanResting>
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<CaravanEstimatedTimeToDestination>预计抵达时间:{0}</CaravanEstimatedTimeToDestination>
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<CaravanImmobilizedByMass>无法移动:货物过重</CaravanImmobilizedByMass>
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<CaravanOutOfFood>给养耗尽。</CaravanOutOfFood>
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<CaravanDaysOfFood>给养天数:{0}</CaravanDaysOfFood>
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<CaravanMemberMentalBreak>停止原因:{0}精神崩溃。</CaravanMemberMentalBreak>
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<AllCaravanMembersDowned>停止原因:全员无行动能力。</AllCaravanMembersDowned>
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<CaravanTraveling>行进中。</CaravanTraveling>
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<CaravanWaiting>等待中。</CaravanWaiting>
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<CaravanHoursPerTile>小时/格</CaravanHoursPerTile>
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<CaravanBaseMovementTime>基础移动耗时</CaravanBaseMovementTime>
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<CurrentTileMovementTime>当前单元格移动耗时</CurrentTileMovementTime>
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<Temperature>温度</Temperature>
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<BadTemperature>温度不适宜</BadTemperature>
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<IdealFermentingTemperature>理想发酵温度</IdealFermentingTemperature>
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<DrugEffectMultiplier>{0}功效系数</DrugEffectMultiplier>
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<CaravanVisiting>正在拜访{0}。</CaravanVisiting>
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<CaravanEntering>正在进入{0}。</CaravanEntering>
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<CaravanAttacking>正在进攻{0}。</CaravanAttacking>
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<WasWornByCorpse>死者衣物</WasWornByCorpse>
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<WornByCorpseChar>亡</WornByCorpseChar>
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<DeterioratingDueToBeingUnroofed>老化中(露天)</DeterioratingDueToBeingUnroofed>
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<Map>地图</Map>
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<ForceExitAndRemoveMapCountdown>{0}小时后离开区域</ForceExitAndRemoveMapCountdown>
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<ForceExitAndRemoveMapCountdownTip>你的殖民者将会在{0}小时后自动重组远行队并离开该区域。</ForceExitAndRemoveMapCountdownTip>
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<Room>房间</Room>
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<BeautyHere>此处美观度</BeautyHere>
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<NoPower>未通电</NoPower>
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<WorkSpeedPenalty>工作速度惩罚</WorkSpeedPenalty>
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<DisabledCommand>禁用</DisabledCommand>
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<ReadyForLaunch>可发射</ReadyForLaunch>
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<NotReadyForLaunch>不可发射</NotReadyForLaunch>
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<NotAllInGroupConnectedToFuelingPort>缺少燃料供给端</NotAllInGroupConnectedToFuelingPort>
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<NotAllFuelingPortSourcesInGroupHaveAnyFuel>燃料不足</NotAllFuelingPortSourcesInGroupHaveAnyFuel>
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<TransportPodInGroupHasSomethingLeftToLoad>装载未完成</TransportPodInGroupHasSomethingLeftToLoad>
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<TransportPodDestinationBeyondMaximumRange>目标超出射程</TransportPodDestinationBeyondMaximumRange>
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<TransportPodNotEnoughFuel>燃料不足</TransportPodNotEnoughFuel>
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<FactionBaseTrader>来自{1}的{0}</FactionBaseTrader>
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<!-- Fermentation barrel -->
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<ContainsWort>装有麦芽汁:{0} / {1}</ContainsWort>
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<ContainsBeer>装有啤酒:{0} / {1}</ContainsBeer>
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<Fermented>发酵完成</Fermented>
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<FermentationProgress>进度:{0}(剩余{1})。</FermentationProgress>
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<FermentationBarrelOutOfIdealTemperature>非理想温度,发酵速度:{0}</FermentationBarrelOutOfIdealTemperature>
