RimWorld-ChineseSimplified/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Refugee.xml
2020-07-23 21:39:48 +08:00

265 lines
21 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>lastOrNot(lodgerCount==1)-></li>
<li>lastOrNot(lodgerCount>=2)->last</li>
<li>lodgersLabelSingularOrPlural(lodgerCount==1)->[lodgersLabel]</li>
<li>lodgersLabelSingularOrPlural(lodgerCount>=2)->[lodgersLabelPlural]</li>
<li>lodgersArriveLetterLabel->[lodgersLabelSingularOrPlural] arrived</li>
<li>lodgersArriveLetterText->[lodgersSingularOrPluralDef] [hasHave] arrived. [lodgersPronoun] will stay with you for [questDurationTicks_duration] so [lodgersPronoun] can rest and regroup.</li>
<li>hasHave(lodgerCount==1)->has</li>
<li>hasHave(lodgerCount>=2)->have</li>
<li>appalledButNoAction->The {PAWNSALIVECOUNT_multiple ? others seem : last [lodgersLabel] is} appalled at this, but {PAWNSALIVECOUNT_multiple ? are: is} not taking action against you.</li>
<li>othersWillNotAccept->The {PAWNSALIVECOUNT_multiple ? others are : last [lodgersLabel] is} not willing to accept this</li>
<li>turnedViolent->[othersWillNotAccept], and {PAWNSALIVECOUNT_multiple ? have : has } turned violently against you.</li>
<li>decidedToLeave->[othersWillNotAccept], and {PAWNSALIVECOUNT_multiple ? have : has } decided to leave.</li>
<li>whoAskedToStay->who asked to stay with you</li>
<li>oneOfThe->one of the desperate [faction_pawnsPlural] who asked to stay with you</li>
<li>questOver->The quest '[resolvedQuestName]' is over.</li>
<li>letterIntroDeath->{SUBJECT_definite}, [oneOfThe] has died.</li>
<li>lodgerDiedMemoryThoughtLetterLabel->[lodgersLabel] died: Anger</li>
<li>lodgerDiedMemoryThoughtLetterText->[letterIntroDeath]\n\n[appalledButNoAction]</li>
<li>lodgerDiedAttackPlayerLetterLabel->[lodgersLabel] died: Revenge</li>
<li>lodgerDiedAttackPlayerLetterText->[letterIntroDeath]\n\n[turnedViolent]</li>
<li>lodgerDiedLeaveMapLetterLabel->[lodgersLabel] died: Departure</li>
<li>lodgerDiedLeaveMapLetterText->[letterIntroDeath]\n\n[decidedToLeave]</li>
<li>lodgersAllDiedLetterLabel->Quest failed</li>
<li>lodgersAllDiedLetterText->{SUBJECT_definite}, the [lastOrNot] desperate [faction_pawnSingular] [whoAskedToStay], has died.\n\n[questOver]</li>
<li>letterIntroArrested->You arrested {SUBJECT_definite}, [oneOfThe].</li>
<li>lodgerArrestedMemoryThoughtLetterLabel->[lodgersLabel] arrested: Anger</li>
<li>lodgerArrestedMemoryThoughtLetterText->[letterIntroArrested]\n\n[appalledButNoAction]</li>
<li>lodgerArrestedAttackPlayerLetterLabel->[lodgersLabel] arrested: Revenge</li>
<li>lodgerArrestedAttackPlayerLetterText->[letterIntroArrested]\n\n[turnedViolent]</li>
<li>lodgerArrestedLeaveMapLetterLabel->[lodgersLabel] arrested: Departure</li>
<li>lodgerArrestedLeaveMapLetterText->[letterIntroArrested]\n\n[decidedToLeave]</li>
<li>lodgersAllArrestedLetterLabel->Quest failed</li>
<li>lodgersAllArrestedLetterText->You arrested {SUBJECT_definite}, the [lastOrNot] desperate [faction_pawnSingular] [whoAskedToStay].\n\n[questOver]</li>
<li>letterIntroViolated->{SUBJECT_definite}, [oneOfThe], was violated by surgery.</li>