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<!--TextMotes-->
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<Headshot>命中头部</Headshot>
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<TextMote_TreatSuccess>治疗成功!\n{0}几率</TextMote_TreatSuccess>
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<TextMote_TreatFailed>治疗失败\n{0}几率</TextMote_TreatFailed>
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<HarvestFailed>收获失败</HarvestFailed>
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<TextMote_RecruitFail>招募失败\n{0}几率</TextMote_RecruitFail>
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<TextMote_TameFail>驯服失败\n{0}几率</TextMote_TameFail>
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<TextMote_TameSuccess>驯服成功!\n{0}几率</TextMote_TameSuccess>
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<TextMote_TrainFail>训练失败:{0}\n{1}几率</TextMote_TrainFail>
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<TextMote_TrainSuccess>训练成功:{0}\n{1}几率</TextMote_TrainSuccess>
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<TextMote_FixBrokenDownBuildingFail>修复失败</TextMote_FixBrokenDownBuildingFail>
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<TextMote_ConstructionFail>建造失败</TextMote_ConstructionFail>
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<!-- Areas -->
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<Home>居住区</Home>
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<BuildRoof>屋顶区</BuildRoof>
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<NoRoof>露天区</NoRoof>
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<SnowClear>除雪区</SnowClear>
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<AreaDefaultLabel>活动区 {0}</AreaDefaultLabel>
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<AreaAnimalDefaultLabel>动物活动区 {0}</AreaAnimalDefaultLabel>
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<NoAreaAllowed>无限制</NoAreaAllowed>
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<NewArea>新建活动区</NewArea>
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<NewAreaAnimal>新建动物活动区</NewAreaAnimal>
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<InvertArea>反向选择</InvertArea>
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<!-- Control -->
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<CannotOrderNonControlled>无法命令非控制单位。</CannotOrderNonControlled>
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<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
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<IsIncapableOfViolenceShort>无暴力能力</IsIncapableOfViolenceShort>
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<IsNotDrafted>{0}尚未被征召。</IsNotDrafted>
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<!-- Snow -->
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<SnowNone>无积雪</SnowNone>
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<SnowDusting>雪(极薄)</SnowDusting>
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<SnowThin>雪(薄)</SnowThin>
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<SnowMedium>雪(中)</SnowMedium>
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<SnowThick>雪(厚)</SnowThick>
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<!-- Turrets -->
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<GunInstalled>已安装</GunInstalled>
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<MinimumRange>最小距离</MinimumRange>
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<CanFireIn>剩余冷却时间</CanFireIn>
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<ShellLoaded>炮弹已上膛</ShellLoaded>
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<ShellNotLoaded>炮弹未上膛</ShellNotLoaded>
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<!-- Job reports -->
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<ReportHaulingTo>正在搬运{0}至{1}。</ReportHaulingTo>
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<ReportHauling>正在搬运{0}。</ReportHauling>
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<ReportSleeping>睡眠中。</ReportSleeping>
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<ReportResting>休息中。</ReportResting>
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<WatchingSunrise>看日出。</WatchingSunrise>
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<CloudWatching>看云彩。</CloudWatching>
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<WatchingSunset>看日落。</WatchingSunset>
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<Stargazing>眺望星空。</Stargazing>
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<WatchingEclipse>看日食。</WatchingEclipse>
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<UsingVerb>在{1}上使用{0}。</UsingVerb>
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<AreaLower>区域</AreaLower>
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<ReportCowering>畏缩。</ReportCowering>
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<ReportStanding>站立。</ReportStanding>
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<ReportExtinguishingFire>正在扑灭火焰。</ReportExtinguishingFire>
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<ReportExtinguishingFireOn>正在扑灭{0}上的火焰。</ReportExtinguishingFireOn>
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<!-- Lord job reports -->
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<LordReportAttendingMarriageCeremony>正在参加婚礼。</LordReportAttendingMarriageCeremony>
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<LordReportAttendingParty>正在参加聚会。</LordReportAttendingParty>
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<!-- Shooting report -->
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<WeaponMissRadius>武器误差半径</WeaponMissRadius>
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<ShootReportShooterAbility>射击者 </ShootReportShooterAbility>
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<ShootReportWeapon>武器 </ShootReportWeapon>
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<Darkness>黑暗 </Darkness>
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<TargetProne>目标卧倒</TargetProne>
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<TargetSize>目标大小</TargetSize>
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<Weather>天气</Weather>
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<ShootingCover>掩体 </ShootingCover>
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<CoverThingBlocksPercentOfShots>{0}阻挡 {1}</CoverThingBlocksPercentOfShots>
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<NoCoverLower>无掩体</NoCoverLower>
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<Execution>处决</Execution>
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<!-- Generated recipes -->
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<RecipeMake>制作{0}</RecipeMake>
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<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
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<RecipeAdminister>施用{0}</RecipeAdminister>
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<RecipeAdministerJobString>正在施用{0}。</RecipeAdministerJobString>
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<!-- Thoughts -->
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<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
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<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
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<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
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<MentalBreakThresholdExtreme>重度精神崩溃临界值</MentalBreakThresholdExtreme>
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<MentalBreakThresholdMajor>中度精神崩溃临界值</MentalBreakThresholdMajor>
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<MentalBreakThresholdMinor>轻度精神崩溃临界值</MentalBreakThresholdMinor>
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<!-- Pawn info readout -->
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<PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
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<PawnMainDescFactionedWrap>{0} 来自 {1}</PawnMainDescFactionedWrap>
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<PawnMainDescLifestageWrap>{1} {0}</PawnMainDescLifestageWrap>
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<Faction>派系</Faction>
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<Equipped>装备</Equipped>
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<EquippedNothing>(无)</EquippedNothing>
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<Dead>死亡</Dead>
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<Unconscious>失去知觉</Unconscious>
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<PainShock>因疼痛休克</PainShock>
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<Incapacitated>无法行动</Incapacitated>
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<InRestraints>关押中(速度减慢)</InRestraints>
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<Carrying>携带</Carrying>
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<!-- Inspector general stuff -->