<li>lodgerViolatedMemoryThoughtLetterLabel->[lodgersLabel] violated: Anger</li>
<li>lodgerViolatedMemoryThoughtLetterText->[letterIntroViolated]\n\n[appalledButNoAction]</li>
<li>lodgerViolatedAttackPlayerLetterLabel->[lodgersLabel] violated: Revenge</li>
<li>lodgerViolatedAttackPlayerLetterText->[letterIntroViolated]\n\n[turnedViolent]</li>
<li>lodgerViolatedLeaveMapLetterLabel->[lodgersLabel] arrested: Departure</li>
<li>lodgerViolatedLeaveMapLetterText->[letterIntroViolated]\n\n[decidedToLeave]</li>
<li>mutinyLetterLabel->Betrayal</li>
<li>mutinyLetterText->[lodgersSingularOrPluralDef] [whoAskedToStay] [areIs] turning against you!\n\nIt seems [lodgersPronoun] had this treachery planned all along.</li>
<li>areIs(lodgerCount==1)->is</li>
<li>areIs(lodgerCount>=2)->are</li>
<li>betrayalOfferLetterLabel->Betrayal offer: [factionOpponent_nameDef]</li>
<li>betrayalOffserLetterText->[factionOpponent_nameDef], a [factionOpponent_faction_pawnSingular] of [factionOpponent_faction_name], has learned that [asker_nameDef] [otherLodgers] [areIs] being hosted at [map_definite]. [factionOpponent_pronoun] is enemies with [asker_nameDef] and wants to see [asker_objective] dead.\n\n[factionOpponent_pronoun] will send you the following reward if you kill all members of [faction_name] (total value [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]</li>
<li>betrayalOfferRewardLetterLabel->Betrayal reward: [factionOpponent_nameDef]</li>
<li>betrayalOfferRewardLetterText->[factionOpponent_nameDef] promised you a reward if you killed [asker_nameDef] [otherMembers]. [factionOpponent_pronoun] has heard news this has been done and is sending you the following via drop pod (total value [betrayalRewardMarketValue_money]):\n\n[betrayalRewards].\n\n[questOver]</li>
<li>betrayalOfferFailedLetterLabel->Betrayal reward retracted</li>
<li>betrayalOfferFailedLetterText->[factionOpponent_nameDef] has learned that one of the members of the [faction_name] is no longer at [map_definite]. [factionOpponent_nameDef] wanted all members of the [faction_name] to die and has therefore retracted [factionOpponent_possessive] offer.</li>
<li>otherLodgers(lodgerCount==1)-></li>
<li>otherLodgers(lodgerCount==2)->and another [lodgersLabel]</li>
<li>otherLodgers(lodgerCount>=3)->and several [lodgersLabelPlural]</li>
<li>otherMembers(lodgerCount==1)-></li>
<li>otherMembers(lodgerCount>=2)-> and all other members of the [faction_name]</li>
<li>lodgersLeavingLetterLabel->[lodgersLabelSingularOrPlural] leaving</li>
<li>lodgersLeavingLetterText->{FACTION_leaderNameDef} thanks you for allowing {FACTION_leaderObjective} to stay at [map_definite] for these [questDurationTicks_duration]. {FACTION_leaderPronoun} is now moving on with {FACTION_leaderPossessive} people.\n\n{FACTION_leaderNameDef} says {FACTION_leaderPronoun} won't forget what you've done.</li>
-->
<Hospitality_Refugee.questContentRules.rulesStrings>
<li>lastOrNot(lodgerCount==1)-></li>
<li>lastOrNot(lodgerCount>=2)->最后的</li>
<li>lodgersLabelSingularOrPlural(lodgerCount==1)->[lodgersLabel]</li>
<li>lodgersLabelSingularOrPlural(lodgerCount>=2)->[lodgersLabelPlural]</li>
<li>lodgersArriveLetterLabel->[lodgersLabelSingularOrPlural] 抵达</li>
<li>lodgersArriveLetterText->[lodgersSingularOrPluralDef] [hasHave] 抵达。 [lodgersPronoun]将会和你共处[questDurationTicks_duration]来重整旗鼓。</li>
<li>hasHave(lodgerCount==1)->已经</li>
<li>hasHave(lodgerCount>=2)->已经</li>
<li>appalledButNoAction->The {PAWNSALIVECOUNT_multiple ? 其他人似乎 : 最后的 [lodgersLabel]} 对此感到震惊,但是并不会对你采取行动。</li>
<li>othersWillNotAccept->The {PAWNSALIVECOUNT_multiple ? 其他人 : 最后的 [lodgersLabel]} 不乐意接受</li>
<li>turnedViolent->[othersWillNotAccept] 并且对你十分生气。</li>
<li>decidedToLeave->[othersWillNotAccept] 并且决定离开。</li>
<li>whoAskedToStay->请求与你共处的人</li>
<li>oneOfThe->其中一个绝望的 [whoAskedToStay]</li>
<li>questOver->任务 '[resolvedQuestName]' 已经结束。</li>
<li>letterIntroDeath->{SUBJECT_definite} [oneOfThe] 已经死亡。</li>
<li>lodgerDiedMemoryThoughtLetterLabel->[lodgersLabel] 死亡:愤怒</li>
<li>lodgerDiedMemoryThoughtLetterText->[letterIntroDeath]\n\n[appalledButNoAction]</li>
<li>lodgerDiedAttackPlayerLetterLabel->[lodgersLabel] 死亡:复仇</li>
<li>lodgerDiedAttackPlayerLetterText->[letterIntroDeath]\n\n[turnedViolent]</li>
<li>lodgerDiedLeaveMapLetterLabel->[lodgersLabel] 死亡:离开</li>
<li>lodgerDiedLeaveMapLetterText->[letterIntroDeath]\n\n[decidedToLeave]</li>
<li>lodgersAllDiedLetterLabel->任务失败</li>
<li>lodgersAllDiedLetterText->{SUBJECT_definite} [lastOrNot] 不顾一切的 [faction_pawnSingular] [whoAskedToStay] 已经死亡。\n\n[questOver]</li>
<li>letterIntroArrested->你逮捕了 {SUBJECT_definite} [oneOfThe].</li>
<li>lodgerArrestedMemoryThoughtLetterLabel->[lodgersLabel] 逮捕:愤怒</li>
<li>lodgerArrestedMemoryThoughtLetterText->[letterIntroArrested]\n\n[appalledButNoAction]</li>
<li>lodgerArrestedAttackPlayerLetterLabel->[lodgersLabel] 逮捕:复仇</li>
<li>lodgerArrestedAttackPlayerLetterText->[letterIntroArrested]\n\n[turnedViolent]</li>
<li>lodgerArrestedLeaveMapLetterLabel->[lodgersLabel] 逮捕:离开</li>
<li>lodgerArrestedLeaveMapLetterText->[letterIntroArrested]\n\n[decidedToLeave]</li>
<li>lodgersAllArrestedLetterLabel->任务失败</li>
<li>lodgersAllArrestedLetterText->你逮捕了 {SUBJECT_definite}, [lastOrNot] 不顾一切的 [faction_pawnSingular] [whoAskedToStay].\n\n[questOver]</li>
<li>letterIntroViolated->{SUBJECT_definite} [oneOfThe] 被执行了非法的手术。</li>
<li>lodgerViolatedMemoryThoughtLetterLabel->[lodgersLabel] 违法:愤怒</li>
<li>lodgerViolatedMemoryThoughtLetterText->[letterIntroViolated]\n\n[appalledButNoAction]</li>
<li>lodgerViolatedAttackPlayerLetterLabel->[lodgersLabel] 违法:复仇</li>
<li>lodgerViolatedAttackPlayerLetterText->[letterIntroViolated]\n\n[turnedViolent]</li>
<li>lodgerViolatedLeaveMapLetterLabel->[lodgersLabel] 违法:离开</li>
<li>lodgerViolatedLeaveMapLetterText->[letterIntroViolated]\n\n[decidedToLeave]</li>
<li>mutinyLetterLabel->背叛</li>
<li>mutinyLetterText->[lodgersSingularOrPluralDef] [whoAskedToStay] 与你为敌!\n\n看起来[lodgersPronoun]早就计划好了这场背叛。</li>
<li>areIs(lodgerCount==1)->正</li>
<li>areIs(lodgerCount>=2)->正</li>
<li>betrayalOfferLetterLabel->背叛提议: [factionOpponent_nameDef]</li>