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<SelectNextInSquareTip>选择当前方格内的下一件东西。\n\n快捷键:{0}\n\n你也可用鼠标左键慢速重复点击同个方格来选择下一件物品。</SelectNextInSquareTip>
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<DefInfoTip>查看关于这个物品的信息。</DefInfoTip>
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<!-- Hostility response -->
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<HostilityReponseTip>未被征召的殖民者在遭遇敌人时的反应。</HostilityReponseTip>
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<HostilityResponseCurrentMode>当前模式</HostilityResponseCurrentMode>
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<!-- like 'Blood of John' -->
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<OfLower>来自</OfLower>
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<!-- Power readout -->
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<PowerNotConnected>未接入电网。</PowerNotConnected>
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<PowerConnectedRateStored>电网功率/蓄电:{0} W / {1} Wd</PowerConnectedRateStored>
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<PowerNeeded>电力消耗</PowerNeeded>
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<PowerOutput>电力输出</PowerOutput>
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<PowerBatteryStored>蓄电</PowerBatteryStored>
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<PowerBatteryEfficiency>蓄电效率</PowerBatteryEfficiency>
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<!-- Temperature control -->
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<TargetTemperature>目标温度</TargetTemperature>
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<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
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<PowerConsumptionHigh>高</PowerConsumptionHigh>
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<PowerConsumptionLow>低</PowerConsumptionLow>
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<!-- Temperature readout -->
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<Indoors>室内</Indoors>
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<IndoorsUnroofed>室内(露天)</IndoorsUnroofed>
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<Outdoors>室外</Outdoors>
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<!--Rotting-->
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<RotStateFresh>新鲜</RotStateFresh>
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<RotStateRotting>腐烂中</RotStateRotting>
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<RotStateDessicated>已风干</RotStateDessicated>
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<!-- Shooting tooltip -->
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<ShotBy>被{0}击中几率</ShotBy>
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<CannotHit>无法击中目标。</CannotHit>
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<!-- Rotting -->
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<CurrentlyFrozen>冷冻(不会腐烂)</CurrentlyFrozen>
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<CurrentlyRefrigerated>冷藏(于{0}后腐烂)</CurrentlyRefrigerated>
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<NotRefrigerated>未冷藏(于{0}后腐烂)</NotRefrigerated>
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<OverADecade>超过10年</OverADecade>
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<LessThanADay>少于1天</LessThanADay>
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<!-- Meal -->
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<Ingredients>原料</Ingredients>
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<!-- Plants -->
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<PercentGrowth>已生长{0}</PercentGrowth>
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<GrowthRate>生长速率</GrowthRate>
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<FullyGrownIn>于{0}后成熟</FullyGrownIn>
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<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
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<PlantResting>休眠中</PlantResting>
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<OutOfIdealTemperatureRange>非理想温度(生长速度系数:{0}%)</OutOfIdealTemperatureRange>
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<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
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<ReadyToHarvest>可收获</ReadyToHarvest>
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<Mature>成熟</Mature>
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<OutdoorGrowingPeriod>生长期</OutdoorGrowingPeriod>
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<NoGrowingPeriod>无</NoGrowingPeriod>