<li>betrayalOffserLetterText->[factionOpponent_faction_name]的[factionOpponent_faction_pawnSingular][factionOpponent_nameDef] 知晓了 [asker_nameDef] [otherLodgers] [areIs] 在 [map_definite]做客。 [factionOpponent_pronoun] 与 [asker_nameDef] 是你死我活的仇敌,想要亲眼目睹[asker_objective]的死亡。\n\n如果你杀死[faction_name]的所有成员,[factionOpponent_pronoun] 约定以如下报酬报答 (总价值 [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]</li>
<li>betrayalOfferRewardLetterLabel->背叛: [factionOpponent_nameDef]</li>
<li>betrayalOfferRewardLetterText->[factionOpponent_nameDef] 答应你如果你杀了 [asker_nameDef] [otherMembers] 将会得到奖励。 [factionOpponent_pronoun] 已经收到你完成了这件事的消息,并通过空投舱向你发送了如下物资 (总价值 [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]。\n\n[questOver]</li>
<li>betrayalOfferFailedLetterLabel->背叛奖励收回</li>
<li>betrayalOfferFailedLetterText->[factionOpponent_nameDef] 已经收到[faction_name]的一名成员不再处于[map_definite]的消息。 [factionOpponent_nameDef] 想要所有 [faction_name] 的成员死亡,故而收回了[factionOpponent_possessive]提议。</li>
<li>otherLodgers(lodgerCount==1)-></li>
<li>otherLodgers(lodgerCount==2)->和其他的 [lodgersLabel]</li>
<li>otherLodgers(lodgerCount>=3)->和几名 [lodgersLabelPlural]</li>
<li>otherMembers(lodgerCount==1)-></li>
<li>otherMembers(lodgerCount>=2)-> 和 [faction_name] 的所有其他成员</li>
<li>lodgersLeavingLetterLabel->[lodgersLabelSingularOrPlural] 离开</li>
<li>lodgersLeavingLetterText->{FACTION_leaderNameDef} 感谢你允许 {FACTION_leaderObjective} 在 [questDurationTicks_duration] 里待在 [map_definite]。 {FACTION_leaderPronoun} 现在正与 {FACTION_leaderPossessive} 一同前进。\n\n{FACTION_leaderNameDef} 说 {FACTION_leaderPronoun} 永远不会忘记你做的这些事。</li>
</Hospitality_Refugee.questContentRules.rulesStrings>
<!-- EN:
<li>lodgersLabel->refugee</li>
<li>lodgersLabelPlural->refugees</li>
-->
<Hospitality_Refugee.questDescriptionAndNameRules.rulesStrings>
<li>lodgersLabel->难民</li>
<li>lodgersLabelPlural->难民</li>
</Hospitality_Refugee.questDescriptionAndNameRules.rulesStrings>
<!-- EN:
<li>offer(lodgerCount==1)->offers</li>
<li>offer(lodgerCount>=2)->offer</li>
<li>lodgersPronoun(lodgerCount==1)->[asker_pronoun]</li>
<li>lodgersPronoun(lodgerCount>=2)->they</li>
<li>lodgersPreposition(lodgerCount==1)->[asker_objective]self</li>
<li>lodgersPreposition(lodgerCount>=2)->themselves</li>
<li>lodgersObjective(lodgerCount==1)->[asker_objective]</li>
<li>lodgersObjective(lodgerCount>=2)->them</li>
<li>lodgersPossessive(lodgerCount==1)->[asker_possessive]</li>
<li>lodgersPossessive(lodgerCount>=2)->their</li>
<li>lodgersSingularOrPluralDef(lodgerCount==1)->[asker_nameDef]</li>
<li>lodgersSingularOrPluralDef(lodgerCount>=2)->the [lodgersLabelPlural]</li>
<li>questDescription->[approachInfo] [claimInfo] [asker_nameDef] begs you for permission to stay at [map_definite] for [questDurationTicks_duration] so [lodgersPronoun] can rest and regroup.\n\nIn return, [lodgersPronoun] [offer] to work and fight for free during that time.\n\n[joinInfo] [lodgersPronoun] may also reward you later for helping [lodgersObjective] - but there is no way to know [lodgersPossessive] true intentions.\n\n[travelerInfo] not part of any faction. If you wish, you can choose to kill, arrest, sell, or harvest [lodgersObjective], without diplomatic consequences.</li>
<li>approachInfo(lodgerCount==1)->A desperate [faction_pawnSingular] named [asker_nameDef] is approaching.</li>
<li>approachInfo(lodgerCount==2)->[asker_nameDef] and another desperate [faction_pawnSingular] are approaching.</li>
<li>approachInfo(lodgerCount>=3)->[lodgerCount] desperate [faction_pawnsPlural] are approaching. Their leader is called [asker_nameDef].</li>
<li>claimInfo(lodgerCount==1)->[asker_nameDef] claims to have lost [asker_possessive] home in a recent attack.</li>
<li>claimInfo(lodgerCount>=2)->They claim to have lost their home in a recent attack.</li>
<li>joinInfo(lodgerCount==1)->If you make [asker_objective] happy, [asker_pronoun] may offer to join you.</li>
<li>joinInfo(lodgerCount>=1)->If you make them happy, some of them may offer to join you.</li>
<li>travelerInfo(lodgerCount==1)->This [faction_pawnSingular] is</li>
<li>travelerInfo(lodgerCount>=2)->These [faction_pawnsPlural] are</li>
-->
<Hospitality_Refugee.questDescriptionRules.rulesStrings>
<li>offer(lodgerCount==1)->提议</li>
<li>offer(lodgerCount>=2)->提议</li>
<li>lodgersPronoun(lodgerCount==1)->[asker_pronoun]</li>
<li>lodgersPronoun(lodgerCount>=2)->他们</li>
<li>lodgersPreposition(lodgerCount==1)->[asker_objective]自己</li>
<li>lodgersPreposition(lodgerCount>=2)->他们自己</li>
<li>lodgersObjective(lodgerCount==1)->[asker_objective]</li>
<li>lodgersObjective(lodgerCount>=2)->他们</li>
<li>lodgersPossessive(lodgerCount==1)->[asker_possessive]</li>
<li>lodgersPossessive(lodgerCount>=2)->他们的</li>
<li>lodgersSingularOrPluralDef(lodgerCount==1)->[asker_nameDef]</li>
<li>lodgersSingularOrPluralDef(lodgerCount>=2)->[lodgersLabelPlural]</li>
<li>questDescription->[approachInfo] [claimInfo] [asker_nameDef] 请求你允许在 [map_definite] 待上 [questDurationTicks_duration] 来让 [lodgersPronoun] 能够重整旗鼓。\n\n作为回报[lodgersPronoun] [offer] 在此期间内免费为你工作和战斗。\n\n[joinInfo] [lodgersPronoun] 可能会在过后酬谢你对[lodgersObjective]的帮助 —— 但你没有办法知晓[lodgersPossessive]的真实意图。\n\n[travelerInfo] 不属于任何派系。 如果你愿意,你可以选择杀害、逮捕、出售或者采割[lodgersObjective] 并且不会产生任何外交后果。</li>
<li>approachInfo(lodgerCount==1)->名叫[asker_nameDef]的绝望的[faction_pawnSingular]正在靠近。</li>
<li>approachInfo(lodgerCount==2)->[asker_nameDef]和其他绝望的[faction_pawnSingular]正在靠近。</li>
<li>approachInfo(lodgerCount>=3)->[lodgerCount] 名绝望的 [faction_pawnsPlural]正在靠近, 他们的领导者是[asker_nameDef]。</li>
<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称 [asker_possessive] 在最近一次袭击中失去了家园。</li>
<li>claimInfo(lodgerCount>=2)->他们声称在最近一次袭击中失去了家园。</li>
<li>joinInfo(lodgerCount==1)->如果你能让[asker_objective]开心, [asker_pronoun]可能会提议加入你。</li>
<li>joinInfo(lodgerCount>=1)->如果你能让他们开心,他们中的一部分可能会提议加入你。</li>
<li>travelerInfo(lodgerCount==1)->这名 [faction_pawnSingular] </li>
<li>travelerInfo(lodgerCount>=2)->这些 [faction_pawnsPlural] </li>
</Hospitality_Refugee.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName(lodgerCount==1)->[asker_nameDef] the [lodgerAdj]</li>
<li>questName(lodgerCount==1)->[athe] [lodgerAdj] [lodgerSingle]</li>
<li>questName(p=2,lodgerCount>=2)->[lodgerAdj] [lodgerPlural]</li>
<li>questName(lodgerCount>=2)->[asker_nameDef]'s [lodgerAdj] [lodgerPlural]</li>
<li>questName(lodgerCount>=2)->[asker_nameDef]'s [lodgerPlural]</li>
<li>athe->a</li>
<li>athe->the</li>
<li>lodgerAdj->tired</li>