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<GrowYearRound>全年</GrowYearRound>
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<GrowSeasonHereNow>当前季节可种植。</GrowSeasonHereNow>
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<CannotGrowBadSeasonTemperature>无法种植(季节温度不适宜)。</CannotGrowBadSeasonTemperature>
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<!-- Zones -->
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<Zone>活动区</Zone>
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<GrowingZone>种植区</GrowingZone>
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<Stockpile>储存区</Stockpile>
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<DumpingStockpile>垃圾储存区</DumpingStockpile>
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<Priority>优先级</Priority>
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<ClearAll>全部清除</ClearAll>
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<AllowAll>全部允许</AllowAll>
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<!-- ThingFilter -->
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<HitPoints>{0}耐久度</HitPoints>
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<AnyQuality>任何品质</AnyQuality>
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<OnlyQuality>仅仅{0}</OnlyQuality>
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<!-- Mouseover indicator -->
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<Undiscovered>未探索</Undiscovered>
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<!-- Buttons -->
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<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学助手。\n\n当没有需要学习的新教程时,教学助手会自动隐藏。开启后,将在学习完所有教程之后继续显示教学助手。</ShowLearningHelperWhenEmptyToggleButton>
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<ZoneVisibilityToggleButton>开关区域显示。</ZoneVisibilityToggleButton>
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<ShowEnvironmentToggleButton>开关环境显示。\n\n显示殖民者在鼠标停留位置所能感受到的环境的美观度和当前房间统计数据。</ShowEnvironmentToggleButton>
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<ShowColonistBarToggleButton>开关殖民者头像条显示。\n\n开启后,在屏幕上方显示所有殖民者的头像和当前状态。</ShowColonistBarToggleButton>
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<AutoHomeAreaToggleButton>开关自动添加居住区\n\n开启后,将自动在新建造的建筑附近添加居住区。</AutoHomeAreaToggleButton>
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<CategorizedResourceReadoutToggleButton>开关资源分类显示\n\n开启后,将资源显示按照其所属类型分类显示。</CategorizedResourceReadoutToggleButton>
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<ShowAnimalNamesToggleButton>开关已驯服动物名称显示。</ShowAnimalNamesToggleButton>
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<ShowRoofOverlayToggleButton>开关屋顶区显示。</ShowRoofOverlayToggleButton>
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<LockNorthUpToggleButton>锁定镜头旋转以保持北极始终处在顶部。</LockNorthUpToggleButton>
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<UsePlanetDayNightSystemToggleButton>开关日夜光照系统。</UsePlanetDayNightSystemToggleButton>
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<ExpandingIconsToggleButton>开关显示扩展图标,代替远距离对象的常规图标。</ExpandingIconsToggleButton>
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<!-- Fire -->
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<Fire>火焰</Fire>
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<FireOn>{0}上的火焰</FireOn>
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<Burning>燃烧中</Burning>
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<FireSizeLower>火焰大小:{0}</FireSizeLower>
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<!-- Map conditions -->
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<MapConditionsTip>当前影响此地区的地图状态。</MapConditionsTip>
|
||
<TimeLeft>剩余时间</TimeLeft>
|
||
<ImpactDate>撞击日期</ImpactDate>
|
||
|
||
<!-- Building placement -->
|
||
<NoStuffsToBuildWith>你缺少建造此建筑所需要的材料。</NoStuffsToBuildWith>
|
||
|
||
<!-- Building placement restricters -->
|
||
<WillGetWorkSpeedPenalty>{0}将有工作速度惩罚</WillGetWorkSpeedPenalty>
|
||
<MustPlaceUnroofed>无法放置于屋顶下。</MustPlaceUnroofed>
|
||
<MustPlaceHeadOnShipBeam>必须放置于飞船结构梁两端。</MustPlaceHeadOnShipBeam>
|
||
<MustPlaceNextToHopperAccepter>必须紧挨着放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
|
||
<MustPlaceOnSteamGeyser>必须直接放置于蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
|
||
<MustPlaceCoolerWithFreeSpaces>制冷机的热端和冷端都不能被阻塞。</MustPlaceCoolerWithFreeSpaces>
|
||
<MustPlaceVentWithFreeSpaces>通风孔两端都不能被阻塞,以便空气流通。</MustPlaceVentWithFreeSpaces>
|
||
<MustPlaceAdjacentStandable>必须放置于四周空旷的位置。</MustPlaceAdjacentStandable>
|
||
<MustPlaceNearFuelingPort>必须紧挨着放置于运输舱发射器的燃料供给端旁边。</MustPlaceNearFuelingPort>
|
||
|
||
<!-- Wind Turbine -->
|
||
<WindTurbine_WindPathIsBlockedBy>被该物品遮挡:</WindTurbine_WindPathIsBlockedBy>
|
||
<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
|
||
|
||
<!-- Cryptosleep casket -->
|
||
<CasketContains>装有</CasketContains>
|
||
<CasketWarning>警告!\n\nNAME是你的最后一名可自由行动的殖民者!如果HIM进入低温休眠舱,你将无法继续进行游戏。你确定要这样做吗?</CasketWarning>
|
||
|
||
<!-- Ship launch report -->
|
||
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
|
||
<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
|
||
<ShipReportMissingPart>缺少关键组件</ShipReportMissingPart>
|
||
<ShipReportNoFullPods>缺少装有乘员的低温休眠舱</ShipReportNoFullPods>
|
||
|
||
<!-- Neurotrainer -->
|
||
<NeurotrainerUsed>{0}使用神经训练器将{1}技能从{2}级升至{3}级。</NeurotrainerUsed>
|
||
|
||
<!-- Minification -->
|
||
<Installed>已安装</Installed>
|
||
<NotInstalled>未安装</NotInstalled>
|
||
|
||
<!-- Art -->
|
||
<Title>标题</Title>
|
||
<Untitled>无题</Untitled>
|
||
|
||
<!-- Unfinished thing -->
|
||
<UnfinishedItem>{0}(未完成)</UnfinishedItem>
|
||
<UnfinishedItemWithStuff>{0}{1}(未完成)</UnfinishedItemWithStuff>
|
||
|
||
<!-- Quality -->
|
||
<Quality>物品品质</Quality>
|
||
<QualityDescription>物品品质为该物品的制作精良程度。</QualityDescription>
|
||
<QualityIs>品质:{0}</QualityIs>
|
||
|
||
<!-- Mood descriptions -->
|
||
<Mood_MentalState>精神状态</Mood_MentalState>
|
||
<Mood_AboutToBreak>即将崩溃</Mood_AboutToBreak>
|
||
<Mood_OnEdge>烦躁</Mood_OnEdge>
|
||
<Mood_Stressed>紧张</Mood_Stressed>
|
||
<Mood_Neutral>一般</Mood_Neutral>
|
||
<Mood_Content>满足</Mood_Content>
|
||
<Mood_Happy>开心</Mood_Happy>
|
||
|
||
<!-- Game over -->
|
||
<GameOverEveryoneDead>所有殖民者不是死亡就是离开了。这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
|
||
<GameOverShipLaunched>你发射了逃生船!以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年,等待其他人在此建设一个闪耀世界。\n\n一切只有在你醒来后才能知道。</GameOverShipLaunched>
|
||
<GameOverPlanetkillerImpact>行星杀手武器以接近光速的速度猛烈地击中了大地,威力相当于一万亿颗氢弹同时引爆。就像一颗被步枪命中的装满水的气球,整颗行星在强劲冲击下液化并将大量自身融化的内核抛入太空。\n\n{0}的一部分变成了一条小行星带。剩余部分则是一片融化的布满辐射的地狱景象,数公里高的行星震波在表面来回荡漾。\n\n你没能活下来。</GameOverPlanetkillerImpact>
|
||
<GameOverArrivedAtJourneyDestination>当你踏上太空船的时候,船员们热烈的欢迎了你。他们看起来非常高兴,又多了至少一名新同伴。\n\n以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年,等待其他人在此建设一个闪耀世界。\n\n正当你准备进入低温休眠舱的时候,你犹豫了一下,多少有点担忧是不是真的能相信这些人。\n\n这一切只有在你醒来后才能知道。</GameOverArrivedAtJourneyDestination>
|
||
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
|
||
<GameOverMainMenu>返回主菜单</GameOverMainMenu>
|
||
|
||
<!-- Generic lifespan -->
|
||
<LifespanExpiry>失效时间:</LifespanExpiry>
|
||
|
||
<!-- Traps -->
|
||
<TrapArmed>准备就绪</TrapArmed>
|
||
<TrapNotArmed>未准备</TrapNotArmed>
|
||
<TrapRearmingCost>重置陷阱花费:{0}</TrapRearmingCost>
|
||
|
||
<!-- Facilities -->
|
||
<InactiveFacility>闲置</InactiveFacility>
|
||
|
||
<!-- Hediffs growth modes -->
|
||
<DiseaseGrowthModeChanged_Growing>{0}的{1}现在加重了。</DiseaseGrowthModeChanged_Growing>
|
||
<DiseaseGrowthModeChanged_Stable>{0}的{1}现在稳定了。</DiseaseGrowthModeChanged_Stable>
|
||
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在缓解了。</DiseaseGrowthModeChanged_Remission>
|
||
|
||
<!-- Marriage spot -->
|
||
<MarriageSpotUsable>当前可用。</MarriageSpotUsable>
|
||
<MarriageSpotNotUsable>无法使用:{0}。</MarriageSpotNotUsable>
|
||
<MarriageSpotNotStandable>被阻塞</MarriageSpotNotStandable>
|
||
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
|
||
<MarriageSpotForbidden>对{0}已禁用</MarriageSpotForbidden>
|
||
<MarriageSpotReserved>已被预留</MarriageSpotReserved>
|
||
<MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable>
|
||
<MarriageSpotInPrisonCell>位于监狱中</MarriageSpotInPrisonCell>
|
||
<NotEnjoyableOutsideTemperature>温度不适宜</NotEnjoyableOutsideTemperature>
|
||
|
||
<!-- Colonist bar -->
|
||
<ActivityIconMedicalRest>休养</ActivityIconMedicalRest>
|
||
<ActivityIconSleeping>睡眠</ActivityIconSleeping>
|
||
<ActivityIconFleeing>逃跑</ActivityIconFleeing>
|
||
<ActivityIconAttacking>战斗</ActivityIconAttacking>
|
||
<ActivityIconIdle>闲逛</ActivityIconIdle>
|
||
<ActivityIconBurning>着火</ActivityIconBurning>
|
||
|
||
<!-- Maintainable -->
|
||
<DueForMaintenance>需要维护。</DueForMaintenance>
|
||
<DeterioratingDueToLackOfMaintenance>因缺乏维护而开始老化。</DeterioratingDueToLackOfMaintenance>
|
||
|
||
<!-- Deep drill -->
|
||
<ProgressToNextLump>生产进度</ProgressToNextLump>
|
||
<ResourceBelow>矿脉</ResourceBelow>
|
||
|
||
<!-- Learning helper -->
|
||
<LearningHelper>教学助手</LearningHelper>
|
||
<MarkLearned>我学会了!</MarkLearned>
|
||
<AlreadyLearned>已学习</AlreadyLearned>
|
||
<Filter>筛选</Filter>
|
||
|
||
<!-- Compass -->
|
||
<CompassTip>指示北方。点击以旋转镜头使北极处在上方。</CompassTip>
|
||
|
||
</LanguageData> |