<li>lodgerAdj->lost</li>
<li>lodgerAdj->destitute</li>
<li>lodgerAdj->poor</li>
<li>lodgerAdj->desperate</li>
<li>lodgerAdj->sad</li>
<li>lodgerAdj->dusty</li>
<li>lodgerAdj->hopeless</li>
<li>lodgerAdj->unknown</li>
<li>lodgerAdj->forlorn</li>
<li>lodgerAdj->forsaken</li>
<li>lodgerSingle->traveler</li>
<li>lodgerSingle->refugee</li>
<li>lodgerSingle->drifter</li>
<li>lodgerSingle->survivor</li>
<li>lodgerSingle->nomad</li>
<li>lodgerSingle->vagabond</li>
<li>lodgerPlural->travelers</li>
<li>lodgerPlural->refugees</li>
<li>lodgerPlural->drifters</li>
<li>lodgerPlural->survivors</li>
<li>lodgerPlural->nomads</li>
<li>lodgerPlural->vagabonds</li>
-->
<Hospitality_Refugee.questNameRules.rulesStrings>
<li>questName(lodgerCount==1)->[lodgerAdj] [asker_nameDef]</li>
<li>questName(lodgerCount==1)->[athe] [lodgerAdj] [lodgerSingle]</li>
<li>questName(p=2,lodgerCount>=2)->[lodgerAdj] [lodgerPlural]</li>
<li>questName(lodgerCount>=2)->[asker_nameDef] 的 [lodgerAdj] [lodgerPlural]</li>
<li>questName(lodgerCount>=2)->[asker_nameDef] 的 [lodgerPlural]</li>
<li>athe->一位</li>
<li>athe->这</li>
<li>lodgerAdj->疲倦的</li>
<li>lodgerAdj->迷失的</li>
<li>lodgerAdj->贫穷的</li>
<li>lodgerAdj->贫困的</li>
<li>lodgerAdj->绝望的</li>
<li>lodgerAdj->悲伤的</li>
<li>lodgerAdj->风尘仆仆的</li>
<li>lodgerAdj->无助的</li>
<li>lodgerAdj->无名的</li>
<li>lodgerAdj->凄凉的</li>
<li>lodgerAdj->被遗弃的</li>
<li>lodgerSingle->旅行者</li>
<li>lodgerSingle->难民</li>
<li>lodgerSingle->漂泊者</li>
<li>lodgerSingle->幸存者</li>
<li>lodgerSingle->游牧民</li>
<li>lodgerSingle->流浪汉</li>
<li>lodgerPlural->旅行者</li>
<li>lodgerPlural->难民</li>
<li>lodgerPlural->漂泊者</li>
<li>lodgerPlural->幸存者</li>
<li>lodgerPlural->游牧民</li>
<li>lodgerPlural->流浪汉</li>
</Hospitality_Refugee.questNameRules.rulesStrings>
<!-- EN:
<li>rewardLetterLabel->Hospitality reward</li>
<li>rewardLetterText->[lodgers0_nameDef] has contacted you. [rewardDelayTicks_duration] ago, you helped [lodgers0_objective] in desperate circumstances.\n\nSince then, [lodgers0_pronoun] has gotten back on [lodgers0_possessive] feet, and now [lodgers0_pronoun] wants to reward you properly for your help. [lodgers0_pronoun] is sending you the following via drop pod:\n\n[listOfRewards]</li>
-->
<RefugeeDelayedReward.questContentRules.rulesStrings>
<li>rewardLetterLabel->访客报酬</li>
<li>rewardLetterText->[lodgers0_nameDef] 已经联系过你。 [rewardDelayTicks_duration] 之前, 你在[lodgers0_objective]十分绝望的时候给与了帮助。\n\n后来[lodgers0_pronoun]靠着[lodgers0_possessive]的双腿重新站了起来, 现在 [lodgers0_pronoun] 想要对你的帮助给与得体的报酬。 [lodgers0_pronoun]通过空投舱向你发送了如下物资:\n\n[listOfRewards]</li>
</RefugeeDelayedReward.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->a delayed reward for refugee quest</li>
-->
<RefugeeDelayedReward.questDescriptionRules.rulesStrings>
<li>questDescription->一份迟到的奖励——难民任务</li>
</RefugeeDelayedReward.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->Refugee delayed reward</li>
-->
<RefugeeDelayedReward.questNameRules.rulesStrings>落难者迟到的回报</RefugeeDelayedReward.questNameRules.rulesStrings>
<!-- UNUSED -->
<RefugeeDelayedReward.questNameRules.rulesStrings>落难者迟到的回报</RefugeeDelayedReward.questNameRules.rulesStrings>
</LanguageData>